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On siege faction items need a look

M

MerchantAtHome

Guest
Yes because as a Mage.. your suit casts the spells, targets the players, xheals, invises, and many other things for you...

You talk about skill scorn, Since ive seen you on your current template Ive seen you use, Lightning Strike, Explosion, Flame strike, for offensive, Wow.. Whats that.. f1 f2 f3.. You sure are showing off some amazing skills there bro.

Hey try playing Scorn again, ya know your Necro Mage.. Oh wait! Thats more than 3 Macros.. No wonder.
When you run out of arguments and have to resort to insults, it means you've lost the debate.

By all means, keep the insults coming. That goes for you too Savage.
 
A

archite666

Guest
Tactically speaking, Cash isn't any harder to kill in his uber suit than he has ever been. Three or four mages with flamestrike pre-cast can still drop him or anyone else. The unfortunate thing for dexxers is that 70 DCI basically eliminates fencers and macers and swordsmen and archers as viable PvP templates. As worried as EA has been about nerfing tamers, they just eliminated dexxers in one publish.
This entire paragraph is wrong i'm afraid...

First, your assumption about me dying to 3-4 flamestrikes is very wrong. And I'm not saying this is relation to this thread, but that would only work if I was cursed and if the mages all casted at the exact same time, you know before I eat an apple and pop evasion.

And no, even as a 70 DCI parry mage, Dexxers are far from nerfed. Well ok nerfed is the term, but not shut down, more like balanced.

Heres a basic breakdown for a dexxer vs a mage PRIOR to faction arties

Dexxer
Blessed weapon, at least 40+ HLD and possibly 15 HCI
two HCI jewels with other goodys, EP or DI
Gm armor

Mage
Blessed scrappers, 1/1, SDI
2 jewels to make up 2/6 at best 30 DCI, most likely 20
lets say hes me and carries a dci 10+ sheild for dexxers
gm armor

I have 30ish dci, with arties and alot of money I can run 45 dci on top of my mage requirements, even in runic armor for the LMC I need to launch a decent offensive

Dexxer has 45 HCI easy and HLD, effectively taking out MOST my dci, thus hes hitting me an insane amount of times.

And thats another part where this faction item complaining comes from, dexxers and stealthers used to run the shard, because mages are way more item dependant, on prodo thats not a problem, but here where each unique item you run is very hard to replace, no one could run a mage, because the second a dexxer got on you, you had to run, unless you ran an arties suit, mean while the dexxer is running a uber blessed weapon and basic HCI jewels.

Iv listened to members of your alliance complain about the arties evermore, and its simply selfishness, "oh no I can't completely own a mage 1v1 anymore"

Thats just my personal feelings, I got nothing but love for everyone but its something iv heard with my own two ears.
 

SavageSP

Journeyman
Stratics Veteran
Stratics Legend
Im not deflecting, I said above that I didnt think it was fair to non faction to compete against faction Gear, I also said that there was never Balance here before, but that in Factions now, Faction Vs Faction its as close to balanced as its ever been.

Why should I have to Fight a Faction Base Battle when 3 of the 6 there Im fighting are Blue Tamers I cant fight until they get the "First Shot"?? whats balanced about that?? stop deflecting my questions. They can join Factions and take the risks I take if they want to fight Fair.
I give up. You are way too closeminded and now yer momma is here to throw insults, gotta go!
LOL, Im close minded? No, you have a Blues mindset, I have a Faction mindset. I fully admit that Faction Gear is unfair , and puts a non-faction character at a disadvantage if the two are fighting. I also said that that same Blue routinely jumps into GZ Battles and GZ Faction Base Battles that put the Faction Characters at a huge disadvantage. I cant attack them but they can attack me on sight running naked or in GM gear with nothing to lose vs me losing 10 hours worth of farming silver.

I didnt put this Stupid Gear in, I also didnt put a Faction Base in the Middle of a GZ. Factions is as Balanced as its ever been, now if theyd make it so only one guild could occupy a faction, or make it so Faction Tamers could defend themselves against other Guilds in the same Faction.

1. Make the Silver Rate 1x on Siege(most important)
2. Take the Names off, or turn it in for 50% Silver at the Base.
3. Increase the places you can farm silver(add Ogres not just Ogre Lords so SL doesnt get screwed out of Demons) all demons and wisps everywhere would be orange, not just in Fel.

Or Devs, do what you should have done to begin with, put a little thought into Factions. Dont make Gear that already exists and add Props to it, devaluing the Items you modified, make something original for factions.
Craftable Faction Armor only worn by Factions made by Faction Runics we bought with Silver right off the top of my head??
Or how about Faction Armor Arties that were new to Factions but not as powerful or expensive?

How about pulling the Bases out of the damn Guardzones, and adding cookie cutter bases in the mountains that look like Minax Base but alot more of them, or make it where a Tamer cant be attacked by another guild in his same Faction at will when hes trying to do a Spawn and he cant defend himself with his Pet?

Do yall even Play Ultima or just put stuff in you think is cool?
 
M

MerchantAtHome

Guest
This entire paragraph is wrong i'm afraid...

