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Pls fix unbalanced Warriors PvP ! -- to attention of Osis staff

M

mask-z

Guest
First: Sorry for my english, that's not my first language.

ok that's my angry time vs warriors template

So After ninja poblems, and specials, and dupes, and... and... and... i don't count Osis's mistakes since WoW started (or since Pub 16 changes). You just need look rpg's players number statistics.
Why you think ppl stayed with uo ?
For me i stayed on uo, because that was the best game with a good pvp with tactics in fight.

Warriors templates are too much powerfull just an example : An archer template + healing + chevalry + a bow balanced is cannot be killed by a mage... same with 2 mages... may be with 3 mages u can think about it.
Ohh.. and, i'll don't talk about dismount.

In one hit with special + DI , HCI, HLD + others bull%!@#... that s so incredible a warrior can do: 50-65 dommages. How a mage can do a duel ? When the max dommage for a mage can be at least 35-40.. Oh wait for do that... he need first curse his target and have enough time in his "fast recovery" before to die

If i was looking items based game, graphics, etc ... i'll choose for sure others rpg.
The interested in uo is pvp and housing/vendors system, if you kill this, you will kill the game

Osis all time add more and more powered weapons, armors, news gifts... you proliferates items... for what ? I don't care so much powered items, so much gifts or armors, serious i prefer a good fight!

I don't know if some other ppl are agree with me, but pls do something with Warriors/Mages pvp. That's so unbalanced, and it's not normal !
 
W

Wulfgar

Guest
realisticly a mage should die to a dexer hands down unless the mage is fc/fcr out and a necro lol then they have a chance with wrestling and dci you can run around and never get hit
 
R

RichDC

Guest
Another nerf cry?!?!

Wow, although not that i agree with nerfing everything i do think mages need a look at. As was said in another post mages have stood still since the introduction of necromancy. Mages should be powerful (posiibly the most powerful) because they are the hardest to play, its all down to timing and 1vs1 its gna be hard work.

Im not looking for anything to be nerfed but where a dexxer has had chivalry (at 4/6 mage can only go 2/6), bushido, weapon specials, UBER weapons, faction bandies, apples etc etc etc a mage has had...
...
...
???
 
M

Mythic

Guest
A mage does have the ability to cast explosion flamstrike poison fireball fireball fireball without being interupted at 0/0 casting while having high enough dci with wrestling or parry to avoid a few shots or hits from arhcer and melee type toons. I would nerf crossfields at the same time Id bump the mages skill set though if they did go that route.
 
A

Arch Magus

Guest
A mage does have the ability to cast explosion flamstrike poison fireball fireball fireball without being interupted at 0/0 casting while having high enough dci with wrestling or parry to avoid a few shots or hits from arhcer and melee type toons.
Um, not against the people I fight you sure as hell won't.

Not unless they don't even see you.

0/0 casting and you think you're going to kill somebody? plz....
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
A mage does have the ability to cast explosion flamstrike poison fireball fireball fireball without being interupted at 0/0 casting while having high enough dci with wrestling or parry to avoid a few shots or hits from arhcer and melee type toons. I would nerf crossfields at the same time Id bump the mages skill set though if they did go that route.
HAHAHAHAHAHA
Yes its highly possible if the dexer is afk or dc'ed.


Edit: Mages are using player skill to make up the flaw of underpowered template vs dexers. While dexers dont require too much skill to be able to compete thus most dexers can be played by almost everyone.
 
M

Mythic

Guest
What is so dammed funny, did I miss a patch or something, I merely stated a fact that at 0/0 you can cast uninterupted. Am I wrong, I dont think so, even at a slower casting rate the opening Explosion Flamstrike has your opponent hurting, more then likely running away. If you cant time your poisons thats a problem for you not me. either of you play an archer and ever notice at 120 skill and 45 hci how often you miss.
Ill bet the both of you value your crossfields, probobly your bread and butter aint it, I have a straight mage with 2/6 casting and an archer mage that utilizes the protection spell and while there is a much longer delay in casting it certainly is relieving to know that my flamestrikes WILL hit you, you cant interupt them no matter how often Im hit between casts

Most dexxers get their asses handed to them by mages and you know it, Only the right builds and players will own a mage
 
M

mr.blackmage

Guest
i think that's like 18-20 seconds worth of casting time at 0/0. That's what is being laughed at.

Mages are by far the weakest template, are you just trolling?
 
A

Arch Magus

Guest
At 0/0,

Exp,FS,In sar/nox

won't even hit til next week....

by then....

the dexer has already Disarmed, destroyed you.

the archer has already 3 shotted you.

the tamer already has you on the ground.


