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On Dread War Horses Bonding

G

Gladius

Guest
Hi All Good Tamers of UO,

During a heated battle at the Yomotsu mines my Dread War Horse suddenly without reason decided to be without a master? The Nightmare who was fighting together with him remained loyal.

I immediately initiated to re-tame the dread and succeeded.Now it's been a week now and inspite of plentiful ride and feeding it somehow doesn't want to bond with me?

Is this a common recurrence? If it wont bond in another week any suggestions of what to do with him?

TIA

-G-
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Really obvious quiestion but are you certain you fed the horse when you re-tamed it?

I always stable my pets for 8 days without using or feeding them and then claim and re-feed. That's always worked really well for me.

Try feeding again in another day and if he doesn't bond, leave it stabled for 8 days and try again.

In future, keep an eye on his loyalty by loring him regularly and give him food while he's fighting as it'll help with the loyalty and in my experience it can boost a pet's stamina back up after a fight.

How much taming and lore skill do you have with and without + skill items?

Wenchy
 
G

Gladius

Guest
Really obvious quiestion but are you certain you fed the horse when you re-tamed it?

I always stable my pets for 8 days without using or feeding them and then claim and re-feed. That's always worked really well for me.

Try feeding again in another day and if he doesn't bond, leave it stabled for 8 days and try again.

In future, keep an eye on his loyalty by loring him regularly and give him food while he's fighting as it'll help with the loyalty and in my experience it can boost a pet's stamina back up after a fight.

How much taming and lore skill do you have with and without + skill items?

Wenchy
OK I got 120 taming and 112 Lore. Yes I really feed him up even before he decided to turn. Had him since last invasion of Cove had no problems at all till now.

I think I'll try to stable him for a few days perhaps that will do the trick. I am surprised this pet is even more finicky than my GD.

On Jewels I have not too many other options because I use one set to keep me at 120 Taming and 112 Lore.

-G-
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
OK I got 120 taming and 112 Lore. Yes I really feed him up even before he decided to turn. Had him since last invasion of Cove had no problems at all till now.

I think I'll try to stable him for a few days perhaps that will do the trick. I am surprised this pet is even more finicky than my GD.

On Jewels I have not too many other options because I use one set to keep me at 120 Taming and 112 Lore.

-G-
Two things, the Dread has a Higher To Tame Requirement than a Greater Dragon. So it is going to be more .... shall we say tempermental (farther from the 100% control than a Greater Dragon).

Second, did you do the Original Tame on the Dread? If not, then your Dread is going to be harder to Control and if you do not know how many prior owners it has had, it may be very close to the maximum allowed meaning you may never be able to have good control of it.

As to the Bonding, *Shrug* I have had pets that for what ever their reason, just do not bond in the 7 days, I keep on taking them out of the Stable, telling them how thankful I am that they have chosen to accompany me etc, give them food and put them back in. Eventually they do bond.
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
The number of owners makes no difference now, pets are harder to tame if they've had previous owners, but the owner count thing was changed with the infamous Publish 16.

Wenchy
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
Let us leave it at this, you have your opinion and have stated it.

I am responding to the OP's belief that the pet is noticeably more cantankerous than the OP would expect. I assume the OP has a basis for this belief.

I am of the opinion, that for each new tamer a Pets TO TAME is increased.

I am of the opinion, that the TO Tame value does enter into the Control Equation.

I am of the opinion, that all things being equal, it is just one means of explaining the OP's experience/belief. The OP's experience / belief may not be valid. There may be a different explanation to why the OP has experienced this than the possibility I have thrown on the table.

Now we have each made our opinion clear :thumbsup:
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Enigma, I was explaining that the number of owners a pet has had will no longer affect its control or orneriness once it has been re-tamed or transferred. I did that because your post indicated that you hadn't realised or forgot that it had been changed. Opinion has nothing to do with it. You were around when the number of owners was a factor, so my post was merely pointing out that this had been changed and didn't apply now.

To avoid further confusion/argument:

The animal's minimum taming skill requirement increases by 6.0 each time a new owner retames it.

Having multiple owners no longer affects orneriness or control as of Publish 16. Prior to that it did.

Wenchy
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
....
Having multiple owners no longer affects orneriness or control as of Publish 16....
To make this point .... clear the above is just your opinion it is not fact. There are many indicators that suggest that things are NOT as they are said to be.

Pets going from Wonderfully happy to Rather Happy in under 5 minutes with multiple successful commands being issues is just one .... fact that demonstrates the stated thing is not ... always true.

Pets NOT bonding in 7 days, that MANY EXPERIENCED TAMERS have experienced demonstrates that things are not always true.

