I will admit, straight off, to having only skimmed this thread; some of the posters are actually on my ignore list, thus making it harder. It appears, however, to be another "classic shard" thread.
Wanted to quickly shoot off the following points.
1. Thanks to everyone who replied to this thread for proving the point I attempted to make in this other thread.
2. Those of you who want any kind of pre-AoS shard....You also want to re-visit, I take it, the elusive "zero spell damage" bug? Only thing that "fixed" this was the introduction of the new AoS damage system?
3. Or how about the pain-in-the-ass two damage system wherein a player's damage would be calculated in two different ways, one against monsters and one against other players? I remember reading at the time about what a pain this one was for them to maintain.
4. 100,000 + 7,000 = 107,000. Not that much difference. And that's assuming every single one of the people alleged to currently play this game for for free suddenly decides to pay for it, and that's extremely doubtful. And assuming they stick around once they realize that they also have to deal with the zero spell damage bug.
5. 100,000 = 400 = 100,400. This is an even smaller difference.
6. Neither 400 nor 7,000 players is worth the introduction of a new shard that will require maintenance, and yes it will require maintenance. (Siege has.)
7. For those of you who think that generally the game was more challenging before AoS, recall the stories of someone who would start fighting a demon, hit a bandage self macro, then minimize the window, come back in a moment, and find the demon dead and himself at half health.
8. Everyone please remember that one of the reasons AoS happened, the devs at the time stated clearly, was that there was a preference in the PvP community for player actions determining more of the outcome.
9. Anyone remember when special moves were automatic and required no mana? Deadly Poisoned katanas? The comparative usefulness of fencing weapons versus swords weapons?
10. What about pre-Healing skill, when every template had a little magery? Did you want the shard to be pre- or post-Healing skill?
11. What about when bandages were 1 weight unit each, and it was hard to carry around more than a few of them for any appreciable period of time, assuming you also wanted to loot things?
12. And I haven't even gotten into the bank box exploiting PKs roaming the countryside, able to bank your stuff through the use of exploits before you had any kind of chance to get rezzed and come back to try and take it.
13. Pre-pet control slots? When tamers could walk around with, say, 8 nightmares or 4 white wyrms?
14. Did you want the shard to be pre-big archery nerf or post-big archery nerf?
15. Anyone remember the one-hit-killing Heavy Crossbows of Vanquishing? Oh yes, one-hit-kills happened pre-AoS, pre-runics, pre-Trammel, pre-power scrolls.
A lot of people have stopped reading by now so I'll stop writing.
For those of you who are still with me, know that these threads are ultimately not about reality at all, and thus neither this post nor any other post along similar lines will matter in the slightest. I have posted this not for regular readers of or posters in this thread (or the dozens like it), but for the UO team, and for any post-Trammel readers who might buy into the romantic-sounding statements made about the old days.....Statements which bear little relation to reality.
-Galen's player
Wanted to quickly shoot off the following points.
1. Thanks to everyone who replied to this thread for proving the point I attempted to make in this other thread.
2. Those of you who want any kind of pre-AoS shard....You also want to re-visit, I take it, the elusive "zero spell damage" bug? Only thing that "fixed" this was the introduction of the new AoS damage system?
3. Or how about the pain-in-the-ass two damage system wherein a player's damage would be calculated in two different ways, one against monsters and one against other players? I remember reading at the time about what a pain this one was for them to maintain.
4. 100,000 + 7,000 = 107,000. Not that much difference. And that's assuming every single one of the people alleged to currently play this game for for free suddenly decides to pay for it, and that's extremely doubtful. And assuming they stick around once they realize that they also have to deal with the zero spell damage bug.
5. 100,000 = 400 = 100,400. This is an even smaller difference.
6. Neither 400 nor 7,000 players is worth the introduction of a new shard that will require maintenance, and yes it will require maintenance. (Siege has.)
7. For those of you who think that generally the game was more challenging before AoS, recall the stories of someone who would start fighting a demon, hit a bandage self macro, then minimize the window, come back in a moment, and find the demon dead and himself at half health.
8. Everyone please remember that one of the reasons AoS happened, the devs at the time stated clearly, was that there was a preference in the PvP community for player actions determining more of the outcome.
9. Anyone remember when special moves were automatic and required no mana? Deadly Poisoned katanas? The comparative usefulness of fencing weapons versus swords weapons?
10. What about pre-Healing skill, when every template had a little magery? Did you want the shard to be pre- or post-Healing skill?
11. What about when bandages were 1 weight unit each, and it was hard to carry around more than a few of them for any appreciable period of time, assuming you also wanted to loot things?
12. And I haven't even gotten into the bank box exploiting PKs roaming the countryside, able to bank your stuff through the use of exploits before you had any kind of chance to get rezzed and come back to try and take it.
13. Pre-pet control slots? When tamers could walk around with, say, 8 nightmares or 4 white wyrms?
14. Did you want the shard to be pre-big archery nerf or post-big archery nerf?
15. Anyone remember the one-hit-killing Heavy Crossbows of Vanquishing? Oh yes, one-hit-kills happened pre-AoS, pre-runics, pre-Trammel, pre-power scrolls.
A lot of people have stopped reading by now so I'll stop writing.
For those of you who are still with me, know that these threads are ultimately not about reality at all, and thus neither this post nor any other post along similar lines will matter in the slightest. I have posted this not for regular readers of or posters in this thread (or the dozens like it), but for the UO team, and for any post-Trammel readers who might buy into the romantic-sounding statements made about the old days.....Statements which bear little relation to reality.
-Galen's player