I hope you got that G-Heal ready.....:hug:
 
A

Arch Magus

Guest
What is so dammed funny, did I miss a patch or something, I merely stated a fact that at 0/0 you can cast uninterupted. Am I wrong, I dont think so, even at a slower casting rate the opening Explosion Flamstrike has your opponent hurting, more then likely running away. If you cant time your poisons thats a problem for you not me. either of you play an archer and ever notice at 120 skill and 45 hci how often you miss.
Ill bet the both of you value your crossfields, probobly your bread and butter aint it, I have a straight mage with 2/6 casting and an archer mage that utilizes the protection spell and while there is a much longer delay in casting it certainly is relieving to know that my flamestrikes WILL hit you, you cant interupt them no matter how often Im hit between casts

Most dexxers get their asses handed to them by mages and you know it, Only the right builds and players will own a mage
E Fields my bread and butter??

Everyone carries a t-box where i come from mate. there might as well not even be a EO>para combo on my shard.

E fields sure do help though, when I'm trying to block off dexers and tamers so they don't crush me unmercifully, usually in about 3 seconds if I end up on the ground.

troll poster is troll.:)
 

LordNoximos

Sage
Stratics Veteran
Stratics Legend
realisticly a mage should die to a dexer hands down unless the mage is fc/fcr out and a necro lol then they have a chance with wrestling and dci you can run around and never get hit
I don't die to dexers, I'm neither necro, or wrestle! It's a matter of using the right spells and knowing the percentages. :<

Also, rofl;

A mage does have the ability to cast explosion flamstrike poison fireball fireball fireball without being interupted at 0/0 casting while having high enough dci with wrestling or parry to avoid a few shots or hits from arhcer and melee type toons. I would nerf crossfields at the same time Id bump the mages skill set though if they did go that route.
You must be new here. :sad4:

Rage posts = Trolls, Ib4 S&R move. :(
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
Theoretically it's logical to not be able to have a proper duel against a warrior if you're a caster.. It simply does not work similar to how you'd duel with another mage for example.
In all fairness, with the right items and skills even that can be done and quite easily in UO.

Wrestling(Disarm), potions, Parrying, 65 DCI to counter -20 from HLD if my memory doesn't fail me.

Don't forget to run a Speedhack along with something to help you with your healing timing and methods. The other guy will be, 8 out of 10 times.
 

LordNoximos

Sage
Stratics Veteran
Stratics Legend
Theoretically it's logical to not be able to have a proper duel against a warrior if you're a caster.. It simply does not work similar to how you'd duel with another mage for example.
In all fairness, with the right items and skills even that can be done and quite easily in UO.

Wrestling(Disarm), potions, Parrying, 65 DCI to counter -20 from HLD if my memory doesn't fail me.

Don't forget to run a Speedhack along with something to help you with your healing timing and methods. The other guy will be, 8 out of 10 times.

A HACK CONSPIRACY THEORIST! I thought you'd all quit!

As far as I remember, there is no longer a "method" that will heal you at the proper times anymore! A UOASSIST Bandaid timer, paired with a cure potion, means a dexer should never die 1v1!

BUT NO, IT'S CHEEEEAAAAATS :spider:
 
T

thechoppa

Guest
First: Sorry for my english, that's not my first language.

ok that's my angry time vs warriors template

So After ninja poblems, and specials, and dupes, and... and... and... i don't count Osis's mistakes since WoW started (or since Pub 16 changes). You just need look rpg's players number statistics.
Why you think ppl stayed with uo ?
For me i stayed on uo, because that was the best game with a good pvp with tactics in fight.

Warriors templates are too much powerfull just an example : An archer template + healing + chevalry + a bow balanced is cannot be killed by a mage... same with 2 mages... may be with 3 mages u can think about it.
Ohh.. and, i'll don't talk about dismount.

In one hit with special + DI , HCI, HLD + others bull%!@#... that s so incredible a warrior can do: 50-65 dommages. How a mage can do a duel ? When the max dommage for a mage can be at least 35-40.. Oh wait for do that... he need first curse his target and have enough time in his "fast recovery" before to die

If i was looking items based game, graphics, etc ... i'll choose for sure others rpg.
The interested in uo is pvp and housing/vendors system, if you kill this, you will kill the game

Osis all time add more and more powered weapons, armors, news gifts... you proliferates items... for what ? I don't care so much powered items, so much gifts or armors, serious i prefer a good fight!

I don't know if some other ppl are agree with me, but pls do something with Warriors/Mages pvp. That's so unbalanced, and it's not normal !
I have a necro dexer, with 70 DCI 120 parry/weapon/bushido. 50 Ep and healing. Honestly, no archer can touch me. Actually, it is quite pathetic for the poor archer, I would estimate at the most getting hit 1/10 times. Wiff, wiff, parry, parry...

