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A poorly designed Event ?

popps

Always Present
Stratics Veteran
Stratics Legend
I was thinking about all of the complaints in regards to players not getting cloaks and about those spamming armageddon to get tons of cloaks and I wondered....... perhaps this event has not been designed to the players' best advantage ?

I mean, when an Event is timed and contains special items which will no longer spawn at the end of the Event and players do not have similar chances to get those special items well, then disparities are created and with them, players' frustration.

Personally, I do not see this as good.

Number 1 I think no item should be time limited and players should always be able to get them, even past the Event. Sure, the Event might "introduce" them as first, as a novelty, but past the Event all players should still be able to get them as they wish.

Also, all templates should be able to have same chances at getting a given rare drop.

Looting rights, the way I see it, leaves room to too much disparity and should never be a discriminant to determine who gets what.

I do not agree with the way that loot is handled with this Event.
 
Z

Zodia

Guest
POPPS! Where you been lately? I miss reading your posts!

Anyways, you said "Looting rights, the way I see it, leaves room to too much disparity and should never be a discriminant to determine who gets what." well how else can they decide you gets the Cloaks/Tomarties? Pure luck? I hear what you are saying but how else could they decide who gets the stuff?
 

popps

Always Present
Stratics Veteran
Stratics Legend
POPPS! Where you been lately? I miss reading your posts!

Anyways, you said "Looting rights, the way I see it, leaves room to too much disparity and should never be a discriminant to determine who gets what." well how else can they decide you gets the Cloaks/Tomarties? Pure luck? I hear what you are saying but how else could they decide who gets the stuff?

RGN -- Random Generator Number.........

May not be perfect (but I read Devs are finally looking into it....) but it is what most effectively brings all players to the same equalized chances that we got in the game.

Anything else opens up too much disparity and hence frustration among players.

For example, let's imagine that now, after the complaints, the Developers kill the ability of the Armageddon spell to get cloaks.
Those who already got a ton and a half of cloaks using it will not be much harmed while all other players still truggling will be.
Disparity among players will widen even more......

If at all, to somehow compensate for disparities that may have occurred with an Event, the Developers should allow rare items to continue spawning also after the Event has ended.

Therefore, whomever was unable to get them during the Event will still have chances to get them afterwards.
 
C

Cloak&Dagger

Guest
RGN -- Random Generator Number.........

May not be perfect (but I read Devs are finally looking into it....) but it is what most effectively brings all players to the same equalized chances that we got in the game.

Anything else opens up too much disparity and hence frustration among players.

For example, let's imagine that now, after the complaints, the Developers kill the ability of the Armageddon spell to get cloaks.
Those who already got a ton and a half of cloaks using it will not be much harmed while all other players still truggling will be.
Disparity among players will widen even more......

If at all, to somehow compensate for disparities that may have occurred with an Event, the Developers should allow rare items to continue spawning also after the Event has ended.

Therefore, whomever was unable to get them during the Event will still have chances to get them afterwards.
But the rng already dictates who gets these items, I do not agree or disagree with what you are saying but in order to be the top damager you pretty much have to base that off of the RNG, only one person is affected by the Armageddon spell the other 2 players still have to rely on the rng to get the top spot. Aside from that, how would you have had the rng handle it? Everyone standing with in x of the shadow lord upon death? Anything other than that will be complained about, but then even that will be complained about because I am sure there will be people who will just go afk in the locations while they are not really playing.

I honestly believe that no matter what the players will complain, no reason to criticize the dev team or suggest it be handled a different way, since no matter what there will be people who are not pleased. You can not please everyone, and really, should not try to.
 

spoonyd

Seasoned Veteran
Stratics Veteran
Stratics Legend
Cloak‡1317181 said:
But the rng already dictates who gets these items, I do not agree or disagree with what you are saying but in order to be the top damager you pretty much have to base that off of the RNG, only one person is affected by the Armageddon spell the other 2 players still have to rely on the rng to get the top spot. Aside from that, how would you have had the rng handle it? Everyone standing with in x of the shadow lord upon death? Anything other than that will be complained about, but then even that will be complained about because I am sure there will be people who will just go afk in the locations while they are not really playing.

