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Siege Perilous Needs Double Resources Like Prodo Shards....

SoulWeaver

King of The Bearded Ladies
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Hi I am not here to cry and whine about anything. But prodo shards have double the resources in fell because there's more of a risk to go to fell to farm resources, because you can die.

Well Siege Perilous is the same exacty way always has been. There is no trammel to farm safely yet we still have to work twice as hard and have the risk of dying to get the same amount of resoruces a Prodo Server does. Doesn't make much sense to me. But I really believe it needs to be updated to help us crafters all out. It's making it twice as hard to do heartwood, smithing bods, tailoring bods, etc.... I don't believe it would be to hard for them to change this just a matter adding in the extra code. Please do this for our shard it will be greatly appreciated throughout Siege Perilous.
 

Elfstone

Certifiable
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Stratics Legend
Hi I am not here to cry and whine about anything. But prodo shards have double the resources in fell because there's more of a risk to go to fell to farm resources, because you can die.

Well Siege Perilous is the same exact way always has been. There is no trammel to farm safely yet we still have to work twice as hard and have the risk of dying to get the same amount of resoruces a Prodo Server does. Doesn't make much sense to me. But I really believe it needs to be updated to help us crafters all out. It's making it twice as hard to do heartwood, smithing bods, tailoring bods, etc.... I don't believe it would be to hard for them to change this just a matter adding in the extra code. Please do this for our shard it will be greatly appreciated throughout Siege Perilous.

Here , Here . We need these changes . It would be nice if
we could have a little more of the piece of the pie.
 

SoulWeaver

King of The Bearded Ladies
Stratics Veteran
Stratics Legend
just stop the silly double-resources in Fel and all will be fair.
I think its a bit to late on that since im sure tons and tons of commodity deeds were duplicated over on the prodo shards so there millions upon millions of each resource there for sale... I know brookers that are selling 100's of 60k commodity deeds of any type of ingot someone needs.

We are just asking for a chance to be able to mine and lumberjack to get these same resources as prodo people did orginally.
 

kelmo

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Siege Perilous Needs Double Resources Like Prodo Shards....

Why?
 

SoulWeaver

King of The Bearded Ladies
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Siege Perilous Needs Double Resources Like Prodo Shards....

Why?
I believe there are only so few people doing bods etc... because they can't afford to buy the resources to fill all the bods to acutally get good runics... So people like Cyber, and I, and Patty, and Gwen and a few others are the only ones able to get bods done on the shard... Which doesn't let others experience bodding.

It would also revamp the economy because, people would be willing to start mining alot and chopping wood knowing they will be able to get good amount of resources to sell... Say the rate of ingots is 25 per ingot if they double the resources they'll be basically making 50 per ingot now... I think it would cause more people to do mine and lumberjack which then they can spend money on making there characters, creating there own crafters, buying better weapons etc. etc.. etc..
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

What purpose would double resources serve in Siege?

(What purpose do they serve anywhere else for that matter... while I have made GREAT use of them for mining over the past year or so, it's still something that I think should be removed)

On Siege, isn't the POINT of the entire shard that things are a bit harder to come by?
 

SoulWeaver

King of The Bearded Ladies
Stratics Veteran
Stratics Legend
...

What purpose would double resources serve in Siege?

(What purpose do they serve anywhere else for that matter... while I have made GREAT use of them for mining over the past year or so, it's still something that I think should be removed)

On Siege, isn't the POINT of the entire shard that things are a bit harder to come by?
It's not hard enough having people hunt you down 24/7 because there is no trammel so everyone is in fell. Running around hunting you down, stealing your ingots. Then on top of that there are only so many people that do do mining so if you really want get stuff done you need to do it yourself.... because theres not much of a market.. so you have to mine or lumberjacking or get wool/cotton to do your own crafting and to fill your owns bods. Its quite difficult if you ask me.
 
A

archite666

Guest
It is true, resources are very scarse and expensive and thus crafting suffers.

It doest make sence, the shard that needs crafters the most is limited on resources, this change would make perfect sence.

We as other shards characters have one suit and so most of the bad gear is recycled, we dont recycle anything and so our need for resources is greater.