First, your assumption about me dying to 3-4 flamestrikes is very wrong. And I'm not saying this is relation to this thread, but that would only work if I was cursed and if the mages all casted at the exact same time, you know before I eat an apple and pop evasion.

And no, even as a 70 DCI parry mage, Dexxers are far from nerfed. Well ok nerfed is the term, but not shut down, more like balanced.

Heres a basic breakdown for a dexxer vs a mage PRIOR to faction arties

Dexxer
Blessed weapon, at least 40+ HLD and possibly 15 HCI
two HCI jewels with other goodys, EP or DI
Gm armor

Mage
Blessed scrappers, 1/1, SDI
2 jewels to make up 2/6 at best 30 DCI, most likely 20
lets say hes me and carries a dci 10+ sheild for dexxers
gm armor

I have 30ish dci, with arties and alot of money I can run 45 dci on top of my mage requirements, even in runic armor for the LMC I need to launch a decent offensive

Dexxer has 45 HCI easy and HLD, effectively taking out MOST my dci, thus hes hitting me an insane amount of times.

And thats another part where this faction item complaining comes from, dexxers and stealthers used to run the shard, because mages are way more item dependant, on prodo thats not a problem, but here where each unique item you run is very hard to replace, no one could run a mage, because the second a dexxer got on you, you had to run, unless you ran an arties suit, mean while the dexxer is running a uber blessed weapon and basic HCI jewels.

Iv listened to members of your alliance complain about the arties evermore, and its simply selfishness, "oh no I can't completely own a mage 1v1 anymore"

Thats just my personal feelings, I got nothing but love for everyone but its something iv heard with my own two ears.
When I was talking about the flamestrikes, I was talking about hitting you or anyone with them all at once. I don't know how much health you run with but I find it hard to believe you can survive 4 flamestrikes at the same time.

I agree with you about the mage thing. More than anything, that is what these arties have done. They have enabled mages to run really high dci and therefore dexxers have been severely nerfed. That is why I changed my current template to a mage hybrid.

One of the arguments seems to be that easy access to these arties is good for the Siege population. I disagree with that. As I said in an earlier post, EA has been very careful not to nerf tamers or pets because they didn't want to lose those players. Well, in one publish, they eliminated dexxers as viable PvP templates. I don't think that was their intent and I don't think it has been good for the population.

I haven't even mentioned farmers or crafters...
 
A

archite666

Guest
When I was talking about the flamestrikes, I was talking about hitting you or anyone with them all at once. I don't know how much health you run with but I find it hard to believe you can survive 4 flamestrikes at the same time.

Hm well non scribe mages hit for like 28ish non cursed? I would most certainly survive 112 damage, easily, Even if the evade didnt pop, if it did pop id parry at least 1.

Even if they all hit me at the exact moment, I always heal pot when I see flame, and evade when I see multiple mages. But once again, even like if I did nothing, id be fine.


4? No way, 5? probably.

I think 4 got me the otherday but that was due to my stupidity of standing around

ok ok enough of me bragging, back to this thread!
 

Kaleb

Lore Master
Stratics Veteran
Stratics Legend
I would say no its the only way someone new to siege would be able to compete with items, I quit siege based on the fact its based on the haves and have nots, the have's have it all and keep getting it while the have nots struggle to compete because the have's keep them down. Its been like that since AOS and will not get better. they cant insure their faction gear so kill them if you dont want them to have it or get your own. a turn in for 1/2 even 1/4 the silver would be a good idea.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
No, you have a Blues mindset, I have a Faction mindset. I fully admit that Faction Gear is unfair , and puts a non-faction character at a disadvantage if the two are fighting. I also said that that same Blue routinely jumps into GZ Battles and GZ Faction Base Battles that put the Faction Characters at a huge disadvantage. I cant attack them but they can attack me on sight running naked or in GM gear with nothing to lose vs me losing 10 hours worth of farming silver.
Pvmers, people not in factions, merchants, crafters... all of these people count AS WELL. And they are all getting left out. And It would be simple enough to put them back IN the loop if nothing else let everyone farm silver, and or let everyone buy these items, theres no reason not to, and althoguh I don't like that solution, it would be better than whats going on now, and everyone would be happy to some degree.

..And if they can attack you it means your red, and that was your choice.
 
S

Sweeney

Guest
I would say no its the only way someone new to siege would be able to compete with items, I quit siege based on the fact its based on the haves and have nots, the have's have it all and keep getting it while the have nots struggle to compete because the have's keep them down. Its been like that since AOS and will not get better.
That is almost hilarious.. it's the same reason I quit prodo.
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
I don't know what the answer is, but new Siege players need to factor into the equation, as well.

New players to Siege that wish to faction PvP are also at more of a disadvantage these days because of the addition of faction arties. With the one character limitation, unless they know ahead of time and have an extra account, they will most likely find themselves in a pinch to earn enough silver to put together even one suit with most PvP templates. If they happen to be a mage or tamer, no problem, but anything else and they'd likely need another account to use as their "money maker". Currently, they'd also need 250k to a mil in gold per death, to buy their suit back from another player. Even once their skills are worked up, thats a lot of time, effort and farming for one death, which isn't conducive to keeping them on Siege very long. Just wanted to throw that out there for consideration.

