They did it with Enticement/Discordance...
I don't get it. What is going to be done with Item ID?
I don't get it. What is going to be done with Item ID?
Oh great,you suggested it! Now it will never happen....They did it with Enticement/Discordance...
I don't get it. What is going to be done with Item ID?
I already suggested it some time back on the Imbuing thread, but Leurocian said Imbuing was to be an entirely new skill. Nothing was said about potential uses for Item ID, which is a shame as this looks to be its last chance to have some purpose, post-AoS.They did it with Enticement/Discordance...
I don't get it. What is going to be done with Item ID?
Well, there's a fundamental difference between the two cases...Why not replace Item ID with Imbuing?
They did it with Enticement/Discordance...
I like this idea but it shouldn't be tied to a skill in any way.I have a phenomenal idea for Item ID that is so phenomenal, it is actually beyond phenomenal, also making it possibly stupid. Still reading? This is how it works. (Pretend you're asleep and dreaming about a new UO expansion ad.)
Hail, UO subscriber! Player vendors are intellectually dim. Always have been. You can tell one how much to sell your stuff for, but don't try telling one how much to buy anything for! "Hail Vendor! I would like ye to accept any customer who offers ye shrubbery, but no more than 100, and for no more than 13gp each!" Nope. The vendor won't understand a word out of your mouth.
Not anymore! Now, the nearly forgotten art of Item Identification can be used to buy items, even while offline! How does it work? Characters who have reached a certain skill proficiency in the Item ID skill can order their vendors to recognize (and buy) some types of items! A full trade system now exists in UO! (Purchasable items, and gold amounts, are dependent on skill proficiency.)
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Probably horrendous to code, as you'd either need to have a sample item to show the vendor, or a complete database of every attainable item on the vendor menu to select an item. You couldn't just type in you want a "Hat of the Magi" as someone could offer your vendor a book named "Hat of the Magi" and swindle you.I like this idea but it shouldn't be tied to a skill in any way.
Would be a nice little vendor upgrade to allow you to set up trader vendors that will buy items at certain prices. So for example, a player wants to sell that HoM, they can run round and check what player vendors are offering for it.
Potential but don't know if it would be to complicated to code.
I play with people, not against people.Come to the dark side. Play a real thief. Don't steal from monsters...steal from other players. The AI is much better from the player....la
LOL, maybe that's the difference between us. I don't PvP irl. I save that for games.I play with people, not against people.Come to the dark side. Play a real thief. Don't steal from monsters...steal from other players. The AI is much better from the player....la
There's more than enough PvP in real life for me - one of things about UO I love is that tiny choice I get to freely make each day to say "no".
ding ding ding...we have a winner...laThe easiest and most effective way to make Item ID not useless is to make magical loot unidentified. Then with GM Item ID you have a better chance to identfy the item for example with better mods or not destroying the item.