General mouse/keyboard controls/macros:
Newbie Tips (Production shards)
GGS/Skill gain:
Virtues and Gains:
NPCs (non aggressive):
Killing monsters/Monster behavior:
Looting:
Party/Group/Chat:
Crafting
Resource gathering:
Plant growing:
Player vendors:
Housing:
Death and Recovery:
UOAssist
Miscellaneous:
SKILLS:
Jack of all Trades:
Hiding/Stealth/Stealing/Snoop:
Taming and Pets:
Barding
Magery/Necro/Spellweaving
Account Tips
* Ctrl + shift brings up an item tag. You can drop items directly onto the tag if they stack, you can double click item tags, and you can right click while having CTRL + SHIFT held down on tags that you don't want visible.
* Ctrl +q repeats the last thing you said, but not everyone realizes that repeated use of ctrl +q will cycle back through the things you've said. Very handy when pricing a lot of stuff on vendors.
* Ctrl + W goes the other way.
* Hold the right mouse button down and click the left, and your character will follow your cursor.
* Alt + Shift then left click someone to "follow them".
* When you have a pile of life bars but someone leaves and you want to get rid of just the one, Press Alt and left click the bar then let go and the bar will no longer be attached.
* Holding shift can move whole stacks without choosing an amount.
* Special moves can be accessed via the purple book at the feet of your paper doll. The two moves available to you vary depending on the base weapon you're holding. The moves can be quickly accessed by dragging the icons to your desktop (in the same way as magery scrolls), or by assigning them to client macros.
* Ctrl +q repeats the last thing you said, but not everyone realizes that repeated use of ctrl +q will cycle back through the things you've said. Very handy when pricing a lot of stuff on vendors.
* Ctrl + W goes the other way.
* Hold the right mouse button down and click the left, and your character will follow your cursor.
* Alt + Shift then left click someone to "follow them".
* When you have a pile of life bars but someone leaves and you want to get rid of just the one, Press Alt and left click the bar then let go and the bar will no longer be attached.
* Holding shift can move whole stacks without choosing an amount.
* Special moves can be accessed via the purple book at the feet of your paper doll. The two moves available to you vary depending on the base weapon you're holding. The moves can be quickly accessed by dragging the icons to your desktop (in the same way as magery scrolls), or by assigning them to client macros.
* When gaining skill make sure you have another skill set to lower if you are at your skill cap, else you could waste time and resources trying to train a skill that won't gain.
* In New Haven you can do escort quests around town every five minutes and earn 500 gold per escort. It's a great way to make some starting cash to buy a horse, buy up new skills, etc.
* Before you do the dark knight quest, make sure you have at least 35 magery and are using a recall scroll to recall off the rune. It is a one time use rune and if you fizzle, you're out of luck.
* Powergaming a newbie on a new shard (by Harlequin)
* In New Haven you can do escort quests around town every five minutes and earn 500 gold per escort. It's a great way to make some starting cash to buy a horse, buy up new skills, etc.
* Before you do the dark knight quest, make sure you have at least 35 magery and are using a recall scroll to recall off the rune. It is a one time use rune and if you fizzle, you're out of luck.
* Powergaming a newbie on a new shard (by Harlequin)
Newbie quests in Haven are a very good source of starting skills and blessed equipment eg undead slayer spellbook, blades for cutting corpses, lrc wizard hat. Blessed equipment remain with you even when you die.
1) Use KR to crate a char, it allows you to pick 4 skills and 120 skill points, plus the dark knight quest. The 2D client only allows you 3 skills and 100 points.
2) For the first char, you will want a scribe mage to make money/mark runes/make runebooks/scribe scrolls. You also want to start off with skills at 49 instead of 50 to take advantage of the newbie quests. The NPCs woun't offer to apprentice you if you already have 50 points in the skill they teach.
3) I like to create a character with 49 scribing, 49 necro (to get the initial necrobook/regs), minimal magery (to get the initial spellbook/reg), any remaining points into chiv (spellbook). Use an elf with maxed-out INT.
4) First thing when you emerge in New Haven, buy a packy. You need it to carry the gold you will be making. Next, find and escort your first NPC. Put whatever you don't need in your bank, and all gold/regs/blank scrolls/scribe pen on you.
5) Accept the focus trainer's quest (she's just next to the bank). Just double click her, read through the instructions on how/where to train and accept her quest. Additional note on the "where" - A gong sounds when you enter an enhanced skill gain area that you are eligible for. Also, an icon will show in the buff/debuff list (the one you get when you click the blue button in your character status gump)
6) Make your way to the mage shop up north. Buy out all the blank scrolls and nightshade from the 4 mage vendors there. Remember to buy 1 nightshade for each blank scroll. Don't spend all your gold on blank scrolls, only to find that you have no money to buy nightshade. Accept apprentice quests from both the meditation (3rd floor)and inscription trainers (2nd floor).
7) Stay on the second floor library room where the inscription trainer is in, and start scribing poison scrolls. That 1 point in magery that you started with, gave you a pouch with 30 of each reg, and a spellbook with 12 spells, including a spell called poison. Poison is one of the cheapest spell to cast/scribe. You should hit 50 inscription in a few tries (2 tries if extremely lucky). Double click the inscription trainer to collect your Hallowed spellbook. This book has 1st-5th spell circles all filled and is an undead slayer to boot.
8) You can now do the necro quest or continue scribing until you hit 50 med or 50 focus or the shop keeper runs out of blank scrolls. The latter should happen first. But rememember to collect your rewards from the respective trainers once you hit 50 med (lrc wizard hat) or 50 focus (mana regen bracelet).
9) Once you feel like taking a break (eg shop keeper ran out of scrolls, waiting for mana regen, it's getting old, you've earned your first 10k of gold), you can work on getting a full necro book. Go to the necromancer building east of the mage shop. Accept the necromancy quest.
10) Head out east to the old Haven ruins. You will hear the gong to signify that you are in the right area. The undead here will not aggro you. Equip your undead slayer spell book, then use the necro spell "Pain Spike" to kill the undead. Zombies are the weakest, Skeletons are a bit stronger, Spellbinders are a bit stronger than skeletons because they cast curses. Should take you no time to get from 49 necro to 50 . Now go back to the necro trainer and collect your full necro book.
11) Now you can continue scribing to make more money, train scribing higher level spells, work on the Magery, Resist, Hiding/Stealth/Ninjitsu apprentice quests, or go loot LRC, +skill, resist items from public corpses at popular hunting spots. Once you can cast mark, you can mark runebooks for your other characters and start creating a warrior or even crafter.
1) Use KR to crate a char, it allows you to pick 4 skills and 120 skill points, plus the dark knight quest. The 2D client only allows you 3 skills and 100 points.
2) For the first char, you will want a scribe mage to make money/mark runes/make runebooks/scribe scrolls. You also want to start off with skills at 49 instead of 50 to take advantage of the newbie quests. The NPCs woun't offer to apprentice you if you already have 50 points in the skill they teach.
3) I like to create a character with 49 scribing, 49 necro (to get the initial necrobook/regs), minimal magery (to get the initial spellbook/reg), any remaining points into chiv (spellbook). Use an elf with maxed-out INT.