Greater need for resources + not having the ability to get double resources certainly puts a strain on us crafters.

Perhaps just do it like other shards, have it on the fel part only, dont do it on tokuno or any other server.
 

kelmo

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I would have rather hashed this out on the Siege forum first. I am not sure at all this is what Siege needs. Siege needs more miners. Siege needs more lumberjacks. We need to let those so inclined folks know a fortune can be made playing such resource gatherers.

Double resources did not really work for Fel...
 
R

Rand_Chessie

Guest
I'm one of the newbs to the shard, which I believe there was quite a few over the last week and I would like to know who to sell the 4,000 leather I've collected so far....

My point is, advertise your needs along with prices you are paying. If you are in dire need advertise that you are raising your buy price for a short period of time.

Bring the new people into the community as quickly as possible and you may find out that the shortage of resources can be overcome.

I have BOD's to sell also...anyone have a place to set up a vendor?

Player of Dale
 

kelmo

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I'm one of the newbs to the shard, which I believe there was quite a few over the last week and I would like to know who to sell the 4,000 leather I've collected so far....

My point is, advertise your needs along with prices you are paying. If you are in dire need advertise that you are raising your buy price for a short period of time.

Bring the new people into the community as quickly as possible and you may find out that the shortage of resources can be overcome.

I have BOD's to sell also...anyone have a place to set up a vendor?

Player of Dale

Post it directly on the Siege forum. If you would like a vendor spot, post that too. If you have a vendor post that.
 

Dermott of LS

UOEC Modder
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...

It's not hard enough having people hunt you down 24/7 because there is no trammel so everyone is in fell. Running around hunting you down, stealing your ingots.

Welcome to Siege.
 

kelmo

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...

It's not hard enough having people hunt you down 24/7 because there is no trammel so everyone is in fell. Running around hunting you down, stealing your ingots.

Welcome to Siege.
*smiles* The resource gatherers and dedicated vendors are among the richest on Siege. I salute those folks. Double resources is not a good thing for Siege. *nods*
 

Idahoan

Lore Master
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If you double the resources, then that makes those farming a larger target.

As a member of Siege now for a tad bit longer than 10 years, it's always been about being harder, tougher and yes damn right irritating to collect resources. But that is Siege "Perilous"! The Peril of Siege is just that.

I will admit my days of farming leather have pretty much gone by the way side when the BOS changes were made. I believe the revert of BOS will help Siege. And it will generate more help for the economy. Now BOS and Trans powder will have demand. The quests for those are not difficult. This will bring back one more way for members of NEW to get start up gold.

I am old and yes, I am old school to the bone. If I wanted easy, I'd be back playing Napa. I want the challenge. I want Siege as it is because it's still a challenge.
 

Kat

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This would only serve to increase the number of script farmers. Yeah! Lets encourage more of that! /sarcasm

NO, THANKS!
 

kelmo

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Double resources for Siege is a horrible, greedy idea. I hope it never happens.
 

FrejaSP

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If you double the resources, then that makes those farming a larger target.
Yes but that's what Siege is about, Risk vs Reward. If the reward is not worth it, noone will do the gathering.
Sure it may make you a larger target but you will still gathering more than you do now, even when it may spice up the shard a little and you will have to pay taxed to the red community.

As a member of Siege now for a tad bit longer than 10 years, it's always been about being harder, tougher and yes damn right irritating to collect resources. But that is Siege "Perilous"! The Peril of Siege is just that.
I will have to correct you, Siege was born sep 1999 so it is not 10 years yet, not even if you add the time before the wipe.

I would like to see dbl resources on Siege. It may make it easier to survive as a crafter.

Also some of the new craftable items use more resources than the old ones and crafting take much longer now, whan in Sieges early days.

Before AoS, I only needed to do mining or kill some animals to be ready to stock my vendors with PvP gear, now I need to do bods too to make useful PvP gear.
I have to use alot more time to stock my vendors, that mean less time for fun or no vendors.

I really can't see how it will hurt, more will be willing to do resource gathering if they make more money from it.