I honestly believe that no matter what the players will complain, no reason to criticize the dev team or suggest it be handled a different way, since no matter what there will be people who are not pleased. You can not please everyone, and really, should not try to.
I don't always agree with Cloak's posts on the boards but this is definitely one time I agree. There's no way to do the events to make everyone happy. People already complained a ton and the timer on the SLs were changed so now Cloaks will be worth a GREAT deal less. If anything it's a kick in the groin to the players who have played the game for years and participated in the Rift event to get them the first time.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Cloak‡1317181 said:
You can not please everyone, and really, should not try to.


But at least one can try minimize the disparities among players the most possible.....

Rather than the "top" damagers, all players with looting rights, whether minimal, should have equal right at a special drop. RNG will determine who gets it.....

But besides from this, a perhaps even more important thing, IMHO, is allowing special items to KEEP dropping even after the Event has ended, for all players to keep trying at them, whether or not they were lucky during the Event.

The Event should only introduce these items as a novelty but never cut players out of them...

That's at least how I think about it.
 
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Cloak&Dagger

Guest
But at least one can try minimize the disparities among players the most possible.....

Rather than the "top" damagers, all players with looting rights, whether minimal, should have equal right at a special drop. RNG will determine who gets it.....

But besides from this, a perhaps even more important thing, IMHO, is allowing special items to KEEP dropping even after the Event has ended, for all players to keep trying at them, whether or not they were lucky during the Event.

The Event should only introduce these items as a novelty but never cut players out of them...

That's at least how I think about it.
Well, as I said I do not disagree with you. But looting rights will only go to up to 16 players, while I suppose that is better than the current 3, how many people would actually be pleased by this? the "same" 16 people would get the rewards, it would seem. Of course, those who are unable to click due to the mass spam and amount of people there would also continue to be out of luck. =\ I think some things could have been handled better, and still can be, such as making their spawn a slight bit more dynamic, like maybe the whole waste/volcano/ice region instead of the 1(?) tile they currently spawn on.
 

popps

Always Present
Stratics Veteran
Stratics Legend
so now Cloaks will be worth a GREAT deal less


I disagree with using items to give to players, mostly some players, a way to make large revenues.

Personally, in a computer game I think items should be merely used as items and all players should be capable to get them and use them depending on their style of playing.

This, especially in a PvP game where items can make the difference between winning and losing a fight.

No item should be too hard for any player to get and eventually all players should have access to all items, whether rare or not. And this, using a reasonable time of their gaming time.

Stopping all of a sudden the availability of items or making them harder to get for some players versus others, items which can make a difference in a fight, is not good for players, IMHO.

I htink that Casual gamers should never be at such a disadvantage as compared to Power gamers.

That's at least my idea about it.
 

popps

Always Present
Stratics Veteran
Stratics Legend
You really think that makes sense?


Missed out the "eventually" part............

I said all players should eventually be able to end up getting any item, whether rare or not.

"Eventually".....

If an item stops spawning, the eventually can no longer happen.....
 
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Connor_Graham

Guest
If an item stops spawning, the eventually can no longer happen.....
Sure it can. The players that didn't get one can work another event, sell the items, then buy an old event item.

Quit whining because you haven't figured out how to get a shiny yet. Even more, quit whining becuase you decided to leave UO before the Moonglow event happened. Be glad you get a SECOND chance to get one of those cloaks. That's not the norm when it comes to events.
 
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Cloak&Dagger

Guest
Sure it can. The players that didn't get one can work another event, sell the items, then buy an old event item.

Quit whining because you haven't figured out how to get a shiny yet. Even more, quit whining becuase you decided to leave UO before the Moonglow event happened. Be glad you get a SECOND chance to get one of those cloaks. That's not the norm when it comes to events.
All players should have access to all items. Buying it, in fact limits it to trade and thus forth all players will not have access to all items. Your first point is moot.... I wont comment on your other points as they seem to be mostly personal attacks and not relevant to the majority.
 
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Connor_Graham

Guest
Cloak‡1317297 said:
All players should have access to all items.
I disagree. Someone that just started playing should be able to get AoS items with their name on them? Old Vanq weps? Any other random item that was in the game anywhere from 1-11 years ago?

BS. If you weren't around for the event, why should you expect to get event items for it? Events are just that, events. Special happenings in the game that are part of the storyline of UO that won't be repeated because of the simple fact that it's a storyline and you can't go backwards.

As far as the rest of it, I'm not alone in my belief that popps will complain about every single damn thing in the game if given half a chance, even though almost everyone else in the game is moving along just fine. I don't care if you agree with that or not.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Sure it can. The players that didn't get one can work another event, sell the items, then buy an old event item.

