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Faction Fighting In Tram Rulesets?

For or Against Faction Fighting in Trammel Rulesets?


  • Total voters
    88
  • Poll closed .
Status
Not open for further replies.
W

wee papa smurf

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Ah the daily turn Trammel into Felluca Poll/Thread.

Yes .... Yes ... Yes every week you (a metaphor) say it isn't any such thing.

Bottom line is you want to PvP in Trammel, period, and all the scaming in the world can not white wash the pure plain simple point of the Turn Trammel into Felluca Polls/threads is always the same -> "I WANT TO PvP IN TRAMMEL".

You would under NO circumstance, as in NEVER suggest to PREVENT a PvP enabled Character to ONLY EXIST IN Felluca. NEVER will you suggest that. And that is proof positive of the POINT OF THE POLLS / THREADS.
Your insane lol! No-one is asking for trammel to be turned into fell but it would be nice if factions were spread to trammel, if u wanna be in factions then you should take the consequences, no point in being in Factions and never going to fel! :talktothehand:
 

WildWobble

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factions are being abused by many right now and the abuse is as has been stated before in the post. People joining to get access to powerful artifacts that unbalance. Right now tot is back on so all you poor folk who never had enough gold to buy yourself a kasa, rbc or stormgrips can now get a coupple pairs with ease but why would they bother doing this when the faction versions are so much better? Fact is factions is in essence a pvp based system and as such should be global not just restricted to fel. To the argument of guild wars it just won't work to many chicken's who hide out in tram would either drop the guild. Not to mention many of the guild leaders are the biggest chicken's of them all. Sure they all act tough when they can choose when and where to fight but get any sort of random encounter to happen and they all cry unfair.

This poll is showing that a majority of players agree with the idea factions should not be limited to fel only. The few who oppose the idea i will bet are either exploiting the faction system for said arties or are Very ANTI PVP.

However i would also like to voice another idea to balance the faction artie's in tram. While i agree that making them fall off in tram is a good idea it is flawed. Many like myself enjoy working on suits and if they fall off all the time it will just tick me off. I suggest perhaps they fall off in tram when any monster targets said player that way players can still work on suits in peace and quiet without need of a calculator.

Something needs to happen its disgusting how many players are wearing the arties and yet never set foot in fel.
 

Flutter

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I disagree with having to have two suits, one for fel and one for tram. I'd much rather just have the risk of an enemy factioner finding me doing "doom" or whatever other trammel activity I chose and pick a fight with me.
Making one suit is a big enough pita even with the faction items.
 

Podolak

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I disagree with having to have two suits, one for fel and one for tram. I'd much rather just have the risk of an enemy factioner finding me doing "doom" or whatever other trammel activity I chose and pick a fight with me.
Making one suit is a big enough pita even with the faction items.
Agreed. I'd rather that to the faction extension that lose the arties once hitting a trammel rule set. However I'd take that option over the existing system.
 

EnigmaMaitreya

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I disagree with having to have two suits, one for fel and one for tram. I'd much rather just have the risk of an enemy factioner finding me doing "doom" or whatever other trammel activity I chose and pick a fight with me.
Making one suit is a big enough pita even with the faction items.
Why is it mandatory to you to have PvP in the Trammel Rule Set?

I mean one thing that does come to mind is .... well Felluca scares the crap out of you.

Why is it such that ... hum .... you mandate that a Trammel Rule Set character be allowed to be in Factions?

Wow you'd think I was asking for the gate to be dropped and it be a PK free for all....
I am talking about consentual PvP between factions on all facets, I am not talking about allowing people who do not wish to participate to be forced to.
Pretty cynical aren't you? As in Oh my PvP is just n number of people doing some activity in some ... *laughs* .... out of the way place never bothering anyone, never exposing anyone to an action + attitude they chose to NOT be exposed to.

They are being forced to participate as spectators to a thing they consciously chose to NOT be exposed to.

When apparently you and no one else will even offer a token excuse as to why PvP should not be strictly confined to Felluca.

I accept this post will sound hostile to ... some, it is a simple assertion that you insist on causing a group of people problems and offer zero justifications as to WHY they need to be ... griefed.
 

EnigmaMaitreya

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...
if u wanna be in factions then you should take the consequences...
That is actually pretty laughable :danceb:

The thread is to be a Trammel Rule Set character playacting at PvP via Factions and hiding out in Trammel to avoid risk, with the scam of Oh enable PvP in Trammel so I can SAY I am taking a risk :thumbsup:

Better that scam than to say Factions? Then your in Felluca Baby accept the risk.

I can readily accept you all are way to frightened of Felluca to take that kind of risk.
 

Lynk

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You have thoroughly convinced me that you have absolutely no idea what the word scam means.

I encourage you to visit dictionary.com when you are unsure.
 

Flutter

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You have thoroughly convinced me that you have absolutely no idea what the word scam means.

I encourage you to visit dictionary.com when you are unsure.
Is that why I don't understand what he's saying?


I honestly don't think certain posters are even following the whole line of thought on this one. Which is fine, UO is made up of a diverse group of people, some non-english native speakers. It's a good thing.
I don't follow why someone would object to something so strongly when it has no effect on their gameplay what-so-ever.
Order vs Chaos used to extend to Trammel. Folks really enjoyed that aspect of the game.

Oh well, I expected some no votes, just wondering what the reasoning is behind it.
 

Lynk

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Not sure, I have no idea what point he is trying to argue.

The only one who made a valid point against it is Kellgory with people stalking faction shoppers in Luna. In which case it's probably best to just not go shopping on a factioner.
 

EnigmaMaitreya

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... well not even good day care psycho babble ...

I don't follow why someone would object to something so strongly whene it has no ffect on their gameplay what-so-ever.
Order vs Chaos used to extend to Trammel. Folks really enjoyed that aspect of the game.....
Care to offer the proof for your declaration ("it has no ffect on their gameplay what-so-ever") of fact there? Let me take a ... wild guess, OH YOU CANT. Your assertion is nothing but a ... well interesting attempt to project yoiur self serving wish's as fact. And like others when you can't formulate any rebuttal .... well you choose to make the post about the poster admitting .... well something negative about yourself. Lets be kind and say you have an aversion to .... well having people rebut your .... position in such a way that you can not do anything?

