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Create a champ on the water? boat pvp?

Kiss Of Death

Crazed Zealot
Stratics Veteran
Stratics Legend
It would be funny to have a new champion in felucca over the water, where you must go with boats and pvp on boats. It would be funny to have some pvp fights in a different way :)

If gargoyles will be able to fly on water it has a sense, but also humans can go there with boats , it would be funny.
 
V

Valthonis

Guest
I doubt that they will be able to fly that fare but yeah is a good idea to have a water based champ would defintly add a new aspect to game
 
R

rwek

Guest
yeah, it would be just like the other hard to get to, hard to do spawns...they sit there with no one doing them.
 

PsychoKinetic

Journeyman
Stratics Veteran
Stratics Legend
So many good ideas for this game... So few developers.



It would be interesting to see player to developer ratios for some of the more popular games out there and how UO stacks up to that.
 

Draconi

Most explosive UO Legend
VIP
Stratics Veteran
Stratics Legend
It would be funny to have a new champion in felucca over the water, where you must go with boats and pvp on boats. It would be funny to have some pvp fights in a different way :)

If gargoyles will be able to fly on water it has a sense, but also humans can go there with boats , it would be funny.
That's a pretty cool idea :)
 

AirmidCecht

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
It would be funny to have a new champion in felucca over the water, where you must go with boats and pvp on boats. It would be funny to have some pvp fights in a different way :)

If gargoyles will be able to fly on water it has a sense, but also humans can go there with boats , it would be funny.
Oddly enough I just made a pirate character over the weekend. Me thinks that if you get to GM fishing, lockpicking, cartography and swords you should get the title Pirate in yer paperdoll.....Arrrrrg *pets parrot*
 

sablestorm

Babbling Loonie
Stratics Veteran
Stratics Legend
That is indeed a cool idea. There's so much ocean around Britannia Fel that it would be great to have one there, but with the scroll and dungeon aspect of Fel, I think having it on the seas of the Lost Lands would make more sense. Are there enough aquatic creatures to fill out a champ spawn roster?
 
T

Turdnugget

Guest
I think it'd be a fun spawn to do.

Who cares if some spawns aren't as active as others?

At least you'd know what kind of spawn you were doing. And raiding would be a little harder as the ocean is so big you wouldn't have choke points to hold.

Pirates would make a comeback. You'd have to know how to maneuver a boat.

As long as the spawn doesn't throw poison fields or efields on your boat =)

There's already a few sea monsters in game... it'd only take a few more to make it a viable spawn.

The final champion could be a ginormous Kraken, like in Pirates, with a special that does a tidal wave (or something), kinda like a Rikktor EQ.

Back in the day, PvP on boats was a semi-big thing, and really fun to do.

Even if the dev's don't beef up boats or make changes... it'd be a blast to have a new spawn, in Fel/Tram that required a different set of skills.
 
T

Turdnugget

Guest
Water Elemental
Sea Monster
Hydra
Deep Sea Serpent
Kraken

Those are already found in game.

They could do what has been suggested before, make it a small island that you sail to. You could have spawn both on the island, and in the water in order to incorporate more mobs you could possibly have in that style of spawn.

Say the spawn starts on the small island, the size of a 18x18 house or so, with enraged pirates and corrupted parrots.

Then it goes on to water elementals and pirate captains (more hps).

Then to sea serpents and krakens.

Final level with deep sea serpents and hydras.

The final champion being a ginormous Kraken that spawns in the water, but can also go on land, so the island isn't abused so you can trap the champ, and safely shoot spells/arrows w/out being damaged.

Something to that effect =)
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Yay! Ocean champ spawn!

For fel or tram, why not both?
This is an awesome idea! I love it :D
 
T

Turdnugget

Guest
I'd say both facets. That way everyone could enjoy it.

It'd definately be more of a challenge since you'd have to be on a boat for part of the spawn.

Definately have to use different tactics.
 
