T
thesinner
Guest
Hello there folks,
I just wanted to post my own template for you to see and if you feel like commenting on it just do so. It however is a pure PvP template and can be quite difficult to master. You will easily see why:
100 Magery
100 Evaluate Intelligence
100 Meditation
100 Resist
100 Necromancy
100 Spirit Speak
100 Poisoning
So now quite a lot of you will surely notice that this template seems to have zero defensive means. This is almost correct and yes, this is totally on purpose. I "want" others to hit me because the very first spell I always cast is blood oath (after an initial strength potion) so the more you hit me, the better for me, even if you neutralize the oath it still keeps you very busy and that's the only thing I really need to do at that point. It is impossible to ever interrupt me since I always PvP with "Protection" spell turned on since I do not need that much faster casting. This actually is a drawback only your personal skill as a player can compensate but I am very sure quite a lot of you will be able to do this the same way I do. With evil omen and poisoning-boosted poison you do not just "sometimes" to deadly poison - you do it almost all the time and this really creates a panic.
My usual casting row would be
Bless / gr. strength potion
Blood Oath
Curse
Explosion
Poison
Explosion
Energy Bolt
(Strangle if I feel like it)
Explosion
Pain Spike
if anyone unprepared for this template now would have hit me in between he would now be plain dead since my foe even with 120 Strength at the beginning would drop to around 100 due to the curse, myself being boosted to around 120. Any hit on me thus harms my foe way more than me, especially since I can heal 90 hitpoints within approx. 1 second (spirit speak + gr. heal potion and/or greater heal spell if it gets reeeaaally close).
This template creates an enormous damage output per second, especially against warriors. Yet thanks to mind rot and the fact that Blood Oath also reflects spell damage this template is very effective against mages as well.
The only weaknesses I noticed were poisondexxers, yet I only lost twice times to them (and once to a pure mage *coughs*). The other four deaths were during testing / getting used to the template.
Btw shame on those that disregard "Curse". It is just one of the best PvP spells in the game in my opinion, since if not treated it causes you not to simply be "wounded", it makes you lose these hitpoints "unhealable" during that fight.
I just wanted to post my own template for you to see and if you feel like commenting on it just do so. It however is a pure PvP template and can be quite difficult to master. You will easily see why:
100 Magery
100 Evaluate Intelligence
100 Meditation
100 Resist
100 Necromancy
100 Spirit Speak
100 Poisoning
So now quite a lot of you will surely notice that this template seems to have zero defensive means. This is almost correct and yes, this is totally on purpose. I "want" others to hit me because the very first spell I always cast is blood oath (after an initial strength potion) so the more you hit me, the better for me, even if you neutralize the oath it still keeps you very busy and that's the only thing I really need to do at that point. It is impossible to ever interrupt me since I always PvP with "Protection" spell turned on since I do not need that much faster casting. This actually is a drawback only your personal skill as a player can compensate but I am very sure quite a lot of you will be able to do this the same way I do. With evil omen and poisoning-boosted poison you do not just "sometimes" to deadly poison - you do it almost all the time and this really creates a panic.
My usual casting row would be
Bless / gr. strength potion
Blood Oath
Curse
Explosion
Poison
Explosion
Energy Bolt
(Strangle if I feel like it)
Explosion
Pain Spike
if anyone unprepared for this template now would have hit me in between he would now be plain dead since my foe even with 120 Strength at the beginning would drop to around 100 due to the curse, myself being boosted to around 120. Any hit on me thus harms my foe way more than me, especially since I can heal 90 hitpoints within approx. 1 second (spirit speak + gr. heal potion and/or greater heal spell if it gets reeeaaally close).
This template creates an enormous damage output per second, especially against warriors. Yet thanks to mind rot and the fact that Blood Oath also reflects spell damage this template is very effective against mages as well.
The only weaknesses I noticed were poisondexxers, yet I only lost twice times to them (and once to a pure mage *coughs*). The other four deaths were during testing / getting used to the template.
Btw shame on those that disregard "Curse". It is just one of the best PvP spells in the game in my opinion, since if not treated it causes you not to simply be "wounded", it makes you lose these hitpoints "unhealable" during that fight.