I didnt say DP traps are usless, True they reveal people WOW.
But There is 0 ZERO, Zilch ZIP, damage caused by them. It is cured faster than it hits.
The ONLY way TB and COM can have Any other traps near their bases is if THEY control the towns.
I do agree that Minax and SL could create more problems if there were other types of traps allowed in their bases.
The ONLY reason you both seem to think it bad is because you know how usless poison traps are.
If they are an issue in defense then you also OBVIOSLY have no idea about how to remove.
If we push and stand on a trap it does not go off over and over, so all you have to do is push up to it and have your remover remove them.
How about this - MOVE the TB and Com Base somewhere out of towns OR put Minax and SL into a town?
ok.
I want to focus on this stuff...
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"The ONLY reason you both seem to think it bad is because you know how usless poison traps are."
"If they are an issue in defense then you also OBVIOSLY have no idea about how to remove."
"If we push and stand on a trap it does not go off over and over, so all you have to do is push up to it and have your remover remove them."
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These statements are idiotic on so many levels.... But I'm going to hold your hand and work you through this,,, Let me break it down for you like this..
Open up your guild roster. Count all the players in your guild and then multiply that number by the amount of times you guys have either raided or defended a faction base.... now write that number down on a piece of paper so you don't forget it..
Now multiply that number by 10 and you get how many times I have raided or defended faction bases over the last 6 -7 years.... write that number down too for the hell of it...
So.. just please understand I know more than you about this..
Now.. I do know how to remove traps.. I also know how hard it is to remove traps when you are getting revealed, tracked, e-fielded, attacked, paraed and/or bleed. Removing trap is hard in the middle of a fight.. It's also quite easy to run up to a spot where a trap has just been removed and place another trap..
DP traps are very useful.. it's not an opinion.. it's a fact. Like you said they reveal stealthers but the also make the enemies use their pots. To me its common sense to have poison traps down to force enemies to use there cure pots. Eventually they will run out and then they will be in serious ****.... Especially when the trap is DP and they have to cast cure a few times to get it off.... and the defending team has 10 tiles of DP fields down...
You say poison traps cause no damage... You are wrong.. if the poison isn't cured in time the damage will be dealt. We all know this. The best DP traps can do up to 23 damage even if you have good poison resist. That is a big hit to someone if they cannot get the poison off of them.
I hope this helped you understand.... that you are completely ignorant about this ****...