I have, on several occasions, asked an archer to try to kill me, that I wouldn't move or attack. Very humiliating 5-10 minutes for the archer. He can not disarm me, while i can disarm him quite easily, because he is an archer and therefore can't have parry. He gets even easier to disarm, as the poor guy needs to be standing still to trigger his bow, lol! I can bleed, strangle, corps, evil omen; and while he is disarmed, what can he do? Right, run and feel miserable. Ho, and if he happens to have is weapon in hands, a simple blood oat while having higher hit points and greater ability to heal should make him think twice before shooting.

Honestly, I feel I am going to vomit if I read on more time a mage crying that 240 skill points (mage and eval) can not be used to kill a fully decked dexer or archer. You still have 480 skill points to add damage ability and defence. Not to mention that you are the only class that can weild a weapon with no weapon skill and yet get the full advantage of defense bonus.

Magery is by far the most complete and usefull skill to have. Am I crying for a mage nerf? No, I use it on some characters and love it. But archery has been nerfed so hard and so many times, and are so easy to counter, that it annoys me to see people asking for a nerf.
 
D

Divie

Guest
I'm so sick of posts like this, also of people on their high horse going on about how mages are the most real skill involved templates out there. Get your heads out of your own rear ends, mages are not the be all and end all, button mashing on its own is not that difficult , nor is knowing when to cast what spell etc. most warriors have to use almost as many keys to maximise their abilities as a mage, at least those who know what they are doing, furthermore it requires just as much if not more attention to keep your character on target. PLS NOTE WARRIOR DOES NOT = ARCHER 100% OF THE TIME. Any mage worth his salt will have high dci and a lot of the time will have a mage wep and or parry. If u are getting constantly interupted by a warrior you have no ground to claim your skillfull.

Before anyone jumps on this post and calls me a dexer noob, I have a mage, I like my mage and I am more than proficient with my mage. But I have always preferred playing as a melee dexer as I simply enjoy melee more and am sick of people using the same old pathetic lines to promote their characters and their own over inflated opinions on what is or is not "skill"
 
R

RichDC

Guest
Im not for nerfing any class of player or undermining the skill it takes (slthough i do believe archers take the least skill), however would you not agree that since the item properties inclusion all dexxer templates have had some amazingly powerful new additions, wheras mages have pretty ,much stood still since necro introduction??

Dexxers have so many more options open to them as far as gear and templates go, so may more properties they can utilise, i mean heck there isnt even a fey slayer book!!!

I wouldnt want to see nerfs on classes as was said in another post, its just keeps revolving atm its archers/tamers, then it will be mages, then melee, then back to archers/tamers.

But it would be nice to see some inclusions that actually benefit the classes that have stood still (no more detectives for example).
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
A HACK CONSPIRACY THEORIST! I thought you'd all quit!

As far as I remember, there is no longer a "method" that will heal you at the proper times anymore! A UOASSIST Bandaid timer, paired with a cure potion, means a dexer should never die 1v1!

BUT NO, IT'S CHEEEEAAAAATS :spider:
I am not sure what you're on about. I was offering a couple of tips to the OP seeing how he had trouble dueling melee templates.

Conspiracy theory? Not really. I only commented that a lot of people cheat..
I could as easily label you, you know. Pointless?
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
I have a necro dexer, with 70 DCI 120 parry/weapon/bushido. 50 Ep and healing. Honestly, no archer can touch me. Actually, it is quite pathetic for the poor archer, I would estimate at the most getting hit 1/10 times. Wiff, wiff, parry, parry...

Magery is by far the most complete and usefull skill to have. Am I crying for a mage nerf? No, I use it on some characters and love it. But archery has been nerfed so hard and so many times, and are so easy to counter, that it annoys me to see people asking for a nerf.
I'm confused......what the hell does your post about your indestructible necro dexxer have to do with mages?
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Isnt necro dexer still a Warrior?
Good for you it's super powerful and unkillable. And in a way you just proved what the OP is complaining about...
 
M

Morgana LeFay (PoV)

Guest
I miss the days in UO when a mage was more powerful than a warrior...except that the mage couldn't wear decent armor. With the introduction of all 70s/100% LRC/medable suits...mages were (not now) overpowered...especially with mage weapons.

But things have changed since then.

The answer is not to nerf warriors, but to beef up mages...they do need it.
 
T

thechoppa

Guest
Isnt necro dexer still a Warrior?
Good for you it's super powerful and unkillable. And in a way you just proved what the OP is complaining about...
Hmmmm, well lets see what was my point here...

The op clearly singled out archers:

Warriors templates are too much powerfull just an example : An archer template + healing + chevalry + a bow balanced is cannot be killed by a mage... same with 2 mages... may be with 3 mages u can think about it.
Ohh.. and, i'll don't talk about dismount.
Now, my point about crying mages: take off my 120 spirit speak, 120 necromancy and replace them by magery and eval. There you go, unkillable mage for an archer.

Even better, invest in a staff of magi and you might able to fit in taming and make a GD firebreath players for 50-75 damage 2 screens away!

