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New to taming, template questions

S

sayler04

Guest
I've started working on transforming my mage into a PvM mage/tamer, which I had originally planned him to be. I have magery, med and eval at 115, Lore at 92.8, taming at 87.9, inscription at 91.6, and resist at 87.6, with max total skill cap of 720. So here's my questions:

First, should I gm inscription in order to get the SDI and spell bonuses, or stone it off to my crafter in favor of vet (I have 85 vet stoned from a adv char token)?

Is resist worth keeping or should I lose it to make other skills legendary?


thanks for your help,

rage
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
I've started working on transforming my mage into a PvM mage/tamer, which I had originally planned him to be. I have magery, med and eval at 115, Lore at 92.8, taming at 87.9, inscription at 91.6, and resist at 87.6, with max total skill cap of 720. So here's my questions:

First, should I gm inscription in order to get the SDI and spell bonuses, or stone it off to my crafter in favor of vet (I have 85 vet stoned from a adv char token)?

Is resist worth keeping or should I lose it to make other skills legendary?


thanks for your help,

rage
My 2cp's
Lose the Resists and Inscribe

Lore and Taming 120
Vet 110
Magery, Med and EvalInt 110

This gets you to 680 skill points.

Put the rest in Focus in multiple of 20's to get the additional Mana Regen. IF you take Magery, Med and EvalInt to 115 (or keep them there) than put the left over skill points into Focus.

Vet, one of these but don't plan on any in betweens as there would be no useful reason to do so.

Vet 100, 110, 120 - It is 100% about stable slots.
 
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