Sure the price for resources may drop a little but more will buy and sell and we may again see more vendors with crafted armor, weapon, funitures together with regs from monster loot.

We want more action and more players. We may get it that if the players get more time to have fun here.

I will admit my days of farming leather have pretty much gone by the way side when the BOS changes were made. I believe the revert of BOS will help Siege. And it will generate more help for the economy. Now BOS and Trans powder will have demand. The quests for those are not difficult. This will bring back one more way for members of NEW to get start up gold.
I think you are right it will make more farming leather but I fear for the gold farming, I don't want to see it be to easy to farm gold.
Also who want gm made runic armor when all join faction to buy PvP gear for silver :(
If it become easier to get the good runic gear, players may choose that over this dreaded factions items.

I am old and yes, I am old school to the bone. If I wanted easy, I'd be back playing Napa. I want the challenge. I want Siege as it is because it's still a challenge.
There are still alot of challenge on Siege, dbl resources won't remove the challenge but it may give us more players as Risk vs Reward have to be balanced so the risk is worth it.
 
S

Sweeney

Guest
The OP is almost the single-handed reason why prices are inflating on Siege already.. charging 50% more for SS tokens, paying 33% less for resources. He may be one of the only buyers, but Siege has survived for a long time just fine keeping resources as they are now. If the OP wants more, offer to pay more.
 

FrejaSP

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This would only serve to increase the number of script farmers. Yeah! Lets encourage more of that! /sarcasm

NO, THANKS!
Script farmers will be killed, they can't hide on Siege, not even in town.
Tell where they are and someone will take care of their resources.
 

FrejaSP

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Perhaps just do it like other shards, have it on the fel part only, dont do it on tokuno or any other server.
I would love to see that, old Britania really need more life as the loot from monsters is useless and noone really play there now.
It would help the old Britainnia facet alot.
 
R

Ravahan

Guest
...

On Siege, isn't the POINT of the entire shard that things are a bit harder to come by?
QFT

Siege is UO hard mode. While I'm sure it'd be quite nice for the crafters, so would item insurance for the fighters. It does make it quite a pain to replace your armor and weapons every time someone kills you.

I understand the motivation, I do... but I've gotta side with Kelmo on this one.
 

FrejaSP

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QFT

Siege is UO hard mode. While I'm sure it'd be quite nice for the crafters, so would item insurance for the fighters. It does make it quite a pain to replace your armor and weapons every time someone kills you.

I understand the motivation, I do... but I've gotta side with Kelmo on this one.
Something you don't get here!

Item Insurance would hurt the crafters as noone need new crafted armor. We have one Siege Bless, sure we like that but it do hurt the weapon sellers. I had used the same bow for years.

The last thing we need is Item Insurance, dbl resources, the return of old BOS, the changes to BODs so it's easier to get runic hammers, vendor fee changes all help us replace the lost items and keep our crafters and gathers busy.

If it's to hard/expensive to replace the items lost when dying, players will quit Siege or join faction to get this over powered factions items. In both cases, the crafters will lose customers.

It may be a pain to replace your lost items but if the crafters can sell suits for a price the you can affort, it will be good for the whole shard and bring more life.

It's a pain to traveling the whole shard to put a new suit together, just to get killed again on the way.

We need more crafters and more vendors to serve the PvP community.

When Siege was young, you only had to run a few screens to find a new suit, weapon, regs, jewelry and potions to a fair price and you could be back, ready for more fun, now it can take hours and be very expensive.
 

Petra Fyde

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As a crafter who runs vendors to supply the needs of Siege let me say I don't actually have a problem. I think about where and when to mine and rarely get pk'd doing it. My husband hunts leather for me, while not having BoS is a little inconvenient, it's not prevented us gathering it and my vendor is always stocked.

Having said that, I don't do BoDs except on a very casual basis. I find them boring and dislike the 'work' that has to go into to sorting them.

I won't say double resources wouldn't be nice, but I don't think it's compatible with the idea of Siege being harder to survive on.
 
S

Sweeney

Guest
And with three+ dissenting opinions, I declare this idea dead in the water.
 