Care to offer the proof for your declaration ("Folks really enjoyed that aspect of the game.....") of fact there? Let me take a ... wild guess, OH YOU CANT. Your assertion is nothing but a ... well interesting attempt to project yoiur self serving wish's as fact.

So we get down to the pattern that you speak your wish's as though they were fact and can offer nothing in defense or justification for your suggestion.

As to the why you can not understand the simple things? Oh that is so easy, it is not in your interest to understand them is it :) I mean if you ... *Caugh* admitted you understood and then had to sit on your hands because you could NOT form a rebuttal then well you would look like something .... cute. Did you dye your signatures hair color?
 

Tina Small

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I have a question for those who voted against this proposal.

Why did you vote that way?


If you are not a Faction member: Flutters' proposal will have no effect on your gameplay in any way.
If you are a Faction member: You have consented to take part in a PvP aspect of UO; why should you be given a bolt-hole, (other than a private house), to which you can run?


Please note the absence of terms like "Trammie Carebears" and "Obscene, trash-talking PKs" in this post.

I am genuinely curious as to your reasoning.
Fluffi, I didn't vote because Flutter's poll didn't have the option I wanted. However, as I posted previously, I'd be happy if faction arties just went away and factions stayed in Fel.

I have been participating in factions now for over 2 1/2 years and have four types of characters spread out over several shards (Baja, GL, Sonoma, Napa, Legends, Origin, and Lake Austin): pally archers (no hiding, no stealth on them); tamers (two types: tamers with tracking and detecting to find stealthers, and peace tamers from back in the day when "no beneficial acts" meant factioneers couldn't go to Tram to get their swamp dragons and lesser hiryus, they had to get them from a tamer in factions); mage chars with hiding, stealth, trap removal, tracking, detecting, stealing and lockpicking to act as scouts, thieves, trap removers; and crafters, mostly for making faction traps and trap removal kits.

I've spent a lot of time building these characters because the guilds I've belonged to love factions, to the extent that they've made it a practice to establish themselves on multiple shards and make characters there, to be able to show up whenever it gets too quiet on another shard. This has been going on for us since well before last year's changes occurred. We were doing factions when it wasn't the COOL thing to do.

Im my opinion, the best part of factions and what has kept me in it since before it was the cool thing to do is the teamwork aspect of it. I look at my characters as being just supporting characters, at best. I know none of them will ever top the factions leader board for kill points. Not in a million years! If I can give an assist and help chase down someone with my archer, or keep someone distracted long enough to let the thieves do their thing, that makes my day. Or if I can stand guard outside the base and warn of approaching enemy forces or pop a stealther out of hiding so someone else can nail him, I'm ecstatic. And if my tamer and archer can keep my tinker supplied with sufficient silver to make trap deeds and trap removal kits for my trap remover, I'm pleased.

I finally broke down last week and bought my first ever faction arty...a pair of gloves for my Lake Austin archer. A guildmate was pretty insistent that I needed to get some better gloves. So I went out and farmed up enough silver to get the gloves and the powder. Used the little bit of extra silver I had to buy 2 potions that I promptly stuffed in the bank box and now can't even remember what the darn things are for.

I'm probably an anomaly and probably too stubborn and hard-headed about the faction arties for my own good, but I just feel like they haven't really helped anything. To me, it seems like they've shifted the emphasis of factions from teamwork to everything that glorifies the individual player: a possible spot on the points list, a pretty war horse, and faction arties. I've seen nothing that makes me think the majority of people who joined factions since last fall care much about intrigue, teamwork, or dedication beyond what it takes to get the towns long enough to put up a horse breeder to buy a war horse. But I've seen plenty of hacking, cheating, and smack talking that very rarely existed before the influx into factions that started with the introduction of faction arties. Prior to that happening, everyone I ever ran into that was in factions, enemy or not, was a crazy fool that was in factions for the fighting and the intrigue. There was a certain amount of respect that you generally had for each other, whether or not someone else's characters were orange. You knew the other person knew what it took to capture towns and what it was like to fall under that "no beneficial acts" rule where ever you went. And if your character was red and in TB or COM, well, you had my respect for being a glutton for punishment....and if you don't understand why, you probably never will.

So......why don't I want factions to spill over into Trammel?

For one thing, I think factions needs to stay in the facet where the contested towns/sigils are located. Spread the factioneers out even more than they are now and I don't see how you will ever get people to focus on fighting for the towns. It'll just be more ME ME ME focus than we have now.

Secondly, I still consider myself a PvP novice. However, I have no interest in PvP outside of factions. It just doesn't appeal to me. PvP inside of factions makes sense to me because there's a somewhat grander purpose behind it (or at least I keep telling myself there is) than PvPing simply to fill up my bankbox and house with power scrolls, stat scrolls, insurance gold, and crap looted from dead bodies. Because I still suck at PvP and because some of my characters are more or less defenseless, I really don't relish the thought of having to look over my shoulder every second of the time I'm playing with them. Most of them reside in Fel know and I try to keep them there as much as I can just to burn it into my brain that yes they can exist in Fel without being PKd all the time. However, I generally don't do banking, BOD runs, shopping from player vendors, or hunting to make enough gold to keep insurance functional or to train pets with them in Fel. I'm just not that good at PvP or interested in having a constant adrenaline rush from challenging the odds all the time.

Does it make me a wimp to feel the way I do, i.e., that my characters just aren't good enough to be PvP-ready every second I'm logged into them? I'm not sure. I just know that I doubt I'll stick with factions if it spreads across all facets and if it continues with the trend of ME ME ME that it's had for the last six-nine months.
 

Fluffi

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Care to offer the proof for your declaration ("it has no ffect on their gameplay what-so-ever") of fact there? Let me take a ... wild guess, OH YOU CANT.
Ooh! Ooh!

I can do that.