Again, a "pure mage" requires 240 skill points as with equipment, nowadays, lets you have godly mana regeneration, rending useless meditation skill. you have 480 points to play around and higher offensive and defensive aspect of your template.

Please look at any successefull pvp guild in http://town.uo.com/guilds/... at least 65% of templates have magery and it is one of the top 3 most used skills. So two players out of three use it, and it's not competitive? C'mon!
 
M

mr.blackmage

Guest
Fool. Without med, you won't have mana. Without resist, another mage will slaughter you. And how is a mage unkillable if he has eval and magery? The dps that most templates can do now is way more than a mage can heal, due to the extremely large number of interrupt effects that are present in pvp, and the massive damage.
 
W

Wakiza

Guest
I'm so sick of posts like this, also of people on their high horse going on about how mages are the most real skill involved templates out there. Get your heads out of your own rear ends, mages are not the be all and end all, button mashing on its own is not that difficult , nor is knowing when to cast what spell etc. most warriors have to use almost as many keys to maximise their abilities as a mage, at least those who know what they are doing, furthermore it requires just as much if not more attention to keep your character on target. PLS NOTE WARRIOR DOES NOT = ARCHER 100% OF THE TIME. Any mage worth his salt will have high dci and a lot of the time will have a mage wep and or parry. If u are getting constantly interupted by a warrior you have no ground to claim your skillfull.

Before anyone jumps on this post and calls me a dexer noob, I have a mage, I like my mage and I am more than proficient with my mage. But I have always preferred playing as a melee dexer as I simply enjoy melee more and am sick of people using the same old pathetic lines to promote their characters and their own over inflated opinions on what is or is not "skill"

Lets see you put your money where your mouth is and take a mage pvping? You say your proficient as a mage. I'll be the dexxer, i'll have fencing, archery, apples, 4/6 chiv, str & dex pots, faction bandages, parry, disarm. All of the above.

Simple fact is most people who post on these forums have no idea what they are talking about.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
A much more skilled mage can probably take out an average joe dexers, but it doesnt mean that mage isnt underpowered currently.

The fact is, put an unexperienced mage against an unexperienced dexer/archer. Assuming both char are nicely geared... the dexer will drop that newbie mage in no time.

A mage without skill is already dead before he can even grab his bar, a dexer without skill knowing how to "offscreen" when their hp get below 70% will never die. it's simple as that.

I still cannot agree some people saying archer/dexers takes way more player skill AND more macros than a mage... and commenting on how spell casting is just "spamming" random keys on the keyboard is still beyond me.

Any dexer thinking mages are overpowered and need no skill, should actually get on a mage and try some of those 3 shotting and dexers "evading" your spells with zero skill point required...... (offscreen).
 
W

Wulfgar

Guest
if you work a mage templet out right to fit YOUR fighting style and gear him/her properly you should do fine in any situation other than the Greater dragons and then you can walk away from them also if you work it right. to BEEF up the mage is to unbalance the game again the pure mage is realy a thing of the past( not to say some out there do play a pure mage well):):):):)
 

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
Wanted to clarify several things:-

1. Mages are harder to play than warrior

2. Mages do take more skills to play than warrior

3. 1 v 1 situation, mage will never kill a warrior unless the warrior make some stupid moves

4. 1 v 1 situation, warrior have chance kill mage (but due to DCI, In Mani, the chance to mage to die to warrior is also not very easy nowadays)

5. 10 v 10 situation in smaller area or places with choke points, mages usually are much more useful than warriors.

6. 10 v 10 situation in bigger area or places without choke points, mages are usually more useless than warriors.

7. Mage have higher chance to escape than warrior in gank situation (dismounted situation) due to the reason that they could teleport, in mani, mirror image, llama / wolf form (esp for a ninja mage).

8. Warrior suit seems to be easier to adjust than mage (unless the mages ignore all the lrc requirement)

9. Mages are more fun to play than warrior (Sadly all never will 1 v 1 me and only talk crap on my shard.... There is 0 person will 1 v 1 me on my shard which is very very sad. Maybe next time i will offer being naked and only wear fc 2 and fcr 6 to duel them!)

10. It doesn't matter much anymore on my shard (Formosa) as all the enemies nowadays became coward and only online for 1 hour everyday compared to before 16 hours per day.


So conclusion:-

Mage or Warrior is better doesnt matter at all for me.

Anyways, I must say that mages have its advantage. Warriors have its advantage. If you only look at 1 perspective on both templates, you are just like having biased opinion.

Look over all the matters. Compare all the situation before you say what template is overpowered. What template is underpowered.

In my opinion, at this moment, if anything needed change, it is only greater dragon firebreath is too overpowered and armor ignore only doing 35 damage to greater dragon.
 
A

Anon McDougle

Guest
Another nerf cry?!?!

