H
Helfgrim
Guest
I've been following a lot of the threads on Stygian Abyss, and more often than not I am seeing new content for a new race. In my opinion a game expansion is supposed to offer new content for the characters I've been playing for years. I started playing in 1999, and most expansions have offered just was I was looking for; new things to do, new things to craft and new ways to decorate my home.
With Mondain's Legacy, the Elf only content was a put off, it was only armor and clothing, but paying for a game expansion where I wasn't going to use part of the content felt like a waste of money, and for a long time I didn't bother with the expansion till I actually found a reason to play an elf, and had an extra character slot to make one. My original five slots were dedicated to humans with years of rp and back story that didn't include magically becoming an elf.
I see a repeat of this scenario happening in Stygian Abyss but to a greater degree. Now whole skills being added for the limited use of one race, a new race. My long lived characters who are intelligent and in many cases very well skilled in combat, are not able to learn to throw. Special bonuses from mysticism I can understand to a degree as the skill originating with the race, however even if my characters are not physically able to use the "gargoyle throwing weapons" I assure you they can pick up a dagger and throw it, they've been using the dart boards for years, or an axe or any other bit of metal forged to be thrown by a master smith.
My point is I want a game expansion to expand my already long lived and well traveled characters, I don't want to derail their stories by having to create a new one, or to have to find some bizarre reason for them to become a gargoyle. I've spent years developing the characters I have and want to expand the game for them and I don't see a point in spending money on an expansion that limits how I can do that.
With Mondain's Legacy, the Elf only content was a put off, it was only armor and clothing, but paying for a game expansion where I wasn't going to use part of the content felt like a waste of money, and for a long time I didn't bother with the expansion till I actually found a reason to play an elf, and had an extra character slot to make one. My original five slots were dedicated to humans with years of rp and back story that didn't include magically becoming an elf.
I see a repeat of this scenario happening in Stygian Abyss but to a greater degree. Now whole skills being added for the limited use of one race, a new race. My long lived characters who are intelligent and in many cases very well skilled in combat, are not able to learn to throw. Special bonuses from mysticism I can understand to a degree as the skill originating with the race, however even if my characters are not physically able to use the "gargoyle throwing weapons" I assure you they can pick up a dagger and throw it, they've been using the dart boards for years, or an axe or any other bit of metal forged to be thrown by a master smith.
My point is I want a game expansion to expand my already long lived and well traveled characters, I don't want to derail their stories by having to create a new one, or to have to find some bizarre reason for them to become a gargoyle. I've spent years developing the characters I have and want to expand the game for them and I don't see a point in spending money on an expansion that limits how I can do that.