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Simple and fun things to introduce IN FELUCCA!

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Connor_Graham

Guest
Was this last thread of yours supposed to make sense in some way?
 
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RichDC

Guest
Lol

Just a bit!!!

Got absolutly nothing on at the moment!!

Glad theres some activity on the forums otherwise i dont know what id do, makes me look like im busy as well lol
 
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Morgana LeFay (PoV)

Guest
Well, I think one of the posters above got it right. A lot of people are afraid to go to Fel. I know that some people here don't think so, but I have talked to enough people that say things like "Uh...go to Fel? Umm...well, I have, uh...to...uh, get my suit right first. Yeah! That's it, gotta get my suit right!"

And I think in some cases, PvM players are just not prepared for Fel. I died in Fel recently...and rather quickly...to a couple of relatively mediocre PvPers. Why? I wasn't prepared. Wrong equipment, not up on my skills, etc. etc.

But more players should understand that there is more challenge to PvP than there is to PvM. Unfortunately, and I think this is what keeps a lot of so-called "Trammies" out of Fel, and PvP... There's no real reward for it.

Currently, if you kill someone else in Fel, all you get is the non-insurables they are carrying and a little gold. To develop viable PvP skills, it takes some time, and a lot of gold spent on equipment. And for what?? I the same amount of time, and less gold, you could farm all sorts of gold, arties, etc. And in today's game, that's unfortunately more of a motivator than anything else.

Without going on some long rant about the old days, and PK vs. Anti-PK, I think the key to getting more people in Fel is to provide something that you cannot get in Trammel that makes it actually worth building not only a PvP suit, and a template, but also the real life skills and confidence in those skills, it takes to compete in Fel.

But as someone else above said, we need EA on this one, there is too much cheating going on. If you spend months getting your suit the way you want it, your template up to par, and learn the tactics and techniques you need to be successful, only to die to a speedhacker, it makes you feel like you wasted your time...which leads to people just going back to Trammel.


So, in summary:

- There needs to be something, besides just powerscrolls, to entice people to PvP. Champ spawns are nice, but they are too localized.

- EA needs to deal with cheaters.

I think PvP is far from dead in UO. I also think that so-called "Trammies" could enjoy PvP if there was enough of a reward to make it worth while to them. But without the proper motivation, and at least a semi-cheat-free environment, we aren't likely going to get them to come to Fel.
 
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RichDC

Guest
What could be interesting, a complete shard reversal!

Tram becomes fel and tram/ilsh/tok becomes fel...trammies get the Ps's/0.5-1.0 SOT's and PvPers get everything else i wonder how long it would be before the tram side complained that they want more! id guess an hour if that!
 
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HillBilly

Guest
What could be interesting, a complete shard reversal!

Tram becomes fel and tram/ilsh/tok becomes fel...trammies get the Ps's/0.5-1.0 SOT's and PvPers get everything else i wonder how long it would be before the tram side complained that they want more! id guess an hour if that!
I think it would be nice to see Tram turn to "the dark side" for a publish. Maybe part of the current storyline kinda thing. Nothing permanent. But kinda a test to see how the playerbase feels about it.

You would have no choice but to group up to survive. I think a lot of Trammies that never played in Fel might find out they like it. Could you imagine all those PvMer getting their revenge on the regular PvPers lol. I mean serously, PvPers might have the gear and skills but would be outnumbered 100 to 1.

:)
 

red sky

Sage
Stratics Veteran
Stratics Legend
But more players should understand that there is more challenge to PvP than there is to PvM. Unfortunately, and I think this is what keeps a lot of so-called "Trammies" out of Fel, and PvP... There's no real reward for it.

So, in summary:

- There needs to be something, besides just powerscrolls, to entice people to PvP. Champ spawns are nice, but they are too localized.

- EA needs to deal with cheaters.

I think PvP is far from dead in UO. I also think that so-called "Trammies" could enjoy PvP if there was enough of a reward to make it worth while to them.
Exactly, and to be more decisive, I would say that the challenges of PvP are what make it rewarding. Of course goals such as PS or replicas are good but the dynamics of a battle are never the same. New tactics and ideas can always be applied to a battle seen. But to get back on topic, I liked the ocean champ spawns, faction additions (CTF), and Wind like many of the other old dungeons may need something new and challenging. I always liked the puzzle boxes in Kkaldun although most of them are bugged now.
 

