K
Kratos Aurion
Guest
*quoted from the stickied "Factions 101" thread*If all you wanted was the faction arties then factions are better off without you. Factions are about PvP outside of your dungeon grinders.
I think EA brought this upon factions by implementing an extremely poor structure for recruiting new factioners. It was bound to be abused by PvM'ers and PvP'ers.
Who wouldn't abuse it? The artifacts are considerably better. It was a lousy fix to get mass recruiting.
Honestly the faction motives should have been different and structured to be used in fel only like..
All faction members...
1) 10% higher chance to get 120's during spawns (starts at 1% at rank 1 and follows up to 10% at rank 10) *may or may not affect SoTs/Replicas*
2) All members gain a 10%-20% DI or SDI (based on active skills) bonus towards all PvP combat in general in factions (the percentile is based on the same scale above)
-melee requirement = 3x gm any 3 melee related skills
-mage requirement = 3x gm any mage related skills (discluding necromancy/chivalry)
3) The ability to take 1 skill passed 120 up to 130 or any gm capped skill up to 110 (but still uses the 700 overall cap/720 cap with a 4 year veteran - will not stack over cap like skill modded armor/jewelry - only works on legendary skills - instantly makes the change from 120-130 when used and char has available skill points)
-these scrolls can only be used on faction characters @ rank 7 or higher and can only have 1 active scroll per character
-unlike normal skill gain, the scrolls would give you the skill instantiously
-must have available skill space for the scroll to work
-if person decides to not use the 130 skill, all he/she needs to do is train any active skill up .1 and the scroll is automatically redeeded into the characters backpack (and only useable by that character) *or if the dev team isn't lazy, they may add an option to remove the advanced skill at the loss of the scroll on the characters toggle menu*
-unlike normal scrolls, faction 130 scrolls can either be obtained through random acts of active faction fighting (and killing) with a rare chance of obtaining one or obtainable with a set # of silver.
4) All Factions recieve a special champion/dungeon that are only accessible to faction members. The dungeons are placed where ever EA sees fit. The spawn is worked like normal champions (and give SoTs/PS/*possibly non replica or alternatively give harrower replicas)
-alternatively these champions could be used to also obtain the advanced skill scrolls that take you from 120-130 skill
-Can help determine the controller of specific cities (establish one dungeon for ecah faction and each dungeon is controlled to a specific city)
-Dungeons can be built for a more in-depth faction purpose such as fighting off the forces of minax or the royal britannian guard (champions can be captains or generals of either leauge)
-additional rewards could be implemented and used by the player base as a whole such as new artifacts or other oddities.
I believe changes like that would have been far superior than adding highend extra/advanced modded arties and would require active pvp participation in order to use the bonuses and only usable in fel *with the exception of the scroll idea*. It would have been enough incentive for any active pvpers to join knowing that all of them would be actual benefits to pvp (scroll bonus/pvp di/sdi/advanced skill).
What are everyone elses thoughts? Ideas/Suggestions (revert faction arties? add changes?) I'd like to make a decent non-flaming/ranting/trolling discussion.
UPDATED:
-added additional notes to faction dungeons