I apologize in advance for the lengthiness of this post, but I just wanted to accurately portray my thoughts in one coherent(hopefully
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) lump.
Trial accounts should automatically start with a disclaimer saying something along the lines of:
This is a free trial account given to you to decide if Ultima Online is a game that you would enjoy playing. Some aspects of the game will not be available to you until at what time you decide to become a paying member of our online community. If at any time during your trial you would like to tinker around with some of the aspects not currently available to you, please feel free to visit our Test Center, where you are able to access all of the game's content. *note: any items/houses/skills gained on the Test Center are non-transferable to production shards. Test Center is merely a shard to "test" out ideas/combinations before committing to them on regular shards.*
You can even put an option in the help menu that allows them to see what certain things are restricted to them for being on a trial account.
Restrictions:
1: Trammel/Felucca mainlands only....no T2A/Ishelnar....perhaps limiting them to Luna/Umbra/Zento town limits only
2: No Bods....or if the devs feel like it limiting them to small bods only of footwear and minor weapons....no bods that would give a runic/powder.
3: Heartwood Quests: Let them in Heartwood, view the quests(for future knowledge), but don't let the trial accounts accept them. Just say, "Oh, you might be a little too young to be helping us out." (or something similar)
4: No House placing/co-owner/friended....if you're bringing someone to try out UO there's no need for them to be able to own a house right away on an account they're not paying for. Houses are a perk for people who pay for the game, just as veteran rewards are perks for the people that have played/paid for this game for "x" amount of years.
5: Resources should be limited on trial accounts. If you're just raising skill on crafting there's no need for you to have all the different types of ore/leather/wood. Personally if I'm working skill I'm going to use the cheapest and the most highly available resources. And if you're a new player and unsure of this info, I'd be rather pissed to find out that I blew through a ton of valorite ore to raise blacksmithing only to find out that I would've gotten the same gain using iron.
6: Holiday gifts....now trial accounts shouldn't be removed from getting holiday items altogether, but maybe only give them the option of getting one of the lesser items. ie Christmas Tree, Cake, Holiday Cards etc... This way the new people will get an item, but it won't be one of the collectibles that people are hunting for, and they won't feel left out.
7: Trial Accounts shouldn't be able to use any of the scrolls. If they try to use them a simple gump appears explaining their use and to upgrade if you wish to use them.
8: Skill caps around 80 or lower depending on the skill(mining stopping just before being able to mine shadow iron...they'll still be able to see that they can get colored ore and dull copper really isn't that much of a high demand ore, same with lumberjacking), remember this is a free trial. The person is not going to have a full working knowledge of how to raise a skill from 0-100 in a day.
9: In game events restricted to observation only. They can wander through, see how things are done, but no looting, dragging monsters etc...if this isn't a viable option then simply they cannot participate..."You are not yet a member of our online community."
10: Dungeons - I say give them full access to any dungeon in the areas they're allowed to wander through (unless it's a champ spawn area or peerless), but no arties/powerscrolls/etc... Once they pay for the account and wander back into one of these dungeons and an artie drops in their pack it'll be a nice surprise for them. If they die teleport them and their stuff back to Haven healers (with a prompt telling them that under normal circumstances they would have to find a healer/player to res them and then return to their corpse to retrieve their belongings.)
11: Gold should be limited as well, not that a new player will accumulate that much but anything over a certain amount should be put into "savings" so that when they pay for the account they'll receive a check for however much they saved. So say the limit was 100k....and the player managed to get 200k before deciding to pay for the game...when the account goes active a check for $100k is deposited into their back account.
12: No trading/commodity deeds/vendors....anything dropped to the ground would be destroyed. And no picking stuff up from the ground, unless it's a single reg (like you find wandering around) or part of a quest that you are allowed to do. Though one small hole would be dropping an item into a corpse and another person removing it, but a simple fix would be to not allow any player to drop something into a monsters/players corpse. And of course not allowing a trial account to loot another players corpse in felucca (yet again a gump saying that it's an option but not available at this time).
13: Cap fame/karma, no virtue/justice....and no factions....they should learn how to pvp first before joining factions, too see if it's something that they're going to be interested in here.
14: There should be a newbie donation program....where certain items common to most new players would be able to be turned in for mediocre items, that to a newbie would be a nice addition, but not something so spectacular that it would be farmed for....something to help the newbie but to an established character would be nothing more then an item to add as a collection piece or an interesting bit of deco.
15: When their trial is over suspend the account for a month if not paid for...do not allow them access, but if they try to log on simply state "Your characters and items will be saved for 'X' days, if you wish to subscribe please go to 'blahblahblah'.
Remember this is the trial account for "NEW" players. People who do not know how the game works or the tricks-of-the-trade....Not the new account codes for established players who wish to add on an additional account. New accounts should in my opinion be given a month "credit", but not necessarily a free 30 days right at the start. Example...you pay for the first two months and get a credit added to your bill for the third.
This won't necessarily stop people scripting, but at least it will cause them to pay for the accounts they do it on. And until scripting can be fixed permanently, it's a step in the right direction by cutting off some of their profit.
Sorry if I repeated anything that's been posted while I was typing out this monster. And now time for a drink.
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