T'Challa

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The OP is almost the single-handed reason why prices are inflating on Siege already.. charging 50% more for SS tokens, paying 33% less for resources. He may be one of the only buyers, but Siege has survived for a long time just fine keeping resources as they are now. If the OP wants more, offer to pay more.
This...
 

SoulWeaver

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What I am trying to explain and Freeja just said... The more resources avilable the more avilable crafters we will have on siege the more bodders we will have on siege. The more demand of more resources. The issue bodders have is the amount of resources out right now isn't enough to keep the current crafters supplied...

I could go through a million or two iron ingots a week if i did bods a few days a week. But I can not becuase no one has enough ingots so i can't really do bods to often.

Even if there are more scripters its more people to steal, and kill, and make them regret scripting when they wake up dead with nothing. I just think there will be a lot more regular miners willing to mine becuase they'll be make a good amount of money. Maybe later the resources drop later but later there will be more crafters that want to make items and do bods... so there will be a higher demand then there is already.
 

Uvtha

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As a crafter who runs vendors to supply the needs of Siege let me say I don't actually have a problem. I think about where and when to mine and rarely get pk'd doing it. My husband hunts leather for me, while not having BoS is a little inconvenient, it's not prevented us gathering it and my vendor is always stocked.

Having said that, I don't do BoDs except on a very casual basis. I find them boring and dislike the 'work' that has to go into to sorting them.

I won't say double resources wouldn't be nice, but I don't think it's compatible with the idea of Siege being harder to survive on.
I also provide my own resources to run crafting vendors like petra (In a smaller way, but none the less) and I feel the same way.

Honestly, I think that once the BOS changes go back in thing will REALLY improve, and prices should drop a touch. The reason I stopped running a leather/bone resource vendor was the BOS change. It was just too much work to keep stocked. I will open one again soon as p58 hits.

It would be fine to get double resources, but it's not at all needed.
 

Lynk

Grand Poobah
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Stratics Legend
Hi I am not here to cry and whine about anything. But prodo shards have double the resources in fell because there's more of a risk to go to fell to farm resources, because you can die.

Well Siege Perilous is the same exacty way always has been. There is no trammel to farm safely yet we still have to work twice as hard and have the risk of dying to get the same amount of resoruces a Prodo Server does. Doesn't make much sense to me. But I really believe it needs to be updated to help us crafters all out. It's making it twice as hard to do heartwood, smithing bods, tailoring bods, etc.... I don't believe it would be to hard for them to change this just a matter adding in the extra code. Please do this for our shard it will be greatly appreciated throughout Siege Perilous.
Come play on a prodo shard we have 2x resources ...la
 

Black Tom

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Siege is supposed to be hard. Some things like the 3x player vendor charges were needed changed, but not this.
 

Lord_Puffy

Crazed Zealot
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A simple no, this is the vet shard it should be harder, The only people double resources will benefit are the scripters.


A vet of siege for 5+ years I say no.
 
K

Kung Fu Panda

Guest
Double resources for Siege is a horrible, greedy idea. I hope it never happens.
you would think postin your message once would be good enough SHUT UP AND LET OTHERS POST

I think double resources would be a good idea
 

QueenZen

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It is Felucca only so in theory double the resources should apply.

I think I would have and do have *mixed* opinions upon it. I do have crafters and would not mind getting more resources ...BUT BUT until they fix the resources I get.........what would be the point ??

I would get DOUBLE PLAIN BOARDS when I want more bloodwood frostwood heartwood...so since those are more seldomly gotten at all till they FIX that...just be more plain old oak plain old ash plain wood I be getting what I need is more strikes upon those trees that get me something BETTER more often first than double the plain old bs ...