Rather than pound your opinion of what is fact or not, why don't YOU offer the OP a reason for their experience.

Regardless of your opinion, at least I have offered an explanation that can account for the observation the OP has posted.

The fact that you can NOT accept that things change in the game is hardly a reason to dismiss a possibility.

The fact that you can NOT accept that some times unintended code gets implemented or code gets implemented with unintended consequences is hardly a reason to dismiss a possibility.

The fact that you pull some antiquated post up and dogmatically use it to try to beat everyone into submission is hardly a reason anyone should dismiss a possibility.
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
To make this point .... clear the above is just your opinion it is not fact. There are many indicators that suggest that things are NOT as they are said to be.
No Enigma, I've transferred pets between my tamers countless times since the change and not once has it affected them negatively. There are bugs in publishes and situations where fixes are required, but I have seen no evidence of any issue which can be directly attributed to the number of owners a pet had. The way I transfer pets I should have been among the first to observe and report it.

Pets going from Wonderfully happy to Rather Happy in under 5 minutes with multiple successful commands being issues is just one .... fact that demonstrates the stated thing is not ... always true.
No, it demonstrates that we have a bug in the system that has recently caused some loyalty issues, but we're not able to see the code and point to the number of owners section as the cause. I haven't experienced this issue to forward the info to EA, but a possible bug doesn't transform a published change into an opinion.

Pets NOT bonding in 7 days, that MANY EXPERIENCED TAMERS have experienced demonstrates that things are not always true.
Sometimes this can be a bugged pet, or there may be a glitch in the code, but even the most experienced tamer can make a mistake and feed just a bit early. The OP's post suggested that the pet had been fed during the 7 days, which is why I recommended keeping it stabled and trying in a few days then trying an 8 day stabling to rule out a timer reset. Because in my experience with pet bonding that has resolved the few problems I've had with a pet bond.

Rather than pound your opinion of what is fact or not, why don't YOU offer the OP a reason for their experience.
Oh come on Enigma, the only person I see here getting to the point of pounding anything is yourself, and it's completely unnecessary. Perhaps you should write to the devs and suggest that instead of "publish notes" they re-name things "opinions", but until then I'm going to refer to a published change as just that.

Regardless of your opinion, at least I have offered an explanation that can account for the observation the OP has posted.
And I suggested trying to bond with the pet again because I wanted to rule out an accidental timer reset.

The fact that you can NOT accept that things change in the game is hardly a reason to dismiss a possibility.
I dismissed nothing Enigma. Dismissive people don't ask questions if they're sure nothing is wrong with the code. But I don't call "bug" on a pet bond unless I'm sure that issues like player skill or human error aren't the cause instead.

The fact that you can NOT accept that some times unintended code gets implemented or code gets implemented with unintended consequences is hardly a reason to dismiss a possibility.
Find a post of mine where I state that there are no bugs in UO and you can have a cookie :) Nobody is crazy enough to say UO is bug free, least of all me. But I don't immediately jump to conclusions that a bug is the cause unless I've ruled out the simpler causes first. That's all.

The fact that you pull some antiquated post up and dogmatically use it to try to beat everyone into submission is hardly a reason anyone should dismiss a possibility.
Actually, it went something like this... I posted something which was contrary to something you posted and you reacted badly. I'm not responsible for wrapping you up in cotton wool while you're here, and I don't have to lie back and take your responses without comment either. If my posts bother you so much, just skip over them.

Now, it's Friday and I don't want to get out the fire hose or padlock. Mkay?

Wenchy
 
C

Cloak&Dagger

Guest
Can I just point out I think the code is broken to an extent. The reason I say this is because (in my opinion and my experience) if you use a pet during the "bonding" stage, or any time before it is bonded it will not bond in 7 days, that is to say you have to stable it and leave it there, I think this directly relates to the fact that a pet changes its "happiness" every time you command it. On a side not, if the OP commanded his pet before he stabled it, it is likely the pet fell below wonderfully happy, I know I myself have a stable macro which also tells the pet to stop and stay. So...feed and stable with out commanding.

As for the pet going wild....I have no idea about this, but he said he was feeding the pet prior to it going wild so the "control chance" has nothing to do with it and you two are arguing about something that is not even presently an issue in his case. But Wenchy is right that it was a PUBLISH and not an opinion. :) While Enigma is entitled to his opinion, short of experiencing anything that would suggest he is correct I am going to have to say the publish notes are correct and there are no bugs in the code for control chance (at least when it comes to number of previous owners)
 
C

Cloak&Dagger

Guest
Pets going from Wonderfully happy to Rather Happy in under 5 minutes with multiple successful commands being issues is just one .... fact that demonstrates the stated thing is not ... always true.
Sorry I originally avoided quoted either of you...But after re-reading this, I wanted to tell you this does not make sense.

