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Ok, I went into KR and SA and did some picture taking. Every shot provided were taken at Default zoom levels for each client first in one, then in the other form the same tile, then cut out as precise as possible to match the images being compared, then saved as PNG to retain image quality. No further image editing has been done to tweak the clarity, pixelation or details. Each image is as I see them in game.
First up, the Banana Trees, one tall and one short from Isamu Jima (45.0N x 9.12W for those who want to visit them):
Tall Banana Tree
Short Banana Tree
Second are a couple of floortiles... dark redwood and light yellow... mind you again these are the same tiles (something that seems weird given the yellow wood tiles):
Dark Red Hardwood Floortiles
Light Yellow Floortiles:
Next is the "famed" UO sandstone... in this case a small section of Luna Sandstone... note the texture differences, color, and how the shadowing brings out detail in the KR version:
Next is a larger view, my upper patio at my cabin. The patio was created and decorated with KR in mind. Notice the difference between the potted plants, the fountain, squirrel statue, bonsai tree, etc. The two rubble plants in the bottom right are lush in KR while they look straggly and wilted in SA.
And lastly, a look at items in grid view. Now here is somewhere where I'm more of a "let's split the difference" in opinion. The SA/2d graphics are too small, KR too big and in the cases of equipment (armor and weapons, not shown), the difference between KR and Legacy are simply too much that it took quite a while even for me to be able to identify common weapons and armor by sight. In this case I would want 2d/SA item artwork, but at a higher resolution for quality and larger size in the grid slots. Note both UI settings are 85%. Also... no commas!