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Smoke bomb/Egg bomb casting delay...

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Ru TnT

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I'll answer that for them Ru. They don't. Believe me when i say i have a GM detector GM tracker and at best its lucky to reveal anyone.
lol...sheesh. i play a gm tracker/revealer, i just wanna know how she does it with 20 detect.

EDIT: What i mean is, i play a tracker/revealer, and i have no problem with how track/detect/hide/stealth/egg bombs work. i just wanna know if i'm missing something here...detecting with 20 skill seems kinda hard to believe...
 

Sir Morder

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i honestly do not remember. i can't think of a single time in the past that you weren't a tamer...unless it was a different char?
90% of the time on my tamer is spent pvming. prolly at a champ and if you wanna call that pvp, well, im not the one doing the raiding. When im on my dexer, no one wants to show or its a gank then off to the races. Can you say boring.
 

TheScoundrelRico

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Because you don't play a ninja stealther thief?...la

:danceb:

I'm curious what that has to do with the price of rice in China?

I play a thief with ninja, stealth and detect. I know I get revealed on Siege (without any passive revealing) all the time when I am stealthing around. I also know I reveal quite a few players when i don't have detect. It's fun to have on my template and it does allow me to reveal others more often...la
 

Flutter

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I'll answer that for them Ru. They don't. Believe me when i say i have a GM detector GM tracker and at best its lucky to reveal anyone.
lol...sheesh. i play a gm tracker/revealer, i just wanna know how she does it with 20 detect.
Rico just told you how.
IDK why you all have such a hard time. With JOT if you get in the general area of the hide you succeed more often than you should.
With GM detect I detect most of Yew with one target LOL
You guys seriously are either lying or somehow bugged.
 

Draxous

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So, why has no one addressed my question of removing "Flee in the heat of battle?" It's set up pretty easy for stealthers to get away... so why can't I recall away whenever I want to?

Seems fair... don't you think?
What are you talking about, you can run away from a fight any time you like. Besides that, don't you only leave a guild house unless you are with a group of your guildmates anyway?...la
What are you talking about? Because you can't comprehend the conversation at hand so you try deflecting it to nonsense?

If you can smokebomb and stealth away freely with no delay... I should be able to recall (or gate) and leave the fight freely too. It's the same thing. They put in "you cannot flee in the heat of battle" to stop people from just leaving a fight. So they put in smokebombs and no delay from when you can stealth for people to do essentially the same damn thing but in a different way.

deeeeeeeeeeeeeeeeerrrrrrrrrrrrrrrrrrrrrrrrrrrrrr........................lalalalalalalala
 

Flutter

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The difference is the smoke bomber doesn't recall away or enter a house flagged or anything else that you can't do with the proper skills.
If you want to flee just run away. The stealther is on foot most of the time and wont be able to catch you, and even if he does get into ninja form he wont be able to use any specials on you if he does catch you. You aren't making any sense wanting to recall in heat.
 

Draxous

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I'll answer that for them Ru. They don't. Believe me when i say i have a GM detector GM tracker and at best its lucky to reveal anyone.
lol...sheesh. i play a gm tracker/revealer, i just wanna know how she does it with 20 detect.
Rico just told you how.
IDK why you all have such a hard time. With JOT if you get in the general area of the hide you succeed more often than you should.
With GM detect I detect most of Yew with one target LOL
You guys seriously are either lying or somehow bugged.
You take advantage of passive detect and how it boosts your area effect.

There is no such thing as passive detect on Siege (where Ru, Rico, Kat and all those defending their beloved templates... play because they get slaughtered playing anything else.)

It's more balanced on prodo than on Siege... because of passive detect but still too easy to get away on Prodo.

And passive detect is lame anyway and never should of went in. Having a delay between when you hide and when you can stealth has always been the answer to fixing stealth.

On Siege... lol. There is no passive detect.

I have 100.0 detect and unless I click the EXACT spot some stealthers are on... I don't reveal them.

EDIT: I unlike anyone I'm aware of in this thread play both Siege and Atlantic and understand the mechanics of both rulesets. I post with said in mind and take into consideration all sides when I make a post.
 

