Otherwise reagents would keep going up in price because there is no other viable way to collect them.A) Having to "work up" the reg spawn from 20 to 999 on NPC vendors. (IE: Why should we have to do this to buy bulk regs)
They respawn when the vendor respawns the entire stock. It is supposed to help simulate a real vendor. Otherwise you could go to any NPC and buy everything you want instantly.B) Having to wait so long between respawns of the regs on NPC vendors. (IE: Why it takes so long)
I am wondering if there is (was?) a reason behind having it the way it is.Because it is an old system, which no one had time to rework?
I agree completely. I dread the days when I have to restock for my potion & scribe needs. It's an entire day I can look forward to not getting anything else done.And what's wrong with instantly buying the regs you need? It's a gold sink for UO, and a player wouldn't have to spend the whole day working up the stock.
Well the reason is because UO, in the beginning, tried to create a working, virtual economy...I am wondering if there is (was?) a reason behind having it the way it is.
Well the reason is because UO, in the beginning, tried to create a working, virtual economy...
Instead of changing that system, they should just add 1k Bulk Reagent Scrolls to NPC vendors. Make them a gold sink (as in, expensive) and leave the old system working as is.
Oh? I think my alchemist would survive just fine if the reagent vendors disappeared entirely.Otherwise reagents would keep going up in price because there is no other viable way to collect them.
Things like LRC don't work well with alchemy and scribe.Well the reason is because UO, in the beginning, tried to create a working, virtual economy...
Instead of changing that system, they should just add 1k Bulk Reagent Scrolls to NPC vendors. Make them a gold sink (as in, expensive) and leave the old system working as is.
Considering LRC and other options... There really isn't a reason anymore for us to have to work it up... I think the above mentioned idea is a great one.
They should though : (Things like LRC don't work well with alchemy and scribe.
Prices on gems stay the same?I think it still works that way for just about everything except Gems, which stay the same price all the time. Shame about that, I used to make a LOT of gold working the price differences between jewel vendors.
I can tell you're new to the game, but that's a good question that many vets have asked.A) Having to "work up" the reg spawn from 20 to 999 on NPC vendors. (IE: Why should we have to do this to buy bulk regs)
B) Having to wait so long between respawns of the regs on NPC vendors. (IE: Why it takes so long)
Umm... uhhh... ok.Its been "fixed" "randomnsidezed" to stop people buying cheep in luna (cos everyone buys everything cheep there) and selling it to fell vendors for *10 in fell to make gold FROM the game not, was a bug/legal gain... but in fell for 1gp sell at luna for 100gp 100% mark up off the game as an opposite to a sink.... sucks cos i cant now start a noob char on any server and work my way up just buying AND SELLING CLOTH BETWEEN TRAM AND FELL FOR 3 DAYS to get enough to buy a LRC suite
If only any of it were true Sam... if only even your first sentence was true.... perhaps then I'd not even care about silly reg vendors....I can tell you're new to the game, but that's a good question that many vets have asked.
The reason is simple. Mages are so overpowered that the only way to slow them down is to make them have to take a little time off while their mules run around running up reg vendors.
If Mages could just buy all the regs they want, then they would kill everything in the game before the servers could respawn em. Poor Greater Dragons wouldn't have a chance if they could kill a Mage, loot his reg bag and 5 seconds later the Mage is back with 999x8 regs!
Mage-bots would just vaporize all of Sosaria... then they would "win" the game and EA would have to fire all the Dev's cause... if the Mages win, then there wouldn't be any reason to fix all the bugs for the slower players, right?
I hope this information helps.
Safe Travels, Sam
I'm not getting this... you say "leave the old system working as it is..." which sounds like you want to keep the current system where a vendor starts with say, 20 mandrake and you can build it up. But you also say that expensive bulk deeds should be added.Well the reason is because UO, in the beginning, tried to create a working, virtual economy...
Instead of changing that system, they should just add 1k Bulk Reagent Scrolls to NPC vendors. Make them a gold sink (as in, expensive) and leave the old system working as is.
I believe the reasoning, at least in part, is the same as why, for instance, in World of Warcraft you need resources from extremely limited supplies of items which spawn or drop in the wild (such as herbs or other resources.) To control and limit the speed of your progress in a profession so that you can't accomplish everything you'd like to in a 7 day sitting. (I.e., max everything.)A) Having to "work up" the reg spawn from 20 to 999 on NPC vendors. (IE: Why should we have to do this to buy bulk regs)
B) Having to wait so long between respawns of the regs on NPC vendors. (IE: Why it takes so long)
Oh, it does that alright. It's such a good system that I can't sit down and accomplish everything I'd like to. Usually that thing I want to accomplish is to make 1000k recalls for my vendor.To control and limit the speed of your progress in a profession so that you can't accomplish everything you'd like to in a 7 day sitting. (I.e., max everything.)
