I have to agree with this given the whole point/reward system that was introduced a while back. People join, find an easy way to get points for the rewards, and hide in trammel just to use them with no risk....
Either open it up across all facets or restrict Faction characters to Fel where it is active.
"Hiding out" a PvP system character in a non-PvP facet is not exactly in the spirit of the system.
Just have to note that this is available through guild wars.I've gone back and forth about this over the years.
If I answer the poll I'll just have changed my mind by the time I log out, so I just won't answer it.
There's lots of arguments for and against this.
That usually means I default to "leave as is."
-Galen's player
Really?...
Enigma... there already IS PvP in Trammel, there just is NOT non-consentual PvP.
If you can PROVE your statement to be true I will concede....
Look, any time that the "force Fel into Tram" crowd posts such ideas, I'm going to stand against them. This is NOT one of those ideas, nor is it a "slippery slope"...
There is most certainly a "Slippery Slope" in enabling yet another PvP system in Trammel. That is by its very action the definition of the "Slippery Slope" (aka one more PvP system enabled in Trammel - we slid down this slipper slope a little further)....
Factions do not bring nonconsentual PvP into Trammel, thus no "slippery slope". Is there an argument about spreading the system thin in terms of terrain vs players... sure, but no more than that.
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The above is the only thing of value in your post and it was enough to say all that needed to be known of you. You are one that wants ones cake and be able to eat it as well.....
Tram is NOT not PvP, and was never intended to be such. It is CONSENSUAL PvP only, and that is exactly what Factions are, is consensual PvP....
Actually, to start with PvP in UO DOES pre-date any player except Richard Garriott - It was an existing concept BEFORE the game went into Beta.The above is the only thing of value in your post and it was enough to say all that needed to be known of you. You are one that wants ones cake and be able to eat it as well.
...
And for your Information, UO PvP and My Player are the same age, SO YOU ARE DEAD WRONG, UO PvP IS NOT OLDER THAN ME.
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Same logic you use for "Trammel is NOT PvP but Trammel IS PvP"
That would be an answer, but from my perspective it is not the desirable answer.Forget about PvP being consensual or not...
The real question is, why can people just
1) join a random faction,
2) buy some silver,
3) immediately have access to a beefed up version of the Fey Leggings, Kasa of the Raj-in, Rune Beetle Carapace, and Stormgrip,
4) then go back to Trammel and stay there without having to ever participate in faction again.
Well, that is until they need to have their gears replaced, then go back to step 2.
All I see is minimal risk, high and easy reward, and no responsibilities involved.
I see the new faction artifects as a means to level the playing field a bit for players who want to try PvP but don't have the big money to spend on gears (btw, New York Yankees, Real Madrid, Manchester United, FU all), so I don't think they should be deleted without mercy, however perhaps the conditions under which such items can be used/equipped need to be reviewed.
If faction fighting is being prevented in Trammel just for the sake of the faction crafters, then may be the easy fix is to make faction items unequip-able in Trammel?
*blinks*The above is the only thing of value in your post and it was enough to say all that needed to be known of you. You are one that wants ones cake and be able to eat it as well.
You might want to consider the .... *caugh* logic of your argument.
And for your Information, UO PvP and My Player are the same age, SO YOU ARE DEAD WRONG, UO PvP IS NOT OLDER THAN ME.
You might also want to bone up on what Hatred means, but then why would you, you know all there is to know about the person that wrote a message you read on a screen that YOU KNOW NOTHING ABOUT
Same logic you use for "Trammel is NOT PvP but Trammel IS PvP"
*blinks* I don't get either, Dor.*blinks*
Excuse me, but...whatever are you going on about?
