TC1 has been updated with Balance Testing Changes. Patch notes are available in the regular place.
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Quick note: These are candidate changes for Publish 58 - we're releasing them early to TC to gain as much testing and feedback as possible. They won't be officially released to the servers until P58, even though the publish notes talk about P57.TC1 has been updated with Balance Testing Changes. Patch notes are available in the regular place.
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I really don't understand what they are explaining, like what all does this dimishing returns and immunity apply too.TC1 has been updated with Balance Testing Changes. Patch notes are available in the regular place.
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Dimishing returns? Mr. Tact?Also, the designer responsible for these specific changes will no doubt be introducing himself and joining the thread at some future point.![]()
Wow we are turly a race that seems most happy punishing ourselves.I'm not so sure of this change.
If they are going to do this, they should also consider lowering the damage of weapons and the resists of armor as they are worn out. Should I be able to do as much damage with a sword that has 5/255 durability as compared to one that has 255/255? I think not.
Ya is this PvP only... as in added to the fel ruleset?Someone needs to explain all of this to me in English. I mean I get that conc blow stuff but what's all this immunity and whatnots? And what are they talking about with heal pots?
Another balance publish that fails to address pets.Quick note: These are candidate changes for Publish 58 - we're releasing them early to TC to gain as much testing and feedback as possible. They won't be officially released to the servers until P58, even though the publish notes talk about P57.
Also, the designer responsible for these specific changes will no doubt be introducing himself and joining the thread at some future point.![]()
How long do you plan to leave this on TC1 before you push Publish 58 out to Origin?Quick note: These are candidate changes for Publish 58 - we're releasing them early to TC to gain as much testing and feedback as possible. They won't be officially released to the servers until P58, even though the publish notes talk about P57.
Also, the designer responsible for these specific changes will no doubt be introducing himself and joining the thread at some future point.![]()
Not entirely true. I have a pally archer (whom I apparently suck at) and I love to use Dispel Evil on summons. It doesn't work on pixies and most of the summons from mages.BTW: Dispel Evil already works against some player summons. Try not to mess that up since apparently EA doesn't know that.
It works on Demons and Earthies for sure. It might work on Fire El's etc... too but no one ever summons those.Not entirely true. I have a pally archer (whom I apparently suck at) and I love to use Dispel Evil on summons. It doesn't work on pixies and most of the summons from mages.
It does work on daemons that is what I can say for sure.
Someone needs to explain all of this to me in English.
It says in English that they nerfed Talon Strike, concussion blow and heal pots and boosted dispel evil. Instead of simply reducing the damage and increasing the timer (things people can actually understand) they created a new system.Someone needs to explain all of this to me in English.
me too! I'm totally lost.
Please no.Dimishing returns? Mr. Tact?Also, the designer responsible for these specific changes will no doubt be introducing himself and joining the thread at some future point.![]()
While I have nothing against the "immunity" thing in principle, what is written above is certainly true. People will just build up immunities before the fights. Too easily exploitable, I am afraid.I can imagine people building up immunity to certain things before they even go out to point, instantly granting them an advantage over the opposition.
My read of it is that they are testing (with this small number of specials) a system of diminishing effectiveness of a repeated action that could then be used more broadly. One tiny piece of the puzzle to test first.I thought this balance pass was going to be about making unused weapons, especially two handed (War Hammer, Bardiche, Halberd) useful again.
OrPlayers will now become immune to the effect of healing potions. As long as a player will not exceed full immunity by drinking a potion, they will receive at least 50% of the healing from that potion.
Players with Enhance Potion items will still experience the effects of the enhance potions, but will become to the effects of their heal potions faster than players without Enhance Potion items
*wonders if it will work for iocane powder*People will just build up immunities before the fights. Too easily exploitable, I am afraid.
No that stuffs already in... read Draconi's post above ^^Looks like also changes to Non-fel champ spawns, with possibility chance for special item for working the spawn, AND increase in drop rate to 30% overall? Can someone confirm I read that right?
Yalp, I think everything that you see below the "Publish 57 Notes" header is old news and already implemented. Almost seems like someone took the HTML text from the last publish notes, did a really quick dump in of some other new stuff and didn't bother to chop off the old stuff before they posted it.Looks like also changes to Non-fel champ spawns, with possibility chance for special item for working the spawn, AND increase in drop rate to 30% overall? Can someone confirm I read that right?
If I can survive something long enough to build up an immunity to it then it is a pretty good indication that I don't need immunity.I'm puzzled about whether there is going to be an overall implementation of the idea of developing immunity to and providing for diminishing returns for all types of "combat tactics," or just changes to the Talon Strike and Concussion Blow special moves and the use of heal potions.
Are only those three things being changed, were they just singled out as examples of changes for the "publish notes," or are they just the first three changes of many to be included in Publish 58 that made it through QA in time to be included in a late Friday publish to Test Center?
Doesn't matter - I spent the last few years building up an immunity to iocane powder. (And I am from Australia!*wonders if it will work for iocane powder*
Yep.Because we all know that you never fix something simply when an opportunity exists to create a whole new something!!
Just a note after reading this thread again,Here's a prediction...The dev team will do what they always do, they will stick this on test, everyone will complain about all the problems and bugs and despite this it will be on Origin a week later and on all shards a day after that. Wanna bet?
Inconceivable!Doesn't matter - I spent the last few years building up an immunity to iocane powder. (And I am from Australia!*wonders if it will work for iocane powder*Must be a criminal!)
Or an Aborigine playing a didgeridooDoesn't matter - I spent the last few years building up an immunity to iocane powder. (And I am from Australia!Must be a criminal!)
Which of course would be solved simply and effectively by raising the mana cost and lowering caps on mana regen and LMC.I don't know why you're messing with heal potions but I would think the chaining of special moves like mortal, moving shot and disarm are a bigger problem.
Wait... no one said anything about poison and para did they?Get a Few guys to cast para and poison fields and every ones thru them real fast to become immune to Posion and Para, wait les add fire fields too.
So the raiding party is immune to fire / poison and Para.
They could effectily run thru ANY defneses and attack.
Resist Spells might as well be used for well NOTHING?
How about we work on real issues, Speed Hacking, wait that doesnt exist they tweaked everyting werver side so everyone can only run as fast as the slowest MAN. LMAO
Use of Trapped Boxes, will they become usless over time also, wait i could just beceome immune to paralyze now even before i get in a fight.
This is SOOOOOO sad and SOOOO far off base.
Fox has it nailed they will put it in everyone willpick it apart and it will hit us anyhow.