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Instead of Mana, shouldn't dexxer specials use stamina?

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TheScoundrelRico

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I'm curious about this? Why not have a dexxer have stamina reduced when using a special with their weapon?

It certainly wouldn't hurt them if they could drop the amount of mana they carried around to use their specials with...la
 

Setnaffa

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That's what I've always thought. Your stamina will go down quickly, but if you think about it, using a special would definitely slow you down for awhile.

That would also allow dexxers to lower their mana and beef up their STR or DEX. Thus putting them on even ground with Mages, who only need STR and INT....do
 

kelmo

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special... special... stam pot... special...special... stam pot... :sleep2:
 

Spree

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One reason I can think of is spam all your specials then drink a total refresh and repeat.
 

kinney42

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interesting idea but the loss of stamina would reduce the swing speed greatly. Thats bad. Maybe put the specials on a timer? Can only do 1 special every 10 seconds? 15 seconds? i dunno but it is unfair that a warrior is the only toon that requires all 3 stats.
 

TheScoundrelRico

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Yes it would reduce swing speed...but that would actually require the dexxer to use tactics when thinking about using a special or not...la
 
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Turdnugget

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Limiting specials to timers would create more unbalance in the PvP scene as is.

Like kelom said... special special stamina pot, special special stam pot... rinse and repeat.

I do wish wrestling still used stamina =/
 

ColterDC

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Hell has frozen over!!!!!!

I agree with Rico *vomits*

This has been brought up many times and provided they do something about refresh pots and Divine Fury.... it would make more sense if special moves required stamina.
 
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Turdnugget

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Colter, what would you suggest be done w/total refresh/divine fury if Stamina was used for specials?
 

drawn

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I'm curious about this? Why not have a dexxer have stamina reduced when using a special with their weapon?

It certainly wouldn't hurt them if they could drop the amount of mana they carried around to use their specials with...la

then have swing speed not be tied to stamina then. that's like telling a mage everytime they cast a spell their fc/fcr goes down as well.

NEXT!
 

ColterDC

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Instead of refilling your entire stamina bar, Refresh and Divine would have to only give you a very small amount of stamina back and there would also have to be some sort of timer to prevent someone from casting or chugging over and over. Either that or Divine would no longer give you any stamina and instead it would just give a bump to your hit chance and swing speed.

Honestly I haven't given it much thought. I think it would be easy to change Divine Fury to not give a stamina boost, but the Refresh pots would need to be changed significantly.
 

Phaen Grey

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There are enough stamina regen items out there that having stamina regen like mana would make more sense and put them to use. Could the Stam potion be made to regen stamina over time instead of a single burst?
 
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Turdnugget

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The reason I like stamina pots is for choke point fights.

It sucks hardcore when you get trapped by a number of mobs/players and can't move because you've got no stamina.

w/out stamina pots refilling stamina all the way, there would be even more complaints about those types of issues/circumstances I think.

It does make sense that stamina should be used for specials, but I think it helps even out the stats. If you wanna be effective in PvP you need a decent amount of mana. Thus making you look for hp/stamina/mana increase items to even things out.

Otherwise it'd be easy as pie to run an oldschool townie set up with regards to stats. There would be no real need for int/mana on dexers.
 

Duskofdead

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I'm curious about this? Why not have a dexxer have stamina reduced when using a special with their weapon?

It certainly wouldn't hurt them if they could drop the amount of mana they carried around to use their specials with...la
Aren't you basically proposing World of Warcraft with the rogue's special "energy" bar?

Game is enough like WOW already. :(
 

Viper09

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Before special moves were introduced there was still disarm with wrestling. To use this move you needed arms lore and instead of mana, it used stam.

I think it makes sense to have warriors use stam to do special moves. I really never understood why it takes mana to use dismount, disarm, etc. Yeah it might slow down a lot of warriors, but that's why you shouldn't go chaining special moves. It would add some strategy in using special moves.

However, we would then have warriors chain stam pots, so I don't think it would do anything but make chaining a little easier for some.
I think a timer would just be better for special moves.
 

TheScoundrelRico

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You know the parry warriors would be upset that they couldn't drink pots while holding their shield...la
 

Maplestone

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It would not be an easy change to make - stamina is much, much more easily replenished than mana (divine fury for an extreme example).

I like the concept in theory that the three stats: health, mana and stamina should each mean something similar. But things have evolved to make mana the only true limiting resource. Potions, spells, stuffies, skills ... making stamina a limiting stat instead of a nuisance stat would require a sweep a huge swath of the game code.
 

kelmo

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You wouldn't understand...la
I understand quite well. This is a poorly thought out idea. It was debated ad naseum several years ago when the warriors specials rolled out initially. There was a call to link the specials to stamina. It was decided it was better to go with mana as there is no potion/method to instantly resupply mana points.

