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Rune Beetle

  • Thread starter Turdnugget
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T

Turdnugget

Guest
Couple questions on a rune beetle...

I see on UOGuide that it's EI can be 125 max, 140 poisoning max, 110 magery and 170 dex max...

Do the skills EI/Magery/Poison have to be at that level pre-tame? Or will magery/EI go up after it's tamed and trained?

For example: I find a RB with 140 poison (sweettt!!!) but it's magery is 100, EI 110, is the magery/ei stuck at those levels no matter what?

What about medtiation? It ranges from 95-110... will that go up to at least GM if it starts out at 95? Same w/resist... will it go up to it's 110 cap or stay at GM if it's less than GM to start.

And dex, can it train up to 170 dex? Or does it have to be that high pre-tame?
 

Diomedes Artega

Certifiable
Stratics Veteran
Stratics Legend
So you found a rune beetle with 140 poisoning, after taming? If so congratulations. That is quite a find depending on everything else. Most stuff from my experience can get trained up close to the pretame levels. With poisoning though you're stuck with whatever you receive. Rune beetles lose approximately 11% of their stats upon taming...in terms of poisoning skill from the original. Meditation I wouldn't worry about too much. Kind of a trivial skill almost for them but it almost always can get worked to GM.

Magery and resist I can't say I recall right off. The best bet would be whatever they were before you tamed them. Sorry not much more help in that category...I can't remember at the moment.
 
M

Morgana LeFay (PoV)

Guest
This could have changed, but the way I understood it is that any skill above 100 after taming could only go as high as it currently is...and that all skills below 100 can only go to 100.

Anyone else know if this is right?
 
T

Turdnugget

Guest
I haven't found a beetle with 140 poisoning.

Just trying to find out some answers so I know what to look for when I go farm for a better one.

The one i've got is pretty alright. 360 hps, can't remember the resists, but it's poisoning isn't as high as i'd like it.

Just making sure what I need to look for as far as pre-tame skills. I figured the skills past 100 will stay set as they aren't like the GD which can be worked back up. Just wanted to make sure of this =)

What about dex? Can that get worked back up or do I need to find one with uber high dex to start?

Unlike other pets where you can train to 125 even if it starts at 70.
 

Diomedes Artega

Certifiable
Stratics Veteran
Stratics Legend
This could have changed, but the way I understood it is that any skill above 100 after taming could only go as high as it currently is...and that all skills below 100 can only go to 100.

Anyone else know if this is right?
Very good. Yes I realize I didn't clarify myself very well. Only skills that the creature is born with (i.e. before you tame them) that are over 100, will stay or go back over 100. Depending on what they were when you tamed them.

i.e. I found a rune beetle with 110 eval. I tame it and it goes to 97.9 after taming...it will go back over 100.

In the case of what I stated, the OP had a beetle with 95 meditation. It started with 95 meditation, it will only goto 100. Meditation will not rise over 100.
 
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Morgana LeFay (PoV)

Guest
What about dex? Can that get worked back up or do I need to find one with uber high dex to start?

Unlike other pets where you can train to 125 even if it starts at 70.
I was under the impression that stats didn't change with training, just skills.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
My understanding is that the only two skills that rune beetles can have over 100 are Poisoning and Evaluate Intelligence. I believe they lose 10% of their pre-tamed skill when tamed and what you end up with in these two skills after taming is the max for those two skills for that pet. In other words, the pet can lose points in those two skills when it dies, but can be trained back up to what the skills were at immediately after taming. All other skills will lose points when the beetle is tamed, but can be trained up to 100.

I believe the post-tame max for Poisoning is 126 and the post-tame max for Evaluate Intelligence is 112.5. I believe that means the pre-tame maxes are 140 for Poisoning and 125 for Evaluate Intelligence.

The other post-tame maxes for rune beetles are as follows:

360 Hit Points
460 Strength
170 Dex
450 Intelligence

65 Physical resist
50 Fire resist
50 Cold resist
95 Poison resist
60 Energy resist
 

Diomedes Artega

Certifiable
Stratics Veteran
Stratics Legend
What about dex? Can that get worked back up or do I need to find one with uber high dex to start?

Unlike other pets where you can train to 125 even if it starts at 70.
I'm talking out of my kazoo now, because it's been AGES since i have tamed a rune beetle. Unlike the Cu's and a few other pets, I think you are stuck with whatever you tame it at in terms of the beetles dexterity. I could be wrong though. Mine has 148 dexterity...which is average. I never remember it working the dexterity skill up.
 
