R
RavenWinterHawk
Guest
Well in my continued pursuit for random adventure and last weeks Friday's Five....
Can we please get some randomization on monster strengths and abilities. Lots of nerfs occur because the monster dejour is camped. Nothing changes. Raise hitpoints on this or that and now we are done. Where is the creativity?
Its time to make monsters more comparable to player templates. VARIETY.
Orcs orcs orcs never change. Why not have a buffed one come up with some blazing weapon or cool armour. No we do not get their stuff but get a loot bump and chance for some nice things.
Why not have a century old reaper that is wicked. Maybe reapers are stronger with age.
Variety.
Dragons too.
If you expand the way monsters are given abilities then you DONT have to worry about nerfing this and that.
I should walk into a hill covered land of ogres and find more the two types. Ogre or Ogre Lord. No dont add in Ogre Lady or Ogre Mage. Just give the two types a degree of different skills.
This randomization of strength and abilities also help beat scripters and campers. Nothing should be predictable in UO. Not even where a gate takes you.
Can we please get some randomization on monster strengths and abilities. Lots of nerfs occur because the monster dejour is camped. Nothing changes. Raise hitpoints on this or that and now we are done. Where is the creativity?
Its time to make monsters more comparable to player templates. VARIETY.
Orcs orcs orcs never change. Why not have a buffed one come up with some blazing weapon or cool armour. No we do not get their stuff but get a loot bump and chance for some nice things.
Why not have a century old reaper that is wicked. Maybe reapers are stronger with age.
Variety.
Dragons too.
If you expand the way monsters are given abilities then you DONT have to worry about nerfing this and that.
I should walk into a hill covered land of ogres and find more the two types. Ogre or Ogre Lord. No dont add in Ogre Lady or Ogre Mage. Just give the two types a degree of different skills.
This randomization of strength and abilities also help beat scripters and campers. Nothing should be predictable in UO. Not even where a gate takes you.