Let's say Flutter is TB and I am Minax. We can beat the crap out of each other outside Trammel WBB.

We CAN'T attack you (unless you are a Factioneer)

We CAN'T affect YOUR gameplay.



They are being forced to participate as spectators to a thing they consciously chose to NOT be exposed to.
You are either a very poor troll, or utterly unsuited for a multiplayer game
 

Flutter

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So......why don't I want factions to spill over into Trammel?

For one thing, I think factions needs to stay in the facet where the contested towns/sigils are located. Spread the factioneers out even more than they are now and I don't see how you will ever get people to focus on fighting for the towns. It'll just be more ME ME ME focus than we have now.
This is the first objection that's made any sense to me.
 

Flutter

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Care to offer the proof for your declaration ("it has no ffect on their gameplay what-so-ever") of fact there? Let me take a ... wild guess, OH YOU CANT.
Ooh! Ooh!

I can do that.


Let's say Flutter is TB and I am Minax. We can beat the crap out of each other outside Trammel WBB.

We CAN'T attack you (unless you are a Factioneer)

We CAN'T affect YOUR gameplay.



They are being forced to participate as spectators to a thing they consciously chose to NOT be exposed to.
You are either a very poor troll, or utterly unsuited for a multiplayer game
Fluffi don't bother. I've got nothing to prove nor does anyone else. If something as simple as watching two people pvp is objectionable to this poster than he really shouldn't be playing at all. I see it every day between guildmates in Luna. He's just grasping now to be argumentative.
 

EnigmaMaitreya

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...
If you are not a Faction member: Flutters' proposal will have no effect on your gameplay in any way.
....
Don't you think it would be appropriate to prove that assertion, considering you did not preface with a conditional, such as "Assuming that ...."

History has repeatedly demonstrated that your assertion is absolutely wrong, when a more realistic definition of affecting (vs effect) ones game play.

Will you guarantee that none of these will occur ever?

A group is having a great time at a NON Felluca Champion Spawn Site, heck any NON Felluca Spawn Site and along comes .... well an opposing Faction persons and ganks the one member of the group that was in factions. Are you seriously going to assert that this does not affect (vs effect) the groups play?

A Factions player is helping a new person to achive multiple goals and along comes a gang of 10 and gank the person and ... well behave as they do. Are you going to seriously assert that the new persons game play was NOT affected?

Are you going to be so cynical that you will say the greater number should be inconvenienced for the sake of the very very very few that are hades bent on ruining every players experience they can?
 

Tina Small

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Sometimes it's hard enough to keep people focused with factions just being in Fel. Can't begin to count the number of times my thief and one other person were left "guarding" the TB base because some bored soul went scouting in Despise....
 

EnigmaMaitreya

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Fluffi don't bother. I've got nothing to prove nor does anyone else. If something as simple as watching two people pvp is objectionable to this poster than he really shouldn't be playing at all. I see it every day between guildmates in Luna. He's just grasping now to be argumentative.
Not at all :) your grasping desperately to demonstrate that YOUR perceptions of reality are the only real ones that EVERYONE conforms to your wish's :danceb:

And you have every thing to prove. You want to make change and you expect the people to just accept your wish's as truth, reality and the UO way. *Chuckles* And if anyone speaks against your Reality :) why then you could under no circumstance ever understand them and they are just .... what ever day care psycho babble comes to you.
 

Flutter

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Sometimes it's hard enough to keep people focused with factions just being in Fel. Can't begin to count the number of times my thief and one other person were left "guarding" the TB base because some bored soul went scouting in Despise....
Thing is, if you go look, people are spread out all over anyway. The folks that are going to be interested in guarding or fighting for towns are still going to do it. The ones that aren't will still be off doing other things.
Seems to me that when you join factions you are agreeing to be freely attackable (consenting to pvp) anyway. There's no calling guards for orange vs orange. So why should there be in other facets?
 

EnigmaMaitreya

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Ooh! Ooh!

I can do that.


Let's say Flutter is TB and I am Minax. We can beat the crap out of each other outside Trammel WBB.

We CAN'T attack you (unless you are a Factioneer)

We CAN'T affect YOUR gameplay.





You are either a very poor troll, or utterly unsuited for a multiplayer game
Tsk, Tsk so simple, to demonstrate the ... well simple thinking of your rebuttal.

I am talking to the individual and trying to achieve a goal. You PK them.

Now then dance your way out of that keep in mind you have already asserted that a similar scenario was valid.

I gave you two scenarios to your ... question, it will come as NO surprise that you will NOT even try to deal with them.
 

Dermott of LS

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...

There's no calling guards for orange vs orange. So why should there be in other facets?

This, there is NO logical argument against this. Zip, Zero, NADA.
 

Tina Small

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Thing is, if you go look, people are spread out all over anyway. The folks that are going to be interested in guarding or fighting for towns are still going to do it. The ones that aren't will still be off doing other things.
Seems to me that when you join factions you are agreeing to be freely attackable (consenting to pvp) anyway. There's no calling guards for orange vs orange. So why should there be in other facets?
Flutter, I guess we'll have to agree to disagree on this one. When I signed up, it was with the knowledge that my characters in factions were freely attackable in Fel only. If the rules change, then I think all current faction memberships expire immediately and you sign up your characters again under a new membership agreement that clearly states you are freely attackable by enemy faction characters anywhere you go.
 

Lynk

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A group is having a great time at a NON Felluca Champion Spawn Site, heck any NON Felluca Spawn Site and along comes .... well an opposing Faction persons and ganks the one member of the group that was in factions. Are you seriously going to assert that this does not affect (vs effect) the groups play?

What don't you understand about this? That person that was in factions CONSENTED TO PVP WHEN HE SIGNED UP FOR FACTIONS.

If he doesn't want that RISK, that's fine, he can quit factions and not have THE REWARDS of being involved in factions (the faction artifacts).
 

Lynk

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If the rules change, then I think all current faction memberships expire immediately and you sign up your characters again under a new membership agreement that clearly states you are freely attackable by enemy faction characters anywhere you go.
I think this is actually a great idea Tina.

