V
Vincia Eaglehorn
Guest
we all know tokuno is dead. you can travel there and you will never meet another player there.
even the champ spawn is barely used
every one or two years ToT comes and tokuno will be filled with players, but much less than the last time.
i missed ToT1, but i remember ToT2 when i had to compete with others players for killing rune beetles, now in ToT3 i almost "OWN" the spot i am hunting in beetlescape, sometimes another player passes by.
nobody cares about the major or minor arties except a hand full players who missed tot1/2, the majority are after the pigments. and now omg only one charge.
so the questions i ask myself is .... why is/was origin/EA so stingy to give us colors. a lot players like to dye their stuff to make it unique or becasue they are fashion addicted whatever. ( the most neons were awful and it was ok to remove them from tot)
so why not making the tokuno drop system permanent but only for pigments at a rarer drop rate, like the anti virtue dungeon drops.
and even more, implement a pigment drop system even for t2a and malas?
this would make worth hunting in these areas again and fill it with players and gives an alternative to hunt beside champs whatever
i mean the most are doing champs now, because the chance of getting something worth. this would give alternatives in hunting and prevent getting bored from the game.
there isnt much to do in UO these times ..... peerles, champs and bank sitting for the majority .... that cant be all
nobody hunts for the crappy loot in monsters (EA should really should make better loot, armor pieces like you can get using valorite or barbed kits at a rare basis .... nobody wants leather with 2/3/10/5/6 resists for example)
EA the code is written already ... all you need to do is using the lever to trun it on (beside tiny modifications)
even the champ spawn is barely used
every one or two years ToT comes and tokuno will be filled with players, but much less than the last time.
i missed ToT1, but i remember ToT2 when i had to compete with others players for killing rune beetles, now in ToT3 i almost "OWN" the spot i am hunting in beetlescape, sometimes another player passes by.
nobody cares about the major or minor arties except a hand full players who missed tot1/2, the majority are after the pigments. and now omg only one charge.
so the questions i ask myself is .... why is/was origin/EA so stingy to give us colors. a lot players like to dye their stuff to make it unique or becasue they are fashion addicted whatever. ( the most neons were awful and it was ok to remove them from tot)
so why not making the tokuno drop system permanent but only for pigments at a rarer drop rate, like the anti virtue dungeon drops.
and even more, implement a pigment drop system even for t2a and malas?
this would make worth hunting in these areas again and fill it with players and gives an alternative to hunt beside champs whatever
i mean the most are doing champs now, because the chance of getting something worth. this would give alternatives in hunting and prevent getting bored from the game.
there isnt much to do in UO these times ..... peerles, champs and bank sitting for the majority .... that cant be all
nobody hunts for the crappy loot in monsters (EA should really should make better loot, armor pieces like you can get using valorite or barbed kits at a rare basis .... nobody wants leather with 2/3/10/5/6 resists for example)
EA the code is written already ... all you need to do is using the lever to trun it on (beside tiny modifications)