Some other suggestions...

-Increasing the silver drop would be helpful across the board. Even with max silver going to the faction players, 20-30 silver per monster is pretty ridiculous.

-Allowing silver to drop on faction monsters for all players could stimulate the economy a bit.

- I like the idea of factioners having the option to purchase runic faction kits to make faction armor and jewels, but I think the crafter that burns the kit should have to be a faction crafter. Risk vs. Reward!

- If faction runic kits are an option, then the armor chests should be removed.

- Com/TB can purchase Hero Faction Runic Kits, Minax/Shadowlords purchase Evil Faction Runic Kits. Suggestions on silver cost and number of uses are welcome!
 
S

Sweeney

Guest
Kat made a decent post. Any player should be able to farm silver, even if they can't use it. I'm hoping ghost silver farming has been fixed (I've heard mixed replies on this).

Faction items should either:
a) able to be turned in by anyone for a percentage of the silver cost.
b) have the name removed and useable by anyone within the same faction side (hero/evil).
c be removed altogether.

When I started as a thief, cursed items were my first money-maker. I feel sad for the people with non-faction artifacts as now they have lost 50%+ of their value.

Even if it is Siege/Mugen only.. a fix is needed. The details of the fix are up to the devs.
 

SavageSP

Journeyman
Stratics Veteran
Stratics Legend
No, you have a Blues mindset, I have a Faction mindset. I fully admit that Faction Gear is unfair , and puts a non-faction character at a disadvantage if the two are fighting. I also said that that same Blue routinely jumps into GZ Battles and GZ Faction Base Battles that put the Faction Characters at a huge disadvantage. I cant attack them but they can attack me on sight running naked or in GM gear with nothing to lose vs me losing 10 hours worth of farming silver.
Pvmers, people not in factions, merchants, crafters... all of these people count AS WELL. And they are all getting left out. And It would be simple enough to put them back IN the loop if nothing else let everyone farm silver, and or let everyone buy these items, theres no reason not to, and althoguh I don't like that solution, it would be better than whats going on now, and everyone would be happy to some degree.

..And if they can attack you it means your red, and that was your choice.
"Pvmers, people not in factions, merchants, crafters... all of these people count AS WELL."
Im assuming your referring to lost sales of runic/GM/monster loot Armor mainly here. Devs have added artifact after artifact to this game without a single thought a crafter or merchant. As I said in an above post I think they really messed up putting in the Faction Armor as they did, it would have been better to make Faction Runics or something then this stuff.

"And It would be simple enough to put them back IN the loop if nothing else let everyone farm silver, and or let everyone buy these items, theres no reason not to, and althoguh I don't like that solution, it would be better than whats going on now, and everyone would be happy to some degree."
There would be no point in having factions at all if everyone could do what Faction Characters could do, why would anyone risk statloss or 6 hour sigil sits guarding bases, or spend hours stealing town sigils back and forth? The Devs put this stuff in because Factions told them we needed some attention, they just gave us the wrong kind of attention.

"..And if they can attack you it means your red, and that was your choice." One of mine is, three have been at one time or another, Im not an innocent killer. Any Guild mate that wont rez or crossheal another Guildmate is no Guildmate at all, hes a selfish self minded coward that only cares about himself. If you have a red in your guild being attacked by 3 blues are you not going to help him? Just let him die its his fault hes red? Thats a bunch of BS, I wont play with people like that.
We have consistently fought Faction Guilds with Blue helpers, and you end up taking counts that way. Since I have been in TNT we have also had a guild follow us to Minax, we left they followed us to SL, we left they followed us to Minax, we left again they went SL again. They are back in Minax with us once again, only this time were NOT LEAVING! we fight all the time and we have took counts from them everytime weve been in the same faction.
Whos the worst kind of player? the red that helps his guildmates, or the blue tweakin the rules so he can run to a GZ if he gets in trouble and yell Guards?
 

SavageSP

Journeyman
Stratics Veteran
Stratics Legend
I personally don't think the dev's would take the time to re-code the whole damn thing, if they would id ask them to...

1. Either make Faction Runic Kits usable by Faction Crafters, bought with Faction Silver that would add Artifact Type Props to Armor, DCI/HCI/SDI/LMC/FC/FCR/MR/SR/HPR as well as resists.(That would require resources to be farmed, to bad resources are random now but that's another fubar)
Or make "New" faction only pieces that don't replace Artifacts already in game.

2. Since im wishing, pull the Bases out of Brit and Magincia and plant them in a mountain like Minax, while your at it add more Factions, one for every Town, and Plant each one in a Mountain or under the ground like SL.

3. Silver for everyone? I guess they could sell it, maybe thats not a bad idea from above post.

4. Drop Statloss 1-2 minutes for every Town your Faction Controls, there's an incentive to Fight over Sigils.

If the Devs will tweak it but refuse to change it all, then id ask..

1. Drop the silver rate to same as Prodo 1k for Rank 1 Items/5K for Rank 10 30 Silver per Kill to buy a 70K Dexer suit that is lost on Death is a Joke! that's 2,333 Demons every time you die and don't Get your Gear Back, who said it was to easy? That same Suit at 1x Rates is 14K Silver or 466 Demons, that's more reasonable for a suit you lose don't ya think?

