Hello, I am going to talk about guild stones today and why they were necessary. Let's take a loooooong trip down memory lane as I discuss guild stones.
Current System - Overall, it is less buggy, there are more features, easier to recruit, alliances were added, the only down-side was that guild stones were no longer needed. And players can make more than one guild.(upside)
Old System - Under the old system, there was more of a incentive to do more activities as a guild, guild stones led to the rise of several player towns, while the new system did not. Players were constantly meeting up at their "guild houses" and folks would generally try to build around it and build player towns, it is where we met up, recruited members, had guild wars, and did guild meetings, as there was no guild or alliance chat, there was even more incentive to group up as a guild. I agree with the new system as far as rankings, and being able to make a guild per character, which is why I believe it was done.
Good intentions, bad results.
What should have happened:
What should have happened is that the current system should have been implemented upon the guild stones. And from there, your other characters could make guilds without the guild stone, but your first guild, you would need a guild stone.
Current System - Overall, it is less buggy, there are more features, easier to recruit, alliances were added, the only down-side was that guild stones were no longer needed. And players can make more than one guild.(upside)
Old System - Under the old system, there was more of a incentive to do more activities as a guild, guild stones led to the rise of several player towns, while the new system did not. Players were constantly meeting up at their "guild houses" and folks would generally try to build around it and build player towns, it is where we met up, recruited members, had guild wars, and did guild meetings, as there was no guild or alliance chat, there was even more incentive to group up as a guild. I agree with the new system as far as rankings, and being able to make a guild per character, which is why I believe it was done.
Good intentions, bad results.
What should have happened:
What should have happened is that the current system should have been implemented upon the guild stones. And from there, your other characters could make guilds without the guild stone, but your first guild, you would need a guild stone.