And that is precisely what I see WRONG.
The ability of using this as a large revenues source for some players.

Players should be able to play the game without having the need to have to spend large sums on anything.

If a player feels they want an item they should be always able to hunt for it.
If they don't want to hunt for it well then, yes, they can buy it from other players but never ever, IMHO, players should feel without an option of being able to hunt for the item they want or need.

And I am NOT talking for myself, I could not care less for pixels, I play the game for relax and to reduce real life stress.
I really think it is better for all players, eventually, not to feel limited in their options as far as getting items goes.....
 

popps

Always Present
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Stratics Legend
I disagree. Someone that just started playing should be able to get AoS items with their name on them? Old Vanq weps? Any other random item that was in the game anywhere from 1-11 years ago?

Absolutely yes, IMHO.

Everyone's subscription is worth the same and I do not see why some players should be able to have a upper hand in PvP as compared to other players.

Besides, disfavouring casual players versus power gamers eventually looses subscriptions so, it is also bad for the game itself.

So, regardless from which angle I see the issue I am totally convinced that yes, all players should always be able to eventually have the option to hunt for the items they want or need without having to feel obligated, if they need or want them, to have to buy them from other players for unreasonable amounts of whatever is the in game currency.


BS. If you weren't around for the event, why should you expect to get event items for it? Events are just that, events. Special happenings in the game that are part of the storyline of UO that won't be repeated because of the simple fact that it's a storyline and you can't go backwards.

I disagree.
Events should merely "introduce" special items as a novelty in the game but since then on, those items should always be available to any and all players seeking them, even when the Event has ended.
Especially, when these items can be used to achieve a upper hand in PvP.


As far as the rest of it, I'm not alone in my belief that popps will complain about every single damn thing in the game if given half a chance, even though almost everyone else in the game is moving along just fine. I don't care if you agree with that or not.
And what is that supposed to mean if I may ask ?

I discuss arguments, never attack anyone and I voice my opinions about what I see as wrong in the game in the hope that it can improve and make it for a better game.

How is that wrong if I may ask ?
 
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Cloak&Dagger

Guest
I disagree. Someone that just started playing should be able to get AoS items with their name on them? Old Vanq weps? Any other random item that was in the game anywhere from 1-11 years ago?

BS. If you weren't around for the event, why should you expect to get event items for it? Events are just that, events. Special happenings in the game that are part of the storyline of UO that won't be repeated because of the simple fact that it's a storyline and you can't go backwards.

As far as the rest of it, I'm not alone in my belief that popps will complain about every single damn thing in the game if given half a chance, even though almost everyone else in the game is moving along just fine. I don't care if you agree with that or not.
Well....I was not agreeing with anyone. I simply pointed out that what you said was moot based on what he said, a rebuttal should have some sort of basis that holds up....that is all.

As for the rest of your argument...The items you are talking about have no "impact" on the game, so while I did not say I agree with popps, or with you, I will now voice my opinion on the matter.

The items we are being given currently have an impact on your gaming experience (yes I accept it is a very minor impact and I more than likely should not be using the current event as a basis for this argument, but it still stands) If all that was being offered was a piece of decor, a robe with your name on it, or some other item that was not enabling, then I would agree with you fully. Should players be able to continue to get doom artifacts? Why should they, Doom was only introduced at the launch of Malas. Why are we having a third iteration of the ToT? Is it because old players really need to hoard more of these items? I am willing to bet that if they bring any form of "berserker" into the game again, the vanq weapons will drop again, should they not drop and only the old players be able to kill these monsters? Should they have stopped spawning black rock back when they decided it would be the only way to hurt the Shadow Lords?

Do you see where I am going with all of this, your argument does not hold up to the way the game works. I believe decor and collectible items should be more limited, items that have an impact on game play should not be limited in such a way that everyone will not have access to them.

As to what popps will or will not do, once again I do not care as it is not relevant to the majority.
 

MalagAste

Belaern d'Zhaunil
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UNLEASHED
Campaign Supporter
Well... I guess in this case there are dozens of arguments.

People not being able to click the monster... I being one of them... Doing an area effect spell helps but the monster constantly invis's itself so you have to constantly spam the area spell to retarget. Not good. So you really do need to be able to pull it's bar.