Sir Morder

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Flutter you have just lost what little credibility you may have had. Your right, i don't know who you are and to be frank i don't care just by reading your posts. Now what im trying to discuss is if a delay is put on smoke/egg bombs it might make alot of people happy. The pvmr's wouldn't really be affect cause well it's pvm. The people arguing about stealth tamers might be able to actually kill the tamer (or maybe not hehe) and well, fighting in general would be more pleasant rather than this happen: Oh ya sucka! Your dead now! *poof* what the .... where'd he go? Me personally, i'd rather chase someone from umbra to luna than to see em disappear right in the middle of a fight. I'm not saying this is a nerf at all. Stealther eats the bombs has to wait, lets say for instance 2 secs, i could run up and miss with my swing, or arrow, or whatever, just plan too slow. Stealther now is invis'd and happily on their cowardly little way. Is this soo wrong??
 

Ru TnT

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what's wrong with the luna wall BR? seems more along the lines of our stealthing than gating does...
 

TheScoundrelRico

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I have 100.0 detect and unless I click the EXACT spot some stealthers are on... I don't reveal them.

EDIT: I unlike anyone I'm aware of in this thread play both Siege and Atlantic and understand the mechanics of both rulesets. I post with said in mind and take into consideration all sides when I make a post.
Sorry, I haven't kept you up to date on my adventures to production servers. I know how both systems work.

That being said, you must really suck at detecting if you can't reveal anyone...la
 

WildWobble

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I think your just mad that you failing to catch someone! Deal with it they are not over powered your just ignorant of the methods used to reveal.

#1 Elf nothing more painful for a stealther then walking buy an elf
#2 detect hidden
#3 reveal spell
#4 area dmg spells or potions
#5 Tracking though will not reveal will tell ya where to take your elf to reveal them

seems to me like your just complaining because you went for a pvp character that works at maxing your output of dmg and has no utility Learn to adapt don't cry nerf unless there is a real problem. Smoke bombs give people who choose to play a stealth style character a good way out or a good regroup method they are not invulnerable they just hard to find is all learn to use the abilitys spells skills and you might not be complaining so much about things that are balanced decently.

Ever watch a movie where the villan or hero drops a smoke bomb and is gone! that's the idea not wait for 2 seconds get interupted ext ext. that's just silly thinking.
 

Flutter

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Flutter you have just lost what little credibility you may have had. Your right, i don't know who you are and to be frank i don't care just by reading your posts. Now what im trying to discuss is if a delay is put on smoke/egg bombs it might make alot of people happy. The pvmr's wouldn't really be affect cause well it's pvm. The people arguing about stealth tamers might be able to actually kill the tamer (or maybe not hehe) and well, fighting in general would be more pleasant rather than this happen: Oh ya sucka! Your dead now! *poof* what the .... where'd he go? Me personally, i'd rather chase someone from umbra to luna than to see em disappear right in the middle of a fight. I'm not saying this is a nerf at all. Stealther eats the bombs has to wait, lets say for instance 2 secs, i could run up and miss with my swing, or arrow, or whatever, just plan too slow. Stealther now is invis'd and happily on their cowardly little way. Is this soo wrong??
Are you saying my opinion doesn't matter because I don't play Siege? You want to nerf something that effects prod shards but those who pvp on those shards opinions don't matter?? Am I reading this right?
 

Ru TnT

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Me personally, i'd rather chase someone from umbra to luna than to see em disappear right in the middle of a fight.
75% of my stealther encounters in luna end up at the Giltown server line/pixies. most stealthers run away visible, they don't stealth away. which is a smart thing to do, since stealth/bombs do not equal god mode.
 

Sir Morder

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Are you saying my opinion doesn't matter because I don't play Siege? You want to nerf something that effects prod shards but those who pvp on those shards opinions don't matter?? Am I reading this right?
After reading this im almost certain you see the words but just don't understand them :)
 

Draxous

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I have 100.0 detect and unless I click the EXACT spot some stealthers are on... I don't reveal them.

EDIT: I unlike anyone I'm aware of in this thread play both Siege and Atlantic and understand the mechanics of both rulesets. I post with said in mind and take into consideration all sides when I make a post.
Sorry, I haven't kept you up to date on my adventures to production servers. I know how both systems work.

That being said, you must really suck at detecting if you can't reveal anyone...la
Sorry, you haven't made a single point, counter point, or contributed to this discussion in any way what-so-ever... lalalalalalalalala

But, congrats on adding to your post count. :danceb:
 

Speaking the Truth

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Not everything has a delay, so your example is bad.
Smoke bombs and ethys are two completely different things.

What about invis jewlery, or teleport rings, that's instant too, should that get nerfed because someone used it well?

