I didn`t get to test it out as much as I wanted, but I just wanted to note down what I saw.
I set the fps up to 60 and it responded beautifully. Not even 2D is that smooth. Very responsive, very sleek. Some staggering in Luna though...
I like the flexilibility of the hotbars, that you can move them around as you please. I like the colour palette they have chosen for the icons on the hotbar as well.
I did notice the edge thing as discussed in another thread, but didn`t do anything about it. Maybe later. It didn`t bother me all that much, since I now know I can do something about it.
Some of the colours have lost their highlights it seems, as bloodwood, heartwood and oak seems a bit darker in this client than in the 2D. I might have to redecorate....
Theres some problems with proportions I find. The fire beetle for example is huuuuge compared to the blue beetle, and the placement of the character on the fire beetle is.. weird.
Adore the new map. Love it! Fantastic work. With some added features I can see it replace UOam completely.
Yes to legacy settings on containers - and they are now the same proportions about as in 2D. But, the mouse pointer is off a bit. Can be really frustrating when you can try to pick up things from the backpack.
I had some iffy problems going through 2 south open doorways in my castle - the middle south one and the NE one. My character behaved as there were walls there. On the NE one there might be problems with a goza mat that is heightened a bit, as I found out when I tried to go down from the goza mat stairway from the roof - I couldn`t. Do they work differently in SA than in 2D? Do I need to lower a mat now in order to walk on it?
Crafting menu - I was a bit dissapointed in not seeing either features from UOassist there, or even some choices from KR. Maybe they are working on it I don`t know. But before any new features is in place, SA is worse in that regard than both 2D with UOassist and KR. I didn´t get to play around with macros, and will probably need some real upgrading in how I do that properly.
Overall graphic: I must admit my heart sank a little when I saw screenshots of SA, as it was so like 2D but in fullscreen. After thinking about it a bit, and checking it out now I find that I rather enjoy that. And it might be easier for old 2D players to get used to. It does seem more finished than KR was in this stage, more complete. Monster graphics is overall good I think. But.. and here comes my main complaint apart from the whole crafting thing:
The paperdoll. That was the worst from KR and sadly SA has inherited it. The colurs gets dull when worn - for example the pale orange oak leaf cloak is now a dirty brown on the paperdoll. Again - might be something in construction, not sure.
I rely on 3 programs to run UO. The 2D client, UO assist and UOam. Those 3 are UO for me. It`s all about functionality. I would have used KR as well if it had the same overall performance as those 3 together. Overall I think I could get used to fire SA up instead of 2D. I would gladly move over if the functions from UOassist was implemented. Either from the dev team or from a third party. The map is already promising to be more than UOam was.
A hopeful thumbs up from me.
I set the fps up to 60 and it responded beautifully. Not even 2D is that smooth. Very responsive, very sleek. Some staggering in Luna though...
I like the flexilibility of the hotbars, that you can move them around as you please. I like the colour palette they have chosen for the icons on the hotbar as well.
I did notice the edge thing as discussed in another thread, but didn`t do anything about it. Maybe later. It didn`t bother me all that much, since I now know I can do something about it.
Some of the colours have lost their highlights it seems, as bloodwood, heartwood and oak seems a bit darker in this client than in the 2D. I might have to redecorate....
Theres some problems with proportions I find. The fire beetle for example is huuuuge compared to the blue beetle, and the placement of the character on the fire beetle is.. weird.
Adore the new map. Love it! Fantastic work. With some added features I can see it replace UOam completely.
Yes to legacy settings on containers - and they are now the same proportions about as in 2D. But, the mouse pointer is off a bit. Can be really frustrating when you can try to pick up things from the backpack.
I had some iffy problems going through 2 south open doorways in my castle - the middle south one and the NE one. My character behaved as there were walls there. On the NE one there might be problems with a goza mat that is heightened a bit, as I found out when I tried to go down from the goza mat stairway from the roof - I couldn`t. Do they work differently in SA than in 2D? Do I need to lower a mat now in order to walk on it?
Crafting menu - I was a bit dissapointed in not seeing either features from UOassist there, or even some choices from KR. Maybe they are working on it I don`t know. But before any new features is in place, SA is worse in that regard than both 2D with UOassist and KR. I didn´t get to play around with macros, and will probably need some real upgrading in how I do that properly.
Overall graphic: I must admit my heart sank a little when I saw screenshots of SA, as it was so like 2D but in fullscreen. After thinking about it a bit, and checking it out now I find that I rather enjoy that. And it might be easier for old 2D players to get used to. It does seem more finished than KR was in this stage, more complete. Monster graphics is overall good I think. But.. and here comes my main complaint apart from the whole crafting thing:
The paperdoll. That was the worst from KR and sadly SA has inherited it. The colurs gets dull when worn - for example the pale orange oak leaf cloak is now a dirty brown on the paperdoll. Again - might be something in construction, not sure.
I rely on 3 programs to run UO. The 2D client, UO assist and UOam. Those 3 are UO for me. It`s all about functionality. I would have used KR as well if it had the same overall performance as those 3 together. Overall I think I could get used to fire SA up instead of 2D. I would gladly move over if the functions from UOassist was implemented. Either from the dev team or from a third party. The map is already promising to be more than UOam was.
A hopeful thumbs up from me.