This would whipe the highly exploited faction points clean and give everyone a fresh start. Then people would have to consent to being freely attackable in trammel.
 

EnigmaMaitreya

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What don't you understand about this? That person that was in factions CONSENTED TO PVP WHEN HE SIGNED UP FOR FACTIONS.

If he doesn't want that RISK, that's fine, he can quit factions and not have THE REWARDS of being involved in factions (the faction artifacts).
You have already asserted and conceeded you do not read anything I post, let alone have the mental capacity to understand it.

So what on Earth do you think you would do with a reply by me to this nonsense rebuttal of yours?

The assertion the rebuttal was to was that NO WAY IN HADES IS ANY PLAYER EVER AFFECTED.

I fully accept you do not have what it takes to understand any of the above :)

MAY BE YOU SHOULDN'T BE SO ... WHAT EVER AND MAKE SUCH A SILLY ASSERTION THAT OTHERS ARE NOT AFFECTED. Nah that would be perceived as a negative and you cant have that. It would Burst Flutters and Fluffies (Cute names very similar) Dream World that what they think is Reality for everyone and no one can ever dispute them :)

Let me use your's, Flutters and Fluffies technique ...

The proposed change affects EVERYONES game play, I have said it therefore it is Reality and NO ONE can refute it.

Now back to reality ....

The proposed change affects a number of people adversely and there has been ZERO evidence of a compelling reason to do this, affect others adversely.
 

Tina Small

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Just for grins, I made a screenshot of the gump that you see if you click on the COM sign-up stone. Also made a screenshot of the gump you get if you cast a gate in Trammel with a Fel destination.

Don't see a darn thing in either one that talks about being attackable if you proceed. So I guess the assumption by the developers and engineers must be that anyone still playing UO these days is a know-it-all.





Edited to add: Just to double-check I went though with adding another character to COM. Wanted to make sure there was no additional gump or warning. There wasn't. Click the "Join This Faction" button and the next thing that happens is you get a robe in your pack and two system messages: "You have been granted a robe which signifies your faction." And, "You have joined the faction."
 

Lynk

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The assertion the rebuttal was to was that NO WAY IN HADES IS ANY PLAYER EVER AFFECTED.

I fully accept you do not have what it takes to understand any of the above :)
No **** , no one understands what you just wrote because it's not in English.
 

EnigmaMaitreya

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Just for grins, I made a screenshot of the gump that you see if you click on the COM sign-up stone. Also made a screenshot of the gump you get if you cast a gate in Trammel with a Fel destination.

Don't see a darn thing in either one that talks about being attackable if you proceed. So I guess the assumption by the developers and engineers must be that anyone still playing UO these days is a know-it-all.
I would say they are justified in believing that if you enter Felluca Gate, and I somehow think the Red (Blue tends to signify safe, Red tends to signify UNSAFE) Gate indicates that you are, that your fresh meat and you had better be prepared to defend yourself.
 
T

Turdnugget

Guest
If people actually had war guilds, like there used to be... there'd be war in Trammel.

Adding Faction fighting to Trammel is only going to help maintain those Trammies who want the bonuses of great artifacts w/out having to PvP at all to use them and use them in safety where you cannot be attacked.

We're not trying to turn Trammel into Felluca. We're trying to stop the abuse of a PvP meant system being exploited in Trammel. Yes, exploited.

If you're not in factions you wouldn't have anything to worry about now would you? And besides, it would only be blue faction people entering Trammel anyways.
 

Dermott of LS

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...

Anyone who has the ability and knowledge to enter into Factions is NOT fresh meat and either understands what the point of Factions are, or are trying to exploit the system. The former should be rewarded, the latter should be punished.

Want to PvM without Faction issues, then DO NOT PvM ON YOUR FACTION CHARACTER. Sorry, but even as a "Trammie" this makes sense.

Also, stemming from that, I'm wondering if Silver should be a non-tangible commodity that is awarded for PvP.

Basically, when you enter Factions, you gain a Silver: X notation (note that the silver cannot be insured, banked, stashed at home, or otherwise protected).

You should be able to PvM Faction creatures for a certain "starting amount" of silver (or some other system that gives your character a starting amount).

Now when you DIE as a Faction character, you lose a certain percentage of your acquired silver which is then awarded to the person who killed you (and thus vice versa, when you kill someone in Factions, they lose silver and you gain it). Maybe skew the percentages so that a flow of silver into the game can be achieved (i.e. if a character loses 10%, the killer gains 15%).

Anyway, the idea is to get rid of the ability to "buy" your Faction artifacts without actually EARNING them by participating in Factions.

Just an addon aside thought.

However, this will be my last repitition of a very simple group of simple logical points:

1. Trammel is CONSENT based PvP only.
2. Factions are a CONSENTUAL PvP system.
3. Oranges in non-Faction guildwars can kill each other ANYWHERE, thus the same should hold true for Factions.
4. If you are NOT in Factions, this DOES NOT AFFECT YOU.
5. If you are in Factions but only to buy the Artifacts and play in Tram, then TOUGH ****. Deal with the price of being in Factions and having those items or GIVE THEM UP.
6. Want a Faction charafcter and want to PvM without being at risk of PvP... DON'T USE THE FACTIONS CHARACTER.
 

Tina Small

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...

However, this will be my last repitition of a very simple group of simple logical points:

1. Trammel is CONSENT based PvP only.
2. Factions are a CONSENTUAL PvP system.
3. Oranges in non-Faction guildwars can kill each other ANYWHERE, thus the same should hold true for Factions.
4. If you are NOT in Factions, this DOES NOT AFFECT YOU.
5. If you are in Factions but only to buy the Artifacts and play in Tram, then TOUGH ****. Deal with the price of being in Factions and having those items or GIVE THEM UP.
6. Want a Faction charafcter and want to PvM without being at risk of PvP... DON'T USE THE FACTIONS CHARACTER.
Dermott, I don't agree with you on point #3 simply because sigils cannot be carried outside of Fel and the towns to be controlled and the bases where you achieve such control ARE IN FEL.
 

