I was thinking about all of the complaints in regards to players not getting cloaks and about those spamming armageddon to get tons of cloaks and I wondered....... perhaps this event has not been designed to the players' best advantage ?
I mean, when an Event is timed and contains special items which will no longer spawn at the end of the Event and players do not have similar chances to get those special items well, then disparities are created and with them, players' frustration.
Personally, I do not see this as good.
Number 1 I think no item should be time limited and players should always be able to get them, even past the Event. Sure, the Event might "introduce" them as first, as a novelty, but past the Event all players should still be able to get them as they wish.
Also, all templates should be able to have same chances at getting a given rare drop.
Looting rights, the way I see it, leaves room to too much disparity and should never be a discriminant to determine who gets what.
I do not agree with the way that loot is handled with this Event.
I mean, when an Event is timed and contains special items which will no longer spawn at the end of the Event and players do not have similar chances to get those special items well, then disparities are created and with them, players' frustration.
Personally, I do not see this as good.
Number 1 I think no item should be time limited and players should always be able to get them, even past the Event. Sure, the Event might "introduce" them as first, as a novelty, but past the Event all players should still be able to get them as they wish.
Also, all templates should be able to have same chances at getting a given rare drop.
Looting rights, the way I see it, leaves room to too much disparity and should never be a discriminant to determine who gets what.
I do not agree with the way that loot is handled with this Event.