TheScoundrelRico

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
- DOOM in felucca!!!!! easy to do, we got already the dungeon, the monsters in trammel, put one in felucca !! BUT make new artifacts for the FELUCCA DOOM, different items mean TONS OF PPL Would go there to fight, and they will have a new landscape for massive and fun pvp.
Play Siege...all facets, including Malas have the fel ruleset. Doom has always been fun when you had to keep an eye over your shoulder to make sure you didn't get killed by another player...la
 
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Morgana LeFay (PoV)

Guest
Exactly, and to be more decisive, I would say that the challenges of PvP are what make it rewarding. Of course goals such as PS or replicas are good but the dynamics of a battle are never the same. New tactics and ideas can always be applied to a battle seen. But to get back on topic, I liked the ocean champ spawns, faction additions (CTF), and Wind like many of the other old dungeons may need something new and challenging. I always liked the puzzle boxes in Kkaldun although most of them are bugged now.
For me, in the old days, the intrinsic value of killing reds was enough to make PvP worthwhile. But in those days, it was kill or be killed. When they split the world and opened Trammel, most people flocked there because they couldn't give a rat's a$$ about challenge, intrinsic value, honor, valor, or anything else of the sort. They want to collect things, be safe, and play the game without worrying about losing their stuff. If that was not true, then Trammel would be empty.

Unfortunately, virtue (or anti-virtue) is no longer its own reward in UO. Now, the reward comes in the form of items. Super-duper rare, uber leet, neon artifacts are the only rewards that the majority of the playerbase seem to care about.

And I said I wouldn't rant...
 
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Rubican

Guest
I think the OP's ideas would indeed be fun and add to the Fel experience. However; it would not bring Trammies to Fel. and therefore a whole lot of Dev time would be spent on a small player percentage.

I think that may be the issue many of the above "no's" are saying.
 
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Connor_Graham

Guest
Well, I think one of the posters above got it right. A lot of people are afraid to go to Fel.
Wrong. No one is afraid to go to Fel.

Ill equipped and/or non-trained, or simply don't like UO PvP yes, but not afraid. What the hell is there to be afraid of? Losing some insurance gold? Pfft. Why the hell is that so scary? Answer is, it's not.

No one is afraid of the big bad PvP'rs. Most just don't want to deal with them, especially since it's a good chance they're cheating anyway.
 

hen

Certifiable
Stratics Veteran
Stratics Legend
Wrong. No one is afraid to go to Fel.

Ill equipped and/or non-trained, or simply don't like UO PvP yes, but not afraid. What the hell is there to be afraid of? Losing some insurance gold? Pfft. Why the hell is that so scary? Answer is, it's not.

No one is afraid of the big bad PvP'rs. Most just don't want to deal with them, especially since it's a good chance they're cheating anyway.
A lot of people seem to really dislike losing to a living player as opposed to a computer controlled monster. I am sure it is some deep rooted fear lodged in some part of the id that drives this.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Khaldun.

Easier Champ Spawn Artifacts. (Not by percentage chances, but by being able to control the number of people working the spawn.)

Power Scrolls.

Better Scrolls of Transcendence.

Easier Virtue Artifacts (in defiance of all logic, given that the Virtue Artifacts are supposed to be for the post-New Haven crowd).

Faction Artifacts, which are regarded as being among the most powerful and useful and desirable items in the game.

Double resources.

Given that the only people bound to Felucca are reds, who have freely chosen their playstyle (it's not that hard to avoid killing 5 PCs in 40 hours) and who affect a lack of interest in things outside of Felucca anyway; and given that I'm really pretty sure tha only a minority of players ever set foot in Felucca (as is evidenced by the fact that the devs keep having to offer incentives for people to go to Felucca, why offer incentives if people were already there).....Seems to me to be quite enough already.

