Once again, you miss the point.
The point is, tamers suffer losses that other classes do not.
So they have a mechanism at their disposal to avoid that.
No, it's not intended to prevent your pet from dying because you lost a PvP battle. It's there to protect you from losing pets should you disconnect and be unable to log in again.
You don't have to PvP, nor do you have to take on more than your pets can handle. If you wanted, you could spend your life farming mongbats, the risks are up to you. But your tamer is a very powerful character, and if you feel that skill loss is too harsh, I think you need to realise how much safer a tamer can be when they're tucked in behind their pets at a spawn. I play a variety of templates, and regardless of the skill loss, my tamers have it easy and I know it.
A warrior is exposed fully to the attack of his enemies, he has to keep his armour in repair and supply himself with resources, tithing points and weapons for those encounters. He can't run around in a flimsy luck suit, so he has an upkeep just like your pets. And while my pets can serve to distract a mob while I heal up, when I'm playing my dexer, I am the sole target. If you think retraining a pet is hard, maybe you should play a warrior for a while.
It has nothing to do with whether or not my pets are killed. If I go to Fel and attack a red, or the more likely situation..., I am attacked by like 5 reds on sight, and my pet dies, it takes me time to re-train the pet. If I manage to kill them...it only costs them insurance.
That is not balanced...no matter how condescendingly you phrase it.
Again, what about when you PvM? Your pets can die in PvM too. It takes me time to retrain pets just as it does for you, and I don't park at a shadow eles for it either. Do you think I don't know how frustrating some fights can be in PvP? But, if you intend to PvP with pets, you have to accept that they will get killed sometimes and deal with the retraining issue. If you have to pay for your insurance costs, then take those pets out and train them at the same time. It works just fine for me. I honestly don't see why you're complaining about this. It's not an issue I've ever thought about. Remember, when bonding first came out we lost a lot more skill points when pets died. Now that was rough, and it was corrected. I had a res' killed mare with skills at horse level briefly lol. We have balance now, and I'm sorry, but, like it or not you're wrong on this one.
I play tamers 99% of my game time, if we were unfairly balanced I'd have noticed it by now. I'm not a PvM or PvP goddess, and if I can keep my pets alive, so can you. Take on what you and your pets can handle, and if you think retraining a pet is a waste of your time, carefully hunt only mobs that it won't die to. I've had pets stabled at the end of the night with a lot less skill than they began the night with. But that teaches me to take better care next time. If I want to keep fully trained pets, I have to take good care of them. That is spot on IMO.
If tamers could let their pets die repeatedly without a skill penalty, they'd just throw them at any insane spawn they liked, hide, wait to res the pet and send it right back in there again. I could farm the snot out of any mob in game if my stealther could pull that trick. Maybe you should think about that final point before you scream unfair about skill loss. Imagine being a warrior and watching a tamer repeatedly flatten a spawn, or group of players with no risk to themselves or their pets. If I take my stealth tamer to Fel right now, I can decide if she'll get killed or lose pets. That isn't right, fair or balanced. I suck at PvP, but I can be a royal pain in the arse to kill if I play lame and log out
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I don't need to be lame to make a safe getaway, summon my pets and survive with those pets. Neither do you.
Wenchy