And then they invented 100% LRC suits. I have never had to buy reagents for my mage again.I can tell you're new to the game, but that's a good question that many vets have asked.
The reason is simple. Mages are so overpowered that the only way to slow them down is to make them have to take a little time off while their mules run around running up reg vendors.
If Mages could just buy all the regs they want, then they would kill everything in the game before the servers could respawn em. Poor Greater Dragons wouldn't have a chance if they could kill a Mage, loot his reg bag and 5 seconds later the Mage is back with 999x8 regs!
Mage-bots would just vaporize all of Sosaria... then they would "win" the game and EA would have to fire all the Dev's cause... if the Mages win, then there wouldn't be any reason to fix all the bugs for the slower players, right?
I hope this information helps.
Safe Travels, Sam
...The reg spawn on NPCs these days is just silly though. With players running around with hundreds of millions of gold, full LRC suits, etc...there is no reason that this model should still exist.
I suppose I should have specified...You've kinda screwed new(er) or returning players if you change the current system.
I think she means it's silly you have to work the amount the vendor will sell you up from 20, and sit around for hours working the respawn up to buy a decent amount.Not EVERYONE has the 100mil uber-suit. You've kinda screwed new(er) or returning players if you change the current system. Lotsa mages are busy working Inscription for the spell damage bonus. They leave some pretty nice spellbooks laying around for others to use as a bonus.
Being able to buy enough regs to actually spend a day in the dungeons is a good thing. Young mages loose their reg bags ya know. It shouldn't set them back three days when that happens.
Safe Travels, Sam
I can't be reading this right... you think you can actually build a mage by running around and picking up regs on the ground? Maybe you meant the regs that spawn as loot? Even the reagents found on monsters wouldn't be enough to support a serious day of fighting and a new mage isn't going to be able to kill anything that carries regs anyway....It's not like reagents don't spawn in the world - I don't like the idea of making them easy to bulk purchase off vendors. ....
Oh, sorry if I missed that. I didn't see the forrest for the trees in your post.I suppose I should have specified...
...I am saying that regs should just spawn in bulk all the time.
You've never had to make pots/scrolls for a large guild have you?Isn't that all the better reason to keep what few limits we have?
It's not like reagents don't spawn in the world - I don't like the idea of making them easy to bulk purchase off vendors. At least the current system requires some tiny amount of effort, but a better solution would be more low end creatures have a handful of reagents in loot (so starting characters have a way to gather them faster than they use them) and then letting the price rise on vendors to whatever the market will support.
I understand that the economy doesn't work in quite the multiplayer was it was originally imagined, there is still an economy. My blacksmith still goes out and mines his own ores, my carpenter still gathers his own wood ... why not have alchemists gather their own resources?Maple, I think (I may be presuming) Morgana's point was that when they've basically given up on the idea of creating a realistic economy model (snip)
Faction vendors work the same way as the other reg vendors. The only difference is the prices are set by the finance minister of the city they are placed in.Aren't Faction reg vendors always 999? or are they just cheaper?
Of course, watching them laboriously moving forward one tile at a time while trying to drag their regs along the ground is hilarious. Then watching some other newb run up to snatch the regs... only to get stuck as well.
Priceless...
Safe Travels, Sam
I don't think anyone is saying that regs are no longer needed. LRC suits don't affect Alchemy and Inscription...so they are at least needed for that.Ok, for the one or two people saying that LRC should mean that regs are no longer needed, not everyone has an "uber" 100 lrc suit with good resists.
Imagine what it would be like if every mage on the shard needed a lot of regs!Now imagine if two people need a lot of necro regs...it would be a race. One person succeeds the other is left regless.
right but when set at the lowest setting (which is what they always do unless the person is a moron) the regs are cheaper than anywhere else in the game.Faction vendors work the same way as the other reg vendors. The only difference is the prices are set by the finance minister of the city they are placed in.
To give a sense of 'world' by delaying instant gratification. To require the player to think and plan a little bit in gathering. To add an element of differentiation between what would normally be identical vendors, localizing the environment.A) Having to "work up" the reg spawn from 20 to 999 on NPC vendors. (IE: Why should we have to do this to buy bulk regs)
B) Having to wait so long between respawns of the regs on NPC vendors. (IE: Why it takes so long)
I think we can dream up any number of seemingly plausible explanations as to why the spawn is limited. I think the question that always remains is, does it really do a good job of accomplishing any of those things.To give a sense of 'world' by delaying instant gratification. To require the player to think and plan a little bit in gathering. To add an element of differentiation between what would normally be identical vendors, localizing the environment.
I understand that the economy doesn't work in quite the multiplayer was it was originally imagined, there is still an economy. My blacksmith still goes out and mines his own ores, my carpenter still gathers his own wood ... why not have alchemists gather their own resources?