Theres ways around anything, you want a real easy short cut? Revenants will reveal anyone reguardless of their hiding/stealth/ninja, also it's just as good as tracking since it will follow them for close to 2 minutes.

Having an elf stand on someone when they smoke bomb will 9/10 reveal them.

Smoke bombs do fail btw, I've seen it a few times, it looks like a black flamestrike goes on them and they just stand there like idiots.

Also if you detect them of course they can instantly hide because their skill timer is probably up, so why are you crying that if they get revealed a stealther hides right away? It's not like there isn't a timer at all and they can just hide instantly over and over.

Lastly black rain I could grow crops with your tears. Smoke bomb and fleeing in the heat of battle is two different things. That is the WORST logic I have seen in this thread. It's not like when a player smoke bombs, it unflags them AND recalls them all at once. People have given you multiple ways to deal with the situation, pick one and wipe those tears buddy : )
 

Draxous

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The difference is the smoke bomber doesn't recall away or enter a house flagged or anything else that you can't do with the proper skills.
If you want to flee just run away. The stealther is on foot most of the time and wont be able to catch you, and even if he does get into ninja form he wont be able to use any specials on you if he does catch you. You aren't making any sense wanting to recall in heat.
Say... what!??!?!?

Do you even read and comprehend what we're typing when you reply to our posts?

They put in the "You cannot flee in the heat of battle" because people were abusing recall to get away in the middle of a fight that they started.

The same thing a ninja-stealther is doing these days. They pop out of stealth... try to kill me and if the tables turn on them *poof* they stealth away.

The devs put that in the game because it should not be easy for you to tuck tail and run away from a fight **especially one that you start** and that's exactly what they've done by allowing no delay between when you can stealth and when you've hid.

So it only makes sense that if stealthers get to keep their chincy cheap get away bat-crap-i-need-to-get-away-mobile... I should be allowed to climb back into my vintage one.
 

Flutter

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The difference is the smoke bomber doesn't recall away or enter a house flagged or anything else that you can't do with the proper skills.
If you want to flee just run away. The stealther is on foot most of the time and wont be able to catch you, and even if he does get into ninja form he wont be able to use any specials on you if he does catch you. You aren't making any sense wanting to recall in heat.
Say... what!??!?!?

Do you even read and comprehend what we're typing when you reply to our posts?

They put in the "You cannot flee in the heat of battle" because people were abusing recall to get away in the middle of a fight that they started.

The same thing a ninja-stealther is doing these days. They pop out of stealth... try to kill me and if the tables turn on them *poof* they stealth away.

The devs put that in the game because it should not be easy for you to tuck tail and run away from a fight **especially one that you start** and that's exactly what they've done by allowing no delay between when you can stealth and when you've hid.

So it only makes sense that if stealthers get to keep their chincy cheap get away bat-crap-i-need-to-get-away-mobile... I should be allowed to climb back into my vintage one.
OR... you could just learn some pvp tactics to keep the stealther from being able to get a hide/smokebomb off in the first place.
 

Draxous

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Lastly black rain I could grow crops with your tears. Smoke bomb and fleeing in the heat of battle is two different things. That is the WORST logic I have seen in this thread. It's not like when a player smoke bombs, it unflags them AND recalls them all at once. People have given you multiple ways to deal with the situation, pick one and wipe those tears buddy : )
No. There hasn't been a single example that I playing my stealther couldn't negate.

Bleed? Primer of Arms tali
Strangle? Apple
Poison? Cure pot (OJ petal)
Revnant? Hit dispel weapon equipped while on the run in animal form at full stride... yeah, I'm getting away.
Conflag, EQ, Meteor Swarm, Chain Light, Poison Strike, Thunderstorm, Wildfire? - All take long enough to execute that the no-delay between hiding/stealth allows for enough time to move out of range.

So everything has a counter... you poison, I cure.

So how do you counter this?

Reveal/tracking? I track a stealtehr and then the player instantly hides right after I reveal and stealths away, while I sit there waiting to use the detect skill again.

Someone to cast revnant then strangle/poison strike while I'm using detect and someone else is trying to bleed? I need 200 skill points and an army of ****ing buddies to help me fight ONE player? What ever happened to well-rounded PvP where people could fight whoever and if they were better win... now we have to custom fit our characters specifically just to fight ONE template? How freaking ******** is that?