Kaleb

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People who use the Faction system for PvM purposes only are indeed exploiting a system and are no better than the rail scripters, dupers and other exploiters. Factions were meant as a outlet for PvP so it only makes sense that factions are allowed to fight else where.
 

Dermott of LS

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...

That's why I initially (and still) support the restrict Faction characters to Fel option... to keep things closer within itself, however if that is not an option, then that list including #3 holds true for me.
 

Omnius

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If you can PROVE your statement to be true I will concede.

Other wise your simply stateing YOUR opinion based on YOUR self serving interpretation.

Good to see your VOTE is so cheep and easy to buy.

You want to sell the SPIRIT of Felluca / Trammel down the toilet, period. That is your statements net effect as you ELEVATE the SPIRIT of PvP / PvM over the SPIRIT of the two Facets. You ELEVATE the rights of some to GRIEF others, when IN FACT a choice was given to ALL. And ALL CHOSE or one could say ALL MADE THEIR BED'S.

Now YOU don't like YOUR BED and you desperately want to make those that made the other choice's bed uncomfortable for THEM.

Now if you are not the YOU then you might CHOOSE to consider I am not specifically responding to you, rather I might be responding to a GROUP.

I advocate for the SPIRIT OF THE CHOICE MADE having the highest priority.

I advocate for PEOPLE TO HAVE THE RIGHT TO PLAY THE GAME THE WAY THEY WANT. That the Powers that BE POWERS facilitate the MULTIPLE PLAYSTYLES in such a way that NO ONE GROUP CAN GRIEF OR ADVERSELY AFFECT ANOTHER.

I feel very comfortable in asserting that the ORIGNAL CHOICES MADE, were overwhelming made based on a choice of PvP (AKA Felluca Rule Set) OR PvM (AKA Trammel Rule Set). People should be compelled to respect those choices.
You do realize that rampant pvp in trammel once reigned under the battle between order and chaos. I personally would like to see in trammel a return to the consensual pvp of the past. Guild wars are simply too watered down and most trammel pvpers will quit their guilds or end the war in my experience rather than die more than a handful of times to the same guy. And this, on pacific and chessy and sonoma meant 5 trammel pvpers would fight one or two talented pvpers (the kind that not only survive trammel but flourish in all pvp environments).

It's sad that pvp can simply be dumped mid fight because your gank didn't quite work out well. It'd be nice if folks who opted for the benefits of factions also face the same risks of factions like they once did for order/chaos.

It makes sense and it promotes HEALTHIER trammel pvp. Nobody is forced. Role Players can role play factioners without red interference and the war will continue for all.
 

Lady Michelle

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I read everyone's posts except for Enigmas. I even read his first post, realized there was no real value his long-winded posts, and moved on.

Faction fighting needs to be extended to Trammel.

1.) Reward of using items currently, with no risk.

2.) By joining factions, they consented to PvP.
This ^

All true.
Factions is just not about pvp, if it was then players would never join on crafters. Since we all know no one is going to go fighting on a mule. so joining factions doesnt always mean you consent to pvp.
The faction items should only work in fel you leave fel the items drop in your pack.
 

Tina Small

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The only alternatives I see at this point to keeping the focus of factions on the towns and bases, making the faction kill points and ranking system meaningful once again, making sure that faction characters aren't in factions just to get arties and war horses, and maintaining abundant PvP opportunities for red characters who have too many murder counts to fathom going blue again is:

(1) Get rid of the faction arties and come up with another system or two for blues and reds to be able to obtain cheap nondurable arties.

(2) Make faction arties unusable outside of Fel.

(3) Prevent faction characters from leaving Fel.

I wouldn't be fond of #3 but I'd live with it.
 

Lady Michelle

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The only alternatives I see at this point to keeping the focus of factions on the towns and bases, making the faction kill points and ranking system meaningful once again, making sure that faction characters aren't in factions just to get arties and war horses, and maintaining abundant PvP opportunities for red characters who have too many murder counts to fathom going blue again is:

(1) Get rid of the faction arties and come up with another system or two for blues and reds to be able to obtain cheap nondurable arties.

(2) Make faction arties unusable outside of Fel.

(3) Prevent faction characters from leaving Fel.

I wouldn't be fond of #3 but I'd live with it.
scratches out # 3 I have a tram castle Im very fond of.
 

Maximus Neximus

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(1) Get rid of the faction arties and come up with another system or two for blues and reds to be able to obtain cheap nondurable arties.

(2) Make faction arties unusable outside of Fel.

(3) Prevent faction characters from leaving Fel.

I wouldn't be fond of #3 but I'd live with it.
I disagree with you some Tina... I like the faction arties as it makes it easier for myself and I'm sure some others to make good suits. Especially when going to a new shard to play in factions/pvp it helps you get going quicker.

I voted yes to fighting in Tram. However I could also go with your #3 of only allowing faction characters to stay in Fel. I actually like that one more.
 

Tina Small

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I disagree with you some Tina... I like the faction arties as it makes it easier for myself and I'm sure some others to make good suits. Especially when going to a new shard to play in factions/pvp it helps you get going quicker.

I voted yes to fighting in Tram. However I could also go with your #3 of only allowing faction characters to stay in Fel. I actually like that one more.
Yeah, I know, Nex. But I know you spend far more time in Fel than in Trammel.

I guess if it changes, I'll be rethinking which characters are in factions and which ones are getting dumped out because I'd like to be able to use them in Trammel once in a while without worrying about being PKd. Just irritates me that I would have to make that decision for characters that don't have faction arties and never will.
 

Lady Michelle

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Don't have to have all your characters in factions.
I don't the owner of the castle is in factions. I have a few characters in factions just to be in factions, because I can be, and none of these characters have any faction items.
 

EnigmaMaitreya

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...

Anyone who has the ability and knowledge to enter into Factions is NOT fresh meat and either understands what the point of Factions are, or are trying to exploit the system. The former should be rewarded, the latter should be punished.
The reference to Fresh meat was clear, anyone entering a Red Gate is fresh meat.