Mages should be powerful (posiibly the most powerful) because they are the hardest to play, its all down to timing and 1vs1 its gna be hard work.


...
...
???
I am a stupid noob a big dumb one but i think its about macro use thats what makes a great PVPer
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Wanted to clarify several things:-

1. Mages are harder to play than warrior

2. Mages do take more skills to play than warrior

3. 1 v 1 situation, mage will never kill a warrior unless the warrior make some stupid moves

4. 1 v 1 situation, warrior have chance kill mage (but due to DCI, In Mani, the chance to mage to die to warrior is also not very easy nowadays)

5. 10 v 10 situation in smaller area or places with choke points, mages usually are much more useful than warriors.

6. 10 v 10 situation in bigger area or places without choke points, mages are usually more useless than warriors.

7. Mage have higher chance to escape than warrior in gank situation (dismounted situation) due to the reason that they could teleport, in mani, mirror image, llama / wolf form (esp for a ninja mage).

8. Warrior suit seems to be easier to adjust than mage (unless the mages ignore all the lrc requirement)

9. Mages are more fun to play than warrior (Sadly all never will 1 v 1 me and only talk crap on my shard.... There is 0 person will 1 v 1 me on my shard which is very very sad. Maybe next time i will offer being naked and only wear fc 2 and fcr 6 to duel them!)

10. It doesn't matter much anymore on my shard (Formosa) as all the enemies nowadays became coward and only online for 1 hour everyday compared to before 16 hours per day.


So conclusion:-

Mage or Warrior is better doesnt matter at all for me.

Anyways, I must say that mages have its advantage. Warriors have its advantage. If you only look at 1 perspective on both templates, you are just like having biased opinion.

Look over all the matters. Compare all the situation before you say what template is overpowered. What template is underpowered.

In my opinion, at this moment, if anything needed change, it is only greater dragon firebreath is too overpowered and armor ignore only doing 35 damage to greater dragon.
I agree more with this post, you have put forward both sides very well and have given very good examples :D

Most of the time, it's situational when people say a certain skill is overpowered or underpowered. One needs to compare all the scenarios objectively to see if there's a balance issue.

It's difficult for a single person to sometimes see things from all the different angles. But that's the great thing about a forum like this - the diversity of playstyles and opinions from many different people. I have indeed learned much from all the differing views!
 
B

Bara

Guest
I have a necro dexer, with 70 DCI 120 parry/weapon/bushido. 50 Ep and healing

i can disarm him quite easily

Now, my point about crying mages: take off my 120 spirit speak, 120 necromancy and replace them by magery and eval. There you go, unkillable mage for an archer.
I edited your two posts together.... for a few highlights.

Lets see here.
120 parry/weapon/bushido/spirit speak/necromancy. That's 600 points. You mention using weapon specials, so that is 90 points in tactics. You also mention healing, which is another 180 points for healing and anatomy (at least to be effective).

870 skill points?
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
I edited your two posts together.... for a few highlights.

Lets see here.
120 parry/weapon/bushido/spirit speak/necromancy. That's 600 points. You mention using weapon specials, so that is 90 points in tactics. You also mention healing, which is another 180 points for healing and anatomy (at least to be effective).

870 skill points?
870 real skill huh, I can probably make an unkillable mage with those points... Hes got a point made right there. My apology.
 
T

thechoppa

Guest
I edited your two posts together.... for a few highlights.

Lets see here.
120 parry/weapon/bushido/spirit speak/necromancy. That's 600 points. You mention using weapon specials, so that is 90 points in tactics. You also mention healing, which is another 180 points for healing and anatomy (at least to be effective).

870 skill points?
No need for healing and anat if you play a mage :-(

And i forgot to mention, atm anat and healing are on soulstone, i heal with spirit speak confidence and pots, wich is more then enough
 
T

thechoppa

Guest
Fool. Without med, you won't have mana. Without resist, another mage will slaughter you. And how is a mage unkillable if he has eval and magery? The dps that most templates can do now is way more than a mage can heal, due to the extremely large number of interrupt effects that are present in pvp, and the massive damage.

Fool X2, the best pvpers on my shard have 120 mage necro eval spirit speak resists and wrestling. They wear hat of magi, pendant and have mr 2 on every other armor peice.
 
B

Bara

Guest
No need for healing and anat if you play a mage :-(

And i forgot to mention, atm anat and healing are on soulstone, i heal with spirit speak confidence and pots, wich is more then enough
Ahh, gotcha. I run a necro dexer myself, and have been trying to squeeze an eighth skill onto my char, so your post stood out to me.
 