And you talk about bad examples then use teleport rings and invis items... which were nerfed so far into oblivion that they don't even spawn anymore.

Oh wait... you must only play Prodo, where they were duped. Oops?

Have you seen Siege where theres no passive detect and everyone's a ninja stealther of some sort... because it's perfectly balanced?
 

Maximus Neximus

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I didn't read every post but the first couple... I say leave smoke bombs the way they are. They take 10 mana to use. Any good mage would just cast mana vamp on a stealther because they probably don't have resist.

If someone does get a smoke bomb off you can do this; cast area effect spells, hit a guildie with a hit area weapon, toss a conflag pot, explosion pot, fire horn (maybe), nox fields, detect/tracking..... There are many ways to counter a stealther. Just think and you'll find a way to get them.
 

TheScoundrelRico

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There is no delay if i steal and cast invis and then im gone la la LA. Insert foot here >____
This is true, however the discussion is about egg/smoke bombs and the ninja ability. There is no need for those items if you use that tactic. Personally, I prefer to steal then run away and give the mark a chance to catch me. *shrugs* but that's just me...la
 

Flutter

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*still loling*

I think this game might just be too hard for some people.
 

Draxous

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I didn't read every post but the first couple... I say leave smoke bombs the way they are. They take 10 mana to use. Any good mage would just cast mana vamp on a stealther because they probably don't have resist.

If someone does get a smoke bomb off you can do this; cast area effect spells, hit a guildie with a hit area weapon, toss a conflag pot, explosion pot, fire horn (maybe), nox fields, detect/tracking..... There are many ways to counter a stealther. Just think and you'll find a way to get them.
No one really has a problem with smoke bombs per-say... it's the stealthing off the second they've hid that gets under a PvPers skin, especially in the middle of a fight that said has started to win after being annoyingly attacked.
 

Draxous

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MANA

VAMP


End of thread.
8 tiles + hide button.

When the majority of Siege is running one of the following templates:

Stealth ninja mage, stealth ninja tamer, stealth ninja archer, bok ninja stealther, thief ninja stealther and so on.

THERE IS SOMETHING WRONG THAT NEEDS TO BE FIXED


And all you have done is whined about how you have been owned by stealthers...la
*pats rico on the head*

there there; a complete thought is tough... I know.... lalala
 

Kat

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Go back to your trammy shard where stealthers are passively revealed if you need a dumbed down version in order to win once in a while.
 

AaronTheAssassin

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Not everything has a delay, so your example is bad.
Smoke bombs and ethys are two completely different things.

What about invis jewlery, or teleport rings, that's instant too, should that get nerfed because someone used it well?

Theres ways around anything, you want a real easy short cut? Revenants will reveal anyone reguardless of their hiding/stealth/ninja, also it's just as good as tracking since it will follow them for close to 2 minutes.

Having an elf stand on someone when they smoke bomb will 9/10 reveal them.

Smoke bombs do fail btw, I've seen it a few times, it looks like a black flamestrike goes on them and they just stand there like idiots.

Also if you detect them of course they can instantly hide because their skill timer is probably up, so why are you crying that if they get revealed a stealther hides right away? It's not like there isn't a timer at all and they can just hide instantly over and over.

Lastly black rain I could grow crops with your tears. Smoke bomb and fleeing in the heat of battle is two different things. That is the WORST logic I have seen in this thread. It's not like when a player smoke bombs, it unflags them AND recalls them all at once. People have given you multiple ways to deal with the situation, pick one and wipe those tears buddy : )
Basicly this post is the end-game. He provided solid information and how to counter.

I play as a thug thief and I will not say that stealth is overpowered. Learn to play UO kthxbye.
 

Draxous

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Go back to your trammy shard where stealthers are passively revealed if you need a dumbed down version in order to win once in a while.
if I need a dumbed down version in order to win?

lol.

I own you.

But, let's try a little experiment shall we. Just for fun. Anyone that plays siege who's posted in this thread in favor of keeping hiding/stealth the way it is currently... please quote this post if you don't play one of the following templates:

Stealth ninja mage, stealth ninja tamer, stealth ninja archer, bok ninja stealther, thief ninja stealther; <insert anything here> ninja stealther

I'll start by letting you know that I definately don't.

You see Kat... I definately don't need any kind of crutch like hiding and stealth to compete on Siege. Lets see you try and say the same... oh... wait. You can't. :(
 
L

Lord GOD(GOD)

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"Discuss.."