However... that said, we could all use the KR client and get around that using target nearest monster. However in my case sometimes some of my "enemies" are there from warred guilds and I really wouldn't like them targeting me or I'm sure they wouldn't be too happy if I was targeting them. Also putting me out of using area effect damage spells since again I wouldn't want to target my "enemy" instead of the shadowlord.

As for the "fairness" of the cloak drops and all that. I truly despise how the game has become an item based game. Seems to me that anymore there are only 2 types of players .... buyers and sellers. The only thing anyone seems to care about anymore is "Do I get stuff?" AND "How much is it worth?". No one wants to attend an event or anything if they don't think they will "get stuff"...

This all goes back to the loss of community and the change in the way items are way back to AoS when we went from the system of power and vanq to having resists and specials and all that other stuff you have to calculate to decide if your suit is good or not. Back before all that Dragons were Dragons and they had more power than a Greater... life was simple and guilds were closer. (in my opinion of course)

At any rate there is no way to make things fair... as demonstrated by the whole Mempo thing... The RNG loathes some people... myself included I've yet to actually "get" a mempo on my own... I finally broke down and bought it because I knew I wasn't going to "get" one... and I really don't want to waste all my gametime slaughtering things in Tokuno.

As for the cloaks... it goes to the top 3 damagers. And yes all the greedy little slimes are there trying to get their shot at what they perceive as a gold generating item. They don't care about anything but that. And it matters not to most of them what is "fair". Should they just "give" everyone one of the cloaks? No. But as with the Mempo I suppose we'll all have to break down and buy the things we really want because that seems to be what the game revolves around now. Items and gold. Either that or we'll all have to use the new client and learn to like it. Exit all guilds, guildwars, and factions and just learn to be item hungry gold mongers. Sounds exciting doesn't it?

Unfortunately that's what this game has become. If you try to make things "fair" for everyone then those who think they need to have "rares" get all upset. As I'm told items are meant to be "rare" and therefore if you really want it you have to pay. So maybe we should all go back to playing console games by ourselves where we can all have everything in the game to ourselves. I always felt that hard work and persistence should pay off. I always felt that this was a community game and that we were all working towards making it fun for everyone. But anymore this game has become a game filled with greed. Blame it on the gold.
 

ACB1961

Lore Keeper
Stratics Veteran
Stratics Legend
I try to keep this in mind. This is the only game that's ever been around 11 years.

For 11 years many of us have lived here. Some of us raised our children here, and had many wonderful bonding experiences in this game with them.

Sure, its not perfect...

But, at least they are still upgrading it and giving us new content.
 

popps

Always Present
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Stratics Legend
As for the "fairness" of the cloak drops and all that. I truly despise how the game has become an item based game.

I totally, wholeheartedly agree.

I miss the old skill based UO and consider it a curse that this great game has become so heavily item based.......


Seems to me that anymore there are only 2 types of players .... buyers and sellers.
The only thing anyone seems to care about anymore is "Do I get stuff?" AND "How much is it worth?". No one wants to attend an event or anything if they don't think they will "get stuff"...

Same feeling here, and it saddens me and I think it hurts the game more than helps it.



This all goes back to the loss of community and the change in the way items are way back to AoS when we went from the system of power and vanq to having resists and specials and all that other stuff you have to calculate to decide if your suit is good or not. Back before all that Dragons were Dragons and they had more power than a Greater... life was simple and guilds were closer. (in my opinion of course)

Back when UO was skill based more than item, crafters actually HAD a role in the game.

Now, instead, it is all about loot and farming, it looks to me.


At any rate there is no way to make things fair... as demonstrated by the whole Mempo thing... The RNG loathes some people... myself included I've yet to actually "get" a mempo on my own... I finally broke down and bought it because I knew I wasn't going to "get" one... and I really don't want to waste all my gametime slaughtering things in Tokuno.

As for the cloaks... it goes to the top 3 damagers. And yes all the greedy little slimes are there trying to get their shot at what they perceive as a gold generating item. They don't care about anything but that. And it matters not to most of them what is "fair". Should they just "give" everyone one of the cloaks? No. But as with the Mempo I suppose we'll all have to break down and buy the things we really want because that seems to be what the game revolves around now.

Simply not ending the spawn of special items at the end of an Event would take care of this.

Players who were unlucky during the Event would STILL have their chances to get those special items AFTER the Event has ended.........



I always felt that hard work and persistence should pay off.

