M
Magneto2272
Guest
as we all know, bows have the feature 'balanced', which means that despise holding a weapon in both hands, the archer can drink potions. this is in my honest opinion actually 'unbalanced' for the following reasons.
1.] ALL archery weapons have more than a minimum 8 tile radius. this in itself is an advantage over all other templates including spellcasters becuse spellcasters can be interrupted.
2.] archery weapons not only fire too quickly given current game mechanics, but they also cause extremely massive damage. i am STILL seeing archers kill people with 70 resist in two or three hits. just last week some idiot was bragging here on stratics how he can cause 86 - EIGHTY-SIX damage with a single shot. keep in mind this if from range. as if this isnt already enough he/she can drink a potion at the same time?
3.] combined with skills such as hiding, stealth and ninjitsu it becomes impossible to kill one of these templates with less than three people in a very high percentage of instances. add to this an additional disadvantage of targeting because of an invisible target. want more? if more than two or three of these templates are invisibly lurking about, it is almost always an inescapable insta-kill for a single usually non-suspecting target.
so among the multiple issues i find with archery per current game mechanics, my question is this:
doesnt it seem much more logical that the 'balanced' property should be on two-handed, one-tile radius melee weapons?
as is, not only can archers continue to fire-and-forget, but can drink potions while doing it? if a one-tile radius melee templates want to drink a potion, he/she either DISARMS THAT WEAPON DURING COMBAT, or uses a much lower damage one-handed weapon without a shield altogether. doesnt that seem acutely imbalanced?
the lack of this property truly and unfairly relegates all one-tile radius melee dexxers to the back of the field where they have been for many years now.
what gives?
as i see this as an oversight, i request and petition to have the 'balanced' property removed from all archery weapons and be capably replaced onto two-handed, one-tile radius melee weapons in a very near future publish.
that, friends, is 'balanced'. i wont even get started on why trapped boxes and resisting spells skill are completely borked and how to truly fix them... that's and entire new post ill save for another time.
i would appreciate development team members thoughts or comments on this 'imbalancd' issue.
thankyou.
1.] ALL archery weapons have more than a minimum 8 tile radius. this in itself is an advantage over all other templates including spellcasters becuse spellcasters can be interrupted.
2.] archery weapons not only fire too quickly given current game mechanics, but they also cause extremely massive damage. i am STILL seeing archers kill people with 70 resist in two or three hits. just last week some idiot was bragging here on stratics how he can cause 86 - EIGHTY-SIX damage with a single shot. keep in mind this if from range. as if this isnt already enough he/she can drink a potion at the same time?
3.] combined with skills such as hiding, stealth and ninjitsu it becomes impossible to kill one of these templates with less than three people in a very high percentage of instances. add to this an additional disadvantage of targeting because of an invisible target. want more? if more than two or three of these templates are invisibly lurking about, it is almost always an inescapable insta-kill for a single usually non-suspecting target.
so among the multiple issues i find with archery per current game mechanics, my question is this:
doesnt it seem much more logical that the 'balanced' property should be on two-handed, one-tile radius melee weapons?
as is, not only can archers continue to fire-and-forget, but can drink potions while doing it? if a one-tile radius melee templates want to drink a potion, he/she either DISARMS THAT WEAPON DURING COMBAT, or uses a much lower damage one-handed weapon without a shield altogether. doesnt that seem acutely imbalanced?
the lack of this property truly and unfairly relegates all one-tile radius melee dexxers to the back of the field where they have been for many years now.
what gives?
as i see this as an oversight, i request and petition to have the 'balanced' property removed from all archery weapons and be capably replaced onto two-handed, one-tile radius melee weapons in a very near future publish.
that, friends, is 'balanced'. i wont even get started on why trapped boxes and resisting spells skill are completely borked and how to truly fix them... that's and entire new post ill save for another time.
i would appreciate development team members thoughts or comments on this 'imbalancd' issue.
thankyou.