1, No. I don't even see how what I said is being construed as that. Don't put words in my mouth, now or ever.
Read my post again, I posted a series of questions. I didn't put anything in your mouth, I wouldn't dare... I was trying to clarify exactly where you stood and possibly why.
Putting a cap on how much damage a pet can do vs a player would NOT have an adverse effect on non-pvp tamers. I didn't even come close to proposing anything that would effect pvm tamers. Get a clue.
Not all tamers who PvP use gimplates. Some of us PvM/PvP in Fel with our tamers, and certainly WILL be affected if pet v player damage gets nerfed and leaves gimplates untouched. Think about it. Not all PvPing tamers use the lamest tactics and templates, or even pets. Simply nerfing pet damage v players on its own makes gimplates more appealing and damages the few non gimp tamers that remain.
2, It's not the same as that, they're not bonding and controlling and ressing pets without the appropriate skillpoints allocated to taming vet and lore, so NO it's not anything like that analogy. If they were somehow exploiting skill items to res their own pets when no vets were available, then I could see how you have a point... But that's not the case, so that's not a valid point.
Yes, I realise there aren't any exact matches for the tamer bonding setup, but the bottom line is, when I expect my characters to have the full benefits of a particular class, that involves training the skills up. Unfortunately EA decided to allow bonding with emphasis on taming skill rather than the tamer's ability to keep their end of the deal. I simply believe that the bonding deal is a two-way thing, and a pet shouldn't trust its owner to resurrect them when clearly they're unable to.
Your solution (force every tamer to use the same template) does NOT solve any problem. Tamers relinquishing the ability to res their own pets on the spot, to be able to pick up some other ability is not what makes tamers overpowered. period. Your proposal is simply not a solution to anything... The thing it would supposedly 'fix' is not causing a balance problem... and it doesn't even start to fix the actual cause of the actual balance problem we're faced with concerning pvp tamers.
I have 8 tamers, not one is the same as any other or a cookie cutter template. All with vet. So I disagree that all have to use the same template. I also disagree that having an extra skill at your disposal is not going to cause a balancing problem. Of course it is! If it didn't give PvP tamers the edge, they wouldn't be doing it.
Changing the tamer's template won't even come close to starting to fix the tamer-balance problem. The tamer's template is simply not the issue.
1 less skill combat skill means less power, otherwise folks wouldn't be here arguing to maintain the current setup.
If they put this change in, it would have absolutely no effect on either the overpoweredness of the pets being used, nor the number of tamers using those pets in pvp. The only effect it would have is that all those tamers would suddenly have vet...
Vet tamer would literally become the new "gimplate" they would all use.
Again, I have said this is the
first thing which which needs to change, not the only one. So what if all tamers then have vet? they'll be considerably less overpowered and balanced, so hardly "gimp". If their pets are then toned down too, they'll certainly not be top of the damage dealing pack or the nerf list.
Wenchy