Besides the fact that even in real life this is not always the case (it happens, sometimes, that hard work or study does not end up with all that hard work/study necessarily paying off.......), I think that if a game is meant to provide relax, leisure and fun well, then making it stressing for players is not exactly helping those players who seek fun, relax and entertainment playing with it.
 
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LordDextonious

Guest
Im going to try to make this inspirational... lol

Though it's the same ol' song and dance... I'm so sick of the people dwelling on the past about how things were, how it should be, and how it is. They work their butts off trying to make this game enjoyable, and nothing but ungrateful comments on their ideas, and effort designers put into the game. If they weren't reading complaints all day, they probably could have time to fix the things they think should be fixed. Though, they could dish out all these answers to everyones request, and someone will still have the disrespect to make it negative. I totally agree that some things should be changed. But I'm not gonna let it stop me from enjoying UO. The game wouldn't have lasted if it were the same as the past... It would've got old and boring, as it probably showed in subscriptions, so they changed it. People would've been here complaining about not adding new content! What do you expect form a game that's so old??

It's like this...
You hear a good song on the radio... Brand new one for your favorite band, and you are STOKED!!! Then they play it over and over and over again, until you could puke, and don't even want to buy their album! Does everyone go tell them how crummy it is a year later? Taking back that it was already awesome at first?? Does the band start a forum and let people tell them what they should sing about? No, listeners wait until something else comes out, change the station in the meantime.

Get over it people. Figure out how to overcome the obstacles they throw at you, or you will never get ahead. Better time than any to figure out something else you want to do in game.

Or lose interest, and let natural "virtual" selection takes it toll...
 
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Cloak&Dagger

Guest
Im going to try to make this inspirational... lol

Though it's the same ol' song and dance... I'm so sick of the people dwelling on the past about how things were, how it should be, and how it is. They work their butts off trying to make this game enjoyable, and nothing but ungrateful comments on their ideas, and effort designers put into the game. If they weren't reading complaints all day, they probably could have time to fix the things they think should be fixed. Though, they could dish out all these answers to everyones request, and someone will still have the disrespect to make it negative. I totally agree that some things should be changed. But I'm not gonna let it stop me from enjoying UO. The game wouldn't have lasted if it were the same as the past... It would've got old and boring, as it probably showed in subscriptions, so they changed it. People would've been here complaining about not adding new content! What do you expect form a game that's so old??

It's like this...
You hear a good song on the radio... Brand new one for your favorite band, and you are STOKED!!! Then they play it over and over and over again, until you could puke, and don't even want to buy their album! Does everyone go tell them how crummy it is a year later? Taking back that it was already awesome at first?? Does the band start a forum and let people tell them what they should sing about? No, listeners wait until something else comes out, change the station in the meantime.

Get over it people. Figure out how to overcome the obstacles they throw at you, or you will never get ahead. Better time than any to figure out something else you want to do in game.

Or lose interest, and let natural "virtual" selection takes it toll...

Uhm...I am pretty sure the initial change in the game had nothing to do with subscriptions. If you really want to get technically, the biggest lost in subscriptions came with changing this game into an item based game. So really...the change was bad, and it showed.

I am with you about people complaining no matter what, as I said cant please everyone. But I am also for making a sound argument...If the developers didn't take the time to read all the complaining, they would have no idea as to what actually needs fixing, mind you they could skip over some of the whining that is done, but honestly with out the player input they would have no idea what direction to take the game in.

Sure they may have an idea, but that does not mean it would sit well with the player base and more than likely they will end up with another AoS release that halves the population.

Did you ever wonder why the clothing says "I survived the birth of malas" or "Thank you for supporting aos" I assure you it is not because AoS cause a huge influx of players.

And as for you musical analogy, Yea I would say a song was bad after hearing it to much, you get to know the ins and outs of it and find it less to your taste than you thought when it first came out, Not that I would take back liking it at first but I would voice how I felt about it "now" and that is what is happening, We say UO was good but complain about "now" so your analogy fits perfectly as what would happen and what is happening and what will continue to happen.
 

Shelleybean

Certifiable
Stratics Veteran
Stratics Legend
During the event with the boss Melissa, any character that received looting rights received Melissa's cloak - once per character. Maybe that's a fair solution? I don't know.
 
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Connor_Graham

Guest
Players should be able to play the game without having the need to have to spend large sums on anything.
You can. There is nothing that is absolutely necessary in this game that you can't obtain by yourself. You're just pissed that you're having problems getting the latest shiny.

Get over it.


And yourself while you're at it.