4) First thing when you emerge in New Haven, buy a packy. You need it to carry the gold you will be making. Next, find and escort your first NPC. Put whatever you don't need in your bank, and all gold/regs/blank scrolls/scribe pen on you.
5) Accept the focus trainer's quest (she's just next to the bank). Just double click her, read through the instructions on how/where to train and accept her quest. Additional note on the "where" - A gong sounds when you enter an enhanced skill gain area that you are eligible for. Also, an icon will show in the buff/debuff list (the one you get when you click the blue button in your character status gump)
6) Make your way to the mage shop up north. Buy out all the blank scrolls and nightshade from the 4 mage vendors there. Remember to buy 1 nightshade for each blank scroll. Don't spend all your gold on blank scrolls, only to find that you have no money to buy nightshade. Accept apprentice quests from both the meditation (3rd floor)and inscription trainers (2nd floor).
7) Stay on the second floor library room where the inscription trainer is in, and start scribing poison scrolls. That 1 point in magery that you started with, gave you a pouch with 30 of each reg, and a spellbook with 12 spells, including a spell called poison. Poison is one of the cheapest spell to cast/scribe. You should hit 50 inscription in a few tries (2 tries if extremely lucky). Double click the inscription trainer to collect your Hallowed spellbook. This book has 1st-5th spell circles all filled and is an undead slayer to boot.
8) You can now do the necro quest or continue scribing until you hit 50 med or 50 focus or the shop keeper runs out of blank scrolls. The latter should happen first. But rememember to collect your rewards from the respective trainers once you hit 50 med (lrc wizard hat) or 50 focus (mana regen bracelet).
9) Once you feel like taking a break (eg shop keeper ran out of scrolls, waiting for mana regen, it's getting old, you've earned your first 10k of gold), you can work on getting a full necro book. Go to the necromancer building east of the mage shop. Accept the necromancy quest.
10) Head out east to the old Haven ruins. You will hear the gong to signify that you are in the right area. The undead here will not aggro you. Equip your undead slayer spell book, then use the necro spell "Pain Spike" to kill the undead. Zombies are the weakest, Skeletons are a bit stronger, Spellbinders are a bit stronger than skeletons because they cast curses. Should take you no time to get from 49 necro to 50 . Now go back to the necro trainer and collect your full necro book.
11) Now you can continue scribing to make more money, train scribing higher level spells, work on the Magery, Resist, Hiding/Stealth/Ninjitsu apprentice quests, or go loot LRC, +skill, resist items from public corpses at popular hunting spots. Once you can cast mark, you can mark runebooks for your other characters and start creating a warrior or even crafter.
* Grow plants on characters who still need to work skills, you can get your GGS when you log them in to water the plants each day.
* Creating a single button macro each for "last object" and "last target" is most handy. For example, say you want to chop a tree but you're running the circle of transparency. Whenever you get too close to the thing you can't target it 'cause it turns invisible. You can first target it from a distance, then use your "last target" macro button to hit it once you get in close.
* If you have a skill that is tough to gain in and you don't mind shelving the character for a bit (and have a bit of cash), buy a scroll of alacrity for the skill you need to train. Wait until it is GGS time then gain in your skill and immediately log them out. Log them back in when it is time again for your GGS gain, until you have used up your 15 minutes.
* If you have less then 25 points in a skill, you will gain off every single attempt to use it (even if you fail).
* Newbie quests in Haven are a very good source of starting skills and blessed equipment eg undead slayer spellbook, blades for cutting corpses, lrc wizard hat. Blessed equipment remain with you even when you die.
* Use KR to crate a char, it allows you to pick 4 skills and 120 skill points, plus the dark knight quest. The 2D client only allows you 3 skills and 100 points (great tip!)
* When training a new skill on a char I always remove all other skills I do not need to a soulstone, you get much faster GGS gains that way.
* Creating a single button macro each for "last object" and "last target" is most handy. For example, say you want to chop a tree but you're running the circle of transparency. Whenever you get too close to the thing you can't target it 'cause it turns invisible. You can first target it from a distance, then use your "last target" macro button to hit it once you get in close.
* If you have a skill that is tough to gain in and you don't mind shelving the character for a bit (and have a bit of cash), buy a scroll of alacrity for the skill you need to train. Wait until it is GGS time then gain in your skill and immediately log them out. Log them back in when it is time again for your GGS gain, until you have used up your 15 minutes.
* If you have less then 25 points in a skill, you will gain off every single attempt to use it (even if you fail).
* Newbie quests in Haven are a very good source of starting skills and blessed equipment eg undead slayer spellbook, blades for cutting corpses, lrc wizard hat. Blessed equipment remain with you even when you die.
* Use KR to crate a char, it allows you to pick 4 skills and 120 skill points, plus the dark knight quest. The 2D client only allows you 3 skills and 100 points (great tip!)
* When training a new skill on a char I always remove all other skills I do not need to a soulstone, you get much faster GGS gains that way.
* To gain compassion, mark a rune a bravehorn start and bravehorn finish... recall to the start (where the deer spawns) and then gate to the "finish" (the pond you're taking him to) you will gain compassion on every trip and you don't have to wait 5 minutes to gain the most mind numbing virtue... like you do escorting NPCs.
* The star symbol at the top of your paper doll allows you to access the virtue system. Two virtues which are well worth following are Honor and Sacrifice.
* Honor is gained by targeting monsters with it then killing them - gain enough and you can then target yourself, causing monsters to ignore you for a limited time. Monsters with more fame give more Honor. It only decays when you use it.
* Sacrifice is gained by using it on humanoid red-titled monsters (such as demons and evil mages). This causes you to lose all your fame, but gain in Sacrifice accordingly. With enough in stock, you can resurrect yourself a limited amount of times each week. Sacrifice decays a small amount each week, but not with use.
* Regular Liches (not lords or ancient) & Enslaved Gargoyles are also valid targets for sacrificing fame. Only the evil mages are actually Red (daemons are not red, though definitely low karma, and valid sacrifice targets).
* The star symbol at the top of your paper doll allows you to access the virtue system. Two virtues which are well worth following are Honor and Sacrifice.
* Honor is gained by targeting monsters with it then killing them - gain enough and you can then target yourself, causing monsters to ignore you for a limited time. Monsters with more fame give more Honor. It only decays when you use it.
* Sacrifice is gained by using it on humanoid red-titled monsters (such as demons and evil mages). This causes you to lose all your fame, but gain in Sacrifice accordingly. With enough in stock, you can resurrect yourself a limited amount of times each week. Sacrifice decays a small amount each week, but not with use.
* Regular Liches (not lords or ancient) & Enslaved Gargoyles are also valid targets for sacrificing fame. Only the evil mages are actually Red (daemons are not red, though definitely low karma, and valid sacrifice targets).
* When buying large quantities, hold down the shift Key and Double Click on the item (such as 999 scrolls) and you'll buy them all.
* Saying 'Balance' to a banker NPC tells you how much cash is in your bank, but does not include checks - use a house placement tool, and when you pick a design the real total you have in the bank (cash and checks) is shown as the 'bank balance' available to build the house.