A timer would invalidate the entire purpose of smoke bombs.

It causes no problem for me how it currently is, and I've played both as and against stealthers. If they're hidden their not damaging me.
 

Draxous

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"Discuss.."

A timer would invalidate the entire purpose of smoke bombs.

It causes no problem for me how it currently is, and I've played both as and against stealthers. If they're hidden their not damaging me.
Do you have any problem with adding a timer to when you can stealth after you've hidden in exchange for the removal of passive detect?
 

TheScoundrelRico

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"Discuss.."

A timer would invalidate the entire purpose of smoke bombs.

It causes no problem for me how it currently is, and I've played both as and against stealthers. If they're hidden their not damaging me.
Hidden stealthers make BR cry irl...la
 

Kat

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if I need a dumbed down version in order to win?

lol.

I own you.

But, let's try a little experiment shall we. Just for fun. Anyone that plays siege who's posted in this thread in favor of keeping hiding/stealth the way it is currently... please quote this post if you don't play one of the following templates:

Stealth ninja mage, stealth ninja tamer, stealth ninja archer, bok ninja stealther, thief ninja stealther; <insert anything here> ninja stealther

I'll start by letting you know that I definately don't.

You see Kat... I definately don't need any kind of crutch like hiding and stealth to compete on Siege. Lets see you try and say the same... oh... wait. You can't. :(
You have never ever EVER ever killed me. Not once. And I'm not sure why you're spewing lies, but you have frequently run a stealth/hiding/ninja template. Most of your guild does. :next:

Wow... Lie and cry more, please! This is hilarious!
 

ColterDC

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Is it really any wonder why Tamer and/or Stealth threads always turn into giant flame fests.

Considering 75%+ of the remaining UO population are nothing but giant ******* who either run around invisible and/or with their giant overpowered tank (Greater Dragons)

Of course they're going defend their no skill templates to the death. I mean god forbid any of these clowns had to play a pure mage as their main.
 
D

DarkScripture

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I personally don't like your "FIX".
I think this would help MORE.. Smoke bomb should be instant, but limited in what it does.
OK this is how it would play out in my fix.
Use use the bomb it checks your hiding and stealth skill to just go poof. Then you have a fail rate based on the distance from the closest aggressor (have this check the closest detect hidden aggressors skill after all they ARE chasing you so not passive). After the roll and say you do manage to go poof right before their eyes, you now can only remain under the effects of the smoke screen for a limited time say 5 -7 sec.(scale this to skill base check). Once the timer runs you become visible again and have to wait for a new skill timer to expire before hiding again. If you have a weapon with shadow strike you could then by pass this timer. This would solve allot of the issue with going poof in combat and them just staying hidden. The by pass would bring use to an intended combat style and weapons.
In short using the smoke bomb would not invoke your true hiding skill, the limitation of a timer would not allow them to use the skill instantly to re-hide. Using a weapon requires skill points and mana to use a weapon ability.
 

Draxous

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You have never ever EVER ever killed me. Not once. And I'm not sure why you're spewing lies, but you have frequently run a stealth/hiding/ninja template. Most of your guild does. :next:

Wow... Lie and cry more, please! This is hilarious!
lol? You want to talk about lying and you sit there and try and tell me that I play a stealth/hiding/ninja template? Really?!!? Ok, Evermore junior? I don't even have stealth trained on any char! Try lying less.

And how does my guild taking advantage of this overpowered skill set take away from any of the points I've made? So because my guild is taking advantage of it to beat your guild who takes advantage of it and because 90% of the shard plays a stealth ninja something... to take advantage of it... it's perfectly fine and balanced!!!!!

Hint: it's not.

By the by: I've killed you plenty of times. Always in a group fight because you've never had and you'll never ever ever have the courage to fight me 1 on 1.

like I said... I OWN you. Just me. By myself. tab dancing on your corpse.

kinda like in this thread.

:danceb:
 

Draxous

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Is it really any wonder why Tamer and/or Stealth threads always turn into giant flame fests.

Considering 75%+ of the remaining UO population are nothing but giant ******* who either run around invisible and/or with their giant overpowered tank (Greater Dragons)

Of course they're going defend their no skill templates to the death. I mean god forbid any of these clowns had to play a pure mage as their main.
:thumbsup:
 

kelmo

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There will be "owning" of anyone here... Send your feedback to UO.

Danger. Thin ice...
 
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