2. Increase the Farming areas, add in all Facets and give SL something else to farm Silver on since they lose out on Demons.

3. Take off the Damn Names, or make it a turn in for 50% silver, or make it *poof* on death, Silver *pops* in Bags of the Victor's. Then maybe all fighting wouldnt come to a complete halt when someone dies, so we can ICQ Terms of Returning Armor when, where, and how much or who's trading armor for someone elses stuff, or not getting yours back till I get mine back. Its a total Joke as is!

The Stuff sells back at 10:1 Ratio Gold to Silver, that's 50Kgold per Rank 1, 250Kgold per Rank 10, 250Kgold - 1 Million gold per Death, we might as well have Insurance, whats the difference? were farming for gold to buy back our stuff, or farming Silver all day, not fighting! And when someone loses that last suit and runs out of Gold and Silver, they just disappear and quit playing altogether or until they decide to start over farming, that's a Fact and its ruining Siege and causing people to not log on.
 
B

Bruin

Guest
New players to Siege that wish to faction PvP are also at more of a disadvantage these days because of the addition of faction arties. With the one character limitation, unless they know ahead of time and have an extra account, they will most likely find themselves in a pinch to earn enough silver to put together even one suit with most PvP templates. If they happen to be a mage or tamer, no problem, but anything else and they'd likely need another account to use as their "money maker". Currently, they'd also need 250k to a mil in gold per death, to buy their suit back from another player. Even once their skills are worked up, thats a lot of time, effort and farming for one death, which isn't conducive to keeping them on Siege very long. Just wanted to throw that out there for consideration.
+1
+2
+3

The whole problem with prodo shards was you needed to start a character, train up, and earn 150 mil gold before you can even start pvp'ing. So the barrier to entry was very high Siege used to be easier than that.

Now, on Siege, you need to start a character, spend longer training up, and earn 1 mil gold before you can even start pvp'ing, and you risk loosing that.

So basically -
Prodo shards: Earn 150 mil, buy pvp suit, die you lose 20k per death.
Siege: Earn 1 mil, buy pvp suit, die you lose 1 mil per death.

It basically comes down to would you rather invest 150 mil up front and then only lose 20k per death thereafter, or invest only 1 mil up front but lose that full mil each death? I don't see that much of a difference.

And remember, 150mil on a prodo shard is a lot easier to make than 150 mil on Siege.
 
A

archite666

Guest
+1
+2
+3

The whole problem with prodo shards was you needed to start a character, train up, and earn 150 mil gold before you can even start pvp'ing. So the barrier to entry was very high Siege used to be easier than that.

Now, on Siege, you need to start a character, spend longer training up, and earn 1 mil gold before you can even start pvp'ing, and you risk loosing that.

So basically -
Prodo shards: Earn 150 mil, buy pvp suit, die you lose 20k per death.
Siege: Earn 1 mil, buy pvp suit, die you lose 1 mil per death.

It basically comes down to would you rather invest 150 mil up front and then only lose 20k per death thereafter, or invest only 1 mil up front but lose that full mil each death? I don't see that much of a difference.

And remember, 150mil on a prodo shard is a lot easier to make than 150 mil on Siege.
Umm not really, you only lose 1 million if your running BIG time! You can run the level ones arties, and fill in with like spined and still be very competive.
which would be like 20k silver when you died, and you juss farm for silver than that and sell it for 40per and buy your stuff back for 10 per so you just farm 40k silver, use 20 and sell 20, and now youv got a suit and 4 buybacks worth of gold.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
"Pvmers, people not in factions, merchants, crafters... all of these people count AS WELL."
Im assuming your referring to lost sales of runic/GM/monster loot Armor mainly here. Devs have added artifact after artifact to this game without a single thought a crafter or merchant. As I said in an above post I think they really messed up putting in the Faction Armor as they did, it would have been better to make Faction Runics or something then this stuff.
Well first of all, any pvm loot, I classify as something a merchant would trade in, including, artifacts, most notably minors. Thats a big problem with the factions items. I mean I guess you could buy up all the buyback vendors and move them all to your vendor with a slightly marked up price, but for each item the market is one person.

"And It would be simple enough to put them back IN the loop if nothing else let everyone farm silver, and or let everyone buy these items, theres no reason not to, and althoguh I don't like that solution, it would be better than whats going on now, and everyone would be happy to some degree."
There would be no point in having factions at all if everyone could do what Faction Characters could do, why would anyone risk statloss or 6 hour sigil sits guarding bases, or spend hours stealing town sigils back and forth? The Devs put this stuff in because Factions told them we needed some attention, they just gave us the wrong kind of attention.
What was the point of factions before these items? I had always thought it was for those who enjoyed pvp with an artificial, yet easily identified goal or win. These items have nothing to do with factions if they are the ONLY reason many people join up.
If everyone had access to these items (and if it were me it would NOT be these items, since they needlessly devalue already existing item) and the silver to get them, it would only make them EASIER to get, at the same time letting EVERYONE get something out of them, not just faction pvpers.