-Galen's player
 
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Morgana LeFay (PoV)

Guest
Wrong. No one is afraid to go to Fel.

Ill equipped and/or non-trained, or simply don't like UO PvP yes, but not afraid. What the hell is there to be afraid of? Losing some insurance gold? Pfft. Why the hell is that so scary? Answer is, it's not.

No one is afraid of the big bad PvP'rs. Most just don't want to deal with them, especially since it's a good chance they're cheating anyway.
I know your opinion, and you are welcome to it. But it is born out by what I see people saying on a daily basis.

I think saying people are "afraid" of going to Fel might be oversimplifying a bit, but it is accurate.

Let's examine:

Afraid, as defined by Webster's

http://www.merriam-webster.com/dictionary/afraid

afraid
One entry found.

Main Entry: afraid
Pronunciation: \ə-ˈfrād, Southern also ə-ˈfred\
Function: adjective
Etymology: Middle English affraied, from past participle of affraien to frighten — more at affray
Date: 14th century
1 : filled with fear or apprehension <afraid of machines> <afraid for his job>
2 : filled with concern or regret over an unwanted situation <I'm afraid I won't be able to go>
3 : having a dislike for something <afraid of hard work>


No one is afraid of the big bad PvP'rs. Most just don't want to deal with them, especially since it's a good chance they're cheating anyway.
Your statement runs contrary to the known definition of the word you bolded.

I am not saying that people should not be afraid of Fel. I am saying that they are justified in it because there is not enough reward to make it worth the risk...albeit a small risk these days.

Some people just dislike PvP. That's fine. Again, I don't think anyone here is advocating forcing it on anyone. (well the one poster with the make Trammel PvP for a publish did)
 
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Connor_Graham

Guest
Wow. Way to nitpick, not to mention take things out of context. :thumbsup:

Let's examine:

Your post = Epic Fail :thumbdown: :dunce:

And I didn't even need to use the dictionary for that one. :lick:
 
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Morgana LeFay (PoV)

Guest
A lot of people seem to really dislike losing to a living player as opposed to a computer controlled monster. I am sure it is some deep rooted fear lodged in some part of the id that drives this.
I think that is a part of it. I think it is also the knowledge that if their insurance fails (which it has been known to do), that their items are gone.

If you are in Trammel, and you die to a monster, its really easy to lure the monster away, then run back and loot your corpse, because monster AI is an absolute joke.

The fear of Fel, at least for older players, also stems from the days of being ganked, and loosing all of your equipment. I know I am concerned all the way to the healer when I die in Fel ... because I don't know if my insurance worked or not until I rez. In today's game, you lose your gloves, or your sleeves, for example, it could be millions of gold lost.

I don't think the fear of Fel is completely irrational.

One suggestion I have for making Fel more palatable for Trammel players is to make corpses non-lootable in Fel. I know this runs very counter to my anti-insurance position...but if you are going to have an item based game, with insurance, and that insurance has a chance to fail (and it does), then perhaps this is the best solution.
 
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Morgana LeFay (PoV)

Guest
Wow. Way to nitpick, not to mention take things out of context. :thumbsup:

Let's examine:

Your post = Epic Fail :thumbdown: :dunce:

And I didn't even need to use the dictionary for that one. :lick:
What exactly did I take out of context? I quoted you verbatim.

I have to say Connor, you exhibit some rather interesting behaviors here. On the one hand, you seem like a thoughtful, mature, well meaning, poster that has a great deal to contribute to the discussion and to the Ultima Online community.

But on the other hand, as soon as anyone mentions adding anything to an aspect of the game that you do not use, you result to juvenile personal attacks and insults.

Why is that? No one here was attacking you personally. A discussion was being had about an aspect of this game that obviously does not interest you, and you took it upon yourself to make an a$$ of yourself.

I really don't have any interest in exchanging unpleasantries with you, so I would appreciate it if you would refrain from insulting me, or anyone else that is trying to have an genuine discussion of this matter.
 

Anakena

Seasoned Veteran
Stratics Veteran
Stratics Legend
I have mixed feelings about those proposals.