The mages insisted that if dexxer's had a potion to boost stamina, they should have one to boost mana.

I have been down this road. Where were you? Have you really thought this out or are you just into "pot stirring post of the day" mode?
 

Mook Chessy

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I would leave the mana pool alone...

What I woudl like to see is a change made to mages and mage weps...

It seems so me that the Mage wep is what has allowed so many necro /mages

So, why not put in the same restrictions as with parry. Any char can carry a mage wep but must have 80 dex to have it work. This would make the deep end of the mana pool a little shallower...

I know that all of the mages are going to flame away but let me ask you this, when I started UO it cost X mana to cast a spell, with all of the additions to the game it still cost x!

Why?!

Special moves have been changer around many many times, yet mage spells mana has remained unchanged?

I can't think of one other thing that is the same today as 1997, I'm sure some people can and I'm sure I will hear about it, but think about that since 1997???wtf

Super Suits, LMC I vote for a 60 mana cost FS!!!

The time has come to nerf the Mage!!!

flame away kiddies!!
 

Spree

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They should just put mind blast back to how it was pre AOS, Stats had to be balance back then.
 

Spree

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Since mages have mage weapons give me Use best weapon skill skill spell book so I can have 120 magery for free.
 
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sandersism

Guest
Oh really? Care to show where you brought this topic up?

Link or it didn't happen...la
Way to quote his post and focus on a tiny part of it instead of logically replying to the point of his post instead. His comments basically shut down your entire idea unless you're going to tell us that you feel alchemists should be able to craft mana pots.

Try again... la
 
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sandersism

Guest
I would leave the mana pool alone...

What I woudl like to see is a change made to mages and mage weps...

It seems so me that the Mage wep is what has allowed so many necro /mages

So, why not put in the same restrictions as with parry. Any char can carry a mage wep but must have 80 dex to have it work. This would make the deep end of the mana pool a little shallower...

I know that all of the mages are going to flame away but let me ask you this, when I started UO it cost X mana to cast a spell, with all of the additions to the game it still cost x!

Why?!

Special moves have been changer around many many times, yet mage spells mana has remained unchanged?

I can't think of one other thing that is the same today as 1997, I'm sure some people can and I'm sure I will hear about it, but think about that since 1997???wtf

Super Suits, LMC I vote for a 60 mana cost FS!!!

The time has come to nerf the Mage!!!

flame away kiddies!!

I would agree... except I don't know if it would change that much. Most of the people that I pvp with run around with about 80 dex anyway. Most of my dex is in my suit, throw in 50% ep and an agi pot puts me at 90 even. I do this so that my free 20% parry actually has an effect, and it takes me a very small amount of time to disarm/chug/rearm every time the pot wears out.

You'd be amazed at how many parries I get just from the passive human skill bonus.
 
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Turdnugget

Guest
lol... Spree... a UBWS spellbook... that's too funny. I'd poop myself =)

I'm sure people could think of some uber gimp templates that way... but I agree. Sucks that you can have awesome defense using a mage wep w/out the cost of any stat.

I'm tired of seeing all of these 'la's'....la la la la lo lo lo la la la luuuke... I am your father....
 
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sandersism

Guest
ROFL. And who are you again?...la
What does that have to do with anything I said?

What exactly are you asking? You want my name/gender/age? Sorry, but I'm not interested in e-flirting with you cupcake.

You have yet to reply to his actual post... or mine.

Fail again...la
 

Restroom Cowboy

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What does that have to do with anything I said?

What exactly are you asking? You want my name/gender/age? Sorry, but I'm not interested in e-flirting with you cupcake.

You have yet to reply to his actual post... or mine.

Fail again...la
:D Be careful now...else they may run to OT to whine!
 

nateee

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I realy like the idea of stam for specials. You can still use mana for chiv, necro, bush and ninjitsu, which would require worrior types to still have some mana. All you would really have to do is make devine fury and pots bump you stam regen. On the Fel side you could make push through still use stam but instead of only being able to push through at full stam, allow it at any level.

Or you could always require mages to have some stam to use fc/fcr. It wouldn't have to be much. I am not sure what the average fighter type keeps their mana at but it's probably a good deal more than the average mage type keeps their dex/stam. As always sorry about the spelling.
 

kelmo

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This has degenerated past the point of usefulness.
 
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