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Use of stealing skill...

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Deb

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Where did I mention Trammel in my initial post?...la
Then what is the point of this post? If in Fel, you can just kill the thief
and same goes on Siege...no need to join anything.

Or is this just another Troll post from you? Which there seems to be
quite alot of lately.
 

TheScoundrelRico

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Where did I mention Trammel in my initial post?...la
Then what is the point of this post? If in Fel, you can just kill the thief
and same goes on Siege...no need to join anything.

Or is this just another Troll post from you? Which there seems to be
quite alot of lately.
Not sure I understand your question. This hasn't anything to do with "killing" thieves...la
 
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Old Man of UO

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The greatest resource for the PvP Thief community is the PvM Thieves, if this change happened it would open things up for players to experiment and if they like it then maybe the PvP Thief community can grow a bit.
My point here is, that option already exists IF they want to use it.
 
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Old Man of UO

Guest
I could accept your Thief Guild requirement, if they also put in a stealing timer at the same time.

Once you successfully steal from another player, a 24 hour timer starts. You have to "stay low" from the law for 24 hours... you are marked for kill-on-sight to any town guard, except for Buc's Den, and you can't steal again from a player until the 24 hour timer has expired. That will mean you have to set up your mark, not just run in and steal the first shiny.
 

Ender

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Yep. If I wanted to be looted I'd be in Fel stealing from players. Most of the areas where stealable items spawn are in areas with monsters that loot, so I guess your point is moot anyway.

Quit worrying so much about what's going on in Tram.
......This.
 
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Old Man of UO

Guest
You make a poor assumption in thinking thieves run in to grab the first "shiny" in the first place...la
That's not what I said at all. I was referring to a situation such as at a champ spawn... do you grab the first 120 scroll that you find, or perhaps wait around a while and have a chance at a replica.

THERE... I just improved your bad idea!
 

Viper09

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I could accept your Thief Guild requirement, if they also put in a stealing timer at the same time.

Once you successfully steal from another player, a 24 hour timer starts. You have to "stay low" from the law for 24 hours... you are marked for kill-on-sight to any town guard, except for Buc's Den, and you can't steal again from a player until the 24 hour timer has expired. That will mean you have to set up your mark, not just run in and steal the first shiny.
Now that sounds cool. I would be up for even making it so you would be open for attack in all facets during that timer as well. Add in a nice chase aspect :p
 

Tina Small

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should require membership in the NPC Thief Guild. This would help farm out those who have merely picked up the skill to decorate their homes...la
Rico, what advantage does joining the thieves' guild give to a character that will never steal from other players' characters because the player has no desire to do that? I have never wanted to steal from another player in any way, shape, or form. I steal sigils because that is part of factions. I might steal items out of dungeons or from monsters. But I refuse to steal from another player.

So what exactly do I gain by putting my characters with stealing skill into the thieves' guild? I will still have the same risks I have now when I actually attempt to steal sigils or items. My thieves' skills won't improve and their chance to steal won't improve either. However, if any of my thieves' that belong to the thieves' guild should die, another player that I never bothered or stole from can take items from my character's corpse without doing anything to earn that right.

Seems that the only people who would benefit from this change are folks who have no concerns about stealing from other players.

How about this idea? If you want to loot another character's corpse and you had nothing to do with killing that character, you must belong to the thieves' guild? Then everyone who thinks it is okay to take another player's belongings without earning that right (e.g., by killing the character or by being partied with the person with permission to loot upon death) automatically opens themselves up to the same risk from everyone else who feels the same way.
 
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Connor_Graham

Guest
Where did I mention Trammel in my initial post?...la
Outside of the few town stealables, the so called "decorations" you're so concerned about people stealing are ONLY in Tram rulesets on the production shards. You should know that.
 

kelmo

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Tina, this thread is more about:stir: and :drama: than it is about positive change. I gave up on anything useful from this after the first few posts.
 

ColterDC

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How about this idea? If you want to loot another character's corpse and you had nothing to do with killing that character, you must belong to the thieves' guild? Then everyone who thinks it is okay to take another player's belongings without earning that right (e.g., by killing the character or by being partied with the person with permission to loot upon death) automatically opens themselves up to the same risk from everyone else who feels the same way.
I like that idea.... If you're going to play a char who steals (PvM or PvP), then you better be ready to accept the fact that other thieves can steal from you.

Would make playing a thief in either rule set a little more interesting.
 