* Saying 'Balance' to a banker NPC tells you how much cash is in your bank, but does not include checks - use a house placement tool, and when you pick a design the real total you have in the bank (cash and checks) is shown as the 'bank balance' available to build the house.
* The respawn engine checks what mobs are missing and randomly spawns any mob that hasn't reached it's quota. eg The area is supposed to have 2 boars, 3 goats and 3 bulls. If you kill everything, at the next respawn interval, the engine randomly picks one of the 8 animals to respawn. This means (for example) to get the solen queen pretender to spawn more quickly, do not kill her attendants, but lure them off instead.
* A non-player's dex rating determines it's movement speed. At about 125 a creature can move about as fast as a running, unmounted character. This is why rune beetles and most paragons are so incredibly fast.
* If you want the mob to flag on you, just teleport... all monsters automatically flag on you.
* Another way to get everything on the screen flagged on you is to open your paperdoll when you are walking. This refreshes the screen.
* One good thing to know is if your down in doom carry some kind of bladed weapon, (This is where use last object is handy!)... when you see the "unholy bones" lying on the floor double click the bladed weapon and target the bones, (sometimes you have to do it 3 or 4 times but eventually they will be destroyed) this keeps them from spawning more spawn on you. You DO NOT have to be standing beside the bones... You can actually cut them up from across the room.
* The unholy bones aren't just a Doom thing - Neira the Necromancer (the champ spawn boss) ALSO tosses unholy bones, and they can be cut just like the Doom DF versions.
* Another point re Unholy Bones, the amount of chops required to destroy them varies, and relates to the the strength of the monster that'll spawn.
* To tip a cow keep double clicking on any cow....eventually it'll fall over!
* Do the same with a boar and it will squat.
* A non-player's dex rating determines it's movement speed. At about 125 a creature can move about as fast as a running, unmounted character. This is why rune beetles and most paragons are so incredibly fast.
* If you want the mob to flag on you, just teleport... all monsters automatically flag on you.
* Another way to get everything on the screen flagged on you is to open your paperdoll when you are walking. This refreshes the screen.
* One good thing to know is if your down in doom carry some kind of bladed weapon, (This is where use last object is handy!)... when you see the "unholy bones" lying on the floor double click the bladed weapon and target the bones, (sometimes you have to do it 3 or 4 times but eventually they will be destroyed) this keeps them from spawning more spawn on you. You DO NOT have to be standing beside the bones... You can actually cut them up from across the room.
* The unholy bones aren't just a Doom thing - Neira the Necromancer (the champ spawn boss) ALSO tosses unholy bones, and they can be cut just like the Doom DF versions.
* Another point re Unholy Bones, the amount of chops required to destroy them varies, and relates to the the strength of the monster that'll spawn.
* To tip a cow keep double clicking on any cow....eventually it'll fall over!
* Do the same with a boar and it will squat.
* Sometimes corpses of mobs stack on each other and the bottom one doesn't open (it gives you a "you must wait" and opens only one of them). Just hold your use last object macro down and you will eventually open it. You can also move a few tiles away and hit your last object macro, then move back and hit it.
* If the corpse is in an inaccessible area, you can cast teleport/shadowjump and target the corpse.
* Disable gump offset so that all containers/corpses that you open will be placed at the top right of you client window. Then open your loot bag and position it directly below that position (Ed note: I do this! Very useful). This way when you loot, you minimize the dragging you have to do and thus speed up your looting. Minimizing mouse movements to improve efficiency by up to 500% is taught in designing efficient human interfaces like application frontends or webpages.
* Similarly try to set macro keys to cast spells/use skills as much as possible, especially those you use often or those you need to use quickly (like recall and sacred "retreat").
* Mimic common macros that you use on different characters - assign the same buttons to the same macros for different characters so you are comfortable swapping characters and won't hit the wrong buttons in a panic.
* Cutting up copses and animate dead/spirit speak closes that corpse's gump for everyone that has already opened it. Can be used to buy you a bit of time to loot a public'ed corpse if you are far away, a tad annoying to other people though.
* If the corpse is in an inaccessible area, you can cast teleport/shadowjump and target the corpse.
* Disable gump offset so that all containers/corpses that you open will be placed at the top right of you client window. Then open your loot bag and position it directly below that position (Ed note: I do this! Very useful). This way when you loot, you minimize the dragging you have to do and thus speed up your looting. Minimizing mouse movements to improve efficiency by up to 500% is taught in designing efficient human interfaces like application frontends or webpages.
* Similarly try to set macro keys to cast spells/use skills as much as possible, especially those you use often or those you need to use quickly (like recall and sacred "retreat").
* Mimic common macros that you use on different characters - assign the same buttons to the same macros for different characters so you are comfortable swapping characters and won't hit the wrong buttons in a panic.
* Cutting up copses and animate dead/spirit speak closes that corpse's gump for everyone that has already opened it. Can be used to buy you a bit of time to loot a public'ed corpse if you are far away, a tad annoying to other people though.
* UO has a chat system!
* When you are running in a party and have the party bars up, if you are a mage, you can click on the Red dot on someone's health bar to cast Greater Heal and the Green dot to cast Cure.
* When you are running in a party and have the party bars up, if you are a mage, you can click on the Red dot on someone's health bar to cast Greater Heal and the Green dot to cast Cure.
* Check the Craftsman Forum for more tips, including the numbers for the Salvage bag (it gives 1 extra ingot per item, and you need to be 101.1 or higher mining, counting gloves, to get the most ingots back).
* When filling BODs, fill the exceptional ones you have first. If you fail to make an exceptional bone armor piece that you need, you can use the normal to fill a normal bone bod, and save on resources that way.
* Like water troughs, looms do not require you to be near them to use.
* For efficiency of space, add ons like anvils/ovens that you do not need to dbl click or target to use, but simply need to be within 2 tiles of it, can be placed on floors above or below you.
* For efficiency, you can cram everything in a small space. Use a teleporter to get to the center of the room. Keep all containers within 2 tiles so they are within easy reach. You can plop an arcane circle down in this area too.
* You can dye some containers with a furny tub - crates stack higher than chests so if you need more containers it may be worth it to use them.
* Using a square goza mat raised up several times, you can place an anvil or small forge on the mat, then place it's counterpart underneath. This is true for any single tile add-on. Multi-tile add ons can be "broken" using goza mats, and can be usable in their smaller forms. See the Homes and Castles forum for unusual and useful ways to use goza mats.
* When filling BODs, fill the exceptional ones you have first. If you fail to make an exceptional bone armor piece that you need, you can use the normal to fill a normal bone bod, and save on resources that way.
* Like water troughs, looms do not require you to be near them to use.
* For efficiency of space, add ons like anvils/ovens that you do not need to dbl click or target to use, but simply need to be within 2 tiles of it, can be placed on floors above or below you.
* For efficiency, you can cram everything in a small space. Use a teleporter to get to the center of the room. Keep all containers within 2 tiles so they are within easy reach. You can plop an arcane circle down in this area too.
* You can dye some containers with a furny tub - crates stack higher than chests so if you need more containers it may be worth it to use them.
