I don't have an issue anymore with the systems coming that use breakable items. I am nervous about the trend of PoF proofing items in general.I think the new stuff comming is pretty cool.
New Replicas break, same with imbuet stuff, but does it really matter i mean no one
forces you to neither imbue anything or use replicas.
I only see this as an item-sink, next to the no-so-well-working gold-sink.
Now we only need more bind-on-pickup items, and we are on our way to a more balanced game.
It's just odd to me that management of this game seems to contradict itself so harshly from year to year. One year it's a great idea, next year it's not. Resource gathering, PoF, BoS, countless skill nerfs. Agree or disagree with whatever changes come through the pipe. But why are they designed overpowered or easily accessible... then allowed to remain unchanged for so long? Where are the collections re-vamps and removal of heartwood quests?
The older system should win. If something new is introduced and causes something established to be abused then the new system should have to change.
I don't see these things from the current team so much. Just thinking back through all of the years.