The situation is different from shard to shard. Some are populated, others are not. And some of the changes would have a bad impact on less populated shards. Factions can only work with a decent amount of people playing it. On less populated shards, such changes will be bad. You will be facing the same problem by adding new places as the remaining fel population will be scattered.

On the other hand, I think changes are needed but they should try to use more efficiently the already existing places, like the old dungeons. One could add new spawns, moving them from places or even moving the teleporters.

Instead of having a Doom fel, why not make the harrower drop guaranteed one artifact?
 
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Connor_Graham

Guest
I really don't have any interest in exchanging unpleasantries with you, so I would appreciate it if you would refrain from insulting me, or anyone else that is trying to have an genuine discussion of this matter.
I didn't insult anyone. If someone took anything I wrote as a personal attack or insult, then it's just their guilty conscience that makes them feel that way.

Now, as I said earlier, if Doom goes to Fel, then PS's should go to Tram. It's only fair. How this turned into people being scared of Fel you might want to ask the guy that brought it up. I merely responded to it.
 
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Morgana LeFay (PoV)

Guest
I didn't insult anyone. If someone took anything I wrote as a personal attack or insult, then it's just their guilty conscience that makes them feel that way.
Guilty conscience?

Guilty of what?

Veiled attacks are insults nonetheless, and you know it. Then again, I have come to expect little else from you.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

A lot of people are afraid to go to Fel.

I'm not "afraid" to go to Fel... my miner mines in Fel exclusively lately (especially since the ore randomization).

Most people do not feel the need or desire to go to Fel because 1. They have no desire to be ganked while doing the same things they can do in Tram and 2. They don't want to put up with the attitude brought forward by many (not all, but many, and even shown in this very thread) Fel "residents".
 
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Morgana LeFay (PoV)

Guest
...



Most people do not feel the need or desire to go to Fel because 1. They have no desire to be ganked while doing the same things they can do in Tram and 2. They don't want to put up with the attitude brought forward by many (not all, but many, and even shown in this very thread) Fel "residents".
Yep. That's its exactly what I am talking about. There is not enough incentive for people to "be ganked while doing the same things they can do in Tram" and therefore "they don't want to put up with the attitude brought forth by many...Fel "residents".

Like I said, 'afraid' is not necessarily the correct word for it, in all of its definitions, but it is certainly accurate on a certain level.

For example, if there was something in Fel that you wanted, but you knew you would be probably get ganked and have to do deal with the "attitude", would you go? If not, that's being afraid. Afraid you will be ganked and have to deal with the attitude. There is no shame in that. My point is that it is just not worth the hassle to most players to deal with Fel.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
...

A lot of people are afraid to go to Fel.

I'm not "afraid" to go to Fel... my miner mines in Fel exclusively lately (especially since the ore randomization).

Most people do not feel the need or desire to go to Fel because 1. They have no desire to be ganked while doing the same things they can do in Tram and 2. They don't want to put up with the attitude brought forward by many (not all, but many, and even shown in this very thread) Fel "residents".
I don't know. If some people did end up going to fel, they would realize that most places, aside from the PvP hotspots, are incredibly empty.

They just have to get over that false idea that every place in fel is full of pks
 
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RichDC

Guest
The whole Trammel thing makes me laugh so much...especially the champ spawns!

People would rather die 10times in Trammel for a)worse Sot's and b) less chance of a replica because of the numbers, than go to fel and RISK being killed once or twice by a real player. I say RISK becuase its not a gurantee...not by a long shot!! Then so long as your effective at dealing with the spawn you can leave and still have a chance at the replica.

Of course you wont get the PS's but you wouldnt in trammel either and then they moan that its too hard...I really cant understand the mentality of carebares!!!Talk about silver platter mentality!!!

And to Connor, you are making yourself sound more childish with every post. At the beginning i read your posts and took note, now you have decended into juvenile insults(badly covered up) i pay no attention as im sure the majority are starting to, if not already have.
 

Mistura

Lore Keeper
Stratics Veteran
Stratics Legend
The whole Trammel thing makes me laugh so much...especially the champ spawns!