Want to PvM without Faction issues, then DO NOT PvM ON YOUR FACTION CHARACTER. Sorry, but even as a "Trammie" this makes sense.
Sorry, BUT NO it does NOT MAKE SENSE. Shall I be you and say, Sorry butn to even a PvPie it makes sense that if you want to PvP then it is in the PvP set aside facet called Felluca.

Anyway, the idea is to get rid of the ability to "buy" your Faction artifacts without actually EARNING them by participating in Factions.
Yes that is your self serving thought at how to Affect other peoples play style IN A NEGATIVE MANNER. People that every one of you in your own way says DOES NOT AFFECT YOU IN ANY WAY other than and indignation to YOUR SELF SERVING ETHICS.

...
1. Trammel is CONSENT based PvP only.
NOT AT ALL, Trammel is the facet with NO PvP, NOT to be confused with the set aside facet called Felluca FOR PvP (get the picture two facets one PvP one NON Pvp, that was degraded to allow the Felluca PvP set aside aspect to occur in Trammel) that has been degraded to allow some consensual PvP

3. Oranges in non-Faction guildwars can kill each other ANYWHERE, thus the same should hold true for Factions.
So the "Slippery Slope" comes out. What your saying is the More wrongs that are done to Trammel the more right it makes each of the Slippery Steps down that Slippery Slope.

4. If you are NOT in Factions, this DOES NOT AFFECT YOU.
Categoricaly WRONG, as in INCOMPLETE. TRUTH: If your in Factions AND IN FELLUCA this does NOT AFFECT YOU. IF YOU ARE IN Factions and YOU ARE IN TRAMMEL, YOU AND OTHERS ARE NEGATIVELY AFFECTED. Pay CLOSE ATTENTION TO THE OTHERS ARE NEGATIVELY AFFECTED PART. Try to white wash it away, but it is the truth and it will NOT BE DENIED.

5. If you are in Factions but only to buy the Artifacts and play in Tram, then TOUGH ****. Deal with the price of being in Factions and having those items or GIVE THEM UP.
6. Want a Faction charafcter and want to PvM without being at risk of PvP... DON'T USE THE FACTIONS CHARACTER.
5 and 6 could be summarized as your righteous indignation about others play styles that you all admit have NO AFFECT on your GAME PLAY.

Restated: You offend my sense of ethics even though your actions do NOTHING TO MY GAME PLAY, there fore I WILL NEGATIVELY AFFECT YOUR GAME PLAY. I WILL FORCE MY GAME PLAY STYLE UPON YOU.[/QUOTE]
 

Kaleb

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scratches out # 3 I have a tram castle Im very fond of.
Don't have to have all your characters in factions.
But where would that leave reds? currently the only drawback to being red is that you cannot leave fel. by not letting faction characters leave fel your basically saying they are just as guilty as the murderers. Besides some people have only one account and one house if that house is in a tram rule area it wouldnt be fair that the faction could not use his/her house being that if they are not murderers.

Allowing factions in tram areas would be like that pvp switch in WoW that turns a person green, here would be just orange. Like I stated people who use faction items and only strictly pvm in a tram ruleset are exploiting a system that was meant to boost and promote pvp.
 
W

Whinemaker

Guest
Time to put up a short summary because I'm getting confused by some of the posts above...

For extending fighting to Trammel:
1) To prevent people from using the new faction arties (rewards) without taking the risks and responsibilities of being in faction.
2) Because "All factions are aggressive towards each other, meaning each faction member can be attacked freely by members of another faction." (taken from the Playguide at uoherald.com), so everyone should be fair game in Trammel as well.

Against extending fighting to Trammel:
1) Not all crafter chars can defend themselves properly, and Trammel provides that safe-haven for them from gank squads.
2) The possibility for faction chars to be stalked and attacked while shopping in Trammel.
3) Faction fighting should be focused in Felucca, where town sigils cannot be carried out of, and where red chars can also participate.
4) It will affect everyone's game play because PvPers, who should have no business outside of the "PvP ruleset", could be ganked in Trammel when PvM-ing or helping out young players (I have nothing against you man, but this is the best I can understand and sum up from your posts together).

I think I've got everyone's view so far?
 

EnigmaMaitreya

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You do realize that rampant pvp in trammel once reigned under the battle between order and chaos.....
Yes I was both there in Game and on CoB as to the ... harm and damage being done. This most certainly did contribute to the exodus of people from UO to Everquest. To get away from the Trash talking obscene pre-adolescent gang gankering hacker, cheaters etc.

Shall we tell the story of how, on Sanoma, a Guild found a newish player Role Playing a Shepard, herding her sheep, sheering them and selling the Wool for gold, was found by this Guild and Pk'd, then all the Sheep were Killed, then they proceeded to stand on the corpse telling the ghost how they were having sex, in explicit detail with each of her orifices, and were cutting new orifices to have sex with?

Shall we tell the story of how some individuals PK'd people in a famous (then) Role Playing Tavern and for 3 hours did nothing but flood the screen with every conceivable obscenity, racial slur, religious slur known to humans?

Perhaps these posters need to get a PERSPECTIVE AS TO WHY people chose to go to Trammel.

Now we can disagree as to the value of exposing people to PvP that have made a choice to NOT participate in OR BE EXPOSED TO PvP or the Attitudes of those that PvP.

I obviously do not see anything constructive coming from the PvP groups insistence that FORCING the NON PvP people to be exposed to the very actions and attitudes they have CHOSEN to be absent from. How ever I do concede there MAY be some that MAY be enticed to try PvP.

I do not see the potential of that benefit out waying or justifying the striping other of their right to play the game as they want.

I think that IF that were the goal, then setting up a Friday Night Fight Fest in Felluca becomes FAR MORE CONSTRUCTIVE.

As much as I want a UO that is either PRE Trammel or not LATTER than Tramme, I can NOT bring myself to strip the right of others to play the game the way they want. I most certainly think that almost every change I have ran into in this version of UO is ... worthless, post Trammel. I doubt that given the current UO population that Trammel is even required, BUT I do concede that others use it as their play style and I will most certainly advocate for their right to play it the way they want to.
 