And something like giving factions only access to runics for silver would be a HOOOORRRRRIBLE idea. I mean, I and many other work hard to get those kits, and run runic armor vendors, instantly become obsolete. Thats simply unfair. If you wanted to do some kind of new system in which runics were a bit more easily attainable, or at least more reliably attainable (read: time investment for guaranteed result, like tokuno/doom arti points type system) would be something I would fine with, so long as it was smartly done.

I really think that any factions only items are not only a bad idea, but an artificial and unnecessary idea that hurts the economy, one of the best things this shard has going for it.

"..And if they can attack you it means your red, and that was your choice." One of mine is, three have been at one time or another, Im not an innocent killer. Any Guild mate that wont rez or crossheal another Guildmate is no Guildmate at all, hes a selfish self minded coward that only cares about himself. If you have a red in your guild being attacked by 3 blues are you not going to help him? Just let him die its his fault hes red? Thats a bunch of BS, I wont play with people like that.
We have consistently fought Faction Guilds with Blue helpers, and you end up taking counts that way. Since I have been in TNT we have also had a guild follow us to Minax, we left they followed us to SL, we left they followed us to Minax, we left again they went SL again. They are back in Minax with us once again, only this time were NOT LEAVING! we fight all the time and we have took counts from them everytime weve been in the same faction.
Whos the worst kind of player? the red that helps his guildmates, or the blue tweakin the rules so he can run to a GZ if he gets in trouble and yell Guards?
My point was your brought in your being red and getting attacked by blues who are jocking the guardzone as a problem relating to factions, when it in fact is a problem relating to being red, something you chose to do. If you don't like the current murder system on siege (which I really dont either) then thats another issue for another thread.
 

SavageSP

Journeyman
Stratics Veteran
Stratics Legend
"What was the point of factions before these items? I had always thought it was for those who enjoyed pvp with an artificial, yet easily identified goal or win. These items have nothing to do with factions if they are the ONLY reason many people join up.
If everyone had access to these items (and if it were me it would NOT be these items, since they needlessly devalue already existing item) and the silver to get them, it would only make them EASIER to get, at the same time letting EVERYONE get something out of them, not just faction pvpers.

And something like giving factions only access to runics for silver would be a HOOOORRRRRIBLE idea. I mean, I and many other work hard to get those kits, and run runic armor vendors, instantly become obsolete. Thats simply unfair. If you wanted to do some kind of new system in which runics were a bit more easily attainable, or at least more reliably attainable (read: time investment for guaranteed result, like tokuno/doom arti points type system) would be something I would fine with, so long as it was smartly done.

I really think that any factions only items are not only a bad idea, but an artificial and unnecessary idea that hurts the economy, one of the best things this shard has going for it."


Factions asked the Devs to help us fix Factions, it was full of bugs and there wasn't a lot of incentive to be in it, and battle for Towns, I cant remember the last Base Battle. It gets people out of the GZ to fight unless that base happens to be in Britain... doh
They fixed a few minor bugs and then came up with this Faction Armor, that was the Devs Idea. I would like to see a lot of things done with Factions to encourage people to join. And if they added Faction Runics you could put your crafter in Factions and use Both Faction and non Faction Runics like my crafter would, and sell both items off your Vendor.
If you chose not to Join Factions and sell both , then I guess you made that choice.
Being in Factions has a lot of Risks that others dont have, Risk vs Reward
wheres the Reward, whats the Point, whats the incentive, not everyone takes the risks, not everyone gets the perks. You have the choice to Join or not, make it and live with it.

Sarcasm- Why should Crafters be the only ones able to get high end BODS and Runics? Everyone should be able to go to the Tailor shop and have the same chance to get a Barbed Runic Kit BOD....hell make em drop on Monsters
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
Sarcasm- Why should Crafters be the only ones able to get high end BODS and Runics? Everyone should be able to go to the Tailor shop and have the same chance to get a Barbed Runic Kit BOD....hell make em drop on Monsters
You realize thats basically what your asking for right? That people who aren't crafers and don't run bods to be awarded runics. This is what you want. You want silver, that drops off of monsters to be able to buy runics. You should just remove the sarcasm tag because you aren't saying anything sarcastically.

If you add in faction runics it makes bod runics 100% obsolete, thus FORCING anyone who wants to run a vendor that will be able to sell anything to join a faction. It's not fair. We already have open pvp, crafters and hunters are already at risk, how is it fair to force these people into a no safe zone arena simply to bolster a clearly unimaginative and poorly designed system?

Factions is for people who like pvp. It's not for crafting. I'm the one trying to keep the two separate, you're the one wanting to give it all to factions. If you don't think factions offers you enough pvp excitement, ask them to fix it, don't drag everyone else into the crappy system with you.

Anyway, I don't see why you can't understand that there IS a middle ground here that gives people who pvp access to good items, and lets people who create or hunt FOR the items provide it to the pvpers.

From what I can tell you just care about factions (why I have no idea), not about the health of the shard as a whole.
 

kelmo

Old and in the way
Professional
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Dread Lord
*smiles* yes, Uhall. These are some of my favorite people here. They really are, no sacasm intended.