People would rather die 10times in Trammel for a)worse Sot's and b) less chance of a replica because of the numbers, than go to fel and RISK being killed once or twice by a real player. I say RISK becuase its not a gurantee...not by a long shot!! Then so long as your effective at dealing with the spawn you can leave and still have a chance at the replica.

Of course you wont get the PS's but you wouldnt in trammel either and then they moan that its too hard...I really cant understand the mentality of carebares!!!Talk about silver platter mentality!!!

And to Connor, you are making yourself sound more childish with every post. At the beginning i read your posts and took note, now you have decended into juvenile insults(badly covered up) i pay no attention as im sure the majority are starting to, if not already have.
QFT
 

Mistura

Lore Keeper
Stratics Veteran
Stratics Legend
I like alot of the ideas in this thread, especially the ideas about Doom in fel and rejuvinating wind.

I love Wind and would love to have a reason to go there more often.

I don't know why but I love the idea of the doom Gauntlet with PvP, it sounds like fun. Its one of the things that attractcs me to seige.

There should be rewards for the fel version but not the same as what they are for Tram IMO! For me its not so much about the items but about creating a new arena for some new and exciting PvP battles. That being said, I think we are supposed to be getting a part of the new Stygian Abyss dungeon under the fel ruleset are we not? Should be interesting.
 
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Connor_Graham

Guest
The whole Trammel thing makes me laugh so much...especially the champ spawns!

People would rather die 10times in Trammel for a)worse Sot's and b) less chance of a replica because of the numbers, than go to fel and RISK being killed once or twice by a real player.
People don't go to Fel because they're "afraid" of being killed by another player. They don't go to Fel because they don't want to deal with a bunch of cheaters and/or overgrown 12 yr olds. The same cheaters and/or overgrown 12 yr olds that prove this point every single day here on this forum, and even in this very thread.


Of course you wont get the PS's but you wouldnt in trammel either and then they moan that its too hard...I really cant understand the mentality of carebares!!!Talk about silver platter mentality!!!
This is evidence of the superiority complex a good number of PvP'rs exhibit toward anyone that doesn't go to Fel for one or both of the reasons I stated above.


And to Connor, you are making yourself sound more childish with every post. At the beginning i read your posts and took note, now you have decended into juvenile insults(badly covered up) i pay no attention as im sure the majority are starting to, if not already have.
Yeah, and I'm sure everyone else is just oh so innocent. I would have thought it was blatantly obvious by now, but I really don't care what anyone's opinion of me is. At least I don't try to hide behind some moral high ground or try to act superior because of what I do or don't do in game. I simply state my opinion, whether anyone likes it or not. If you or anyone else doesn't like it, well, that's just tough ****. Put me on ignore or don't read my posts. It's that simple.
 
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RichDC

Guest
People don't go to Fel because they're "afraid" of being killed by another player. They don't go to Fel because they don't want to deal with a bunch of cheaters and/or overgrown 12 yr olds. The same cheaters and/or overgrown 12 yr olds that prove this point every single day here on this forum, and even in this very thread.
Well the people i speak to will agree with what you said in bold. There is worse griefing in trammel than there ever will be in Fel. All you get in fel is over inflated egos and a bit of smack talk. Far worse goes on in Trammel wether you care to admit it or not.


This is evidence of the superiority complex a good number of PvP'rs exhibit toward anyone that doesn't go to Fel for one or both of the reasons I stated above.
You need to check your facts first, DC* the guild im in...go look it up, we are trammies always have been always will be. BUT were trammies who like a challenge so we go to champs in fel(the ones in trammel for us anyway too easy vs reward). Im commenting on carebares no trammies, carebares want everything given to them, trammies/felucians will go and get it! Majority dont moan when they die or somethings too hard/drop rates too low. Thats the carebares.

