Not that it's particularly relevant to anything these days, but for those who were following the cancelled secret project a few years back, I finally found some solid information on it:
Sorry if this is old news!
Found it on the EA Games section of the Critical Mass website: http://www.criticalmassinteractive.com/clients/EAGames/EAGames.htmlCritical Mass Interactive and Origin Systems worked together on a huge expansion and "re-envisioning" of Ultima Online. The project was defined as a complete graphical overhaul of Ultima Online in order to take it from a 2-dimensional world to a fully realized 3-dimensional world.
As with all projects that require care in managing legacy world building, the most exquisite painstaking concerns quickly came to the surface. For instance, there were players that had arranged many items in the game (that had no real gameplay effects) to resemble different items. Those had to be accounted for, as the goal was to literally "throw the switch" and have everything function in 3d effortlessly.
CMI provided a set of assets that were used in small scale tests, as well as a complete video showing what added features were planned to go along with this new release. Take a look at a few of these assets below and you can see what might have been...
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Sorry if this is old news!