Our guild is currently discussing options as to how we want to handle the distribution of the new artifact drops. When you do a spawn in Felucca, you need to have people defending some of the time, especially when you are trying to fight off crashers and kill the champion at the same time.
But some guilds may wish to have other methods of distribution besides whoever gets it. Maybe you want to have a list and each person gets one in some pre-determined order. Or you want to give people the option to roll on what they want.
In any case, there is no way to know who got an artifact or even if one dropped. That is unless someone comes forth and tells you. If you do decide to spawn with some type of agreement in mind it would be very easy for some dishonest players to claim they never got anything. If there was a special effect placed on the person who got one this could all be alleviated. There would be no drawback to this unless you are in Felucca, in which you may become a target for murderers or thieves. But I think that would be part of the risk vs reward for spawning in Felucca.
What does everyone else think?
But some guilds may wish to have other methods of distribution besides whoever gets it. Maybe you want to have a list and each person gets one in some pre-determined order. Or you want to give people the option to roll on what they want.
In any case, there is no way to know who got an artifact or even if one dropped. That is unless someone comes forth and tells you. If you do decide to spawn with some type of agreement in mind it would be very easy for some dishonest players to claim they never got anything. If there was a special effect placed on the person who got one this could all be alleviated. There would be no drawback to this unless you are in Felucca, in which you may become a target for murderers or thieves. But I think that would be part of the risk vs reward for spawning in Felucca.
What does everyone else think?