Yeah, and I'm sure everyone else is just oh so innocent. I would have thought it was blatantly obvious by now, but I really don't care what anyone's opinion of me is. At least I don't try to hide behind some moral high ground or try to act superior because of what I do or don't do in game. I simply state my opinion, whether anyone likes it or not. If you or anyone else doesn't like it, well, that's just tough ****. Put me on ignore or don't read my posts. It's that simple
I didnt say they where but you however have tried to make yourself sound superior in every post! My "insults" are not exactly concealed. I say what i think how i think it (within reason)
 
S

Stratic Fanatic

Guest
Except for a select few spots (certain champs, a few dungeons, Yew gate), I dont see anyone in Fel. I can run around for weeks and never see another player. And this is on Atlantic.

The ones that always play in Fel need to start doing more than the same old crap and they might have more fun.

No reason to introduce anything new.

IMO, this thread = fail.
 
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Connor_Graham

Guest
Far worse goes on in Trammel wether you care to admit it or not.
I've been on both sides of the fence, and I've seen much worse on the Fel side than the Tram. Since things have now gotten so far off of the topic I'll leave it at that and stand by my original statements regarding the OP's ideas.
 

red sky

Sage
Stratics Veteran
Stratics Legend
I've been on both sides of the fence, and I've seen much worse on the Fel side than the Tram. Since things have now gotten so far off of the topic I'll leave it at that and stand by my original statements regarding the OP's ideas.
I'm glad to see that most have begun to talk about the thread instead of opinions. Connor, yes I will admit that there are many, many pvpers who are complete @$$es but that is part of the game and another aspect that makes it special. I even admit that I once taunted and still do taunt (when it goes over the top) those who are the @$$es. Just consider me the anti-@$$ when it comes to pvp because I'm one of the few who is good enough to take down the @$$es that you seem to think most pvpers seem to be. I do have to admit that in your world, the pvpers would all hold hands and skip down the road threatening anyone with hugs. At least most of these @$$es fit their actions. I suppose that must mean you are a pk as well if that is the case.
 
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Connor_Graham

Guest
I do have to admit that in your world, the pvpers would all hold hands and skip down the road threatening anyone with hugs.
In my world people act like adults and don't use the anonymity of the internet to say things to other people that would never even be thought of being said to anyone face to face.
 
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RichDC

Guest
In my world people act like adults and don't use the anonymity of the internet to say things to other people that would never even be thought of being said to anyone face to face.
Same thing happens in trammel, majority of the stuff i hear when im in fel is along the lines of "get back to trammel newb" or "you trammies suck no spawning for you".

In trammel the verbal abuse is alot more hmmm...flavourful shall we say.
 
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Connor_Graham

Guest
Same thing happens in trammel, majority of the stuff i hear when im in fel is along the lines of "get back to trammel newb" or "you trammies suck no spawning for you".

In trammel the verbal abuse is alot more hmmm...flavourful shall we say.
Once again, I've seen exactly the opposite. Not once have I ever seen a single person in Tram bring someone's mother or sister into their "taunting", yet I've not only seen it, but experienced it first hand myself in Fel, and at that more than just a few times.
 

red sky

Sage
Stratics Veteran
Stratics Legend
Once again, I've seen exactly the opposite. Not once have I ever seen a single person in Tram bring someone's mother or sister into their "taunting", yet I've not only seen it, but experienced it first hand myself in Fel, and at that more than just a few times.
Well in my book, there is nothing that solves a good argument with an @$$ than a good face in the dirt. It's just the means to an end that matters. Unfortunately, in the care bear facet players have to resort to either threatening to page a GM, which I don't rely upon anymore, or arguing back and hoping the person might take it upon themselves to leave. (yeah right)
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
My point is that it is just not worth the hassle to most players to deal with Fel.
Morgana, for some people the answer to the question of why they don't go to Fel is that they simply don't feel the need to compete with someone else. These could be the same people who don't feel the need outside of UO to compete with others by always having the newest or best vehicle, house, boat, computer, or other plaything.