Besides this, MMO's are set up with players selling/trading with each other for items, and even games like WoW require you to spend huge sums to obtain absolutely necessary items, like mounts.
 
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Connor_Graham

Guest
I discuss arguments, never attack anyone and I voice my opinions about what I see as wrong in the game in the hope that it can improve and make it for a better game.

How is that wrong if I may ask ?
You complain about game systems and expect the game to change to suit you, instead of you learning how to do things for yourself. The current event is a perfect example. I could tell you exactly how to solve your problem without the Devs having to reprogram the game (just like you ask them to do every time you decide to pancake about something) but you'd just complain that you actually had to do something and restate over and over again how you want the Devs to change the game to suit your needs yet again.


The stable slot issue you complained so hard about is a perfect example of this.
 

Olahorand

Slightly Crazed
Stratics Veteran
Stratics Legend
During the event with the boss Melissa, any character that received looting rights received Melissa's cloak - once per character. Maybe that's a fair solution? I don't know.
I was about to write the same - limiting the number of some event specific items a char can receive like already done for certain quests - i.e. cloak of humility) - would help with the greed we face sometimes.

Besides that having items from the history which no new player can get without buying it from other players is a good thing - it is one of the reasons to keep players ingame for such a long time.

Yes, I am such a collector - and I had to buy, IDOC find, getting as gift several of my collection items as well over the time - and do you know what? Its ok!

*Salute*
Olahorand
 
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Thangorodrim

Guest
The game is supposed to be a simulacrum of reality (in some respects), including things like rich and poor, etc.

Why should I expect to have the same level of achievement with my five hours a week as someone who plays the game all day?

That is your real issue popps - you want to drop in and have everything. All your whining always boils down to something of this sort.
 

Pfloyd

Colorblind Collector
Stratics Veteran
Stratics Legend
The game is supposed to be a simulacrum of reality (in some respects), including things like rich and poor, etc.

Why should I expect to have the same level of achievement with my five hours a week as someone who plays the game all day?

That is your real issue popps - you want to drop in and have everything. All your whining always boils down to something of this sort.
I agree. Nobody is stopping someone from farming paragons all day to get multiples of those artifacts or Doom over and over again to get those or the Legacy dungeons for those artifacts. If it was based on "fun" what difference does it make what items you end up with if you are killing stuff that is just as challenging as the next monster. These people just want these items handed to them and in the same amount for the least possible effort.

I hate it when people say this is an item based game and ONLY an item based game. This game is what you make of it. Nobody is going to stop you from challenging yourself and putting on crappy armor or no armor and trying to kill something that might be easy with the right suit.

If someone had the wherewithal to treat this game NOT as an item based game i think they could.
 
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Thangorodrim

Guest
If someone had the wherewithal to treat this game NOT as an item based game i think they could.
That is a good point - in the same thread popps fatuously laments the descent into to an item based game while simultaneously whining about not being able to get the latest item.

Personality disorder or trolling?
 
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onthefifty

Guest
i love how a simple question of event design morphed into the uo philosophy lifestyle.


i think this should be rng. i also think spam casting of the armageddon spell should cause armagedon type damage to anyone there and moreso for those spammimg it.

you hear me Draconi boy.... I want death robes, massive amounts of deathrobes. I want FIRE AND COLD AND PLAGUE AND LOCUSTS AND ...

Well you get the picture.

Thanks.
 
G

Gellor

Guest
I love how people like the OP come out of the woodworks when new events and the resulting items start up and they don't have their 15 dozen new shineys.:coco:

From my experience in 10+ years of UO, you've got four type of players once an event comes out:
  1. Complainers - no matter how the event goes, they complain about something. "I didn't get enough widgets", "I got too many of item A and not item B", etc
  2. Greedy - These are the event farmers who turn around and sell items for millions. They OFTEN use assistance:loser:
  3. Greifers - These are the guys that do everything to cause problems at events... from stealing stuff while an EM is setting up to luring to spamming.
  4. Don't care - This is those of us who do the event for fun or just plain avoid the event. If we get an item cool.

All items are equally accessible to people when the event happens and still relatively accessible once the event is done. Once the event is done, start saving your gold and buy the thing.

