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Shadowjump vs. Teleport

drinkbeerallday

Visitor
Stratics Veteran
Stratics Legend
Why does Magery Teleport work better than Shadowjump?

Is there any reasoning behind it or is it just a bug?

I realize people are going to start making up reasons... that's not what I'm looking for.
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
I wasn't aware that it did. In what way does teleport work better? The only difference I'm aware of is shadow jump only works in stealth mode, which is why it's 'shadow'
 

Dragkiris

Seasoned Veteran
Stratics Veteran
Stratics Legend
Yet another worthless post from you. I dunno maybe because teleport can be interupted. Maybe because you cant teleport while stealthed.
 

Flutter

Always Present
Alumni
Stratics Veteran
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Awards
1
I haven't had problems targeting with shadowjump.
Can you be more specific?
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
I shadowjump around a lot on me thief, I have noticed only rarely that something is off when compared to teleport. Most of the time it works just as well as teleport.
But I always assumed that there were some kind of restrictions on shadowjump when compared to teleport simply because teleport you can't do while hidden. (unless you have one of those old teleport rings). Also because teleport is more of a magic spell than shadowjump.
 

drinkbeerallday

Visitor
Stratics Veteran
Stratics Legend
I doubt that... I knew someone was going to make that argument though. You are just making excuses. It's clearly a bug.

There's tons of bug with teleport ring/teleport spell also.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
I doubt that... I knew someone was going to make that argument though. You are just making excuses. It's clearly a bug.

There's tons of bug with teleport ring/teleport spell also.
Not trying to make that an argument, I just seriously assumed that there were restrictions on it, lol. If it's a bug then by all means lets get it reported and fixed.
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
No youre right! I noticed this a while back. There are places i can telleport with a mage but i cant shadow jump to the same tile as a ninja.
 

Phaen Grey

Lore Master
Stratics Veteran
Stratics Legend
No one here works with the code, why ask if you don't want to hear the responses?
 
C

Chaosy

Guest
Are you trying to shadowjump coming from the same direction as when you're casting teleport? My bed is it just has something to do with LOS coding.
 

GarthGrey

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Boy I could make a huge assumption here based on your hilarious "memorization" claim. Why don't you go to that other web site and ask the mods/writers why shadow jump won't go to a location that teleport will go to?
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
There are places i can telleport with a mage but i cant shadow jump to the same tile as a ninja.
Reproducible examples (eg start and end sextant coordinates) are always helpful in these sorts of discussions.
 
W

Waylander

Guest
A good example is from the west bridge in despise spawn to the higher area where the gates to leave are. You can teleport up but cant shadow jump up (on oceania anyways).
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Cranky old beerdude is right on this.

There are alot of instances where you can teleport to a spot but can't shadow jump. eg, across the rivers in T2A, and some terrains of different heights (even some bank roofs). Range seems to be shorter than teleport too.

I have always suspected that it was deliberately designed to limit the capabilities of shadow jump. As this has always been the case since the inception of Samurai empire, it's like a pre-release nerf before people complains about why shadow jump gives a stealther the ability to teleport while hidden. Although an answer from the Devs would be nice, I don't think you'll get an official reply on the original design reason though.

Besides that, there's a "poof" animation when you shadow jump. Other people can clearly see where you jump from and where you jump to.

I think the latter is a big enough nerf, and the range/z-axis restrictions can be removed.
 
A

Arch Magus

Guest
It may be a bug, but I'm sure 99.99% of subscribers would rather developers spend 4 weeks adding new content than spend 4 weeks fixing and testing this bug.
I'd rather they spent time fixing all known bugs instead of adding gamebreaking content like faction artifacts.

And if by "4 weeks" you mean "4 months", then you're right on.:D
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
You do understand that these two spells come from two different schools of magic?

In the spirit of your complaint, why not complain about how SS isn't as effective as a greater heal? Both heal you after all.

This complaint is moot, comparing two unlike things that have only one similarity (movement from A to B w/o travel) is simply ridiculous.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Yeah, I think we can safely assume this will never be fixed.
Yeah, you can probably write this one off.
Indeed. While teleport and shadowjump might not be equal in only some little aspect, I'd rather them worry about a serious bug than this. I use shadowjump a lot and even I didn't even pay much attention to it until this thread was posted.
As far as I'm concerned it still works perfectly. Can jump on-top of banks, through bridges, etc.
 

drinkbeerallday

Visitor
Stratics Veteran
Stratics Legend
Indeed. While teleport and shadowjump might not be equal in only some little aspect, I'd rather them worry about a serious bug than this. I use shadowjump a lot and even I didn't even pay much attention to it until this thread was posted.
As far as I'm concerned it still works perfectly. Can jump on-top of banks, through bridges, etc.
this is a SEVERE bug. it is a PvP balance issue.

you have no idea what you are talking about. stop trolling my threads. it is borderline harassment.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
this is a SEVERE bug. it is a PvP balance issue.

you have no idea what you are talking about. stop trolling my threads. it is borderline harassment.
Severe? Far from it. I use it all the time, so I do know what I am talking about. Please explain how this is a severe bug.