Others may have tried the UO PvP scene and walked away from it for any number of reasons, including the following:

  • The gear required to be even marginally competitive is expensive and/or hard to come by. Getting it may mean having to pay brokers real money; spending inordinate amounts of time PvMing to obtain gold, and/or artifacts and rares to sell for gold; conning other folks into giving you gear or gold or just outright stealing it from them.
  • Bending or breaking the game's ToS to acquire game items, train characters, or beat someone else is a common, every day occurrence. Attempting to avoid such activity and constantly having to ignore it in others gets old fast. Giving in to the temptation can, at best, lead to a nagging conscience that makes playing less enjoyable. I can only guess where constantly breaking the ToS leads you. I guess it depends on the person and how successful they think they are at putting up a wall between their in-game behavior and how they act the rest of the time.
About two and a half years ago, someone I met in game at about the same time as the rest of the folks I was playing with were winding down their play time for other pursuits (e.g., being relocated to Korea, participating in the KR beta, etc.) talked me into trying factions because I had expressed a desire to learn more about PvP in UO. I met some interesting individuals in the process of getting involved with a large, mostly "red" faction guild that traveled to various shards. I experienced the rush of besting someone else's character. At the same time, though, I also had my eyes opened to the seamier side of UO.

I'm not so stupid as to think that all the same issues and problems don't exist elsewhere in UO. However, I think that they are much harder to avoid if you decide to give PvP in UO a serious try. I'm not trying to take the moral high ground here by bringing up these issues. I know there are at least a few "decent" folks who enjoy PvPing in UO. However, these are the things I experienced and that gave me a reason to pause and reconsider things when I wanted to get involved with PvPing. Does that make me a "Trammie carebear"? Perhaps. And if it does and if it means that someone else thinks that it is the reason I am "afraid" to go to Fel, so be it.
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
Excellent post Tina.

UO PvP is trash and anyone who thinks differently is probably one of the speedhacking ass clowns who has ruined the best aspect of UO.

I know my thoughts on the subject are well documented, but I'll say it again and again. Cheaters have ruined this game and I don't blame anyone who chooses to avoid dealing with the scum that infests this game.

As far as I'm concerned, the sooner this game dies, the better.
 
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Morgana LeFay (PoV)

Guest
Once again, I've seen exactly the opposite. Not once have I ever seen a single person in Tram bring someone's mother or sister into their "taunting", yet I've not only seen it, but experienced it first hand myself in Fel, and at that more than just a few times.
You must have missed the thread about the Valentines Cupids. Some of the things people had those saying at Luna bank (which is in Trammel on all shards other than SP) was downright offensive in some cases.

There are immature people in both Trammel and Fel. Neither side has a monopoly on stupidity. Go to an EM event on Atlantic sometime that is in Trammel. You'll see it for yourself.

And for the record Connor, I know you don't care what anyone thinks of you...that's ok, but I actually enjoy some of your posts and think you are pretty good poster on average. I just wanted to understand why you completely change any time the subject of Fel or PvP arises. You certainly don't have to explain yourself to me...unless you want to engage in a civil dialog.
 
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Morgana LeFay (PoV)

Guest
The gear required to be even marginally competitive is expensive and/or hard to come by. Getting it may mean having to pay brokers real money; spending inordinate amounts of time PvMing to obtain gold, and/or artifacts and rares to sell for gold; conning other folks into giving you gear or gold or just outright stealing it from them.
This is what I said earlier. A lot of people do not feel it is worth the time and effort to build the necessary equipment, in game skills, and real world skills, to go to Fel. There is not enough of a reward to make it worth the effort.

I don't know about conning people or stealing. I know plenty of PvP'ers that are not thieves, liars, and con artists.


Bending or breaking the game's ToS to acquire game items, train characters, or beat someone else is a common, every day occurrence. Attempting to avoid such activity and constantly having to ignore it in others gets old fast. Giving in to the temptation can, at best, lead to a nagging conscience that makes playing less enjoyable. I can only guess where constantly breaking the ToS leads you. I guess it depends on the person and how successful they think they are at putting up a wall between their in-game behavior and how they act the rest of the time.
Wow. Just wow. I don't see how this conversation devolved into "all PvP'ers=Cheaters" but I guess there are some, and that causes a skewed perception of all of them?

Does that make me a "Trammie carebear"? Perhaps. And if it does and if it means that someone else thinks that it is the reason I am "afraid" to go to Fel, so be it.
I never really cared for the terms "trammie" or "carebear". Just because someone has a different play style does not make them any lesser than anyone else.