Same for ingots and granite...already get TOO MANY plain granite rocks when customers are crying out for shadow tables and shadow chairs and heaven forbid they wish for valorite tables...hardly ever find enough blue rocks to make that ever since they *FIXED* *cough* the randomness of what we get or should I say seldom get anymore...have to spend then hours to get a blue valorite rock as is..sure getting 2 of em instead of one be nice...or getting 40 bloodwood instead of 20 be really nice...but till they FIX how often we get the better woods better granite and better ore types.........all doubling our resources would net us is double the PLAIN old junk ...........no one really wants much of anyhow. :(

would LOVE to make bloodwood frostwood heartwood ML statues or beds galore......trouble is I do not get enough of those woods as is...doubling em would still not give us enough of em till they FIX that random seldom ever get em mess they made to try to deter scripters to begin with...only punishes us honest non scripters ...so doubling my getting PLAIN ORE PLAIN GRANITE PLAIN WOOD alone, will not really cut it for me. They should FIX that random seldom first ...then worry bout doubling our feluccan harvesting on Siege resources.....HRMMMMMMMMMMMMMMMMMM ! *ends rant* lol
 

The Craftsman

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Im new to Siege .. only been there for a few weeks now. Siege brought me back to UO after a 2 year break. I play a pure crafter on siege and Im having the most fun ive had in UO for many a year. For my 2 penneth I dont want double resources ... and thats from a crafter and resource gatherer.

Double resources was implemented on prodo shards Fel facet for 1 reason only ... to try and lure trammelites across with greater risk versus reward. How does this fit in with siege? There is no "safe" facet to lure people across from...

So i'd have to say no ... but to anyone out there who loves crafting I'd say give siege a try. Its 10 times more fun being a crafter there than on a prodo shard .. you are a valued member of the community, just like back in the old days. You can make good money quickly (even without double resources) and ROT takes the grind out of training. Give it a try ... the more the merrier.

Craftsman
 

John Connelly

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It's not required. When Bags of Sending are returned to their original form there will be many more resources available on Siege.

I vote for no double resources.
 
L

Lord Drakelord

Guest
I quit mining and logging when they went random on locations, bring back marked locations would make me happy. I also quit doing smith bods the same time since it was to hard to fill bods, and I also quit making stone items since I could no longer get the rocks I needed to fill an order.

If I need ingots today I go shopping in Luna. But considering that I now do nothing with the current supplies I have on hand shopping for ingots is few and far between my needs.
 

GalenKnighthawke

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Given the self-created reputation of Siege players as tougher and better than the rest of us (we're treated to "come to siege" threads every other day; we're told other shards are "trammie shards" and the context this is said in is neither friendly nor objectively descriptive, but plainly meant to be insulting; someone on UOFORUMS.com went so far as to say that if the Siege players ever left the game that UO would die), it never stops being surprising to me how many threads I see asking to make things easier.

Lower vendor prices; double resources; no town invasions......The list is nearly endless. "Fix so-and-so on Siege." The amount of work it must take to fix things for 2 sets of rules....Makes me wonder how much time is spent fixing things on Siege, which is a self-selected group of supposedly-tougher players....who every few days turn around and ask for things to be easier. If there were a third rules set floating around I'm not sure how much could be done on the shards most people play on!

No matter how many times I see threads like this one it never stops surprising me, and I'm not sure why that is...It shouldn't surprise me anymore. Been going on this way for years. The same mentality, I suppose, of those people who accuse me of speed-hacking every time I win a fight.

"We are elite. Therefore if we have difficulty coping with something, it's the something that must be at fault, not us."

*shrugs, and sighs* Just going to stop there...Those of you who see nothing wrong with that statement.....Well, nothing's going to convince you otherwise. Nothing.

-Galen's player
 

The Craftsman

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A very disappointing reply Galen ... and one which infers you have a real chip on your shoulder about Siege, or at least its players. I didnt see anyone in this thread from a Siege point of view suggesting any sort of superiority .. it was merely a suggestion for a possible change. And why post here on this topic? Air time ... its unlikely the Devs look at the siege forum too often.
 

GalenKnighthawke

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A very disappointing reply Galen ... and one which infers you have a real chip on your shoulder about Siege, or at least its players.
Just tired of the whining. And of being insulted. And having the same people do both, on a near-constant basis.

If you deny the insulting, superior attitude of most Siege players who are present on this boards, then there's not much I can say for you, because it's not realistically deniable. If you don't see a Siege player insulting non-Siege players on these boards, wait a few minutes and it'll more-than-likely happen by then.