Folks, focus on the topic, not each other. It is a quite interesting discussion. Let's keep it that way.
 

SavageSP

Journeyman
Stratics Veteran
Stratics Legend
You were asking to be able to use the faction gear without being in factions, or get rid of it all together, personally i wouldnt mind if blues could farm and sell silver. As far as the Faction Runic thing goes, a Faction Runic doesnt have to be the same exact thing as a Runic Kit. It could be different like this Faction Armor should have been different.

I dont want to argue, I just want Factions to get something done with it that will be Faction Specific and make people want to join. Many times above Ive stated what id like to see done, what I thought they messed up on, and what I wish would be done someday. I want whats good for the Shard, we all know it needs help.

Back on topic, if the Devs would consider a total revamp id like to see them change a lot I listed above. If not and maybe just a tweak, take the names off, reduce the rate, and add silver farming areas as above also.

Im all about Crafters Uvtha, I always have been, if it were up to me there would be no arties, only monster loot and Crafted loot and the Crafters Goods would be prefered.
 

OldAsTheHills

Lore Master
Stratics Veteran
Stratics Legend
You were asking to be able to use the faction gear without being in factions, or get rid of it all together, personally i wouldnt mind if blues could farm and sell silver. As far as the Faction Runic thing goes, a Faction Runic doesnt have to be the same exact thing as a Runic Kit. It could be different like this Faction Armor should have been different.

I dont want to argue, I just want Factions to get something done with it that will be Faction Specific and make people want to join. Many times above Ive stated what id like to see done, what I thought they messed up on, and what I wish would be done someday. I want whats good for the Shard, we all know it needs help.

Back on topic, if the Devs would consider a total revamp id like to see them change a lot I listed above. If not and maybe just a tweak, take the names off, reduce the rate, and add silver farming areas as above also.

Im all about Crafters Uvtha, I always have been, if it were up to me there would be no arties, only monster loot and Crafted loot and the Crafters Goods would be prefered.
I do not expect the developers will ever allow Non-faction players a chance to
buy or use Faction items.

If the Silver can be placed in bank checks like gold, then I would support the
idea of anyone can farm the monsters for Silver drop... but, I do not believe
this will happen.

The items are not going away except via the trash barrel.

*stares*
Yahaxithonix
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
Kat made a decent post.
I know!!! Holy shiznit!

Only problem I had with her post is that it leaves out those not in factions. While I think everything she said would be great for adding more balance to faction... the big problem here is the big disadvantage non-factioners have versus factions in terms of risks and rewards.

Beef up PvM loot drops I say! :scholar:
 

QueenZen

Always Present
Stratics Veteran
Stratics Legend
Quote:
Originally Posted by Sweeney
Kat made a decent post.

Quote: BlacK RaiN

I know!!! Holy shiznit!

----------

She is full of lil surprises at times, 'ain't' she ? :D
Hope she did not put ye into shock or cardiac arrest or some thin'. hehe

rolleyes: PS this is a QZ BRIEF post ! :hahaha:
 

Sprago

Certifiable
Stratics Veteran
Stratics Legend
-Allowing silver to drop on faction monsters for all players could stimulate the economy a bit.
I agree with the non-faction players should be able to gain silver but leave the rate alone 30 per isnt that bad.

- I like the idea of factioners having the option to purchase runic faction kits to make faction armor and jewels, but I think the crafter that burns the kit should have to be a faction crafter. Risk vs. Reward!!
Personally if they make faction kits shouldnt they have to be full faction meaning you have to be faction to use and faction to wear what is crafted which again puts the non-factioners left out again.
They should just bring back cursed arties those would be usable by anyone. With the cursed arties non-faction people can still compete against faction armor.


Most of all we need a turn-in for faction arties for half the original cost.
 
M

MoonglowMerchant

Guest
I agree with the non-faction players should be able to gain silver but leave the rate alone 30 per isnt that bad.



Personally if they make faction kits shouldnt they have to be full faction meaning you have to be faction to use and faction to wear what is crafted which again puts the non-factioners left out again.
They should just bring back cursed arties those would be usable by anyone. With the cursed arties non-faction people can still compete against faction armor.


Most of all we need a turn-in for faction arties for half the original cost.
Want to make factions thrive without arties?

All you have to do is turn off arties and turn monster ignore back on versus pets. It's as simple as changing a 0 to a 1.

Now you have everyone in factions but without the overpowered gear.

Want additional incentives for factions? Make the faction rewards the equivalent of the cursed artifacts. Then, they aren't so overpowered. Later, if cursed arties get turned back on, non-factioners have a chance to stock up.
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
I agree with the non-faction players should be able to gain silver but leave the rate alone 30 per isnt that bad.



Personally if they make faction kits shouldnt they have to be full faction meaning you have to be faction to use and faction to wear what is crafted which again puts the non-factioners left out again.
They should just bring back cursed arties those would be usable by anyone. With the cursed arties non-faction people can still compete against faction armor.


Most of all we need a turn-in for faction arties for half the original cost.
Want to make factions thrive without arties?

All you have to do is turn off arties and turn monster ignore back on versus pets. It's as simple as changing a 0 to a 1.