B

Beldon

Guest
It would be funny to have a new champion in felucca over the water, where you must go with boats and pvp on boats. It would be funny to have some pvp fights in a different way :)

If gargoyles will be able to fly on water it has a sense, but also humans can go there with boats , it would be funny.
That's a pretty cool idea :)
As someone pointed out already, it would be done once and then abandoned. Work on something people will want to continue to do.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
As someone pointed out already, it would be done once and then abandoned. Work on something people will want to continue to do.
You mean like all those other champ spawns that no one ever goes to?
It is still a cool idea. Only reason it would be abandoned is if it were in fel. Stick it in trammel and players will work it well.
 

Farsight

Crazed Zealot
Stratics Veteran
Stratics Legend
I'd continue to do it, especially if it were in a non-PvP facet as well as a PvP facet.

I thought about submitting exactly that idea for the EM quest portion of the EM application that I never sent in as well. (hint hint EMs, it's a good idea!)
 

Chad Sexington

Lore Master
Stratics Veteran
Stratics Legend
How about... the champ will appear randomly on any shard with water (Felucca, Trammel, Tokuno, t2a) on any location on the water (randomly).

It doesn't spawn again until its defeated.

Sometimes it's in Tram. Sometimes it's in Felucca.

:spider:
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
How about... the champ will appear randomly on any shard with water (Felucca, Trammel, Tokuno, t2a) on any location on the water (randomly).

It doesn't spawn again until its defeated.

Sometimes it's in Tram. Sometimes it's in Felucca.

:spider:
You mean one per shard that spawns randomly on any facet?

If that's it, I'd have to say no, that would be a bit too hard to find.
I'd say one per facet that randomly spawns anywhere in the water.
 

Chad Sexington

Lore Master
Stratics Veteran
Stratics Legend
You mean one per shard that spawns randomly on any facet?

If that's it, I'd have to say no, that would be a bit too hard to find.
I'd say one per facet that randomly spawns anywhere in the water.
You're probably right.

How about, it drops Power Scrolls no matter what facet it's on, so it'll be worth hunting down in Trammel... (And it'll take some brave souls to venture into Felucca to bring it back.)

:fight:


(Imagine an armada of boats full of murderers guarding it from the "others.")

:grouphug:
 
T

Turdnugget

Guest
Randomly spawning could be a PITA...

Imagine 5 sailers setting off to find the spawn... one of them finally finds it after 15-20 minutes of searching. Now, he/she has to give the coordinates for his mates to come and find the spawn. Taking another 15-20 minutes...

I think it'd suck spending almost an hour to find the dang thing unless you got lucky =/

I like stationary spawns... I don't think it'd be abandoned. Unless if it was 'too' hard, then maybe.

I personally think it'd be a blast.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
You're probably right.

How about, it drops Power Scrolls no matter what facet it's on, so it'll be worth hunting down in Trammel... (And it'll take some brave souls to venture into Felucca to bring it back.)

:fight:


(Imagine an armada of boats full of murderers guarding it from the "others.")

:grouphug:
How about one random in fel, and one random in fel.

I wouldn't be in favor of making trammel players have to wander into fel to get their spawn into tram. I like the idea, but from experience I don't think they would bother to go to fel to force it back in tram again.

I would imagine that on some shards pk's would intentionally guard it and wait for trammies to come and try to fight the spawn just to try and kill them.
 

AirmidCecht

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Water Elemental
Sea Monster
Hydra
Deep Sea Serpent
Kraken

Those are already found in game.

They could do what has been suggested before, make it a small island that you sail to. You could have spawn both on the island, and in the water in order to incorporate more mobs you could possibly have in that style of spawn.

Say the spawn starts on the small island, the size of a 18x18 house or so, with enraged pirates and corrupted parrots.

Then it goes on to water elementals and pirate captains (more hps).

Then to sea serpents and krakens.

Final level with deep sea serpents and hydras.