EnigmaMaitreya

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....
4) It will affect everyone's game play because PvPers, who should have no business outside of the "PvP ruleset", could be ganked in Trammel when PvM-ing or helping out young players (I have nothing against you man, but this is the best I can understand and sum up from your posts together).
*Shrug* fine by me but it should be reworded to be

4) It will affect everyone's game play because PvPers could be ganked in Trammel when Group PvM-ing or helping out young players

The spirit is to counter this obsessive need to claim the proposed change is victimless that NO ONE is affected.

I would counter that the 2 Pro's are capable of being rewritten to say, In My Righteous Indignation of some peoples actions, even though their actions do not affect me in any Game Play way, I will Force my Game Play on them.

That is all it really boils down to and has been said, perhaps you missed the post, the new imbuing will obsolete this *caugh* action that is causing this righteous indignation by the very very few.
 

Omnius

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The reference to Fresh meat was clear, anyone entering a Red Gate is fresh meat.
Not everyone who enters Fel is fresh meat. Fresh meat is an enthusiastic new pvper. Someone who will fight regardless of whether they have a chance with the desire to become better. They're fresh meat because they're inexperienced, and easily slain(easy insurance, potions and boxes). Nobody else in fel is fresh meat. not even farm fresh trammies only there for a stroll qualify. They can easily flee and they(if they're not terribly bad at UO) should be capable of fighting someone off long enough to escape in many cases.



Sorry, BUT NO it does NOT MAKE SENSE. Shall I be you and say, Sorry butn to even a PvPie it makes sense that if you want to PvP then it is in the PvP set aside facet called Felluca.
Felucca is not the facet set aside for pvp. It is the facet where non-consensual pvp is promoted and allowed for all to enjoy. This is a bit of an oxymoron because all pvp there becomes consensual as a player chooses to engage in a pvp system.



Yes that is your self serving thought at how to Affect other peoples play style IN A NEGATIVE MANNER. People that every one of you in your own way says DOES NOT AFFECT YOU IN ANY WAY other than and indignation to YOUR SELF SERVING ETHICS.
Trolling because you disagree with someone isn't a good way to make an argument stronger. It only makes your argument weaker as it lacks in content.



NOT AT ALL, Trammel is the facet with NO PvP,
The trammel ruleset is a facet designed for much more controlled consensual pvp. You're simply blinding yourself to the fact that trammel once held many massive order/chaos battles and was the primary battle ground for a long time of guild wars seeking to fight without interference. And yes in Trammel you can CHOOSE to not engage in pvp at all by avoiding all guilds and playing what amounts to single player or small scale multi player UO.
NOT to be confused with the set aside facet called Felluca FOR PvP (get the picture two facets one PvP one NON Pvp,
We've already established you're incorrect on this matter due to a misperception on your part or a misunderstanding of game mechanics.

that was degraded to allow the Felluca PvP set aside aspect to occur in Trammel) that has been degraded to allow some consensual PvP
Felucca is essentially uncontrolled consensual pvp(as you have the option of never going there, it is consensual because one chooses to risk any type of pvp situation when traveling there.) Trammel is the ruleset in which you choose to engage in pvp under much more controlled circumstances. In essence you agree to engage in a limited number of PvP situations and to a great degree only those situations you would choose. It's a consent to consent to consent ruleset.


So the "Slippery Slope" comes out. What your saying is the More wrongs that are done to Trammel the more right it makes each of the Slippery Steps down that Slippery Slope.
frankly you seem to be pushing some kind of agenda that doesn't really add up. You seem to hate pvp for no reason. this is your right but you're trying to force an entirely different mindset on UO.



Categoricaly WRONG, as in INCOMPLETE. TRUTH: If your in Factions AND IN FELLUCA this does NOT AFFECT YOU. IF YOU ARE IN Factions and YOU ARE IN TRAMMEL, YOU AND OTHERS ARE NEGATIVELY AFFECTED.
You're categorically incorrect as I've explained. Your entire argument has been based on your flawed views of this game. If you're in factions and You are in trammel, you're simply engaged in the system you chose to engage in. You will experience substantially less risk while in trammel but still receive the same great rewards that you already possess. You're simply agreeing to abide by when you CHOSE to engage in such a system. If you don't want to face the risks of the system, you should not be eligible for the rewards that you can reap. It's a very fair system. You don't get a free ride, it's unfair that you do as a person holding points but not engaging in pvp is harming the system for those who actively engage in the system and inflating the point requirements for those legitimate players.
Pay CLOSE ATTENTION TO THE OTHERS ARE NEGATIVELY AFFECTED PART. Try to white wash it away, but it is the truth and it will NOT BE DENIED.
You are promoting an abuse of the system on the grounds that it benefits other abusers of the system while actively harming those who legitimately engage in the system. It's as you say. Many are negatively affected and you didn't try to wash it away, You are just trying to hide the truth by misdirecting a discussion to make it sound like you're some victim having something imposed on you.


5 and 6 could be summarized as your righteous indignation about others play styles that you all admit have NO AFFECT on your GAME PLAY.
if they have points, or even if they don't have points they affect the point requirements by simply being in the faction. Thats the way the system works. If you're in and you're not actively engaged in it, you're hurting everyone actually playing.

Restated: You offend my sense of ethics even though your actions do NOTHING TO MY GAME PLAY, there fore I WILL NEGATIVELY AFFECT YOUR GAME PLAY. I WILL FORCE MY GAME PLAY STYLE UPON YOU.
Thank you for acknowledging that I was right. You've just proven my point and concluded it with a conclusion that lets us know you even understand the misdirection you've thrown at us or you are so blinded by your hatred for people that engage in pvp or you are so addicted to abusing the faction system for its benefits that you would engage in full hypocrisy.

Either way, I've smashed your lies and misdirection to pieces with the truth. Please, in the future, try to fight fair instead of arguing you're being victimized. It will do you much better than arguing with the likes of me.
 