It has always disgusted me when EA does a one time offer only to reintroduce the item again. Soul stones ring a bell? "This soul stone isn't the same as the limited one, it is plaid":loser: And EA wonders why people all of a sudden don't give a flying pig about their "limited" offers... we know they will cave in to whiners and reintroduce it cheaper:cursing:

I have no problems with how UO does their events and wish they would keep them unique. The collectors are happy. The greedy sellers are happy. And the event goers are happy.:danceb:
 

Dermott of LS

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...

Also the pic's not mine, just in another thread and answered the thread title perfectly IMO.

As for the above stating: people like the OP come out of the woodworks when new events and the resulting items start up and they don't have their 15 dozen new shineys.

I already have cloaks and turned a few into the new versions. I have no want or need of more. Also, I'd rather stick with my current ToT locations than try and "beat the mob" every two hours for a drop (lets see... a drop every 10 - 15 minutes or MAYBE a drop if I can pull a health bar through the winged meat carpet in time to cause some damage).

I'd say the answer is pretty easy.
 

popps

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You can. There is nothing that is absolutely necessary in this game that you can't obtain by yourself. You're just pissed that you're having problems getting the latest shiny.

Get over it.

LOL !!!!

I have NOT EVEN tried getting them in the first place !!

As I said, I care the least about pixels, nonetheless, I do have my opinions about the game and hope I may have a right, paying my subscription, to voice them.

I disagree that there is nothing absolutely necessary in this game that one can't obtain by oneself. Some items which can fine tune one's own PvP setup no longer spawn (or are monopolized by some other players) and, therefore, can only be bought for large sums.

This I find wrong.

I think that any and all players should be able at any time, even past Events, to hunt for what they need or want without feeling obligated to buy them from other players.


Besides this, MMO's are set up with players selling/trading with each other for items, and even games like WoW require you to spend huge sums to obtain absolutely necessary items, like mounts.
IMHO, this should happen ONLY if a player does not feel like hunting for some item wanted, NOT because the item no longer spawns........
 

popps

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That is your real issue popps - you want to drop in and have everything. All your whining always boils down to something of this sort.


I am afraid not.

I want all players to maintain the ability to hunt for any item at any time whenever they feel doing it. Not only during an Event, period.

Events should merely "introduce" new items to the game, never ever limit their availability within the game, IMHO.
 

Dermott of LS

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The idea of items that only spawn for a certain timeframe is one of the things that makes your time in UO unique. I could load up WoW, play through the same way I did a few years back, get the same items, and really recoup everything I had earned without a problem. I can't do that in UO and that adds a certain level of value that has kept me in the game.

I can't get another Singing Ball, more Coal Armor, or even my non-Rubble Boulder again... it's not going to happen. I don't mind that... it gives those items meaning.

I LIKE the fact that UO has had scheduled events with rewards that are event specific... however, some events have been and are more accessible than others. The ShadowLords in Dark Magincia were MUCH MORE accessible than the ones now in Tokuno. Dark Magincia was good... ToT 3 has been good (if frustrating at times... damned mempo!)... the ShadowLords in Tokuno... not as good.
 

popps

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That is a good point - in the same thread popps fatuously laments the descent into to an item based game while simultaneously whining about not being able to get the latest item.

Personality disorder or trolling?


I will try to explain my point again, hoping that this time I may be luckier to better express myself.

My point is NOT in regards to getting an item "pronto".

My point is in regards to all players being able to maintain their ability to hunt for whatever item they feel like not necessarily limited to the timing of an Event, but also past that if they feel like.

As they are, Events are a horrifying (IMHO) "rush" for items which I personally find bad and wrong for the game.

If instead special items where available also past the Event, there would be less need for this hoarding rush and those players, those paying subscribers who just do not feel to hunt together with a gazillion other players the same one monsters, will still be able, at their best convenience (after all they do are paying customers....), to hunt for whatever items they want when they feel like.

And if they do not feel hunting for them, also past the rush of the novelty for the new Event, well, then buying them is fine for me.

But buying should be a mere option (also at Event ended), never a felt obligation if players think they want or need a given item.

Hunting for them, event ended or not, should ALWAYS be possible within the game.

That's what I think about this.
 
C

Cloak&Dagger

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The idea of items that only spawn for a certain timeframe is one of the things that makes your time in UO unique. I could load up WoW, play through the same way I did a few years back, get the same items, and really recoup everything I had earned without a problem. I can't do that in UO and that adds a certain level of value that has kept me in the game.

I can't get another Singing Ball, more Coal Armor, or even my non-Rubble Boulder again... it's not going to happen. I don't mind that... it gives those items meaning.

