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Please place a timer on Cure pots

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
There is no way that anybody can give me a valid reason as to why cure pots can be machine-gun chugged all day long. They are abused by all templates.

Go wherever people are fighting on any shard and count up the amount of players you find that have the Poisoning skill. It wont take long as there are about 3 people in the entire game vainly trying to use it.

Have the Devs ever stated why they keep feeling the need to COMPLETELY negate one of the hardest skills to obtain in the entire game with the use/abuse of one potion?

Lets make sense out of this shall we?

120 weapon skill, 90 tactics, 80+ poisoning, a weapon, a bottle of poison, and a macro to be able to poison the weapon in battle. All negated by one potion that has absolutely no skill involved or limitations. Makes total sense to anyone not playing a warrior right?! Who says the Devs dont have a complete grasp of the game and pvp in general?

Forget about the Warrior or Poisoning skill and ask yourself why everyone in the game can just negate poison repeatedly by chugging? Most mages dont even need a handy Cure macro anymore as they just mash/hold down their 'drink cure' key.

Why even have the Poisoning skill in the first place? It is currently right up there with Forensic Eval and Taste I.d. as useless skills (Ohh wait, wasnt Taste I.d. linked with Poisoning so you could tell what was in the keg and cant you poison and kill yourself just by trying to make the Poison potions in the first place?
Can Poisoning/Cure pots be anymore ridiculous?

Timer Timer Timer Timer Timer
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
I see no reason that cure pots SHOULD be able to be chugged constantly.

/signs
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Agreed here. Heal pots have a timer, so why not cure pots?
/signed

Is the next patch going to include cure pots in the pot change?
 
S

sandersism

Guest
/signs

I've posted (and seen this posted) before and I have yet to see anyone who can argue that it doesn't need a change.
 

Garen

Journeyman
Stratics Veteran
Stratics Legend
Once upon a time you could heal while poisoned. This made the Poison skill very unpopular...

No need to nerf greater cures after 10 years into the game.

but if you cave to these requests and put a timer on cure then put a timer on being poisoned also.
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
There doesn't need to be a timer on being poisoned... It already costs a charge of poison on the attacker's weapon, and mana. And they have to be able to actually hit the person to poison them. Don't add a reuse timer too.
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
Stratics Legend
Awards
1
ok while I agree that no "machine gunning" I also dont think that in pvm especialy monsters should machine gun poison fix that and I am right with ya
 
R

Rainforest

Guest
signed. Poisoning is one of the most boring and hardest skill to GM. Make it useful.
 
A

Arch Magus

Guest
Lets make sense out of this shall we?

120 weapon skill, 90 tactics, 80+ poisoning, a weapon, a bottle of poison, and a macro to be able to poison the weapon in battle.
Let me correct you in saying that the Poisoning special move doesn't require Tactics.:scholar:

Thank you.:D

Cures still need a timer though.
 
H

Heartseeker

Guest
I would like to see potions only work for someone with high alchemy.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
The nature of a noxxor is either severly underpowered or overpowered.
Anyone without Gcure pot is like a free insurance dispensor against my LP dexer. Then when I fight someone chaining cure pot my poison does next to nothing at all.

You take away Gcure you have to have something given to keep the PvP field balance. Cure spell, cleanse by fire, and bandaid cure should have a relatively large chance of curing it.

If you want to argue about poison is being balanced coz it uses charges I can say 1 charge of deadly poison takes 13 greater cure to cure thus made it overpowered. Another reasonable way of balacing is putting a timer on both Gcure pot AND infectious strike.

Again Noxxor is either underpowered or overpowered. It's that simple.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Another way of doing it would be via diminishing return.
After a few chug player is immune to cure pots while resistance to poison strikes. But if you are only looking for a way to remove something others have and dont want to lose anything at all then I dont know.
 

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
If the Devs really implement their balancing changes as planned, it would mean that if you'd execute a weapon special move (like infectuous strike) more than once in a short time, your victim would become immune against that move.

If that is the case, then potion curing has to get a timer.

I have poisoning skill, and I agree, the skill is absolutely useless against an opponent with a free hand.
 

kaio

Lore Master
Stratics Veteran
Stratics Legend
Poison skill, was hard to train back in the days. now its almost as easy as training meditation.
poison weapon (u gain)
inflict poison with weapon (u gain)
I vote yes to remove all the stupid timers on everything, why? coz people can get around them anyway, with modded clients, scripts and ****.
 

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
I would like to see potions only work for someone with high alchemy.
This sounds logical. However, it would overpower mages who can cure and heal without an alchemy skill. I think, Alchemy should increase the effectiveness of potions (for example, the probability to cure lethal poison could be much lower when you don't have Alchemy skill). Other potions already are more effective for an Alchemist.

