Well ... from
here
"Punctuation is cool and all, but where are all the exploit fixes?"
Exploit fixes are a tricky thing to talk about - it's terribly demoralizing for players when a well-known exploit seems to go ignored, and we'd love to be able to reassure you that it's getting fixed. However, we don't want to spread knowledge of a given exploit before the fix goes live, so we end up having to make vague statements
("We're fixing house placement exploits!") without giving any real detail. That's the situation we're in with publish 52 - when I was putting together that preview list, I cut out at least half a dozen exploit fixes, not including the house placement exploit stuff. Sometimes, we just want to be able to savor the image of all the exploiters suddenly discovering their favorite tricks don't work...
humph ... totally removing the IDOC phase ... no ... was not mentioned ... personally don't think that's a good idea ... (removing the "countdown" from the signs)
lesse ... pub notes ... pub notes ...
ah !
House Placement Changes
This publish implements several changes to prevent house placement exploits.
* 15 day character age requirement to place or trade a house
* Water barrels/magic fields/etc will no longer block house placement
* When a house is placed on top of a moongate, the placer will get a message about placement being blocked, and the moongate will be destroyed (at both ends.)
o IDOC behavior (houses that collapse through decay) When an IDOC drops, housing cannot be placed on the lot for a random amount of time
o Items that drop from the IDOC will have protections against scripted looting
* House placement tool will have a cooldown if used too many times in a given time period
* Must now wait one hour after building a home before demolishing it (previously 15 minutes)
Nope ... don't really need it either (no data on the house sign)
Might be like the "monster curse icon" ... code snapped with the added lines ...
*shrugs*
Maybe ...
waiting for the "burning lots" to go active ...