But the accusations you have leveled at the PvP community in this post would indicate not only a fear of Fel and PvP, but an outright disdain for it.

I'd like to understand these feelings some people have more than I do now. It seems that PvP'ers for the most part, don't care what the devs do with Tram, but on the flipside, PvMer's (trammies) get really, really, defensive and upset at the mere mention of a Fel addition. This held true in the Classic Shard thread as well.

I know this is not the thread for it, so I will make a new thread, because I really do want to understand what it is about so-called "trammies" that makes the despise Fel and PvP and PvP'ers so much.
 

TheScoundrelRico

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
The gear required to be even marginally competitive is expensive and/or hard to come by. Getting it may mean having to pay brokers real money; spending inordinate amounts of time PvMing to obtain gold, and/or artifacts and rares to sell for gold; conning other folks into giving you gear or gold or just outright stealing it from them.
This is what I said earlier. A lot of people do not feel it is worth the time and effort to build the necessary equipment, in game skills, and real world skills, to go to Fel. There is not enough of a reward to make it worth the effort.

I don't know about conning people or stealing. I know plenty of PvP'ers that are not thieves, liars, and con artists.


Bending or breaking the game's ToS to acquire game items, train characters, or beat someone else is a common, every day occurrence. Attempting to avoid such activity and constantly having to ignore it in others gets old fast. Giving in to the temptation can, at best, lead to a nagging conscience that makes playing less enjoyable. I can only guess where constantly breaking the ToS leads you. I guess it depends on the person and how successful they think they are at putting up a wall between their in-game behavior and how they act the rest of the time.
Wow. Just wow. I don't see how this conversation devolved into "all PvP'ers=Cheaters" but I guess there are some, and that causes a skewed perception of all of them?

Does that make me a "Trammie carebear"? Perhaps. And if it does and if it means that someone else thinks that it is the reason I am "afraid" to go to Fel, so be it.
I never really cared for the terms "trammie" or "carebear". Just because someone has a different play style does not make them any lesser than anyone else.

But the accusations you have leveled at the PvP community in this post would indicate not only a fear of Fel and PvP, but an outright disdain for it.

I'd like to understand these feelings some people have more than I do now. It seems that PvP'ers for the most part, don't care what the devs do with Tram, but on the flipside, PvMer's (trammies) get really, really, defensive and upset at the mere mention of a Fel addition. This held true in the Classic Shard thread as well.

I know this is not the thread for it, so I will make a new thread, because I really do want to understand what it is about so-called "trammies" that makes the despise Fel and PvP and PvP'ers so much.
CHICK FIGHT!!!...la
 
G

Gowron

Guest
OK, here's my take on it:

Bounty: Cool, I'm up for it.

PK City: You don't need Wind, you already have Bucc's Den. That's what it was for back in the days. Quite frankly, reds should be guardwhacked in every other city in fel.

Ocean Champ Spawn: Cool, I'm up for it.

Fel Doom: You already have one, it's called Khaldun.

If you want further access to areas and are either red or so big on PvP, take it to Siege. I'm sure the true players there would be happy for fresh meat.
 

BajaElladan

Certifiable
Stratics Veteran
Stratics Legend
Hail Folks,

For the umpteenth time, No to all of this.

The current staff have more than enough on their plates. Adding any of this would simply make no sense.

Fix the bugs, quit adding new bugs with each publish, prevent the cheats, prevent the exploits, and continue adding interesting story line and live event content.

Felucca is as it is mostly due to those who go there, what they allow and what they do.

Trammel is as it is, which absent the bugs, cheats, etc. is pretty awesome.

Improve the in game GM service and the out of game customer service along with removing the bugs, cheats, and exploits and all will be well.

Elladan of Baja
 

o2bavr6

Slightly Crazed
Stratics Veteran
Stratics Legend
Fel already has enough Fel only things for a minority of the playerbase. We don't need any more. I have no hate for Fel at all, it's just not necessary to add more to it.
Hi Conner.. I know Fel has Power Scrolls and double resources, can you please enlighten me as to what else they have that Tram doesn't?
 
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