I wonder if you'd make such a change, would anybody really put Alchemy on his already crammed PvP template? Probably not. That's why people would rule it out as an unfair nerf.
 

funkymonkey

Lore Master
Stratics Veteran
Stratics Legend
my red is still a DPer, i love it ! i used to carry 2 DP pots, now i have to carry 10 just to out Spam them !!!
I dont think a timer of Cure pots is the right way of doing things.
A good while ago there was a patch that screwed up cure pots it took sometimes 1 try to well 15 cure pots just to cure a DP, thats what they should do, just make it so that Cure pots have like a 90% rate of failing to cure instead of the 100% to cure well anything.


Just an idea.
 
B

BloodstoneGL

Guest
Why not make it where a Cure pot has like a 10% chance of curing a Deadly Poison from an attacker or caster with Poisoning skill. But would yeild much higher % against someone without it. Kind of like a Greater Cure would have a 100% chance of curing a lesser poison but the stronger the poison the less chance of curing.
 
T

Turdnugget

Guest
As long as they fix cheats/speeders along with it.

The last thing I wanna do is die to a nox dexer who I can't even see and who can jump from 5 tiles behind me, to in front of me.

I've always thought a timer would be nice for cure pots. Maybe even just 5 seconds that way poison would actually have some effect.
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
I gave up playing my Nox Mage years ago.

Pots should be something you can use every 2 minutes+ during a real emergency, not chain chugging them non stop.

Also the auto chugging programs have really helped to kill the PvP in this game along with speeder programs, etc.
 
L

Lord GOD(GOD)

Guest
I disagree, I think a timer would make it unrealistic with the other dynamics* involved for people to stand a reasonable chance.

*Heal blocking, stopping to cast, interruptable spells (+ hit spell or velocity or both), DOT stacking, non existant cost of chaining it.

I think it would better address the problem if without Alchemy & E.P the chances of curing DP or LP were 20-30% scaling up to 60% with 0 Alchemy & 50 E.P.

With GM Alchemy & 50 E.P, 70%.
With GM Alchemy & 60 E.P, 80%.
With GM Alchemy & 70 E.P, 90%.
With GM Alchemy & 80 E.P, 100%.
 
T

Turdnugget

Guest
Let's not eff up PvP any more than it is now.

Requiring Alchy + EP is just ridiculous. That will just evolve into more nox dexers who get easy kills. How many templates are gonna be able to cram in GM alchy + EP just to be able to stand a chance against nox dexers with speeder?

Even a 5 second timer would be sufficient. It would allow a cure potion to be used, while at the same time allowing time for the poison to actually take effect.

You gotta remember that even drinking a GC while dp'd doesn't mean it's going to cure everytime. So that 5 second timer resets on a failed cure.
 
B

BloodstoneGL

Guest
If you add timer to drinking cures then you need to make it so you can only apply one poison charge to a weapon and a timer to re-apply after it is used.
 
T

Turdnugget

Guest
Or make the weapon corrode like it used to...Or make it lose durability like when you hit a slime, for when you use the poison special on someone.

But that's not going to stop nox mages.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Horrible idea.

If you put a timer on cure pots nox dexers will emerge once again. It will seriously just be a DP spam fest.

If anything make the cure pots less effective ONLY against level 5 poison. Give it a 40% chance to cure with 0 EP, 0 Alch. Scale up from there.
 
T

Turdnugget

Guest
Lynk's idea makes sense. Reward those who actually work poisoning up to GM while still allowing people to chug pots, but at a less effective rate.

Less effective pots would work. That means they'll run out of them sooner =)
 
S

Sephy

Guest
how about this tactic?

Greater poison potions charge weapons with 12 charges

1 G cure pot cures 1 poison

if a guy is carrying say 50 g cure pots, you would only need 4/5 greater poison pots to make him use all his cures. So why not make a macro to re-poison weapon then chain him with poison until he runs out of cures.....

simple
 

JC the Builder

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Benefactor
If they ever change cure potions they are going to have to fix the cure spell at the same time. As it stands it is useless unless you are under the effect of level 1 poison. You can't have a level 3 spell or unlimited poison strikes going off if the only means of a mage curing is a level 4 spell.
 

Mook Chessy

Certifiable
Stratics Veteran
Stratics Legend
A timer is fine but...

Please fix Magic Resist

120 Resist and I get poisoned by a Slime??
 

Dragkiris

Seasoned Veteran
Stratics Veteran
Stratics Legend
I gave up playing my Nox Mage years ago.

Pots should be something you can use every 2 minutes+ during a real emergency, not chain chugging them non stop.

Also the auto chugging programs have really helped to kill the PvP in this game along with speeder programs, etc.
Lol. 2 minutes right.... Then everyone in the game would play a dp dexxer. Chain it and it cost like 3 mana to use. Jesus guys this is just a bunch of dexxers crying because they cant kill a mage.
 