Now you have everyone in factions but without the overpowered gear.

Want additional incentives for factions? Make the faction rewards the equivalent of the cursed artifacts. Then, they aren't so overpowered. Later, if cursed arties get turned back on, non-factioners have a chance to stock up.
No.

We play UO in the year 2009, not 1999.
 

Sir Morder

Certifiable
Stratics Veteran
Stratics Legend
Why did the faction gear have to have better mod's than the originals anyways? Some, if not all, of the non-faction arti's are overpowered as is. Now the faction arti's are even better still. Where's the incentive here for a non-faction pvp'r to continue to pvp? Lets say i have a couple non-faction arti's on i.e. HoL, Fey legs. Why should i have to be at a disadvantage fighting a factioner with the same items (except these are now faction arti's and have a significant increase in stats)? I just used HoL and Fey legs as an example, but infact, all of the faction arti's are way too overpowered vs their non-faction counterparts. Let it be known, IMHO, the non-faction arti's are significantly harder to get (i.e. through normal means and not by just buying them). Plan and simple, these artifacts are no good for anyone on siege. If they stay, they might as well change the shard name to : FOS Faction Only Shard.
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
Why did the faction gear have to have better mod's than the originals anyways? Some, if not all, of the non-faction arti's are overpowered as is. Now the faction arti's are even better still. Where's the incentive here for a non-faction pvp'r to continue to pvp? Lets say i have a couple non-faction arti's on i.e. HoL, Fey legs. Why should i have to be at a disadvantage fighting a factioner with the same items (except these are now faction arti's and have a significant increase in stats)? I just used HoL and Fey legs as an example, but infact, all of the faction arti's are way too overpowered vs their non-faction counterparts. Let it be known, IMHO, the non-faction arti's are significantly harder to get (i.e. through normal means and not by just buying them). Plan and simple, these artifacts are no good for anyone on siege. If they stay, they might as well change the shard name to : FOS Faction Only Shard.

Because when you die, you don't have to sit in 20 minutes of stat-loss. Because you can go to a town with Guardzone protection and not have to worry about an orange coming on screen. Because there is more risk to factions, therefore there should be more reward.

On Siege the risk difference between factions and non-factions isn't as huge as it is on other shards so there needs to be better balance.

Beef up PvM loot so non-factioners can run and PvP with good gear... damnit
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
-Allowing silver to drop on faction monsters for all players could stimulate the economy a bit.
I agree with the non-faction players should be able to gain silver but leave the rate alone 30 per isnt that bad.

- I like the idea of factioners having the option to purchase runic faction kits to make faction armor and jewels, but I think the crafter that burns the kit should have to be a faction crafter. Risk vs. Reward!!
Personally if they make faction kits shouldnt they have to be full faction meaning you have to be faction to use and faction to wear what is crafted which again puts the non-factioners left out again.
They should just bring back cursed arties those would be usable by anyone. With the cursed arties non-faction people can still compete against faction armor.


Most of all we need a turn-in for faction arties for half the original cost.
Well.. I think if a crafter wants to have the ability to make and sell this faction armor, they should have to be in factions. I have had my crafter in factions for several months now and haven't really had any problems. I know she is a potential target for other factioners, but really, I'm not at much more risk than I was before. There is the potential for stat-loss, but beyond that, we're playing on Siege and there has always been an elevated risk for all of us, factions or not.

To me, it only makes sense that it would require a faction crafter to use a faction runic kit. I don't see that as leaving non-factioners out, but rather broadening the incentive for them to join factions and giving them the opportunity to reap the benefits.
 
M

MerchantAtHome

Guest
I agree with the non-faction players should be able to gain silver but leave the rate alone 30 per isnt that bad.



Personally if they make faction kits shouldnt they have to be full faction meaning you have to be faction to use and faction to wear what is crafted which again puts the non-factioners left out again.
They should just bring back cursed arties those would be usable by anyone. With the cursed arties non-faction people can still compete against faction armor.


Most of all we need a turn-in for faction arties for half the original cost.
Want to make factions thrive without arties?

All you have to do is turn off arties and turn monster ignore back on versus pets. It's as simple as changing a 0 to a 1.

Now you have everyone in factions but without the overpowered gear.

Want additional incentives for factions? Make the faction rewards the equivalent of the cursed artifacts. Then, they aren't so overpowered. Later, if cursed arties get turned back on, non-factioners have a chance to stock up.
No.

We play UO in the year 2009, not 1999.
Remember how many players there were in 1999 before the game became item based?

You seem to want to go farther and farther down that road. What you don't seem to get is that everyone else keeps turning off the road, especially, uniquely on Siege.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
Runic kits for factions is such a terrible idea. Theres no way to make them different and yet not better than regular kits...

Not only would it force people into factions who have zero desire to pvp, which yes, is unfair, it would destroy the resource market.

It's just a horrible horrible idea. We dont NEED to tie these things into factions, its ok that factions players get thier stuff from non factions people.

I think we need to look for other things to give factions some excitment.
 

Lord_Puffy

Crazed Zealot
Stratics Veteran
Stratics Legend
Wow 2 pages and only 12 people posting... Aruging in circles why their way is better....