I LIKE the fact that UO has had scheduled events with rewards that are event specific... however, some events have been and are more accessible than others. The ShadowLords in Dark Magincia were MUCH MORE accessible than the ones now in Tokuno. Dark Magincia was good... ToT 3 has been good (if frustrating at times... damned mempo!)... the ShadowLords in Tokuno... not as good.

People are continuing to point out the limited items that would have no impact on the games playability. I believe that the Event decor being event specific is nice, it adds that collectivity to it while maintaining the balance. Now again I realize these items may not be the best to base my argument on, but they a current and relevant. These current items are the type of thing that should never be offered for a limited time, and certainly not "once". While I will not say if popps method is the best way to go, or if some other method would be better, I will say that items that have a direct effect on the play of the game should never be limited to "one time" and most likely should not be limited to an event.
 
C

Cloak&Dagger

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Popps, another possible answer to the issue you raise is community and sharing. On my shard, if we know of someone without one of the current shinies, generally someone in our wide alliance either has the shiny or knows someone who has, and generally the person without the shiny gets it for free (or as a trade or for a reasonable amount). The recipient does not have to be an alliance member, btw.
Err, while I would agree with you, let us remember that most players you run into these days are rather greedy. Well I am not sure if I would say most are greedy, but how about the sociable people are greedy, that work?

I am with you on giving things away, but also have to consider the state of UO as a whole.
 
C

Connor_Graham

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IMHO, this should happen ONLY if a player does not feel like hunting for some item wanted, NOT because the item no longer spawns........
Too bad every MMO disagrees with you.

That should tell you something, but then again, it will probably go right over your head. :next:


Go find something else to complain about. SL's are not going to be a permanent part of the game, no matter how much you want to pancake about it.
 

popps

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Popps, another possible answer to the issue you raise is community and sharing. On my shard, if we know of someone without one of the current shinies, generally someone in our wide alliance either has the shiny or knows someone who has, and generally the person without the shiny gets it for free (or as a trade or for a reasonable amount). The recipient does not have to be an alliance member, btw.


Well, wouldn't it be better if players could STILL hunt their preferred items on their own AND also, if they feel like, share with their comunity ?

I mean, I'd rather not have the comunity supply for game shortages and be there as something additional, not to give a leg to the game.......

The game should be able to walk on its own, not need a leg from a comunity of players somehow.

That is why I am convinced that items that players may need or want should be huntable also after an Event ends.........
 

popps

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SL's are not going to be a permanent part of the game, no matter how much you want to pancake about it.


And who said that the new special items need to be dropped still by ShadowLords after this event ends ?

They could be added as random loot to some other regular critter without having to permanently spawn Shadow Lords.......
 

Dermott of LS

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Let's see... we have 108 cloaks being dropped by ShadowLords per shard per day (in addition to the ones from Dark Moonglow). And the shards of the gem are SUPPOSED to be limited to one per ShadowLord by canon fiction anyway.

The drops are fine.

The method in which the SLs are appearing... yeah that's a problem. The drops are not.
 

wanderer1origin

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so we will have a repeat of test accounts doing explosion for drops nah learn to damage and fight it out!!!!!!!!!!!!

But at least one can try minimize the disparities among players the most possible.....

Rather than the "top" damagers, all players with looting rights, whether minimal, should have equal right at a special drop. RNG will determine who gets it.....

But besides from this, a perhaps even more important thing, IMHO, is allowing special items to KEEP dropping even after the Event has ended, for all players to keep trying at them, whether or not they were lucky during the Event.

The Event should only introduce these items as a novelty but never cut players out of them...

That's at least how I think about it.
 

popps

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so we will have a repeat of test accounts doing explosion for drops nah learn to damage and fight it out!!!!!!!!!!!!

The rush for loot is, IMHO, a direct result of special items drops limited to the Event.

Players concentrate on these drops to hoarde as many special items as possible making the Event a nightmare for many.

All of this could be easily avoided by simply allowing the drops, perhaps on other monsters, even after the Event has ended.

This way, those who want to pile up and hunt for these items during the Event can do so but also the other players, who hate this players' piling up for loot and prefer to hunt when and how they better feel (they DO pay their subscription feees, monthly.....) will be able to postpone their hunting to after the Event has ended so that they will not need to mix up with a gazillion other players.

So, to my opinion, the solution to most of these problems is simply allowing these special items to keep spawning after the Event has ended.
 
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