G

Gellor

Guest
Okay... let me get this straight... you aren't okay with "machine gunning" cures... but you are fine with "machine gunning" poison?

Pot, the kettle called *rolleyes*

Personally, I have fun being the designated poisoner and chasing people down "machine gunning" the poison spell. Once they die, I get 50-60 empty bottles:hahaha::hahaha:
 

Olahorand

Slightly Crazed
Stratics Veteran
Stratics Legend
Well, I met slimes today and naturally got poisoned.
More than 20 Arch Cures and 10 Greater Cure Pots later I died, since each attempt to cure failed.
So tell me please, what is the use of GC at all.
*Salute*
Olahorand
 
L

Lost-Soul

Guest
I disagree, I think a timer would make it unrealistic with the other dynamics* involved for people to stand a reasonable chance.

*Heal blocking, stopping to cast, interruptable spells (+ hit spell or velocity or both), DOT stacking, non existant cost of chaining it.

I think it would better address the problem if without Alchemy & E.P the chances of curing DP or LP were 20-30% scaling up to 60% with 0 Alchemy & 50 E.P.

With GM Alchemy & 50 E.P, 70%.
With GM Alchemy & 60 E.P, 80%.
With GM Alchemy & 70 E.P, 90%.
With GM Alchemy & 80 E.P, 100%.
can someone tell this guy that there is a 50 EP cap ....oh wait nm his whole statement is rediculous.
 
L

Lord GOD(GOD)

Guest
can someone tell this guy that there is a 50 EP cap ....oh wait nm his whole statement is rediculous.
Every 33 Alchemy increases the E.P cap by 10, with GM Alchemy the cap is 80.

Try knowing what you're talking about before you start trolling.
 
C

Coyt

Guest
should have a dimishing returns thing on poison aswell, if poisoned again after you been cured you are immune
 

In Flames

Journeyman
Stratics Veteran
Stratics Legend
Math can be fun.

1 DP potion = 12 Poisonings.

1 Cure Potion = 1 Cure Attempt.

Let's assume you're carrying 5 DP potions.

5 x 12 = 60.

I don't know many people that carry that many cure potions, but if you do, carry 10 DP pots.

If that's not enough try 15, or 20.

You can carry more poison, then any player is capable of carrying in cure potions, and not to mention they don't always work.

And with the upcoming changes to OTHER potions, I think doing this would make Nox templates overpowered and I honestly think that is the goal of your post. To give you an edge over other players where you don't currently have one.

Leave it alone, it's fine.
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
Math can be fun.

1 DP potion = 12 Poisonings.

1 Cure Potion = 1 Cure Attempt.

Let's assume you're carrying 5 DP potions.

5 x 12 = 60.

I don't know many people that carry that many cure potions, but if you do, carry 10 DP pots.

If that's not enough try 15, or 20.

You can carry more poison, then any player is capable of carrying in cure potions, and not to mention they don't always work.

And with the upcoming changes to OTHER potions, I think doing this would make Nox templates overpowered and I honestly think that is the goal of your post. To give you an edge over other players where you don't currently have one.

Leave it alone, it's fine.

Its a shame that you cant just respond to a post with information and intelligence.

Who are you to state that I only want cures fixed to improve my template?

As most people know i primarily play an archer(as you have stated yourself on many occasions while flaming anything i post lol)

Btw, your math skills are pathetic. Do you honestly believe that 5 dp potions will equal 60 poisonings in the field? Who are you fighting that gets of 60 poisons? Your pvper must be extremely lame if he cant counter the noxxer in your example :(
 

Raider Red

Seasoned Veteran
Stratics Veteran
Stratics Legend
There is no way that anybody can give me a valid reason as to why cure pots can be machine-gun chugged all day long. They are abused by all templates.

Go wherever people are fighting on any shard and count up the amount of players you find that have the Poisoning skill. It wont take long as there are about 3 people in the entire game vainly trying to use it.

Have the Devs ever stated why they keep feeling the need to COMPLETELY negate one of the hardest skills to obtain in the entire game with the use/abuse of one potion?

Lets make sense out of this shall we?

120 weapon skill, 90 tactics, 80+ poisoning, a weapon, a bottle of poison, and a macro to be able to poison the weapon in battle. All negated by one potion that has absolutely no skill involved or limitations. Makes total sense to anyone not playing a warrior right?! Who says the Devs dont have a complete grasp of the game and pvp in general?

Forget about the Warrior or Poisoning skill and ask yourself why everyone in the game can just negate poison repeatedly by chugging? Most mages dont even need a handy Cure macro anymore as they just mash/hold down their 'drink cure' key.

