omg 90% of pvpers complain? the real pvpers do not complain, the trammies who cant pvp are the ones complaining about everything and the real pvpers end up sufferingI bet the devs wish they could eliminate PVP all together. It'd certainly make their lives easier.
PVP'ers do 90% of the complaining which leads to changes that affect the 90% of players who don't PVP. Causing people to quit. It's been my experience that people who get angry and complain on a message board are not in danger of leaving. But the folks who've never been here, who just play and have fun farming critters, are the ones that end up leaving when the game changes to satiate the anger of a few who can't figure out how to beat a certain template.
I don't know what the compromise is. Seperate shards and code for PVP? Flat damage rates for all PVP? It's not an easy answer. But it's gotta be attended to.
The percentage of PVP'ers that complain constitute the majority of the total complaints read here. Anyway...my post was not a condemnation of playstyles. Just that a solution needs to be implemented. Make everyone happy!omg 90% of pvpers complain? the real pvpers do not complain, the trammies who cant pvp are the ones complaining about everything and the real pvpers end up suffering
Stucky. All I hear are "PVP Tamers need nerfed....EO needs nerfed....Speeders kill PVP...." I want there to be a solution. It's obviously the most difficult thing the devs have to deal with. So...naturally...it'd make their lives easier if there was no PVP. With that option not available....and no one wanting to be nerfed....it's not gonna be an easy fix.Whew, only 2 responses needed to go from lumberjacking nerf to PVPers whine a lot and ruin it for the rest of us. WTG UHall!![]()
What's the answer? Flat damage in PVP? Anti-Cheat software? I'm not sure what can be done at this point.Don't blame the PvPers for the Devs lack of vision with this game.
PvP and PvM are 2 different system which could be equally balanced if the people in charge of this game thought about changes and additions in advance and how they will effect both systems.