The final champion being a ginormous Kraken that spawns in the water, but can also go on land, so the island isn't abused so you can trap the champ, and safely shoot spells/arrows w/out being damaged.

Something to that effect =)
I think it should all be on water but I'm diggin on the "enraged pirates and corrupted parrots." Stick em on their own boats! Loves that idea *grins*
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
I Like the ideal of random anyplace. Make the script fishing players try to hold a pole in ghost form. T2A in the west waters North of Marble. The other for we Trammies in Ish waters. Paragon serp chest with Ancient scroll. Could be an easy change to add grey pixies called Water Nymphs. Dark Sea Serpent with the Lich Lord template. 12 year reward the Eath Water Horse. Rare champ drop could be ship like the one on fel Papua docks. Should be a window choice of flags and their colors choice to fly on on your boat. There is already a huge choice of historical pirate flags.
 

PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
If i remember correctly, before SE came out, there was a poll by a Dev to see what kind of expansion theme we'd like next. Pirates and Vampire themed was the most popular. But we ended up getting Samurais/Ninjas for some reason.

I'd suspect Nox Mages would own the seas in a Ocean Champ Spawn. A Nox Mage can drop anyone and everyone on a boat by placing 3 DP Poison Fields across it lengthwise. It's basically a death sentence, i've done it alot to people on boats at the Terra Sanctum Champ.

As for the Gargoyle thing, i don't think they can actually fly over obstacles like water, it's just that when they "Fly", they have mounted speed while on foot, but it consumes Stamina rapidly, can only be done for so long, and most likely can't be used again for awhile.
 

Kiss Of Death

Crazed Zealot
Stratics Veteran
Stratics Legend
That's a pretty cool idea :)
hehe thanks man, I've 3-4 easy to make ideas for felucca, to add some fun , I am sure 99 % of the ppl would love them.

As a good user here posted, we have alrdy some interesting sea monsters too

Also there must be a reason to go there, I'd make it drop the same replicas of oaks and a little more chance of getting 20s.
 

Kiss Of Death

Crazed Zealot
Stratics Veteran
Stratics Legend
As someone pointed out already, it would be done once and then abandoned. Work on something people will want to continue to do.
It may be like this in trammel...

but this champion in felucca would be really funny , it 'd create a new side of pvp. It won't be abandoned tbh, it'll be full of ppl doing it cuz it's FUN :) (pvp battles would be amazing and totally different )
 

Kiss Of Death

Crazed Zealot
Stratics Veteran
Stratics Legend
I'd suspect Nox Mages would own the seas in a Ocean Champ Spawn. A Nox Mage can drop anyone and everyone on a boat by placing 3 DP Poison Fields across it lengthwise. It's basically a death sentence, i've done it alot to people on boats at the Terra Sanctum Champ.
If Draconi would like to develop this idea, I'd suggest also a couple of new craftables to pvp with while fighting there:

1) Harpoon---> it will allow a boat to stay stick to another one for 3 minutes, this way boats will engage in battle easier (like real pirates would do ). 5 minute timer (per boat).

2) Boat cleaner tub---> it will allow to clean the boat of every field on it , 10 minute timer. Like a massive dispel field (per boat)
 

Hemisphere

Always Present
Stratics Veteran
Stratics Legend
A harpoon/grappling hook would be totally awesome ;) like a paralysis spell on the boat basically.
 
Z

Zyon Rockler

Guest
It would be funny to have a new champion in felucca over the water, where you must go with boats and pvp on boats. It would be funny to have some pvp fights in a different way :)

If gargoyles will be able to fly on water it has a sense, but also humans can go there with boats , it would be funny.
This is a great idea. Waterways are so empty.

How about giving boats lifebars and adding a place to hit the boat with spells and arrows, when the boat is destroyed it sinks and anyone on board drowns and dies unless they get off the boat.

