I'm frustrated at all the restrictions UO has implemented over the last 2-3 years on this game, items have replaced skills, skills requiring multiple other skills to use, and the overall freedom that UO represented in the past has been severely restricted.
Case and point: Tank/Hybrid/Parry mages were a very viable and deadly combination, also very fun to play. Advantages of special moves without the weapon damage output of a regular dexer. Now almost unplayable due to the significant skill/stat restrictions on this type of template. 120 Wep + 90 Tact minimum for your competitive PvP template. Squeezing in your mage skills (Eval/Mage/Med/Resist) can be very difficult and removal of toggling from specials while casting makes it almost impossible to play.
An additional +(50-100) skill points will definitely be a nice facelift to the current templates of the month and hopefully revive some old templates that have been castrated by the recent changes to skills such as Ninjitsu and Tactics.
Case and point: Tank/Hybrid/Parry mages were a very viable and deadly combination, also very fun to play. Advantages of special moves without the weapon damage output of a regular dexer. Now almost unplayable due to the significant skill/stat restrictions on this type of template. 120 Wep + 90 Tact minimum for your competitive PvP template. Squeezing in your mage skills (Eval/Mage/Med/Resist) can be very difficult and removal of toggling from specials while casting makes it almost impossible to play.
An additional +(50-100) skill points will definitely be a nice facelift to the current templates of the month and hopefully revive some old templates that have been castrated by the recent changes to skills such as Ninjitsu and Tactics.