Why even have the Poisoning skill in the first place? It is currently right up there with Forensic Eval and Taste I.d. as useless skills (Ohh wait, wasnt Taste I.d. linked with Poisoning so you could tell what was in the keg and cant you poison and kill yourself just by trying to make the Poison potions in the first place?
Can Poisoning/Cure pots be anymore ridiculous?

Timer Timer Timer Timer Timer
why stop at just cure pots? All SPELLS needs timers too.And I am not talkng about the fc/fcr crap either.1st and 2nd circle needs a 5 second delay,3rd and 4th needs a 7 second timer,5th and 6th needs a 9 second timer and 7th and 8th circle needs a 11 second timer.

all offensive necro spells needs a 5 second timer or a 10 second time if you have 75 or higher mage/chiv .Especially if you have ANY chiv at all.You should never have chiv and necro working on the same template.sicne necro works best with negative karma and chiv works best with positive karma.

also lower the evasion timer to 10 seconds or keep it at 20 seconds if you have any ninja at all,again ninja is suppsoedly anti-bushido.

OR better yet,just remove all cure/heal/poison pots and spells instead.Have it to where only bandaids can cure/heal pets/players and take chiv's close wounds and cleanse by fire and also remove bushido's confidence too.
 
A

Arch Magus

Guest
why stop at just cure pots? All SPELLS needs timers too.And I am not talkng about the fc/fcr crap either.1st and 2nd circle needs a 5 second delay,3rd and 4th needs a 7 second timer,5th and 6th needs a 9 second timer and 7th and 8th circle needs a 11 second timer.

all offensive necro spells needs a 5 second timer or a 10 second time if you have 75 or higher mage/chiv .Especially if you have ANY chiv at all.You should never have chiv and necro working on the same template.sicne necro works best with negative karma and chiv works best with positive karma.

also lower the evasion timer to 10 seconds or keep it at 20 seconds if you have any ninja at all,again ninja is suppsoedly anti-bushido.

OR better yet,just remove all cure/heal/poison pots and spells instead.Have it to where only bandaids can cure/heal pets/players and take chiv's close wounds and cleanse by fire and also remove bushido's confidence too.
*crosses fingers*
please be a troll, please be a troll.....
 
U

UOKaiser

Guest
Forget all that I can do one better. Remove all potions,All items, All skills, All specials,Remove all type of heals. Give everyone 3 weapons bow,sword,mace give everyone 3 spells fireball, poison , iceball. Only way to cure is to hit youre self whith fireball to burn the poison away but fire leaves a chared effect so u need iceball to remove it or wait it out but iceball leave chill effect so you will a physical hit to break the ice effect and of couse poison spell will damage youre weapon as well when cast. Remove all mods of all items while we at it all these colors hurt our eyes everyone should only wear grey shades for variety. Cap each stat to 50 first one to die loses there grey clothes and weapons as well as after there 5th death they are permanetly erase fropm the game. We will keep housing but only castle like colors to keep with the times. There wont be decoration much because there really aint any items but maybe leave the abilitie to make stone furniture only grey shades of course.
Ok I think Ive just come close to balancing the game completly for pvp in the eyes of the uhall comunity, oh pvm oh well we dont care about that so they just got to adapt to the change or go play something else. Ofcourse we still be unbalanced somewhwere am sure we can find someone overpowered in this probably the archers range just doesnt seem fair :)
 

Raider Red

Seasoned Veteran
Stratics Veteran
Stratics Legend
*crosses fingers*
please be a troll, please be a troll.....


Sory to dissapoint you but I ain't no Troll.I am just sick and tired of all the cry babies in this game that instead of adapting to a certain problem they cry NERF this and NERF that whah!!! whahh!! I cant kill him in 1 hit whah nerf parry!!!!whaah!!!!!!!!!!
 

Lady_Emma

Visitor
Stratics Veteran
Stratics Legend
So to balance pvp your answer is to punish pvmers?

I am a mage and I like pots for pvm because when I get poisoned can not concentrate and my spells fizzle. Although it is mainly pvpers complaining about pots pvmers use them too. Monsters can cast feebleminded, clumsy, weaken, blood oath, evil omen and a variety of other spells non stop at pvmer mages. If there are a lot of monsters in the fight the spells mount up quickly rendering the mage helpless so often the only way a mage can survive survive is to chug a pot. I am not talking about having 20 pots with you at a spawn but a few pots are helpful. In addition, I am tired of hearing how wonderful mages are and how they should be nurfed or their casting should take more time. As it is mages are constantly short of mana and can not cast at all when monster spawn gets heavy. When stamina gets low dexers can not hit quickly, when mana gets low mages have no weapon at all. How would dexers like to have their weapon disappear during a fight or stop hitting for a while? A mage template is very difficult to use and mages die very often to spawn. If mages become further nurfed their template will become totally useless in pvm.
 
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