T

thechoppa

Guest
Wich reminds me: the most efficient way of healing/curing/rezzing is done with magery. It is also possible to use thoses skills from a distance (xheals). I am not talking about all the other goodies magery gives (summons, fields, teleports, etc). Now what a shame that this skill set (magery / eval) doesnt give same dps then the tactics/anat/archery 360 skill points that doesnt allow you to heal!!!!! (irony)
 

SuperKen

Slightly Crazed
Alumni
Stratics Veteran
Stratics Legend
A lot of you are missing the point. If you're trying to 1v1 dexxers with a mage; quite frankly, you're not a mage.

No, a mage cannot beat a dexxer in a 1v1 fight. I don't even bother anymore; a mage is about all I play. I've got a good suit (60 DCI, Full LRC, LMC, 13 MR) and a decent template (120 Mage w/ poisoning and spellweaving).

But a mage can hold an area in a way no dexxer can. Fields, stone walls, xheals, teleports, Curse...hell, even Invisibility (for when that tamer dismounts your guildmate with a bola). A lot of these things dexxers are able to get around, but it doesn't take anything away from the mage's repetoire of tricks. I would rather run from an overpowered dexxer and see my team win than stand toe to toe as if I have something to prove.

I agree that the mage template has stood still for quite some time. And that a mage is going to get his/her ass kicked in a 1v1 fight. But in a guild with good field tactics, you cannot live without a competent mage.

So yes, the mage is underpowered. Whoever posted a suggestion that mages should have Parry on their templates should be shot IRL. Also, dexxers commenting on how easy it is to make a good mage suit haven't considered what it really takes to make one with all the goodies that dexxers take for granted.

But I still wouldn't ever trade a good mage on my team for another overpowered & selfish archer w/ tunnel vision who can do next to nothing for the team.

And yes, playing a good mage is harder than playing a dexxer. Archer or otherwise. Simply ridiculous that anyone would state otherwise.
 
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thechoppa

Guest
Ok! Just a question, you say you cant kill a dexer with your mage. Lets imagin, just for a minut, that you added necromancy skill, and greatly improve your offence with corps skin and evil omen, then a cute little blood oat so the archer can feel the pain of his "overpowerness". Wouldn't that even the feild quite a bit? Thats just an example, as I don't want you to be stucked in a "counter dexer template". I could have said taming, with a dread mare or... well you see the picture?
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
People are are trying to do things with their characters which they weren't made to do.

Nothing is wrong with templates, what's wrong is individual issues mainly based on items- what, aren't Specials tied to weapons any more? Aren't potions template-defining even after the change? And so on.

The problem is so huge with those issues that people actually CAN push their templates into doing things they weren't really made to do. It's gotten worse with posts like this. I see that people now want that degree pushed further, so they come here and whine.

Then the same people are defeated by different Items/Skills combinations (Created by the same "variety" they themselves promote) and come here and whine for SKILLS ALONE to be changed instead of asking to fix how some very basic things work- upon which, as said, people base their "freely adjustable" templates. This hurts all the other players who simply chose a skill because they liked it, and center their game-play on a favourite style instead of BEING THE BEST.. Just like you would play a Pen And Paper RPG or ... ALL OTHER MMORPGs.

And then we also have the Devs ADDING more stuff, expanding and based ON these unstable foundations of flawed game rules.
Face it, THIS MUCH VARIETY is simply destabilizing.

I wish that for a single day we could have Classes. You'd all quit. That doesn't show Classes suck, it shows people suck at making choices or facing the reality of always being able to beat some, and always being beated by some.. because they've been catered by the Devs and because they're used to their characters being able to kill everything and everyone..

I say catered by the Devs, because so far they don't fix the problem.. They only try to eliminate the result of the problem. It's not the same thing. Fortunately someone recently hired seems to understand a lot of this.

Sorry for interrupting your "debate" on how a Mage should be able to kill a Warrior in a situation, and under circumstances, where a Warrior should naturally EXCELL(But doesn't, if you know how to play your Mage, since there is UO's "VARIETY" at work- totally ridiculous).
And I do realize there are posts in UHall from both "sides", even from other "sides" trying to be the best and kill everything with a single over-loaded, over-charged template, helped by Must-Have items... Why, even helped by cheats.

:sleep2:
 

Lord_Puffy

Crazed Zealot
Stratics Veteran
Stratics Legend
I wish you could disturb a dexxer like you can a mage while casting. If your getting hit every 2 seconds ( all level 6 or higher take about 2 seconds to cast ) how do you get any offensive or defensive spells off? Ya you could put skills into wrestling and disarm, but what does that lead too? chasing a dexxer around until he re equips his weapon and you get thee old Rinse and Repeat.

Greater Dragons - Over powered ( cap GD firebreath at 35)

Smoke bombs - Over powered ( make it 20 mana just like the invisibility spell )

Ninja animal form - Over powered ( make animal form take 2 animal slots )
 
R

rwek

Guest
Let mages go 3/6 that should be enough to balance things out.


Too powerful? I wouldn't know unless it was on test.