As for claiming I am trolling: :lol:
 
A

Arch Magus

Guest
this is a SEVERE bug. it is a PvP balance issue.

you have no idea what you are talking about. stop trolling my threads. it is borderline harassment.
Not a SEVERE bug.
I can get anywhere a teleport spell would get me.

There are way worse PVP balance issues, and they ALL have to do with Dismount templates.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
please re-read the thread and stop trolling TYVM
Trolling: Trolling is whenever someone is clearly, deliberately posting in a manner for the purpose of angering and/or insulting the other participants of the board. Trolling DOES NOT encourage further discussion in the long run,

I am simply pointing out that I do not see this as a serious bug nor something important enough to be worked on ASAP. I simply point out that through my extensive use of shadowjump that I do not believe it to be so severely different from teleport that it needs immediate attention and it still works perfectly fine. I am simply agreeing with other including you that it will not be fixed anytime soon. Sorry but disagreeing with your opinion is not trolling. Sorry but I am simply discussing in this thread on an issue here.

 
A

Arch Magus

Guest
you need to re-read the thread.
Why, was there something I missed?

afaik, I can get to the same places with shadowjump as I can with tele.
it's possible shadowjump may have a shorter range, I don't know.

Other than that, I see no difference in the two.
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Why, was there something I missed?

afaik, I can get to the same places with shadowjump as I can with tele.
it's possible shadowjump may have a shorter range, I don't know.

Other than that, I see no difference in the two.
I first noticed the restrictions on shadow jump while stealthing around in T2. Hit the wrong side of the river bank and the bridge was pretty far away. I remember being able to teleport previously, so thinking shadow jump would work the same way, I used it, but it didn't work.

In the end I just cast teleport while standing on the same spot and hit last target, and voila, I was able to teleport over. Yes, it's a minor issue that don't deserve as much attention to the more serious ones, just saying it'd be nice if they could remove the restrictions if the devs get some free time. Null pressure.

I can do a couple of tests later and post the co-ords where you can teleport and can't shadow jump.
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
1 such spot is in Trinsic, behind the "First Trinsic Stablery". It's near the bridge to Barrier Isle (small isle at the eastmost end of Trinsic).

If you stand at 103.42S 47.19E (behind the stable pen), you can't shadow jump to 102.49S 47.15E (just 1 tile in front of a fallen tree log). It says "You cannot teleport to that spot".

But if you cast teleport, no problems.

Regarding distance, I tested on flat ground, both teleport and shadow jump have a distance of 11 tiles.

In conclusion, while there's no range limitation, shadow jump definitely has some other limitations.

Regarding the point about them being different spells, yes, that could be one reason. However, another way of looking at it would be if one marks a rune on uneven ground, recalling off it works fine, but sacred journey doesn't. Just because people may complain that sacred journey requires less skill and unlootable regs and shouldn't be as powerful as recall.
 

Speedy Orkit

Grand Inquisitor
Stratics Veteran
Stratics Legend
Pros of Shadow Jump:
Can do so while stealthed
Cast MUCH faster than 3rd circle teleport.
Uninterruptable, YOU'RE HIDDEN

Pros of Teleport:
You go to a different spot


Thanks for the great post, and have fun on your ninja, mage, dismounter, tamer, archer, fencing character that is having problems killing real PvPers.:)
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Pros of Shadow Jump:
Can do so while stealthed
Cast MUCH faster than 3rd circle teleport.
Uninterruptable, YOU'RE HIDDEN

Pros of Teleport:
You go to a different spot


Thanks for the great post, and have fun on your ninja, mage, dismounter, tamer, archer, fencing character that is having problems killing real PvPers.:)
Erm, 1 downside to shadow jump, you are screwed if someone reveals you while walking past...Or if you end up in chokepoint with firefields :) So I'd say it's interruptable. And the advantage of being able to only cast it while stealthed can be a disadvantage as well...
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
In conclusion, while there's no range limitation, shadow jump definitely has some other limitations.
I wonder if it's more sensitive to tiny differences in the z-axis than teleport.

*tries to think of a definitive way to test*
 
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