T

Turdnugget

Guest
Thanks for the replies =)

I'll have to take a peek at my rune beetle and see what it's skills/stats are.

Maybe mine isn't as bad as I think.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
I was under the impression that stats didn't change with training, just skills.
I believe that if dex is over 125 after the animal is tamed, it will stay at that level and not increase further. Otherwise, if it was below 125 after taming, dex will only raise to 125. Strength and intelligence do not increase after taming.

In looking at my spreadsheet, it appears that these pets have the potential for dex over 125: bake kitsune, hiryu, rune beetles, and white wyrms. (Not sure about reptalons...you may have to look them up.)

If you're looking at the stats of an animal you want to tame, be aware that magic-casting animals can and do bless themselves and that will temporarily increase their hit points and stats. The best way to not be fooled into thinking the animal has better stats than it actually does is to listen for it casting the bless spell and checking its life bar for a smidgeon of red. Wait for the bless spell to wear off if you want to be certain of the pet's hit points and stats.
 

Diomedes Artega

Certifiable
Stratics Veteran
Stratics Legend
Thanks for the replies =)

I'll have to take a peek at my rune beetle and see what it's skills/stats are.

Maybe mine isn't as bad as I think.
You can always use the UOCraft pet calculator to help gauge how good it is, if its a fresh tame. Or for that matter, a post tame.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
I'm talking out of my kazoo now, because it's been AGES since i have tamed a rune beetle. Unlike the Cu's and a few other pets, I think you are stuck with whatever you tame it at in terms of the beetles dexterity. I could be wrong though. Mine has 148 dexterity...which is average. I never remember it working the dexterity skill up.
You know, you might be right. It may be that if the dex is over 125 after taming, it just stays at that level. I'm looking at the stats on all my rune beetles and the one that's just shy of finishing all its training only has 154 dex. Doesn't look like it will make it to the 170 cap.
 
M

Morgana LeFay (PoV)

Guest
I believe that if dex is over 125 after the animal is tamed, it will stay at that level and not increase further. Otherwise, if it was below 125 after taming, dex will only raise to 125. Strength and intelligence do not increase after taming.
That's right...I should remember that.
 
T

Turdnugget

Guest
I've done the pet calculator... but can't remember how good it is.

I do need a new nightmare though... mine is old and sucketh bad.
 
K

Kazumi the Wild

Guest
Pet maxes follow some simple rules, unless they made some changes I don't know about.

Stats (Int, Str, Dex):

If below 125 post-tame, can be trained up to 125.

Skills:

If the pre-tame skill x .9 is above 100, that is the maximum for that skill. If the pre-tame skill x .9 is 100 or below, 100 is the maximum for that skill.




The only caveat (which isn't actually a caveat the way I worded these) is that some pets, like Greater Dragons, drop their skills by 28% after taming. Their maxes still follow the above rules. To figure out maximum skill from un-trained post-tame skills for dragons, multiply the post-tame skill by 1.25 ([post-tame/.72 = pre-tame skill] x .9 = post-tame x 1.25), which will be the maximum of the skill.

Example:

Greater Dragon is tamed with post-tame stats of 650 str, 70 dex, and 600 int. His Wrestling before being tamed was 130, his tactics 125, his MR 135, and his magery 140. Let's pretend he could also have 110 eval int, even though that's not normally possible, and that he has it.

The maximum dexterity for this Greater dragon is 125 (even though his pre-tame dex was 140), and his str and int cannot be increased through training.

his maximum wrestling will be 117, tactics 112.5, MR 121.5, Magery 126. His maximum Eval will be 100 (110 x .9 = 99, 99 <100, therefore 100 max).
 
Y

YuriGaDaisukiDa

Guest
Any stat under 125 will rais to 125 when trained

that includes str and int!

this is tested and confirmed as i have frenzieds on siege with 125 dex and int

and even an unlucky one that i trained to 125 str (though because of this its hp raised and is now better than the rest of the pack =p)

i did this in the past week so yes tested recently and confirmed
 

Farsight

Crazed Zealot
Stratics Veteran
Stratics Legend
On the pet calculator:
Anything which rates 4.0 or more on the pet calculator is a good pet.

If it rates from 3.2-3.9, then you have to look at the skills, stats and resists to see if it meets your needs. My old primary bake rates 3.8 on the calculator and I've used it to tank pretty much everything in game (including the Crimson Dragon). I found a 4.3 bake and now use that one as my primary. I think my beetle is 3.6, but has outstanding resists and very high poisoning. It's just slower to attack (low dex) and it's magic power isn't that good (very low EI). But as a support pet in groups, it's exactly what I need.
 
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