I voted yes but I think NPCs need a good working over. My image of a perfect repond spawn would be to take and create player like NPCs and include them in the spawn. Starting with weaker NPCs, working up to very complex templates.
I would begin by using Bucs Den in Trammel and Felucca and making it into a Champion Spawn.
First you would have a few brigands with alterations to their weapons, so the brigand would use the weapon that was found on his loot, as well as the armour that decided what his resistances were. So, if the NPC had low cold resis on, that would be his weakness.
Also, NPCs would interact with each other, even though an NPC Mage with a low skill of say 80 would still be hard to beat because the NPCs would heal each other and target weaker players. For example: If your life is low, the NPCs would turn their efforts towards you.
The second wave might include Bushido and Ninjitzu along with a bit of Necromancy.
The third wave would include Archers and Tamers and very powerful skills.
And, the last wave would include Artifacts. They could be cursed artifacts and very high spell damage and hit chance. This would all be done very realistically. Almost as if they were actual players just starting with newer and less aggressive templates, moving up to very intelligent and advanced players using potions, bandages, healing with magic, helping each other, etc...
And, then, The Champion who could control the elements and time. Of course, I don't know what his loot would be but maybe something good in Trammel and something very, very bad in Felucca. Maybe, only a Dread Lord could only use the Felucca item and only a Glorious Lord could use the Trammel item, Karma based items basically.
In Felucca of course the spawns would be Blue and in Trammel they would be Red. The Red NPCS would not attacks reds and if they were grey NPCs they would not attack thieves, being their karma would be negative, similar to pixies.
The Red NPCs could make rude comments and laugh alot, where the Blue NPCs could make positive remarks.
I would also like to see the NPC camps reworked, so some of them show these different level types. This would give players the opportunity to continue working their character templates without having to actually fight another player.