TheScoundrelRico

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Rico, what advantage does joining the thieves' guild give to a character that will never steal from other players' characters because the player has no desire to do that?
Why does it have to benefit you? Why are you being so selfish?...la
 

TheScoundrelRico

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How about this idea? If you want to loot another character's corpse and you had nothing to do with killing that character, you must belong to the thieves' guild? Then everyone who thinks it is okay to take another player's belongings without earning that right (e.g., by killing the character or by being partied with the person with permission to loot upon death) automatically opens themselves up to the same risk from everyone else who feels the same way.
No problem with that at all...la
 
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DPudding

Guest
Someone is hoping a ban will give him back his street cred. Or...someone needed a hug when they were a kid. Obviously...they didn't get it. Or...someone is deriving all their personal pride and sense of accomplishment from a group of pixels. Regardless...it's beyond sad.

I urge everyone to ignore this nonsense. The attention seeking personality will then do anything to get noticed and ultimately banned. Problem solved.
 

TheScoundrelRico

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Ken of Napa

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Then this thread doesn't apply to you...la
Hmmm using that logic... it doesn't apply to you either does it?
:sleep2:
I'll never understand why some people have to go out of their way to try and change another person's playstyle that has no effect on them at all. It's as if it really upsets them when someone else is actually having fun doing what they don't think should be fun.:loser:

That being said, you are now on ignore for me, just as for many other people on stratics. Life is too short to bother with people that use every trick in the book to stir up problems and try to create class war.
:yell:
:drama:
 
K

Kith Kanan

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should require membership in the NPC Thief Guild. This would help farm out those who have merely picked up the skill to decorate their homes...la

rico.. promiss me you wont pass out but... I agree with you 100% :)


no risk no gain .....
 
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Connor_Graham

Guest
no risk no gain .....
The only risk would be being lootable by other players in Tram rulsesets, which goes against what Tram is to begin with, which is why it isn't allowed. If you want to be able to loot player corpses, that option is available in Fel.

Rico has no good reason for wanting this change to happen other than the fact that he can't stand non-PvP thieves. He's made that abundantly clear in both the Thief forum and here in UHall. Why he feels any suggestions he has for a playstyle he despises should even be remotely considered is beyond most of the people that post here, outside of those few that have the same hatred he holds.
 

Shelleybean

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theif (thf)
n. pl. theives, theifs (thvz)(thfs)
One who steals, from crates, dungeon floors and monsters.

[Middle English, from Old English thof.]
Since there seems to be a bit of a misunderstanding from the general public, I thought I would clarify this a little...la
From this post you made in the PVP Thief forum, you certainly don't consider pvm thieves to be true thieves. But now you come here and insist we join the Thieves Guild. Whatever.
 

Nexus

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The only risk would be being lootable by other players in Tram rulsesets, which goes against what Tram is to begin with, which is why it isn't allowed. If you want to be able to loot player corpses, that option is available in Fel.

Rico has no good reason for wanting this change to happen other than the fact that he can't stand non-PvP thieves. He's made that abundantly clear in both the Thief forum and here in UHall. Why he feels any suggestions he has for a playstyle he despises should even be remotely considered is beyond most of the people that post here, outside of those few that have the same hatred he holds.
I think your wrong on this, If my PvP thief is wandering through Luna and a Greater Dragon goes wild and chomps me I'm still freely lootable. If I'm walking to a moongate in Trammel and die due to a client crash I'm still freely lootable.

The fact that your Freely lootable as a thief regardless of facet makes it abundantly clear that being in the Thieves guild implied acceptance of that risk in order to fully utilize the stealing skill. Rico's suggestion has the merit of adding a risk regardless of facet for using the stealing skill, which I don't see as a bad thing.

With the introduction of new rewards that can be obtained from Non-Fel and Fel facets alike for Thieves (Stealables from Monsters at Spawns), I can understand and would encourage this change to add an element of risk involved to obtain them.
 
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Fink

Guest
Use of stealing skill... should require membership in the NPC Thief Guild. This would help farm out those who have merely picked up the skill to decorate their homes...la
I think it'd give some excitement to the non-pvp thief, particularly if it applied to towns/guardzones. Any thief would then be liable (read: lootable) for getting killed by guards or monsters. The only hitch with this is people luring/griefing dungeon thieves to kill and loot them in Trammel, a la Trammel looting days, which really isn't a problem as such but it would be something that quashes the idea entirely, at least in the eyes of the devs and the outspoken players.

I play both sides.. just love those banana bunches too much to stay purely pvp-stealing.. but I run the risk of being looted whenever a crate goes bad. I don't mind.. but I'm sure enough would mind to oppose this idea.
 

phantus

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Tina, this thread is more about:stir: and :drama: than it is about positive change.
So now you can either read my mind, or you are merely being a liar. Nice...la
:popcorn:
Can't say that I'm not enjoying watching this downward spiral.