Besides having it randomly spawn there should be a few spawns. Maybe one for each part of the sea. This would make them easier to find. The spawns could stay dormant until lesser creatures are invoked, such as, net throwing, SoS, or fishing may disturb the deep causing the spawn to activate. Also, if they do spawn by land then x=land spawned by radius of center invoked, such as bone knights, pirates, etc...

You can almost picture a boat appearing out of the thick mist, filled with evil pirates, mages, archers. They aim their boat at you and begin to attack. You could sink their boat or kill them off.

Boats could be unlocked once they enter a spawn zone, so, spawns and other players could jump boats, would need key or closest to the tiller man to control the boat.

Large tidal waves could cause damage to you and your boat and giant whirlpools could pull you into your doom and prevent ships from leaving the spawn area until the Boss is killed.

This would really make fishing adventurous.
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Maybe add canon's too, on artifact boats that drop from the champ. Bring Alot of bola balls to load your canons and fire away. Maybe even add some effect that your boat can be damaged, or caught fire. The damage could be similiar to armor, with durability, and need repaired by a carpenter.
 
B

Bara

Guest
I love it.

I think it would be cool on both facets, just to mix things up. No ps on tram of course.

I think it would be so fun to have it entirely in water, no island. I remember some pretty epic fights out in the water and it's so fun to try to keep up with a 'boss' when your only real mode of transport is boats.

Fun as hell and really engaging.
 
T

Turdnugget

Guest
I think having a set spawn in one location would be easier as far as trying to find it and not spending hours upon end trying to find where it's at in the water.

Being able to damage boats and 'paralyze' them could be bad for PvP. All you'd have to do is paralyze someone's boat, field them, and meteor swarm or magical shortbow + the chain lightning special and kill mass amounts of people. It's a nice idea, but I can see some negative side effects to it.

I think a different idea that would work better, since you can be on your ship, and have it locked so nobody can get on, have there be a harpoon rope that you can shoot at the boat, which then gives you a tightrope, like the one in Fire Dungeon, and you've got say 10 seconds before it breaks. Giving you an access point from your ship to theirs and makes it so you can get on their boat using the rope, even though it's still locked.

As for gold dropping, as I suggested before, have there be a small island as well where some of the spawn starts, and that's where the gold can spawn when the champ is killed. The altar could be there as well.

I don't think this spawn would be abandoned...Depending on the difficulty level, i'd do it all day =)

Sea fights are a blast. I've encountered many over at Tera Sanctum.

I do think that efields shouldn't be able to be casted on boats/water to block people in. I think it's a cheap move =/
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
Gold sits on the water so its not an issue for gathering. Hell ask any necro after a champ spawn how to get the gold, Minion. Just have to make sure gold doesn't block boat travel. And on that their could be a new sea creature called a Coral Elemental. Once this critter dies leaves a column of coral blocking ship movement. I can see a boat surrounded by spawn and archers putting an arrow between the necro's eyes the first time they wither. We already have a bunch of snow piles so the art team don't have to get in a tizzy over the coral columns. Wip out your salmon pink crayons. I like the whole Sea Quake ripple effect from the champ damaging players and boats. Itcould push a boat back maybe hitting a coral column for more damage. Keep a Captains hands full picking best angle of attack.

Yes the whole wall spells+boats+water needs a tweak. And as far as boat PVP.........If you find yourself the only mage, that better have Protection active, on a boat full of rope swinging dexers then..........make sure you have the key for the boat while ghost form. Map to nearest healer.

The fire dungeon rope bridge is great. Must have more range then a spell or arrow. Like 15 spaces. The boats pull together slowly and at 5 spaces it breaks. The bridging rope has no targeting under 10 Spaces. This gives 5-10 spaces for the receiving boat to cut the rope. Give a true lumberjack carpenter better odds of cutting it. Those on the rope when it goes end up in the water.