EnigmaMaitreya

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Either way, I've smashed your lies and misdirection to pieces with the truth. Please, in the future, try to fight fair instead of arguing you're being victimized. It will do you much better than arguing with the likes of me.
*Shrug*

You are clearly capable of deluding yourself how ever you want.
Let me be you for a second. I can say anything about you I want and it is absolutely true because I said it, other wise I would not have said it.

Now back to reality.

You tried a scam, it failed but that will never under any circumstance change your belief that your the best there ever was. :thumbsup:

I suppose your just PO'd over your lamenting about the bad old days and how everyone would be so much better off if the bad old days of UO were here and now, being revealed for what it was. That you unwittingly gave me an opening to demonstrate conclusively why things are the way they are now and it is 100% tghe fault of the scaming, conning, lieing, cheating, hacking PvPeep's :)

Wouldn't it have been tactically better for you to simply accept that you rolled the dice and came up a loser? That it never occurred to you that you might be dealing with some one that knows why things are the way they are?
 

Omnius

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Yes I was both there in Game and on CoB as to the ... harm and damage being done.
Your opinion. Not an established fact.
This most certainly did contribute to the exodus of people from UO to Everquest. To get away from the Trash talking obscene pre-adolescent gang gankering hacker, cheaters etc.
Hacking isn't nearly as wide spread of a problem in UO as one would claim. The only known hack makes people faster. And only fast enough to move like a player with a good computer and great connection. Team oriented pvp is to be expected. Team play works well and is effective. Being Ganked isn't fun but playing teams amplifies the strength of a group to compete with other groups. Ganks are more the result of folks trying to solo a job meant to be multiplayer.

Shall we tell the story of how, on Sanoma, a Guild found a newish player Role Playing a Shepard, herding her sheep, sheering them and selling the Wool for gold, was found by this Guild and Pk'd, then all the Sheep were Killed, then they proceeded to stand on the corpse telling the ghost how they were having sex, in explicit detail with each of her orifices, and were cutting new orifices to have sex with?
You do realize that this isolated incident can happen anywhere? I got spammed all sorts of disgusting things while in trammel recently. I was trying to hunt mobs in tokuno. I got berated with some filthy talk for about 3 minutes until I put the player on ignore. Disgusting mouths have nothing to do with pvp. they have to do with the filth that goes through the mind of childish players.

Shall we tell the story of how some individuals PK'd people in a famous (then) Role Playing Tavern and for 3 hours did nothing but flood the screen with every conceivable obscenity, racial slur, religious slur known to humans?
Actually I mention something about this happening in trammel recently while trying to train taming. Unfortunately in this case and the previous case, in fel I could have quickly converted a foul mouthed child's text into o0's. In trammel I can only place him on ignore and exact no punishment but paging. And paging guarantees nothing.

Perhaps these posters need to get a PERSPECTIVE AS TO WHY people chose to go to Trammel.
or maybe you should stop trying to claim that people with foul mouths are all pvpers. You may want to get off your high horse and acknowledge the filth is every where in every MMO but they are only swiftly shut up when players can kill them.

Now we can disagree as to the value of exposing people to PvP that have made a choice to NOT participate in OR BE EXPOSED TO PvP or the Attitudes of those that PvP.
Or you can admit bad mouthed brats are everywhere and you're trying to make an unprovable claim based only in your prejudice about people who play the entire game.

I obviously do not see anything constructive coming from the PvP groups insistence that FORCING the NON PvP people to be exposed to the very actions and attitudes they have CHOSEN to be absent from. How ever I do concede there MAY be some that MAY be enticed to try PvP.
Nobody is forced to pvp under the system proposed. In fact the only thing really being proposed is that people exploiting the faction system without engaging in the pvp it is supposed to promote would be stopped from their exploitation and griefing of the faction pvp system and the players engaged in factions.
What other benefits does this system do? It creates a battlefield for factioners that fear interference by non factioners(reduces ganking) and gives the newer folks an opportunity to engage in the pvp system with fewer dangers.

I do not see the potential of that benefit out waying or justifying the striping other of their right to play the game as they want.
No rights stripped or waved, only an exploit of game mechanics ended and a lower risk battle ground for newer factioners afraid of the dangers posed by the increased risks in fel.

I think that IF that were the goal, then setting up a Friday Night Fight Fest in Felluca becomes FAR MORE CONSTRUCTIVE.
dueling and field fighting are two very different things. Anyone who pvps knows this. Many good duelers are poor field fighters and many great field fighters are bad duelers.

As much as I want a UO that is either PRE Trammel or not LATTER than Tramme, I can NOT bring myself to strip the right of others to play the game the way they want. I most certainly think that almost every change I have ran into in this version of UO is ... worthless, post Trammel. I doubt that given the current UO population that Trammel is even required, BUT I do concede that others use it as their play style and I will most certainly advocate for their right to play it the way they want to.
Trying to hide advocacy of the exploitation of the pvp system behind player choice is a poor cover.
 

Maximus Neximus

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I don't the owner of the castle is in factions. I have a few characters in factions just to be in factions, because I can be, and none of these characters have any faction items.
The character that owns the house doesn't have to be there. Your other characters are also considered owners with the same privilages... Or am I misunderstanding and you use a friend's castle?

But where would that leave reds? currently the only drawback to being red is that you cannot leave fel. by not letting faction characters leave fel your basically saying they are just as guilty as the murderers. Besides some people have only one account and one house if that house is in a tram rule area it wouldnt be fair that the faction could not use his/her house being that if they are not murderers.

Allowing factions in tram areas would be like that pvp switch in WoW that turns a person green, here would be just orange. Like I stated people who use faction items and only strictly pvm in a tram ruleset are exploiting a system that was meant to boost and promote pvp.

I see your point about reds. If you're red either logout at a guildmates house or an inn. Keep what supplies you need in the bank. I did this myself for a long time until I moved to Fel.

When you sign up for factions you are signing up for the power struggle between the 4 factions. The more I think about it I do think faction characters shouldn't be allowed to leave Fel. With 7 character slots now there are plenty of spots for different faction and non-faction characters.
 
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