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Fix the hardcap and eliminate mage weapons

Lord Bishop

Seasoned Veteran
Stratics Veteran
Stratics Legend
When you PvP you know that a mage weap with those mods is godly for the 15%dci and no penalty and HL, not to do damage...

As Defense, The 15%dci self explanitory the HL for you is an extra disrupt...to DEFEND against mages!!!


Most mages who use the weaps wont be running with high dex so maybe (even with a 2s weap) hit once every 3s, then the casting breaks the swing, so maybe every 5 seconds. Now count in the fact that without WEAPON skil AND tactics you cannot perform the specials...please explain how a mage would expect tot use the waeapon as offensive?

And to the poster who cant work out the difference between ubws and magery...you can still use specials (except bushido evasion) we cant (you win) you can switch between ranged and toe to toe effectivly (if you can find the bows) we cant, you still have defence if disarmed (pary/bush) we dont!!!

So, dexxers get any weapon choice(by this i mean specials) they want relatively easily, can choose between umpteen specials and damage types thats ok right??

Mages, can choose no weapon choice(no specials) with GREAT difficulty and gains 0 difference in the offence...but this is wrong???

All i can csay is STUPIDITY!
What exactly is your pt fella. If you think something else breaks the 720 skill cap by all means mention it, but this is not a pvp whine session. Balance on the 720 cap is the thread. All i can say is Troll
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
I posted this previously in one "nerf parry" thread http://vboards.stratics.com/showpost.php?p=980030&postcount=15 :

If something is unbalanced, I really feel that it's much more positive to balance it by improving other skills.

A crude example in this case if it's really unbalanced, would be those with real skill receives a HCI bonus.

But the mage weapon topic has already been discussed before. I don't think it's unbalanced. Without weaponskill, you can't do specials, without tactics, your damage is much lower. It's basically another pure defensive strategy.

The existing -0 skill mage weapons all suck. For magic weapons, mageweapon + spellchanelling + FC1 takes up 3 magic properties. The magery reduction (-20 to -29) requires either a crystaline ring or 2 more magic properties from skill jewels to compensate. So that's 5 magic properties just to use this. 5 magic properties that the opponent could be using for HCI, DCI, Hit-proc effects, MR, LMC, resists, skills etc.


I really think there are already enough disadvantages to balance it...

In the bold part - what magic properties you actually need to get that free 100 magery skill (or 120, for the scrolled mages):

1) Mage weapon (-20 to 29 magery)
2) Spellchannelling (in order to cast spells, the weapon is useless without this)
3) +1 FC (to counter the -1 from spell channelling)
4) +15 magery on ring (to counter the first 15 points of -magery)
5) +15 magery on bracelet (to counter the remaining points)

That's 5 magic properties to actually use it as described to get the "free" 100 skill. Unlike the warrior, without actual weapon skill and tactics, it's not used to do offensive damage or specials. Meaning it's mainly a defensive tactic. So it's not really equivalent to actually having 100 weaponskill, it's more like a nerfed "half skill" that doesn't do specials and only a fraction of the damage.

That same 5 magic properties can be used by the warrior for HCI, DCI, Hit-proc effects, MR, LMC, resists, skills etc.

Magic properties wise, while it may seem like it on the surface, it's not really just a 1 magic property wonder that gives an overwhelming advantage. I think the devs did a more brilliant job of balancing this than we realize.
 
R

RichDC

Guest
What exactly is your pt fella. If you think something else breaks the 720 skill cap by all means mention it, but this is not a pvp whine session. Balance on the 720 cap is the thread. All i can say is Troll
My point is mage weaps are as balanced as Use best weapon skill...except the ubws i more unbalanced as it can in essence give the user 360 free skill points. With less effort only one magic property, and alot less expense and with alot more benefit.

So i once again re-iterate my final statement and call STUPIDITY
 

BajaElladan

Certifiable
Stratics Veteran
Stratics Legend
In Case Any Dev's Are Reading:

I NEVER enter Felucca. I am solely a PvMer and my mages make excellent use of Spellchanneling Mage weps.

Leave em alone!
 

Lord Bishop

Seasoned Veteran
Stratics Veteran
Stratics Legend
I posted this previously in one "nerf parry" thread http://vboards.stratics.com/showpost.php?p=980030&postcount=15 :

If something is unbalanced, I really feel that it's much more positive to balance it by improving other skills.

A crude example in this case if it's really unbalanced, would be those with real skill receives a HCI bonus.

But the mage weapon topic has already been discussed before. I don't think it's unbalanced. Without weaponskill, you can't do specials, without tactics, your damage is much lower. It's basically another pure defensive strategy.

The existing -0 skill mage weapons all suck. For magic weapons, mageweapon + spellchanelling + FC1 takes up 3 magic properties. The magery reduction (-20 to -29) requires either a crystaline ring or 2 more magic properties from skill jewels to compensate. So that's 5 magic properties just to use this. 5 magic properties that the opponent could be using for HCI, DCI, Hit-proc effects, MR, LMC, resists, skills etc.


I really think there are already enough disadvantages to balance it...

In the bold part - what magic properties you actually need to get that free 100 magery skill (or 120, for the scrolled mages):

1) Mage weapon (-20 to 29 magery)
2) Spellchannelling (in order to cast spells, the weapon is useless without this)
3) +1 FC (to counter the -1 from spell channelling)
4) +15 magery on ring (to counter the first 15 points of -magery)
5) +15 magery on bracelet (to counter the remaining points)

That's 5 magic properties to actually use it as described to get the "free" 100 skill. Unlike the warrior, without actual weapon skill and tactics, it's not used to do offensive damage or specials. Meaning it's mainly a defensive tactic. So it's not really equivalent to actually having 100 weaponskill, it's more like a nerfed "half skill" that doesn't do specials and only a fraction of the damage.

That same 5 magic properties can be used by the warrior for HCI, DCI, Hit-proc effects, MR, LMC, resists, skills etc.

Magic properties wise, while it may seem like it on the surface, it's not really just a 1 magic property wonder that gives an overwhelming advantage. I think the devs did a more brilliant job of balancing this than we realize.
While I understand what you saying you fail to take into account the rampant duping of Valorite Hammers, and the Crystaline ring. With 100's(1000's?) of val hammers across the shards a wep can have sc fc 40di magwep -20 hitfireball/lghting and 15 dci. No every player who pvps with a mage would ofcourse have these weapons. Neither here nor there on pvp angle. As far as a watered down skill if i have 120 swords and nothing else its really basically 120 magery -20 magewep cyrstaline ring. so your saving 100 pts in a skills with few properties but whatever I think it abusing the cap my perspective either way I will not post anymore of this topic
 
G

Green Meanie

Guest
While I understand what you saying you fail to take into account the rampant duping of Valorite Hammers, and the Crystaline ring. With 100's(1000's?) of val hammers across the shards a wep can have sc fc 40di magwep -20 hitfireball/lghting and 15 dci. No every player who pvps with a mage would ofcourse have these weapons. Neither here nor there on pvp angle. As far as a watered down skill if i have 120 swords and nothing else its really basically 120 magery -20 magewep cyrstaline ring. so your saving 100 pts in a skills with few properties but whatever I think it abusing the cap my perspective either way I will not post anymore of this topic
Where as i get your point your 120 weapon skill without tatics could take them 5 mods and have 15 hci 15 dci 50 di 50 hld 50 hit lighting 30 ssi from a val hammer so your point is flawed
 
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