Players in water can use the same seated on a mount look while in water. No need for that walking on water image, done already. Besides the rope drop in water gives the should of had a carpenter onboard for repairs. So boats can sink filling the swimming pool. Now the art team can add in the three images of the sinking boat. last stage before the boat is gone is the tillerman waste deep mast and bow at water level. This stage puts any players in seated image or new laying on back image (something to quiet those that think they need to lay in their beds - bed placement hides water tile).

Now your in the water. Characters are in peace mode and get fizzles and fingures slip. Just like an animated undead is on a timer so is your lifebar. Sorry but damage will be greater then a human in max HPR (this supports the fact that everything with HP in the game needs to be raised 100%-300% to have EPIC battles again.) Players in water within 2 spaces of an active gankplank........sorry gangplank move with a ship and anyone on the ship can DC (double click) them onto the gangplank. This drag slows the ship and they break free if not rescued quickly.

I took my mule to a champ! There is already the game mechanics to repair a golem with tink. It is not the same animal as heal or vet with the skill use timer put to tink repairing. The tillerman lifebar is used to be the ships lifebar (this can better represent orphaned ships at sea poof factor). Boards and nails are used at each heal attempt. The higher your carpentry /tink/ cartography the more you repair the ship. Hey lets drive the code magi real nuts and like the key is coded to the boat when created also add a Ships Journal Book coded to the ship. This book has 3-5 of a random 10-15 spell/ship enhancements generated the first launch in owners backpack.

Ships Journal Book is bound to the owners backpack like some of those pesky quest items. If the ships model is trashed or the boat is destroyed the book is gone and holder gets ghosted (going down with the ship). Cartography opens the book as it does a map revealing the water stained runes/ship spells. Spells that alters the ships resistance (lightning rod-fire proofing-armor plating sort of resist effect).Teleport. The cannon shot be it one directed at another ship or area effect on oppenents. One that activates small area damage at the front of the ship for ramming (standing on the bow at this time bad - plp and your ship also receives damage). Rope bridge effect so idiots onboard have no say to your boats future. HP regeneration. Reagents resources and oddities used for casting like vines/deadwood/bola balls/rope/keg/paragon deco stuff for the bigger spells. Ships Captian would have buff icons for duration effect.

Captains would have have a skill paper doll titles of Captian, Admiralis, Skipper or Pirate, Buccaneer, Corsair. A ships owner would add a new aspect to the game like a tamer is nothing without their pet so it would go for a captain. Can see the tricorn hat from champ with +20 Cartography. Ya Pirate would not be hard to aviod if to much Pepper Shot and ramming another boat. Tram side hunts for Pirates around the southern Isles. Ship takes commands from Captain only while onboard.

Isle of the Avatar tram and fel side or any other island with a cove could have game placed docks. With max storage house plot on the beach. Blue or Red skeleton keys with could be acquired through rare champ drop or Pirate hunt or EM event. DCing the key and targeting an unclaimed beachhouse gives you the "Do you wish to place?" option for new home. The key holds the house name & stays with the owner and only trading active key for active key can changer ownership. A barrel will be at the house corner under the house sign. Conquered ship keys are placed in the barrel and is viewable like a storage crate by the owner and UO Staff. Motivating Captains to be active to their roll to keep the home. Certain quota or a low 10% sweep of beach houses will envoke eviction. The barrel is removed and a random timer is put to the home when it will return to a plot for new owner to claim. Keys are gotten through the sinking of an NPC or player ship. Conquered Ship Key shoots 10 spaces any direction from owner and has corpse timer for decay. House and conquered keys are on a key ring and don't accept other keys.

Orphaned ships. With the tillerman life bar a ship left at sea a passerby can see what it status is. Like a pet needs to be fed and see their owner a boat will have it own special check. After one or two days feels ignored. If no owner visit to renew the ship goes to grey status i.e. wild. few days of being grey and server refresh removes the ship. Captain logs on and Ships Journal Book ghost him as a reminder. In theese days of wild status the ship can be destroyed for a conquered key. There would have to be ships only made by cartogarpher/carpenter/tinker that have the lifebar tillerman. A quest for part of a boats construction can only be done by a Captian once a month. Need some method to aviod farming like killing your naked red buddy for justice BS.