Yes, its hard to land the right combos to kill a good healing/pot chugging dexer. Its darn hard. And thats vs an average player. If they are good like the above poster said, hope you have your speed hack running so you stand a chance of survival.



And to Lord Noximos who on every post that someone talks about cheats/speed hacks etc. has something to say. How do you know, people don't cheat etc.

Are you playing the same game we do? Get out of fantasy land, learn more, or simply stop being PR for EA. Cheats are used heavily in pvp. Fact.
 
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Turdnugget

Guest
I've seen plenty of warriors go down to mages 1v1 and especially in group situations. It's a lot easier for a group of mages to re-target than it is for a group of dexers to re-target.

The dexer does have to be standing next to the person to hit, unless they're an archer.

I play the same server SuperKen does and know what he's talking about having a competent mage. W/out a good mage in the group, the group will suffer.

I've been killed a number of times on my dexer to a mage. Not due to my lack of skill or know-how, not due to the mage being better than me, not due to my template being the lesser of the two. Due to 3rd party help programs.

Not to mention DCI + mage weapon. Sure you can hit em with HLD but if they got a HLD proof suit, then what?

I guess I just get crapy RNG's more often than not vs. mages =/

I don't think warriors need to be nerfed. Why not think the other way and buff up mages a little more.

3/6 casting wouldn't help the situation until the other exploits/hacks are fixed first. It seems as if some people, somehow or another are already casting at 3/6 speed and can still outrun me while casting 5th lvl+ spells.
 
G

Green Meanie

Guest
I currently play a bush/mage and can say that dexers arnt the end all 8/10 dexers i fight i will run outa pots/aids apples whater else they are running and they will run 1v1. There are still a few dexers that can and do beat me on a consistant bases but i dont chop that up as there template being over powered as much as i do them being able to play it or aquire the proper items better than i am mine.

as far as pure casting skill goes i used to play a necro mage all the time and untill the intruduction of faction bandaids there wasnt a dexer i would say i couldnt beat. Not that i would beat every time simply that i couldnt beat.

most ppl now days dont even bother with the faction aids dont ask me why

I will agree the classic pure mage is underpowered in 1v1 situation but you have as much room to play with in your template as everyone else in the shard and what you lose in 1v1 you gain in field advantage. other than super sami who survies 6 Flame strikes from a group of mages.

If your gonna flame me becouse this is my first post with this account all i can say is go to hell
 
L

Larry

Guest
I gotta agree.

Dexers in general have gotten too big of an upper hand against casters because of new items. Even with maxed DCI a dexer hits near every single time and does more damage in 1 hit than a mage can do with a 5 second combo.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
I was expecting evasion mages would jump in and say something. Yes and in fact many of my guildies now do run bushi mage and is doing very well. Which leads to one of my argument that dexers has so many choices other than necro.

While I admit evasion mage could be the new gimplet of the month next to archer tamers you do sacrifice a large protion of your power to gain the survivability. First you have to meet the 80dex after curse requirement unless you chain chugging agility. Then you have to find a spell chen -20 mage weapon and coop that with crystalline ring then because now you lost ring slot you have to work that dci out from somewhere else. Its very costly to make such a character, 120 magery (14m) sc -20 mage wep w/dci(20 to 100m depends on mod) crys. Ring is 20m. All that and you need two dexer skills in your mage template(the main reason ur surviving) at least 50 weapon skill to active evasion...

In a way you are depending heavily on dexer ability(shows how powerful the skill combinations the dexers can have) and then you lose out inscribe, lower int, slower mana regen if your int drops below 100 ect ect.

Yes the dexer against ur template can run out of pots but at the sametime you have very dps to kill him, while the dexer having much higher dps than you in every possible way. The template ur running is more of a group supporter than offensive for the sole reason that you don't die.

Its a gimplet in defense, and I really wish a pure mage can once again be as viable as all these new born funky dexer mage gimp templates.
 

chad

Sage
Stratics Veteran
Stratics Legend
It isn't the template, it's the player. The superior player will win on any template.
 

Dragkiris

Seasoned Veteran
Stratics Veteran
Stratics Legend
What is so dammed funny, did I miss a patch or something, I merely stated a fact that at 0/0 you can cast uninterupted. Am I wrong, I dont think so, even at a slower casting rate the opening Explosion Flamstrike has your opponent hurting, more then likely running away. If you cant time your poisons thats a problem for you not me. either of you play an archer and ever notice at 120 skill and 45 hci how often you miss.
Ill bet the both of you value your crossfields, probobly your bread and butter aint it, I have a straight mage with 2/6 casting and an archer mage that utilizes the protection spell and while there is a much longer delay in casting it certainly is relieving to know that my flamestrikes WILL hit you, you cant interupt them no matter how often Im hit between casts

Most dexxers get their asses handed to them by mages and you know it, Only the right builds and players will own a mage
No real pvpers use protection. Cant deal out damage fast enough and your compeletly pot reliant.
 