If the command was successful then it would have nothing to do with control chance, the pets can only lose happiness due to control chance if you fail to control, now if your control chance is lower or not due to having previous owners, See my post right above this one.

Of course the pet losing loyalty after a successful command would be a bug, it still has nothing to do with your argument that control chance is lessened by previous owners >.>
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
Cloak‡1308279 said:
Sorry I originally avoided quoted either of you...But after re-reading this, I wanted to tell you this does not make sense.
...
Sorry but a thing not making sense to you is not a indication of the reality or unreality of the issue, nor does it constitute an issue for me.

Your choice is to choose, I and others are either a moron that can not grasp what is happening, I and others are pure unadulterated liers, I and others have documented, in some cases, in finite detail an exception to the LMAO publish notes, or none of the preceding and create some totally new creative or not creative scenario that may or may not have anything to do with anything. :D
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Cloak‡1308267 said:
Can I just point out I think the code is broken to an extent. The reason I say this is because (in my opinion and my experience) if you use a pet during the "bonding" stage, or any time before it is bonded it will not bond in 7 days, that is to say you have to stable it and leave it there, I think this directly relates to the fact that a pet changes its "happiness" every time you command it. On a side not, if the OP commanded his pet before he stabled it, it is likely the pet fell below wonderfully happy, I know I myself have a stable macro which also tells the pet to stop and stay. So...feed and stable with out commanding.
TBH, I've always played on the safe side and stabled pets completely to be sure the bonding worked first try. I've fed early a few times by mistake, once seemed to reset the time and I remember bonding a few pets when I tried feeding them the following day. I think there may be a glitch with it, but the number of pets I've bonded I'm surprised I haven't noticed that glitch first hand. Not denying it exists at all, it just seems elusive.

As for the pet going wild....I have no idea about this, but he said he was feeding the pet prior to it going wild so the "control chance" has nothing to do with it and you two are arguing about something that is not even presently an issue in his case. But Wenchy is right that it was a PUBLISH and not an opinion. :) While Enigma is entitled to his opinion, short of experiencing anything that would suggest he is correct I am going to have to say the publish notes are correct and there are no bugs in the code for control chance (at least when it comes to number of previous owners)
I think the most productive way forward is for any affected tamers to at least send in bug reports. The root cause is only going to be clear once we eliminate all the things which don't cause it, and we're not quite there yet ;)

Wenchy
 
C

Cloak&Dagger

Guest
Sorry but a thing not making sense to you is not a indication of the reality or unreality of the issue, nor does it constitute an issue for me.

Your choice is to choose, I and others are either a moron that can not grasp what is happening, I and others are pure unadulterated liers, I and others have documented, in some cases, in finite detail an exception to the LMAO publish notes, or none of the preceding and create some totally new creative or not creative scenario that may or may not have anything to do with anything. :D
Only the sentence that I quoted you on did not make sense, so...it has nothing to do with you being a liar or not. So really I do not have to choose that you are morons or the like, since I did not say you were wrong, I said in my experience I will have to say the publish notes are right, that was in the post that I did not quote you in.

After reading what you wrote a second time, only one thing you said did not make sense, because honestly the control chance has nothing to do with losing loyalty on a successful command, I also said losing loyalty on a successful command was a bug if it was happening. But my point was that the specific thing I quoted did not make sense, if you thought I meant your whole post then I am sorry and I said you are entitled to your opinion, and that I will continue to follow the publish notes until I see proof that they are wrong. -.-
 
D

Danny1

Guest
Dreads also have a very annoying habit of moving when you stand in the same space they do. They like to wander around for some reason.
 
G

Gladius

Guest
After placing my Dread War Horse on the stables for 3 days..I got him out fed him and he FINALLY bonded!

Whew what a relief for me thanks for the info folks really helped me through the crisis.

I was still trying to figure out why he turned in the heat of battle?
I noticed that the Nightmare with him was very active while he kept coming close to me before he turned.

Maybe it's not meant to be an attack pet with other pets around?
Now he is back to his ferocious ways hehe.

-G-
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
....
Having multiple owners no longer affects orneriness or control as of Publish 16....
To make this point .... clear the above is just your opinion it is not fact. There are many indicators that suggest that things are NOT as they are said to be..
Actually it is fact, clearly stated in publish notes. Or let me put it this way:

To make WENCHY'S POINT... abundantly.. and exceedingly.... CLEAR shall we say... it IS a FACT... but YOUR altered REALITY vs NONREALITY in comparison with SHAG carpeting (non-denominational) perhaps it is YOU who needs to UNDERSTAND the OP and make help.
 