Fisher can still have their regular raft type boats the way they are. Unless they like the ideal of taking fished up serps with a buckshot load.


There I rubbed my left and right brain cells together and this should earn more then one post.
 
S

Stupid Miner

Guest
Every few years someone gets excited about the possibilities of sea warfare.

Here's what i came up with for boating several years ago. It's not a polished idea, but it's a good start to get ideas going.

Remember the Gargoyle city of Ambrosia in U9? That's be a lot of fun: and underwater expansion

BOATS:
speed = scale from 1-8

Armored ship:
boat frame = 1000 logs
boat sails 500 cloth
200 iron
speed = 2 (w/o oars)
# of oars= 10
armor 50 (reduces damage by # of armor)
hp 2000
takes 200 hp of grapples to pull
holds 4 cannons per side 1 on front 1 on back
can hold 2 row boats

Large ship
boat frame= 750 logs
sails= 400 cloth
50 iron
speed= 3 (w/o oars)
# of oars= 6
armor 20 (reduces damage by # of armor)
hp 1500
takes 150 hp of grapples to pull
holds 3 cannons per side 1 on front none on back
can hold 1 row boat

Medium
boat frame= 500 logs
sail= 250 cloth
25 iron
speed= 5 (w/o oars)
# of oars= 4
armor 5 (reduces damage by # of armor)
hp 750
takes 75 hp of grapples to pull
2 cannons per side none on front none on back
can hold 1 row boat

small
boat frame= 250 logs
sail 100 cloth
10 iron
speed= 7 (w/o oars)
# of oars= 4
armor= 1
hp 500
takes 50 hp of grapples to pull
1 cannon per side none on front none on back
no row boats

row boat
frame= 50 logs
no sail
0 iron
no armor
# of oars= 2
hp 150
takes 15 hp of grapples to pull
no cannons
must have oars

Cannons:

huge cannon (can only be held only by armored boat and large boat)
weight= 1000 stones
damage = 200-300
range: 8 tiles
10 stones of gunpowder
1 per boat
150 ingots
100 wood
reload time= 10 seconds
cannon ball size = large
cannon ball= 25 ingots

large cannon
weight= 500 stones
damage= 100-175
range: 6 tiles
5 stones of gunpowder
75 ingots
50 wood
reload time 7 seconds
cannon ball size = medium
cannon ball= ingots 15

small cannon
weight= 250 stones
damage 50-125
range: 4 tiles
2.5 stones of gunpowder
50 ingots
25 wood
reload time 5 seconds
cannon ball size= small
cannon ball = 10 ingots

Grappling hooks:
-Shot from cannon
-Used to board another ship or drag anther ship, the ship dragging must be bigger than the dragged ship. So if the Larger ship doesnt move, the smaller ship cant go farther than the rope length.
-To remove, the rope must be destroyed
- Can pull ships in
- when shot, the cannon cant shoot again until the grapple is destroyed
- made by tinkers

Huge grapple head
weight= 20 stones
-30 ingots
-5 large springs
-shot by huge cannons
- can pierce any ship

Large grapple head
weight= 15 stones
- 30 ingots
- 4 large springs
- shot by large cannons
- can pierce up to large ship

Small Grapple head
weight= 10 stones
- 15 ingots
- 3 large springs
- shot by small cannons
- can pierce up to medium ship

Iron Chain
weight= 20 stones
8 tile length
- fits large or huge grapples
- 200 ingots
- 100 health
- 5 armor

Rope
weight= 10 stones
-8 tile length
- fits any grapple
- 20 rope
- 5 ingots
- 75 health

-Add the grapple to the rope with tinker and combine the stats

Misc.