* Using a square goza mat raised up several times, you can place an anvil or small forge on the mat, then place it's counterpart underneath. This is true for any single tile add-on. Multi-tile add ons can be "broken" using goza mats, and can be usable in their smaller forms. See the Homes and Castles forum for unusual and useful ways to use goza mats.
* For bone gathering shadow wisps work really well, they drop cuttable bone about half the time. Ant lions drop bone as well. However, if you are needing regular leather, regular quality bone armor (for tapestries or rugs), you can kill skeletons for any kind of bone armor drop, or you can kill savages for arms and legs. You can also enhance this bone to get spined, horned, or barbed regular quality bone for bods.
* Double click a skinning knife while wielded or a butchers war cleaver (made by smiths, ML recipe) and target a corpse. If it can give hides and you are lightweight enough it will skin the animal, cut the hides into leather, and put them in your backpack. It will leave the leather on the corpse if you are too heavy.
* Salvage bag smelts/unravels at 1 single go, it's faster and gives back more resources than smelting individual items. NPC provisioners sell these bags.
* A good way to collect bolts from meers with no karma loss and no fighting use the spell dryad allure on the meer captains then release them and they will drop a blue bag on the ground that says meer captains bag open it up and take the 50 plus bolts and there is a bag of 15 to 20 regs also no gold but easy way to farm bolts with no danger!
* You can use empty pitchers on cows to milk them.
* Shearing live sheep gives more wool overall then shearing dead sheep.
* Not only do Tsuki wolves have bones, but give hides, and spawn very fast!
* When harvesting bones, if you are turning the bones from the normal piles/parts into the crafting resource, if you go overweight, the bones you cut will fall to the ground. HOWEVER, if you put them into a Salvage Bag, and use the "Cloth" or "All" option, all the bones will but cut into a single pile in your backpack, even if overweight.
* If you use the "shift" method to buy all of an item at once, the stack of items will fall to the ground if it will not fit in your pack, so be prepared to immediately pick it up and stick it into a pack animal (if possible) or your bank. The downside to trying this near a bank is that someone faster than you might pick the pile up before you and stick it in THEIR bank box instead.
* Double click a skinning knife while wielded or a butchers war cleaver (made by smiths, ML recipe) and target a corpse. If it can give hides and you are lightweight enough it will skin the animal, cut the hides into leather, and put them in your backpack. It will leave the leather on the corpse if you are too heavy.
* Salvage bag smelts/unravels at 1 single go, it's faster and gives back more resources than smelting individual items. NPC provisioners sell these bags.
* A good way to collect bolts from meers with no karma loss and no fighting use the spell dryad allure on the meer captains then release them and they will drop a blue bag on the ground that says meer captains bag open it up and take the 50 plus bolts and there is a bag of 15 to 20 regs also no gold but easy way to farm bolts with no danger!
* You can use empty pitchers on cows to milk them.
* Shearing live sheep gives more wool overall then shearing dead sheep.
* Not only do Tsuki wolves have bones, but give hides, and spawn very fast!
* When harvesting bones, if you are turning the bones from the normal piles/parts into the crafting resource, if you go overweight, the bones you cut will fall to the ground. HOWEVER, if you put them into a Salvage Bag, and use the "Cloth" or "All" option, all the bones will but cut into a single pile in your backpack, even if overweight.
* If you use the "shift" method to buy all of an item at once, the stack of items will fall to the ground if it will not fit in your pack, so be prepared to immediately pick it up and stick it into a pack animal (if possible) or your bank. The downside to trying this near a bank is that someone faster than you might pick the pile up before you and stick it in THEIR bank box instead.
* Create endless water pitchers by using a water pitcher on a wave tile many times.
* If you make a UOA macro to fill the pitcher you don't even need to be near the water source (you can be a couple of screens away). Works for water trough add-ons too.
* The ocean in Tokuno acts as a wave tile, so you can simply target the water around the short to make an endless water pitcher.
* Plants grown in your backpack will not undergo a growth check until you log them in. So backpack gardening is a great method of plant growing for forgetful gardeners, or those who can't log in every day.
* If you make a UOA macro to fill the pitcher you don't even need to be near the water source (you can be a couple of screens away). Works for water trough add-ons too.
* The ocean in Tokuno acts as a wave tile, so you can simply target the water around the short to make an endless water pitcher.
* Plants grown in your backpack will not undergo a growth check until you log them in. So backpack gardening is a great method of plant growing for forgetful gardeners, or those who can't log in every day.
* If you want your vendor to face forward but they are positioned awkwardly, you can open their menu, click on customize, then walk to where you are standing in the direction you want them to face, even if you are outside of the house at this point, and then right click the menu to close it. They will turn to face you wherever you are.
* Besides going into and exiting the customizing to make the vendor face you, you can also say "<the vendor's name> browse" to make him face you.
* Do you want to put a painting on the wall behind a vendor but can't get them off the tile? You can customize a customizable home and put a wall tile where the vendor is, commit, then go back in and remove the wall tile. This will pop them into the crate and you can retrieve them by using your own context menu on your avatar.
* Alternatively (if you have a classic home) you can go outside of your house and click on their life bar to get them to come to your location. This gives you three minutes to do whatever you need to do on that floor tile.
* This is for those that need to mark runes to their vendors - Set UOA's "use once" macro to ctrl+Q but leave UO's ctrl+q blank. Put all your marked runes in a bag and add it to the use once agent. Now you can press ctrl+q, it brings up the "rename rune" prompt plus brings up your last line of text at the same time (ie whatever you want to rename your rune to). Makes renaming tons of runes easier.
* To give money to your vendors, put in a bandage (or whatever you have handy) and price it 100,000 gp. Then have a second account buy it. Works even better if the second account also has a vendor, so he can put a similar item on his vendor for you to pay him back (note: you can also do this with checks, so you can essentially buy back what you paid for the check and put it right into that character's bank.)
* For those that only have one account and want to stock vendors with gold, grab a Bulk order book with a single BOD. Place the bod inside, price it with the amount of gold you would like to transfer on to your vendor. Once priced, place the book on the vendor and hit escape (making the book not for sale). You can then purchase the bulk order deed from your own vendor. This is the most effective way to transfer gold from your bank account straight to your vendor.
* Always put a sample item or visual aid to let people see what your vendor is selling. You can lock down this in front of the vendor, or if you organize your vendor's goods in bags, put the sample/visual aid next to the bag. Nothing worse than finding a dozen unlabeled bags on a vendor and having to open each one to see what they hold. Lots of people just browse the first level.
* If you are marking runes to your vendor house, do not mark all your runes at the same exact spot. Spread them around several tiles. The reason is that some people will not move from the tile once they recalled in, this will block other people from recalling from runes to the same tile.
* Besides going into and exiting the customizing to make the vendor face you, you can also say "<the vendor's name> browse" to make him face you.
* Do you want to put a painting on the wall behind a vendor but can't get them off the tile? You can customize a customizable home and put a wall tile where the vendor is, commit, then go back in and remove the wall tile. This will pop them into the crate and you can retrieve them by using your own context menu on your avatar.
* Alternatively (if you have a classic home) you can go outside of your house and click on their life bar to get them to come to your location. This gives you three minutes to do whatever you need to do on that floor tile.