JoO

Seasoned Veteran
Stratics Veteran
Stratics Legend
LYNK you must understand that to be bonded to your pet you must first let go of your OPINION and feed your mind with facts. It takes at LEAST seven days of waiting to seek out the truth in your mind to find that you are only battling with your own MISCONCEPTIONS of your false reality. Once the time has PASSED and GONE.... you can feed your mind with more truth and bond with the FACTS and become WONDERFULLY HAPPY.


:coco:
 
O

Old Man of UO

Guest
I've got to agree with Wenchy on this. I have trained, sold, bought and trained dozens of pets in my 10+ years of UO taming career, most all of them since publish 16. Release/taming now makes no affect on control, just how hard it is to retame.

To comment on a point that C&D made, I usually feed then command pets to follow me before stabling. I've never noticed any difference in control or going wild. If there is a difference, then I have just been lucky.
 
C

CroMag1980

Guest
For whatever it's worth I train drag-on-drag before bonding and so far found the bonding timer to kinda "hover" between exactly a week to 8 days - but they always bond. Just my observation please don't intermittent caps lock pwn me lol
 
O

Old Man of UO

Guest
For whatever it's worth I train drag-on-drag before bonding and so far found the bonding timer to kinda "hover" between exactly a week to 8 days - but they always bond. Just my observation please don't intermittent caps lock pwn me lol
MY DRAG PWNS YURNS!

Seriously, some times it takes me 7 1/2 days to get mine to bind. The last cu sidhe, the one I am training now, took 2 weeks and a day to bond... I forgot to feed it the first time! heh
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
MY DRAG PWNS YURNS!

Seriously, some times it takes me 7 1/2 days to get mine to bind. The last cu sidhe, the one I am training now, took 2 weeks and a day to bond... I forgot to feed it the first time! heh
Old Man... it is to say that you are of the OPINION that your drag is better, though in reality you have no factual evidence to BACK THIS UP.

It is YOU choice to choose and follow your beliefs about bonding time, BUT as I AND MANY others have documented the NUMBER of tames dramatically effects YOUR Pets controls

What is your goal, to be right or to understand? You want to attack me then go ahead and jump into that cesspool, don't expect me to follow. (it doesn't mean I wont :wall:)
 
O

Old Man of UO

Guest
Old Man... it is to say that you are of the OPINION that your drag is better, though in reality you have no factual evidence to BACK THIS UP.

It is YOU choice to choose and follow your beliefs about bonding time, BUT as I AND MANY others have documented the NUMBER of tames dramatically effects YOUR Pets controls

What is your goal, to be right or to understand? You want to attack me then go ahead and jump into that cesspool, don't expect me to follow. (it doesn't mean I wont :wall:)
Actually, my drag is kinda sucky... still looking for a better one. I have to heal it way too much.

Other than that, my opinion and personal experience says I don't believe you on the control. I don't have a GOAL to be right or to understand, but to get to the truth. No where did I attack you, so I have no clue why you've got a knot in your underwear. I think you just dislike people challenging your knowledge.

BUT, show me the documentation that you say you have where the number of tames dramatically affects (NOT effects, silly) YOUR Pets controls (I think you mean control here, singular... not sure how many controls a pet has though... hrmm...). Documentation is good, but until then I will continue to believe the patch notes and my personal experience.
 
S

Scarab

Guest
BUT, show me the documentation that you say you have where the number of tames dramatically affects (NOT effects, silly) YOUR Pets controls (I think you mean control here, singular... not sure how many controls a pet has though... hrmm...). Documentation is good, but until then I will continue to believe the patch notes and my personal experience.
here's your documentation
 

hakeem

Journeyman
Stratics Veteran
Stratics Legend
Now if I am wrong, please let me know.
I am under the impression that the Dread warhorse was maybe not intended to be tamed, but that UO players once again outwitted the devs. I think I remember a post of some sort regarding making them no longer staying when the rider got bucked off.

Is it possible that if this is the case, a lot of Dread issues could stem from the fact that they weren't planned as a tamable so therefore buggy?

ON a side note, I have natural 115 115 on my mage tamer, with a taming talisman, so even though i have the natural skill to control a dread, i use the tali because even then he is screwey lil monkey. Headstrong, belligerant, and sometimes tamer-cidal (i.e he thinks I am food).
 
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