Somethings will never change.
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
My guild and I run Siege. We have the wealthiest players, best PvPers, best items, best of everything on Siege. We steam-roll the competition....and for the record... you don't "do fine in PvP," in fact... you aren't even squat diddly dookie in PvP.
BTW...

http://i251.photobucket.com/albums/gg289/limenats/blackrain.jpg

http://i251.photobucket.com/albums/gg289/limenats/blackrain2.jpg
WOW!!!

That is seriously the most pathetic thing I've ever seen anyone do. Try and make a screenshot look like you killed me 1 on 1 in PvP?

Where's the greater dragon and dyno in that pic? You know... the reason I died? Oh yeah... I suppose you needed a congratulations on attacking me when I had 10hp in that fight. Maybe a pat on the back? But... this? ROFLMAO

That's the first time anyone's EVER in 11 years of playing this game, tried to bull**** with me in order to try and make themselves look better.

all I can say is wow!!! dude... just wow.
 
M

MerchantAtHome

Guest
My guild and I run Siege. We have the wealthiest players, best PvPers, best items, best of everything on Siege. We steam-roll the competition....and for the record... you don't "do fine in PvP," in fact... you aren't even squat diddly dookie in PvP.
http://i251.photobucket.com/albums/gg289/limenats/blackrain.jpg
http://i251.photobucket.com/albums/gg289/limenats/blackrain2.jpg

You know what they say about excuses...

The classic part was when I dropped you. You stood there frozen like you couldn't believe what happened. I'd think you'd be used to it by now.

Trammel------------>
 

Sprago

Certifiable
Stratics Veteran
Stratics Legend
Well.. I think if a crafter wants to have the ability to make and sell this faction armor, they should have to be in factions. I have had my crafter in factions for several months now and haven't really had any problems. I know she is a potential target for other factioners, but really, I'm not at much more risk than I was before. There is the potential for stat-loss, but beyond that, we're playing on Siege and there has always been an elevated risk for all of us, factions or not.

To me, it only makes sense that it would require a faction crafter to use a faction runic kit. I don't see that as leaving non-factioners out, but rather broadening the incentive for them to join factions and giving them the opportunity to reap the benefits.
So we pretty much agree on this subject and if they did something like this i think it would increase the numbers in factions crafters it would give them a purpose.

And again i think we need a faction item turn-in for half the original cost
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
My guild and I run Siege. We have the wealthiest players, best PvPers, best items, best of everything on Siege. We steam-roll the competition....and for the record... you don't "do fine in PvP," in fact... you aren't even squat diddly dookie in PvP.
http://i251.photobucket.com/albums/gg289/limenats/blackrain.jpg
http://i251.photobucket.com/albums/gg289/limenats/blackrain2.jpg

You know what they say about excuses...

The classic part was when I dropped you. You stood there frozen like you couldn't believe what happened. I'd think you'd be used to it by now.

Trammel------------>
The classic part was that you didn't drop me, yet are STILL trying to claim you did. What a ****ing joke you are! You don't even have any of my loot in your backpack...!!! but CHEERS for trying to look cool running by my corpse for a screenshot.

I'm glad you worship the ground I walk on.

But since you want to start talking about excuses? Duel me for 5 mil... we can even do it in GM armor.

Let the excuses begin.
 
F

Førsaken

Guest
Oh, oh! Let me post in this UHALL thread of nothing but Siege players crying about faction items, whipping out their epeens, and failing UO.

*It had to be said*

:bowdown:

p.s. GO SIEGE!
 
M

MerchantAtHome

Guest
My guild and I run Siege. We have the wealthiest players, best PvPers, best items, best of everything on Siege. We steam-roll the competition....and for the record... you don't "do fine in PvP," in fact... you aren't even squat diddly dookie in PvP.
http://i251.photobucket.com/albums/gg289/limenats/blackrain.jpg
http://i251.photobucket.com/albums/gg289/limenats/blackrain2.jpg

I tell you what was even funnier than when I dropped you. It was when I said "You know what, come by my house and I'll give you your gear back."

LOL
 
F

Førsaken

Guest
http://i251.photobucket.com/albums/gg289/limenats/blackrain.jpg
http://i251.photobucket.com/albums/gg289/limenats/blackrain2.jpg

I tell you what was even funnier than when I dropped you. It was when I said "You know what, come by my house and I'll give you your gear back."

LOL
I think everyone gets that you have recently discovered the quote button and how to host screen shots via photobucket. Good job Sir.

Sadly, you're a bit behind times on taking screen shots and claiming 1v1s, people beat you to it. . .

'Was a matter of time before Sakie came to BR's rescue. .yaddy yaddy'
'Like you guys haven't taken screen shots and posted it on Siege, claiming it to be owned 1v1. .yaddy yaddy'
'You're one of the most item dependent @#%$ on Siege..yaddy yaddy'
'Suck my toe..' That would be me to you.

The End.
 

T'Challa

Certifiable
Stratics Veteran
Stratics Legend
Way to go Siege, troll yet another UHall thread into oblivion so they can all sneer at us when we actually come here with a problem...
 
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