* This is for those that need to mark runes to their vendors - Set UOA's "use once" macro to ctrl+Q but leave UO's ctrl+q blank. Put all your marked runes in a bag and add it to the use once agent. Now you can press ctrl+q, it brings up the "rename rune" prompt plus brings up your last line of text at the same time (ie whatever you want to rename your rune to). Makes renaming tons of runes easier.
* To give money to your vendors, put in a bandage (or whatever you have handy) and price it 100,000 gp. Then have a second account buy it. Works even better if the second account also has a vendor, so he can put a similar item on his vendor for you to pay him back (note: you can also do this with checks, so you can essentially buy back what you paid for the check and put it right into that character's bank.)
* For those that only have one account and want to stock vendors with gold, grab a Bulk order book with a single BOD. Place the bod inside, price it with the amount of gold you would like to transfer on to your vendor. Once priced, place the book on the vendor and hit escape (making the book not for sale). You can then purchase the bulk order deed from your own vendor. This is the most effective way to transfer gold from your bank account straight to your vendor.
* Always put a sample item or visual aid to let people see what your vendor is selling. You can lock down this in front of the vendor, or if you organize your vendor's goods in bags, put the sample/visual aid next to the bag. Nothing worse than finding a dozen unlabeled bags on a vendor and having to open each one to see what they hold. Lots of people just browse the first level.
* If you are marking runes to your vendor house, do not mark all your runes at the same exact spot. Spread them around several tiles. The reason is that some people will not move from the tile once they recalled in, this will block other people from recalling from runes to the same tile.
* If you secure your trash barrel and set user settings to "anyone".. anyone inside your house can use it. Otherwise, only house owners can use it. Also, A secured trash barrel has no weight limitation (also true for any other secured container).
* Locking down deeded items such as vet rewards, holiday items, taxidermy items, etc, that typically do not need to be locked down, will keep them from moving to the moving crate when you customize. (This also works great for those chopped up stone tables to keep them from poofing.)
* Heritage token apple trees will give 20 apples from each tree. 10 from the top half, 10 from the bottom.
* If you want to move heavy boxes inside your house (like from the first Floor to the 4th Floor) lock them down on the front steps and then customize your house. They will go into the moving Crate. Since you can get your moving crate anywhere in the house you just need to claim it on the floor you now want the boxes and take them out of the crate.
* Although you can't stick things directly into your moving crate (or the strongboxes within the moving crate), you can drag items into any other containers that are already in there.
* Some items (eg bulletin boards, soul stones) will always go into the moving crate when you enter house customization mode (even if they're legally placed). If you think you've lost something, it's a good place to look for it.
* Avoid marking runes directly next to your steps, mark them 1 tile farther out. Animals and NPCs have a tendency to stand next to your steps. (They are actually trying to go to a tile inside or behind your house, but can't proceed beyond the steps).
* Besides "I ban thee", also make a "Remove thyself" macro. Useful for private houses where you can't ban people/NPCs/mobs.
* If your house has teleporters, you can also leapfrog the heavy item so it's on the ground next to the teleporter for the floor you want to move it to. hold down control/shift to bring up the item tags of everything around you & right click to remove the items tags for everything except your heavy item. step onto the teleporter and in the 1 second delay before you *poof* to the next floor, grab the item tag of your heavy item (while still holding down control/shift). that will allow you to teleport with the heavy item even if it's waaaaay heavier than you can carry. then drop it on the floor when you arrive and leapfrog it to the desired location.
* Locking down deeded items such as vet rewards, holiday items, taxidermy items, etc, that typically do not need to be locked down, will keep them from moving to the moving crate when you customize. (This also works great for those chopped up stone tables to keep them from poofing.)
* Heritage token apple trees will give 20 apples from each tree. 10 from the top half, 10 from the bottom.
* If you want to move heavy boxes inside your house (like from the first Floor to the 4th Floor) lock them down on the front steps and then customize your house. They will go into the moving Crate. Since you can get your moving crate anywhere in the house you just need to claim it on the floor you now want the boxes and take them out of the crate.
* Although you can't stick things directly into your moving crate (or the strongboxes within the moving crate), you can drag items into any other containers that are already in there.
* Some items (eg bulletin boards, soul stones) will always go into the moving crate when you enter house customization mode (even if they're legally placed). If you think you've lost something, it's a good place to look for it.
* Avoid marking runes directly next to your steps, mark them 1 tile farther out. Animals and NPCs have a tendency to stand next to your steps. (They are actually trying to go to a tile inside or behind your house, but can't proceed beyond the steps).
* Besides "I ban thee", also make a "Remove thyself" macro. Useful for private houses where you can't ban people/NPCs/mobs.
* If your house has teleporters, you can also leapfrog the heavy item so it's on the ground next to the teleporter for the floor you want to move it to. hold down control/shift to bring up the item tags of everything around you & right click to remove the items tags for everything except your heavy item. step onto the teleporter and in the 1 second delay before you *poof* to the next floor, grab the item tag of your heavy item (while still holding down control/shift). that will allow you to teleport with the heavy item even if it's waaaaay heavier than you can carry. then drop it on the floor when you arrive and leapfrog it to the desired location.
* ctrl+shift object handles can be very useful. But 'all names' is better for finding your corpse in a pile of monster corpses.
* Using all names you can set the appearance color of your corpses name which makes it easier to find.
* I always have an insured bandage summoning Talisman on me ...Works like a charm if me and my pet die I retreat, summon bandies and it usually holds me over until i can loot my corpse or the mob that looted the bandies.
* Here's a tip for those with ML humans. If you haven't done so, I recommend doing the spellweaving quest. With the JOAT 20 spellweaving ability, you'll be able to cast Gift of Renewal and Nature's Fury pretty consistently. These are a boon, particularly when you are dead and are trying to return to your body. Nothing like having a healing spell and something that distracts spawn, all of it only requiring mana and nothing else!
* Logging out causes your pet to stable, so long as it isn't loaded with items. It'll automatically rejoin you when you next log in - so long as your character is alive. If this is not the case, then it'll rejoin you after you've ressed and relogged once more.
* Mark a couple of spare runes and rename them to something like "re-usable". This allows them to be dropped into runebooks. Now you have spare runes that won't drop if you die. Just remove a rune from the runebook when you need to mark.
* Also remember to charge your runebooks, even if you have an LRC suit. They can be lifesavers (eg running out of insurance money).
* If you ever die behind a building and can't get to your corpse, and it looks like it's inside the building when you know you died outside, this is a glitch. It's still outside, even if you can see it on the floor inside. Use circle of transparancy or item tags to recover your things.
* If you die, the mob that killed you will likely hang around your corpse. Having stealth allows me to safely loot my stuff back 99% of the time. Only times where it's a bit iffy is when there are a lot of corpses around. In this case, there's an advantage in having yourself guilded, since the show incoming option or allnames macro will show your corpse in green. This allows you to quickly identify your corpse. Just dbl click your corpse even if you are far away, this sets your last item. Then keep your use last item macro pressed and approach your corpse. You can also run past to do a drive-by if fighting mobs with area attacks like Crimson dragons.
