O
Old Man of UO
Guest
Not a new layout for the dungeons, but new monsters and challenges in each one.
Shame is my favorite dungeon and I think one of the best laid out and themed... elementals from top to bottom, and progressively harder as you go down levels. Well, the problem is after years of improved skills, skill scrolls, better weapons and armor, it's not much of a challenge. I still like going through from top to bottom, but it really isn't that hard any more. Most of the old original dungeons are like that, or really not well thought out for content.
The developers are busy with SA, bug fixes and balances, and from reading Stratics there are a lot of very creative people playing the game. I would like to see player ideas for content improvements (rather than new walls, layout, etc.) that would breath life into my old (and some new) favorite places to go, and create new challenges for anyone from newbie to old grizzled hardened maxed out warriors.
The let EA pick the top 3 for each dungeon, and give it to the people to vote on. It would be fun.
Shame is my favorite dungeon and I think one of the best laid out and themed... elementals from top to bottom, and progressively harder as you go down levels. Well, the problem is after years of improved skills, skill scrolls, better weapons and armor, it's not much of a challenge. I still like going through from top to bottom, but it really isn't that hard any more. Most of the old original dungeons are like that, or really not well thought out for content.
The developers are busy with SA, bug fixes and balances, and from reading Stratics there are a lot of very creative people playing the game. I would like to see player ideas for content improvements (rather than new walls, layout, etc.) that would breath life into my old (and some new) favorite places to go, and create new challenges for anyone from newbie to old grizzled hardened maxed out warriors.
The let EA pick the top 3 for each dungeon, and give it to the people to vote on. It would be fun.