(the ship and cannons would be made part by part)
Frame
Sails
Cannon base
Cannon
Cannon balls (stackable)
Gunpowder
Oars (optional add 0.5 speed per [MUST be manned to work])
Grapple
Rope
Chain

Can't damage ships with normal weapons. Seriously, what're you gonna do, poke it with your spear? Shoot an arrow in it? Realistically it would take a lumberjack for*ever* to do any real noticeable damage.

someone would have to be near a cannon for that cannon to reload
- reload time is based on the weight of the thing loaded and the strength and dexterity of the person loading the cannon.

the boats would be repairable (with carpentry) during battle

When a boat sank, flotsam would appear over where the ship sank and to fish up the contents of the ship and the people who died with the ship, you would have to fish within 4 tiles of the flotsam

the boats would never sink if it was destroyed you would die and be teleported to nearest town the enemy would have to fish up the hold and your corpse(s) to get the loot off boat.

the boat would be deeded and placed into your backpack of the owner of the ship that did the most damage to yours.

FISHING

Tools:
- Fishing pole (same as is)
- Net (same as is)
- Fishing net- used to catch multiple fish at a time and shell fish

Bait / Hooks
Bait, goes on fishing pole, bait types catch different types of fish
- Grapple- used to fish up chests
- "magic" (eg. prized fish, wondrous fish, etc.) fish- increase chance of getting a sea serpent by about 10%
- normal bait- just the stuff we're using now

Animals
Giant Sea Turtle
- unaggressive wild
- tameable
- rideable
- very good physical resist
-decent damage to ships
- 2 control slots

Dolphins
- unaggressive wild
- tameable
- rideable
- extra damage to sharks
- bad damage to ships
- 2 control slot

Large Shark
- aggressive wild
- tameable
- very good damge
- bad damage to ships
- 2 control slots

Small Shark
- aggressive wild
- tameable
- good damage
- bad damage to ships
- 1 control slot

Whale
- unaggressive wild
- tameable
- lots of health
- good damage to ships
- 4 control slots

Marlin
- Fished up
- mountable (on trophy)

Starfish
- fished up with net
Possiblility- resource for alchemists (Health regen. potion or somethin like that)

Oyster
- fished up with net
- chance of having a pearl

Sea Horse
- unaggresive wild
- tameable
- rideable
- bad damage to ships
- 1 control slot
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
If boat movement can be much more smoother and refined.
Rightnow every tile the boat moves its just like crossing a server line for everyone on board. If the boat is moving it makes the whole thing feel strange. You would be forced to sail somewhere and stop your boat completely in order to play the game normally.

I think with the current sailing mechnism... this whole fresh idea would be very difficult to achieve.

And for those who say people would just do it once and abandon it..... Lets see if the Ocean champ drops Robe of Ari, Lt. Guard Sash, Gladiators collar... yea you bet your a$$ you would be farming it along with 50 other people there.
 
F

Fink

Guest
It would be funny to have a new champion in felucca over the water, where you must go with boats and pvp on boats. It would be funny to have some pvp fights in a different way :)
I put an idea like that in my EM application. Long story short, you had to get a ceremonial skull from a savage chieftain (by bringing him various boons) to summon the sea monster (the savages' deity), which was basically a harrower in leviathan form.
 

4th3ist

Journeyman
Stratics Veteran
Stratics Legend
I love this idea! Make sea-faring fun again, give us a reason to set sail, and give pirates something to plunder again!

Also, while you're at it, I'm still waitting for a Galleon sized ship that an enitre Pirate crew can base out of. =)
 
G

Gowron

Guest
That's a pretty cool idea :)
How long would it take to make this happen? I mean, this is only the 4th or 5th time I've seen this idea kicked over UHALL over the last 2+years.

I like the idea as well. Not so enthusiastic about Hydras...(shudders), but it would be an interesting way to do things, and I really would be up for shivering someone else's timbers.

:)
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
It'd be nice, but I don't really see sea-combat working in UO, the way boats work now.
 
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