* Using all names you can set the appearance color of your corpses name which makes it easier to find.
* I always have an insured bandage summoning Talisman on me ...Works like a charm if me and my pet die I retreat, summon bandies and it usually holds me over until i can loot my corpse or the mob that looted the bandies.
* Here's a tip for those with ML humans. If you haven't done so, I recommend doing the spellweaving quest. With the JOAT 20 spellweaving ability, you'll be able to cast Gift of Renewal and Nature's Fury pretty consistently. These are a boon, particularly when you are dead and are trying to return to your body. Nothing like having a healing spell and something that distracts spawn, all of it only requiring mana and nothing else!
* Logging out causes your pet to stable, so long as it isn't loaded with items. It'll automatically rejoin you when you next log in - so long as your character is alive. If this is not the case, then it'll rejoin you after you've ressed and relogged once more.
* Mark a couple of spare runes and rename them to something like "re-usable". This allows them to be dropped into runebooks. Now you have spare runes that won't drop if you die. Just remove a rune from the runebook when you need to mark.
* Also remember to charge your runebooks, even if you have an LRC suit. They can be lifesavers (eg running out of insurance money).
* If you ever die behind a building and can't get to your corpse, and it looks like it's inside the building when you know you died outside, this is a glitch. It's still outside, even if you can see it on the floor inside. Use circle of transparancy or item tags to recover your things.
* If you die, the mob that killed you will likely hang around your corpse. Having stealth allows me to safely loot my stuff back 99% of the time. Only times where it's a bit iffy is when there are a lot of corpses around. In this case, there's an advantage in having yourself guilded, since the show incoming option or allnames macro will show your corpse in green. This allows you to quickly identify your corpse. Just dbl click your corpse even if you are far away, this sets your last item. Then keep your use last item macro pressed and approach your corpse. You can also run past to do a drive-by if fighting mobs with area attacks like Crimson dragons.
* If you want to make UO count smoke bombs or enchanted apples... click the "User 1" in the resource menu... set the item and name it appropriately. Hit the "advanced" button and you can up to 6 items listed on your top bar. If you don't like them all running together, type what your item is, then put your cursor back the the beginning of the word and add a couple spaces till it wont let you, that way you can space out your 6 items across the top of your game window so they are easier to see.
* To see if an item is "newbie" and therefore blessed, you can try to sell it to the appropriate NPC vendor, cut it up (if it's clothing, newbie clothes can't be cut up), or try to lock it down in your house (it won't lock down. Be prepared to grab the item fast, as newbie items decay very quickly). Death robes are newbified items. If you like to wear robes, you can save yourself some insurance money by dying a death robe and wearing that.
* You can throw almost anything into a backpack or bag and hand it to a cobbler to throw it away. And a goat.
* If you are heading into a dangerous area, have a runebook open and drag it to the side. I drag it to the bottom left corner and leave the button to my safe rune visible for quick escapes. It's my panic button.
* Another tactic is to open gate to destination, then recall to the same spot, if in danger, click gate to get back.
* One more is to cast ethereal voyage before going into the area.
* You can throw almost anything into a backpack or bag and hand it to a cobbler to throw it away. And a goat.
* If you are heading into a dangerous area, have a runebook open and drag it to the side. I drag it to the bottom left corner and leave the button to my safe rune visible for quick escapes. It's my panic button.
* Another tactic is to open gate to destination, then recall to the same spot, if in danger, click gate to get back.
* One more is to cast ethereal voyage before going into the area.
Jack of all Trades:
* If you are human and not a mage... you can use teleport scrolls thanks to JoaT... conversely... you can also use tracking!
* Another JOAT perk is the inferred 20 points of Focus means you cannot use all your stamina just by running around. Elves without real Focus (or other stam regen) can't run indefinitely like a human can.
* Another JOAT perk is the inferred 20 points of Focus means you cannot use all your stamina just by running around. Elves without real Focus (or other stam regen) can't run indefinitely like a human can.
* Stratics Hiding and Stealth FAQ
* If you hide, you get a ten second "skill wait time" penalty. This penalty does not stop you from using stealth. The stealth wait time is only about three or four seconds, and that wait replaces the one you already had in effect, so by hiding then making sure you stealth, you'll be able to use your next skill sooner then usual.
* There is a 100% chance to hide in your own home, and when you hide and then stealth you have a chance to gain in hiding. So hiding and stealthing in your own home is one of the fastest ways to GM hiding.
* In order to hide instantly no matter how many aggressors you have on you... teleport (magery spell) and hit your hide macro right after you teleport (it used to be teleport, tab and then hide... 9 years ago... when people ran scribe hide mages!)
* You can snoop mirror images which is useful for training (if you have ninjitsu).
* For safe banking in Fel, hide yourself and use the banker's context menu to access your bank without revealing yourself.
* 80 stealth is enough to always succeed in stealth attempts if you are wearing med-able armour.
* Once you hide, you can immediately walk to start stealthing, no need to wait for the skill timer or double click the stealth skill.
* Stealthing checks both your stealth and hiding skills, and consequently, gives you skill gain to both. On the flip side, you will be revealed if you fail either one of the checks
* If you have ninjitsu, 50 ninjitsu will give you the ability to use smoke/eggbombs. However, eggbombs are much cheaper to make.
* Assign one of your UOA marcos to use eggbombs and trigger it whenever you are in danger. I use my mouse wheel button, in case people do not know, the mouse wheel can be clicked like a button.
* If you attempt to hide while too near a mob that has aggro'd you, you will get the normal "you can't hide right now" message. Unfortunately, if you try to use the eggebomb now, it will tell you that "you must wait to use another skill". Always use eggbomb first, don't save. A 50 gp eggbomb will potentially save you thousands of insurance money.
* Also use invisibility in conjunction with hiding in the presence of mobs that can cast reveal. When you cast invis, it will break aggro. Spell casting monsters will attempt to cast reveal once at the tile where you invised yourself. If you can't or are too slow to move out of the reveal range, just hit your hide / eggbomb macro when you get revealed. As long as you did it before you were re-aggro'd by the spellcasting monsters, they will not recast reveal
* To add on to the invis/hide tactic, just opening corpses to see what it contains does not reveal you unless it belongs to a player. So you can check out what's in a corpse and identify all the loot you want first, then make preparations/hover your mouse cursor on the chosen loot and quickly grab them all in 1 go to minimize revealing your presence
* Using the above trick, I have looted tons of threads/plane swords/shields/paragon chests/gold during the Moonglow invasion by following berserker daemons as they kill other mobs. Once I open the corpse, I will drag the gold, but leave the gump open near my loot bag, ready to be looted by a single click on the "ok" button. Next, I hover my cursor on the chests/threads etc. When I am ready, I will begin to cast invis, while my character is going through the casting animation, I will grab all the threads/planeswords/shields/paragon chests, then click the "okay" button on the gump for the gold. Just last target yourself when the target cursor comes up. If any mob aggros me and catches me in their reveal, I will just eggbomb (Ed note: you can drag items even if you have a targeting cursor up, just don't click on the item, but instead click and hold down the left mouse button and drag the item as if it was a regular cursor.)