I can't see how this idea helps thieves that steal from players. Are there that many crate thieves that are out and about that this change would even affect? I mean, do crates thieves do much more than pick up stuff? I would say a NO either way because it's a waste of time to change it for the proposed issue it address regardless.
 

kelmo

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:popcorn:
Can't say that I'm not enjoying watching this downward spiral.


I can't see how this idea helps thieves that steal from players. Are there that many crate thieves that are out and about that this change would even affect? I mean, do crates thieves do much more than pick up stuff? I would say a NO either way because it's a waste of time to change it for the proposed issue it address regardless.

It is all about personal agenda. "crates" have no effect on the playstyle. It would be like a mage/archer/dexer claiming that skill should only be used for PvP.
 

Nexus

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:popcorn:
Can't say that I'm not enjoying watching this downward spiral.


I can't see how this idea helps thieves that steal from players. Are there that many crate thieves that are out and about that this change would even affect? I mean, do crates thieves do much more than pick up stuff? I would say a NO either way because it's a waste of time to change it for the proposed issue it address regardless.
It helps because those of us interested in PvP stealing, well many of us realize that the best source of recruits in the future will be PvM Thieves (a.k.a Crates), because they have already learned the basics. It's much easier to get one to attempt to cross that barrier between Monster/Crate/Ground to player than to convince someone to build an entirely new character. The change Rico mentioned would be good in that effort, as they would already be part of the Thieves guild.

I support Rico's suggestion, but for different reasons I hope mine make a little bit more sense.
 

kelmo

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*shakes head* PvP thieves are in the same boat as Siege players. Look after your craft. Don't ask for nerfs. The Dread Lord days are forever gone.

Just play your style as best you can.
 
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Wilde1

Guest
should require membership in the NPC Thief Guild. This would help farm out those who have merely picked up the skill to decorate their homes...la
I don't think so. First you guild me, then before i know it my dues are going to Casca without my say.


CRATE THIEVES SAY NO TO UNIONS!!!


Funny thing is, I have a PVM thief and I dont think I've ever stolen from a crate or in a town. You want to cut off my hand, you'll have to look someplace else.

Oh, and how's the moderator gig going for you, there, Rico? heh
 

kelmo

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This thread accomplished what the OP wanted. It stirred folks up. I have no qualms about being what I am. I have one character of five that has stealth and hiding on Siege. He is a faction thief. Rated quite highly, but that is a different story.

My faction thief on occasion will "crate". I have no desire to steal from another player. None what so ever. If I want their stuff, I will kill them and take it. I can do that where I play.

I do not desire to put the thieves down. I will kill them when able. This call to end the adventure thief, the "crate", is beyond silly.

It is a play style, even on Siege.

Play your game as you see fit. Try to enhance your game as best you can.

I just don't see how knocking the "crates" makes a PvP thief's game better. It is a different world. One many play. Rico, you are not going to fix your game by nerfing a whole different template.

You want to steal? Go do it. More power to you. Quit pancakes and do your thing. *nods*
 

Leto

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And it goes on and on. Is this really how stratics wants its representatives to behave? Amazing...
 
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DPudding

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Kelmo is a fine representative. Someone finally realized La La wasn't and dropped him. This thread, and trolling of others, is his attempt to make trouble and get banned. That way he can be a martyr and maybe get his cred back. Kinda sad, really.
 

Dragkiris

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I dont see why everyone hates on Rico. Everyone of his post come down to proper balance of risk vs reward. How dare him think there should be some risk for getting a reward.
 

It Lives

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Here is what I envision sparking this thread.

Rico after disclosing he's going to grief tram guilds on a prodo, wanders into doom to steal stuff, cant loot the crate thief he lured stuff on and yep posts his whine and is trying really hard to make it seem other wise. Yes I know its wild speculation. But oh! It seems SO Rico.
 
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DPudding

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I dont see why everyone hates on Rico. Everyone of his post come down to proper balance of risk vs reward. How dare him think there should be some risk for getting a reward.
OK...here's a post for you. A tamed critter should revert back to it's former wild nature when it's master dies. It then has to be retamed. It only makes sense.

That's an example of a LA LA post. It's meant to make someone mad. He likes the attention....but when someone calls him on being less than genuine in his motives....he's all, "who me? I want balance." He's a joke.
 

TheScoundrelRico

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This call to end the adventure thief, the "crate", is beyond silly.
See, now you are just making things up. Please show me where I made this suggestion with this thread? I'm not sure what your personal agenda is, but this is now twice in the same thread in which you have made things up...la
 

Experimental

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should require membership in the NPC Thief Guild. This would help farm out those who have merely picked up the skill to decorate their homes...la
Why would you want to "farm out" these players?

And what was stratics thinking when they revoked your ban...(not EVEN gonna get into where their heads were when they made you a mod)
 
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