I used to include links and proof when I made claims like this, then I noticed that all the work of providing said proof didn't matter, people would just say what they wanted anyway. Most people I think know exactly what I'm talking about.

-Galen's player
 

The Craftsman

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My experience of Siege since starting up there has been very different ... Ive met more pleasant, well meaning, civilised folk on Siege than on any production shard ive played. I can only take people as I find them and I have found them a friendly welcoming bunch without a hint of elitism. Maybe there are a few on these boards who are as you say they are but its unfair to brand the population as a whole based on a few individuals.
 

QueenZen

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Craftsman it is more an issue with *language* than attitudes, many a time, but the *language* oft comes off as attitude even when at times it is not at all meant to be so by many Siegers posters. More like 'habit speak' I think. :) There are lots of grand players on Siege whom use the phrase and do NOT mean it as an insult at all....just *habit speak* or habit post.

But..I have oft posted this on Siege Forums, from time to time, about our own posters ie players of Siege's *language* or use of same words, that whether the words are meant to be insulting or not, can come off that way or feel or seem /demeaning to those customers playing posting/reading from all the other shards a Siegers posts, and for em to try NOT to use certain words which can turn off others before they even digest the posts posted.

Let me sight for example :

The phraseology word coinage the words..'production shard' and 'prodo shard'/prodo sharders'....to some/to many ... is offensive...it can seem to denote that other paying EA/UO customers and/or all the other shards they produce besides Siege, are maybe somehow..*less*, thus such wordage to some/ if not many has over time..become more like instant insults red flag in front of other bulls, the moment other posters/players/customers even see/read the words 'production shard /prodo shard' in posters posts it angers insults or turns em off before they even read or digest a post. It may not be a form of insult at all, more like *habit speak* or habit posting of the terminology.

When one thinks upon it though, ALL shards are *produced* by EA UO ...thus if any shard/s is active it all is...a production of EA UO thus production shard /product of ...Electronic Arts. :) But ...Siegers use the terminology to refer to all shards that are not SIEGE...kinda comical cuz SIEGE is also ....produced and a product of EA...thus a PRODO SHARD.

Yet I have seen new players come onto Siege and within a week they start 'talkin the talk' before they can walk the walk on Siege oft...sayin *Prodo shard* or saying "I left my prodo shard for Siege"...etc. I just smile...yep the shards all of em are very unalike compared to Siege...tis why I like it there too...but it still is PRODUCED thus a product of EA ...like all of the shards thus...Siege then too, is a *prodo* of EA. :) Might be more normal or less insulting to others to post...'regular shards' or shards with two rulesets'...instead of useages of 'prodo shards/prodo sharders.'

Anyhow...I play two shards which are both.. prodo shards of EA, since both are produced by EA UO as a product to purchase and monthly rent, and thus each a different unique product of EA. But yeh...I my own self, just never quite get it as to why that every shard that is not Siege is somehow labeled a *prodo shard* by many upon Siege. I know it is not always meant to be insulting or demeaning but can sound or read that way in posts. More a force of habit speak or something. :) I doubt the terminology habit speak will ever end though. I myself do NOT use *prodo* in posts myself, unless explaining all shards are products/ thus production of/published by ie produced by/ of Electronic Arts, :) Otherwise I do not use it at all, cuz it does sound demeaning or can be interpreted that way.

BACK On TOPIC....double resources were to try to lure um motivate folks to go kill trees in Felucca instead of Trammel....or to go mine ore in Felucca instead of Trammel...that did not work ...unless they are born to fel ruleset they will not really go for it, just for double the wood or ore etc...that has been proven, when they can mine lumberjack in safety 2x as long if need be to get what they need in trammel..so they do not need to *go* to felucca if they do not wish to do so..and many won't.

Siege has no TRAMMEL....so .... kinda weird that we did not get dbl resources from the get go, but I guess it was cuz we also had (no trammel) to try to lure or older vets that went to tram...to go/come back to felucca, and to maybe try to lure some newer folks to go from trammel to repopulate felucca, or to try to enable and provide some kinda reason for others whom never go to felucca nor been there ever, to try to at least go there, for dbl resources...just guessing though.
 
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