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Green Meanie

Guest
erm mage weapon what
120 bush
120 swords
120 parry
100 tatics
106 magery
120 eval
this account only 3 years 40 lmc 16 mr 45 hci 30 dci 45 di plus weapon 2/6 casting max sdi 9 hpr 139 hps after pots 110 stamina after pots 120 int

and as far as burst damage goes ill out do a dexer any time if the target will hold still explo fs nerve energy bolt. if they wont explo nerve combo from there often leading into a bola.

bushido has added survivablity in tons with evasion and confedence spam plus 1 handed weapons as well as giving me more or less of the offence of a dexer. in solo situations 70% of my damage comes from magery the rest comes from bushido bokuto so i think of my self as a mage. in groups it depends on the situation to see if i use dexer or mage or both.

to finalize my point with evaide keeping me from fizzling plus nerve strike plus lesser hiyru bushido has done nothing but add to my magery build

edit: agreed but then again all these dexers have to deal with new skills to stay with the times do you expect mages wouldnt have to as well ?
edit2: forgot to mention left over points in med
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
erm mage weapon what
120 bush
120 swords
120 parry
100 tatics
106 magery
120 eval
this account only 3 years 40 lmc 16 mr 45 hci 30 dci 45 di plus weapon 2/6 casting max sdi 9 hpr 139 hps after pots 110 stamina after pots 120 int

and as far as burst damage goes ill out do a dexer any time if the target will hold still explo fs nerve energy bolt. if they wont explo nerve combo from there often leading into a bola.

bushido has added survivablity in tons with evasion and confedence spam plus 1 handed weapons as well as giving me more or less of the offence of a dexer. in solo situations 70% of my damage comes from magery the rest comes from bushido bokuto so i think of my self as a mage. in groups it depends on the situation to see if i use dexer or mage or both.

to finalize my point with evaide keeping me from fizzling plus nerve strike plus lesser hiyru bushido has done nothing but add to my magery build

edit: agreed but then again all these dexers have to deal with new skills to stay with the times do you expect mages wouldnt have to as well ?
edit2: forgot to mention left over points in med
If you get a sc mage weapon bok you can loose some more points. And if you dont want to bother with nerve you can go 50 weapon and then you can have med and resist. Thanks for posting yout template, and you once again emphsized the point of dexer skills outweight traditional mage skills. You are missing two core "mage" skills, Meditation and Resist, and have two "dexer" skills Bushido and Parry to make you "unkillable" and with the ability to "nerve strike" you can burst dmg a bit faster comparable to "dexers".

You see the point I am trying to express? Your template is broken without a tbox. Any template that's made possible by one(1) controversy bug/feature is considered gimp. I mean not saying being gimp is bad but I am trying to express how mages can only survive AND burst ONLY if they turn into a halfassed mage and start using dexer skills.

Mages picks up tactics/anatomy to use weapon special in order to burst like dexer, bushido/parry in order to activate temporary godmode. On the other hand, Ive never seem a dexer running Eval and Inscribe in their template to increase their burst/defense. Wrestling dexer? Rarely any dexers rocking magery for healing now due to having chiv is much better all around and no sc weapon requirement and 4/6 casting, and better pvm, and lol only required to invest like 60 points in chiv.

You see the point? Yes mages bend over to dexers side to gain unparalleled power and survivability. And dexers using eval and inscribe and wrestling to hmm? be underpowered and die? And what shard you play because on my shard no one ever stand still and waiting for that explosion + flame strike + Run in nerve + energy bolt to finish. And any dexer knowing what's up would have gone at least 2 screens away by the time you finishes casting FS.

Your lack of meditation, so you cant be a fielding intensive mage. You dont have resist so you rely completely on tbox and apples against other real mages. You just made a good nice never die template with good bursting power made possible by sacrificing two core mage skills in place for two dexer skills in your template.

Mages still control a group/choke point fight which is why mages are still very valuable. Dexers really shouldnt die to mages 1v1 ever(excluding tamer mage but there's also tamer dismount archer), and only time when a good dexer die to a mage is when they get "cocky". If you are a real pvper you know exactly what I am talking about.

I am just trying to push out some ideas where dexers have a lot more possible combinations and higher offensive AND defensive ability than mage skills. Please give mages some more veriety in template building. rightnow its either necromages or gimplet mages (nerve/evasion/taming).
 
G

Green Meanie

Guest
agreed that not pvp worth there salt will stand and let me explo fs but serval will try to intrupt the fs if cast on sceen. I still disagree with some of what you have said but i cant disagree with the point of you do see mages picking up dexer skills but not so much the other way around.

another point brought up in your post PLEASE FIX CHIV lol
 
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