* If you have already 50 ninjitsu, bumping it up to 70 will let you use llama/ostard forms, allowing you to move twice as fast while hidden (your llama/ostard walk speed is the same as an unmounted player's run speed). You can even sprint short distances without revealing yourself.
* When you are hidden/stealthing, switching to animal form will reveal your position. Other people will see a puff of smoke/sparklies that accompanies the spell casting.
* Shadowjump reveals you the same way to, other people will see the sparklies on the tile you jump from AND the tile you jump to.
* When running away from players, animal form into llama mode (or any of the >70 skill that lets you walk at double speed), run in 1 direction, slow down to a walk (so that you don't auto reveal yourself on that first step after hiding), use smokebomb to hide, then immediately switch direction. Most people will think you are still heading in the same direction.
* Shadow jump is more sensitive to z-axis than teleport. So if you can't get to a certain tile by shadow jump, you can try teleporting.
* Chances to deflect an attack to mirror images is equal to Ninjitsu minus 30. Meaning if you have 120 ninjitsu, you can deflect 90% of all attacks. This is much higher than the 40% from 120 parry/120 bushido/wielding a 2-handed weapon
* If you hide, you get a ten second "skill wait time" penalty. This penalty does not stop you from using stealth. The stealth wait time is only about three or four seconds, and that wait replaces the one you already had in effect, so by hiding then making sure you stealth, you'll be able to use your next skill sooner then usual.
* There is a 100% chance to hide in your own home, and when you hide and then stealth you have a chance to gain in hiding. So hiding and stealthing in your own home is one of the fastest ways to GM hiding.
* In order to hide instantly no matter how many aggressors you have on you... teleport (magery spell) and hit your hide macro right after you teleport (it used to be teleport, tab and then hide... 9 years ago... when people ran scribe hide mages!)
* You can snoop mirror images which is useful for training (if you have ninjitsu).
* For safe banking in Fel, hide yourself and use the banker's context menu to access your bank without revealing yourself.
* 80 stealth is enough to always succeed in stealth attempts if you are wearing med-able armour.
* Once you hide, you can immediately walk to start stealthing, no need to wait for the skill timer or double click the stealth skill.
* Stealthing checks both your stealth and hiding skills, and consequently, gives you skill gain to both. On the flip side, you will be revealed if you fail either one of the checks
* If you have ninjitsu, 50 ninjitsu will give you the ability to use smoke/eggbombs. However, eggbombs are much cheaper to make.
* Assign one of your UOA marcos to use eggbombs and trigger it whenever you are in danger. I use my mouse wheel button, in case people do not know, the mouse wheel can be clicked like a button.
* If you attempt to hide while too near a mob that has aggro'd you, you will get the normal "you can't hide right now" message. Unfortunately, if you try to use the eggebomb now, it will tell you that "you must wait to use another skill". Always use eggbomb first, don't save. A 50 gp eggbomb will potentially save you thousands of insurance money.
* Also use invisibility in conjunction with hiding in the presence of mobs that can cast reveal. When you cast invis, it will break aggro. Spell casting monsters will attempt to cast reveal once at the tile where you invised yourself. If you can't or are too slow to move out of the reveal range, just hit your hide / eggbomb macro when you get revealed. As long as you did it before you were re-aggro'd by the spellcasting monsters, they will not recast reveal
* To add on to the invis/hide tactic, just opening corpses to see what it contains does not reveal you unless it belongs to a player. So you can check out what's in a corpse and identify all the loot you want first, then make preparations/hover your mouse cursor on the chosen loot and quickly grab them all in 1 go to minimize revealing your presence
* Using the above trick, I have looted tons of threads/plane swords/shields/paragon chests/gold during the Moonglow invasion by following berserker daemons as they kill other mobs. Once I open the corpse, I will drag the gold, but leave the gump open near my loot bag, ready to be looted by a single click on the "ok" button. Next, I hover my cursor on the chests/threads etc. When I am ready, I will begin to cast invis, while my character is going through the casting animation, I will grab all the threads/planeswords/shields/paragon chests, then click the "okay" button on the gump for the gold. Just last target yourself when the target cursor comes up. If any mob aggros me and catches me in their reveal, I will just eggbomb (Ed note: you can drag items even if you have a targeting cursor up, just don't click on the item, but instead click and hold down the left mouse button and drag the item as if it was a regular cursor.)
* If you have already 50 ninjitsu, bumping it up to 70 will let you use llama/ostard forms, allowing you to move twice as fast while hidden (your llama/ostard walk speed is the same as an unmounted player's run speed). You can even sprint short distances without revealing yourself.
* When you are hidden/stealthing, switching to animal form will reveal your position. Other people will see a puff of smoke/sparklies that accompanies the spell casting.
* Shadowjump reveals you the same way to, other people will see the sparklies on the tile you jump from AND the tile you jump to.
* When running away from players, animal form into llama mode (or any of the >70 skill that lets you walk at double speed), run in 1 direction, slow down to a walk (so that you don't auto reveal yourself on that first step after hiding), use smokebomb to hide, then immediately switch direction. Most people will think you are still heading in the same direction.
* Shadow jump is more sensitive to z-axis than teleport. So if you can't get to a certain tile by shadow jump, you can try teleporting.
* Chances to deflect an attack to mirror images is equal to Ninjitsu minus 30. Meaning if you have 120 ninjitsu, you can deflect 90% of all attacks. This is much higher than the 40% from 120 parry/120 bushido/wielding a 2-handed weapon
* Stratics Taming FAQ
* Stopped pets wander around like wild critters. Usually, a pet won't be "stopping" because you specifically told it to: feeding it also puts it into stop mode, so after doing so you must give the follow order again or it'll walk away from you.
* Telling a pet to "come" will make it use more advanced pathfinding techniques to get to you then the follow command. However, when it reaches you it'll again go into stop mode until you give further orders.
* Pets that are carrying items do not log out with you. I have forgotten to unload my packies at least once and when I re-logged in, they have already wandered off somewhere. To prevent loss of pets like your beetle or packies, keep a pet ball for each pet in your bank. Works only if you did not log off for too long and the pets did not go wild.
* When controlling multiple pets, the one you've had out the longest will obey your orders first. This means that if you tell your group to attack an enemy, the first critter you pulled out of the stables will attack first, and the monster will attack that pet (as opposed to any of your other ones).
* JOAT is also enough to allow the use of Animal Lore on tamed creatures. This reveals a full listing of it's stats, skills, resistances and damage potential. Pets gain stats/skills in the same way as characters, but gain no extra elemental resistances as their Resisting Spells skill increases. They lose 0.1 from each of their skills each time they die - that is to say, a tamer is probably worse off if his pets die then if he dies himself!
* Giving a pet an order will make it happier if it follows it. If it ignores it, it'll lose happiness. The more happy a pet is the more likely it'll obey you.
* A pet may refuse to be transferred, even if Wonderfully Happy, if you have never fed it.
* White Wyrms will eat any amount of gold if offered.
* Stopped pets wander around like wild critters. Usually, a pet won't be "stopping" because you specifically told it to: feeding it also puts it into stop mode, so after doing so you must give the follow order again or it'll walk away from you.
