Alright. The word was, the timers would return to normal after the invasions were over. For the uninformed:
The timers were shortened from 10 hours to corrupt and 3 days to purify, to 4 hours to corrupt and 6 hours to purify. A travesty indeed, but done so that the trammelites would stand a higher chance of seeing invasions on their respective shard.
Now, the invasions are over. The timers, however, remain short.
This has turned factions into gate fighting with points. After all, who wants to plan massive raids and defenses, only to have the sigs fall under another faction's control 10 hours later? The only way to keep a hold of the sigs, is to have defenders and thieves on practically 24/7.
This burns players out. Many have already quit factions. Many were expecting the timers to return to normal after the invasions, only to be disappointed. More have quit out of aggravation.
Devs, return the timers before it goes too far. Another month, or more, of these timers will only further hurt factions.
The timers were shortened from 10 hours to corrupt and 3 days to purify, to 4 hours to corrupt and 6 hours to purify. A travesty indeed, but done so that the trammelites would stand a higher chance of seeing invasions on their respective shard.
Now, the invasions are over. The timers, however, remain short.
This has turned factions into gate fighting with points. After all, who wants to plan massive raids and defenses, only to have the sigs fall under another faction's control 10 hours later? The only way to keep a hold of the sigs, is to have defenders and thieves on practically 24/7.
This burns players out. Many have already quit factions. Many were expecting the timers to return to normal after the invasions, only to be disappointed. More have quit out of aggravation.
Devs, return the timers before it goes too far. Another month, or more, of these timers will only further hurt factions.