You might do well to do a smidgin more research before you get all lathered up and hurl accusations about like parade candy. *smiles*
Made that suggestion before, it went over like a f*rt in chuch. And in all reality they should drop once in tram/ish/malas for over 3 min's. They were made for faction fighting to give people the incentive to faction fight & should be used in Fel where factions is based, no where else. I have a factions char & I do not use 1 item of Factions, I enjoy the fun of being able to fight in Fel & the peace & solitude of just goofing off on the same char in Tram/ish/malas. I don't want to have to worry about some punk Ash coming up as I am gathering regs, sitting chatting at the bank with friends, or on a wizz break & getting cheap shotted. ya, lots of fun in that. You want tram fighting, bring back the Old Order Chaos but keep Factions in Fel as it has been since it was introduced.Edit: Now if they made it so you couldn't wear the faction gear outside of fel...meh.
Hahha this person always flys off the handle in a closed minded psycho way if you mention PvP and tram in the same line fact is she wont read or comprehend what the thread is about just rant about it.As for you ASSumption about me, well, you know what they say ... I enjoy PvP and PvM. I enjoy them both in Fel unless I am FORCED to go to Tram to participate (ToT, Doom, Ilsh Peerless, etc). I really do not give a hoot if Tram is rigid non-PvP, simply was pointing out that is has NEVER been such, nor, was it intended to be such.
If Felluca is deserted why do you insist that PvP must be allowed in Trammel?I am completely for opening up factions to all facets. No one is forced to join factions, I think the risk should follow the player everywhere. It is ridiculous to be able to get awesome faction arties with zero risk.
Before the TOTIII event I was doing my pvm'ing in fel. I don't mind using faction arties in a trammel rule sets but it would be a much better system if the pvp followed to those rule sets as well.
However, the one caveat is non-faction characters being able to heal faction players in trammel. I like it when my faction player can get a rez by anyone when I am in trammel. I do stupid things and die, it would kind of suck if I couldn't get a rez. Maybe they should allow rezzing and not healing?
If a faction player died in trammel to a npc who cares if a non-faction player rezzes? And if a faction player dies in trammel to a faction player, even if he is rezzed by a non-faction he still has stat loss.
Just my 2gp.
It really IS this simple guys. There's absolutely no logical reason to object to this.I read everyone's posts except for Enigmas. I even read his first post, realized there was no real value his long-winded posts, and moved on.
Faction fighting needs to be extended to Trammel.
1.) Reward of using items currently, with no risk.
2.) By joining factions, they consented to PvP.
This ^I read everyone's posts except for Enigmas. I even read his first post, realized there was no real value his long-winded posts, and moved on.
Faction fighting needs to be extended to Trammel.
1.) Reward of using items currently, with no risk.
2.) By joining factions, they consented to PvP.
I voted no for several reasons. The first I listed in my previous post and that is it opens the door for people to form groups of blue stealth chars that all they do is follow other faction chars around in hopes that they buy something and then kill them. The other problem is that reds can't come to Tram to join the fun, so those guilds that have the majority of their faction chars as reds would be at a disadvantage when it came to fighting in Tram. Maybe its time to let reds travel everywhere or at least faction chars that are red...hmm that would be an incentive to have more people join factions. I'm not opposed to allowing faction fighting in Tram, I'm just against them doing it in a half-a$$ed manor and causing more problems. Not that they would ever do that.I have a question for those who voted against this proposal.
Why did you vote that way?
If you are not a Faction member: Flutters' proposal will have no effect on your gameplay in any way.
If you are a Faction member: You have consented to take part in a PvP aspect of UO; why should you be given a bolt-hole, (other than a private house), to which you can run?
Please note the absence of terms like "Trammie Carebears" and "Obscene, trash-talking PKs" in this post.
I am genuinely curious as to your reasoning.
This. It would either 1) Force Trammies to quit factions or 2) Force them to group up - fighting the gankers.I read everyone's posts except for Enigmas. I even read his first post, realized there was no real value his long-winded posts, and moved on.
Faction fighting needs to be extended to Trammel.
1.) Reward of using items currently, with no risk.
2.) By joining factions, they consented to PvP.