* Telling a pet to "come" will make it use more advanced pathfinding techniques to get to you then the follow command. However, when it reaches you it'll again go into stop mode until you give further orders.
* Pets that are carrying items do not log out with you. I have forgotten to unload my packies at least once and when I re-logged in, they have already wandered off somewhere. To prevent loss of pets like your beetle or packies, keep a pet ball for each pet in your bank. Works only if you did not log off for too long and the pets did not go wild.
* When controlling multiple pets, the one you've had out the longest will obey your orders first. This means that if you tell your group to attack an enemy, the first critter you pulled out of the stables will attack first, and the monster will attack that pet (as opposed to any of your other ones).
* JOAT is also enough to allow the use of Animal Lore on tamed creatures. This reveals a full listing of it's stats, skills, resistances and damage potential. Pets gain stats/skills in the same way as characters, but gain no extra elemental resistances as their Resisting Spells skill increases. They lose 0.1 from each of their skills each time they die - that is to say, a tamer is probably worse off if his pets die then if he dies himself!
* Giving a pet an order will make it happier if it follows it. If it ignores it, it'll lose happiness. The more happy a pet is the more likely it'll obey you.
* A pet may refuse to be transferred, even if Wonderfully Happy, if you have never fed it.
* White Wyrms will eat any amount of gold if offered.
* Stratics Forums Barding FAQ and Information
* Have a few different Bard instruments in your pack, in case any one of them breaks and to keep others from beating your head in (ever hear a lute constantly for an hour?). Always keep one newbie/blessed instrument for emergencies. You can also insure your instrument.
* Have a few different Bard instruments in your pack, in case any one of them breaks and to keep others from beating your head in (ever hear a lute constantly for an hour?). Always keep one newbie/blessed instrument for emergencies. You can also insure your instrument.
* ML Humans can cast level 1-2 spells from scroll 100% of the time with only Jack of all Trades, and are about 75% chance to cast level 3 scrolls, about 50% to cast level 4 scrolls and 25% able to cast level 5 scrolls (allowing anyone willing to take the physical resist penalties to recast Reactive Armor, Protection and/or Magic Reflection). The human is also treated as having 20 Inscription, for these spells. Most spells that require Eval, aren't worth casting with no real skill. However, having a 25-27% chance of casting Blade Spirits from scroll can be useful.
* ANY character with 0 real skill can be used by a JOAT spellweaver to get a focus. So, if you get 5 people on an arcane circle, even if none of them ever did the quest but you, you can get the good focus - and it's amazing the power of a high-focus Gift of Renewal, even cast with JOAT.
* More Intelligence doesn't just mean more mana - it means faster regeneration too. Casting Bless on yourself will allow you to cast spells for longer.
* NPC humanoids in your circle count towards the power of your arcane focus (not sure if this is true of tame pets).
* Spellbooks with some level or LRC (Lower Reagent Cost) on them are constantly discarded by characters training Inscription. A human who wishes to cast the odd low level spell using JOAT can forgo LRC on his armor or reagents in his pack with such a book. An elf can do the same, to a lesser extent, if the book also has a +Magery property on it.
* Holding a Mage Weapon causes your Magery skill to drop by the displayed amount, the greatest amount of which is normally -29. Wands (which are easily found in bandit/gypsy chests) tend to have the MW property in addition to Spell Channeling.
* By holding a MW/SP wand and casting, you can go all the way to about 54 points of real skill while gaining off every attempt (54 - 29 = 25). It is therefore quite pointless to take the Magery skill when starting a new character, especially when you consider that the New Haven quests can enhance your early gain rate further.
* Summoned Moongates can be closed with the "dispel field" spell.
* Recall scrolls can be purchased at 42 gp in several towns, eg the ones in Haven. This seems random, but I'd always found them available from at least one of the mages in Haven.
- RE: Harlequin's advice on Recall scrolls...
Every time an NPC mage respawns as a result of something that causes a vendor reset, it will sell spell scrolls either of 1st circle only, 1st & 2nd circle, 1st-3rd circle, or 1st-4th circle spells. This is totally at random. Just because one can buy recall spells off an NPC mage in a given town currently, does not mean that the mage will still be there, selling them, after a server publish or an event that affects NPCs cycles in replacements(berserkers killing NPCs in Vesper, or the shadowlord corruption of towns, etc.)
* Save medable MR 2 junk Armor pieces, they make great scribe suits.
* If you use trapped boxes and have spellweaving attunement will absorb all damage from the trapped box so I always have that running and can open my trapped box up to 5 times and take no damage !
note: this is with bolt traps don't know about explosion.
* With a little magery you can stand back 5 tiles and cast telekinesis on an unlocked, trapped chest in order to spring the trap. Most trapped town chests have three traps, so you'll need to cast it three times.
* ANY character with 0 real skill can be used by a JOAT spellweaver to get a focus. So, if you get 5 people on an arcane circle, even if none of them ever did the quest but you, you can get the good focus - and it's amazing the power of a high-focus Gift of Renewal, even cast with JOAT.
* More Intelligence doesn't just mean more mana - it means faster regeneration too. Casting Bless on yourself will allow you to cast spells for longer.
* NPC humanoids in your circle count towards the power of your arcane focus (not sure if this is true of tame pets).
* Spellbooks with some level or LRC (Lower Reagent Cost) on them are constantly discarded by characters training Inscription. A human who wishes to cast the odd low level spell using JOAT can forgo LRC on his armor or reagents in his pack with such a book. An elf can do the same, to a lesser extent, if the book also has a +Magery property on it.
* Holding a Mage Weapon causes your Magery skill to drop by the displayed amount, the greatest amount of which is normally -29. Wands (which are easily found in bandit/gypsy chests) tend to have the MW property in addition to Spell Channeling.
* By holding a MW/SP wand and casting, you can go all the way to about 54 points of real skill while gaining off every attempt (54 - 29 = 25). It is therefore quite pointless to take the Magery skill when starting a new character, especially when you consider that the New Haven quests can enhance your early gain rate further.
* Summoned Moongates can be closed with the "dispel field" spell.
* Recall scrolls can be purchased at 42 gp in several towns, eg the ones in Haven. This seems random, but I'd always found them available from at least one of the mages in Haven.
- RE: Harlequin's advice on Recall scrolls...
Every time an NPC mage respawns as a result of something that causes a vendor reset, it will sell spell scrolls either of 1st circle only, 1st & 2nd circle, 1st-3rd circle, or 1st-4th circle spells. This is totally at random. Just because one can buy recall spells off an NPC mage in a given town currently, does not mean that the mage will still be there, selling them, after a server publish or an event that affects NPCs cycles in replacements(berserkers killing NPCs in Vesper, or the shadowlord corruption of towns, etc.)
* Save medable MR 2 junk Armor pieces, they make great scribe suits.
* If you use trapped boxes and have spellweaving attunement will absorb all damage from the trapped box so I always have that running and can open my trapped box up to 5 times and take no damage !
note: this is with bolt traps don't know about explosion.
* With a little magery you can stand back 5 tiles and cast telekinesis on an unlocked, trapped chest in order to spring the trap. Most trapped town chests have three traps, so you'll need to cast it three times.