• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

3 things i feel should be looked at asap;

X

Xizz

Guest
First off; Faction Bandages.
You should make an emergency publish, or try to work out code for fixing bandages in the coming one. Another month with dexers being able to remove curse every 3-4th sec is not something anyone playing a mage looks forward to. YES, mages can use them to.
But it doesn't really help us the same way.
Trying to kill a dexer who knows how to play is hard as hell atm.
Close to impossible.

Secondly; Faction Statloss. 20 mins is annoying. It used to be a reasonable time. 6 years ago.
The game has changed, adjust stuff to it. Lower it to 10mins.

Thirdly; Remove bleed from Pets. Atleast in PvP. I see no reason as to why it should have even been there from the start.
Now, if i wanted to fight Rune Beetles i would go to that wierd Japanese thingie. If i wanted to fight cu'sidhe's i'd go to Ilshenar.
Now, you have to put up with this tamer crap. But atleast adjust it? Remove bleed.



Thankies!

Sorry for my crappy english.

Keke.
 

JC the Builder

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Benefactor
Faction bandages are being fixed.

Stat loss needs to stay at 20 minutes. If it is shortened to 10 minutes then fighting will become almost continuous instead of one side being able to wipe out the other.
 

spoonyd

Seasoned Veteran
Stratics Veteran
Stratics Legend
Faction bandages are being fixed.

Stat loss needs to stay at 20 minutes. If it is shortened to 10 minutes then fighting will become almost continuous instead of one side being able to wipe out the other.
I'm forced to agree with JC here. I play on Atlantic where there's a LOT of faction activity. The 20 min stat assures a "winner" at the conclusion of the battle. 10 min is plenty of time to pot up, grab a box/apples, and be back in the action before the battle is over. 20 min is legit.
 
X

Xizz

Guest
Faction bandages are being fixed.

Stat loss needs to stay at 20 minutes. If it is shortened to 10 minutes then fighting will become almost continuous instead of one side being able to wipe out the other.

They are, but not until next publish after the coming one if i understood it right. That's way to long time.

Statloss..well, everyones point is valid. I can only judge it from looking at the shard im playing on, Europa. If Atlantic has massive fights that lasts so long. Lucky you :(.
 

drinkbeerallday

Visitor
Stratics Veteran
Stratics Legend
They are, but not until next publish after the coming one if i understood it right. That's way to long time.
ya, i hate when they acknowledge a problem then wait 2 months to fix it because they are too busy forcing new content on us. (new lotions/balms)
 

EDA_GL

Journeyman
Stratics Veteran
Stratics Legend
I'm forced to agree with JC here. I play on Atlantic where there's a LOT of faction activity. The 20 min stat assures a "winner" at the conclusion of the battle. 10 min is plenty of time to pot up, grab a box/apples, and be back in the action before the battle is over. 20 min is legit.


Yes! We cannot forget a trapped box while going into the field of battle! There isn't an item that is more important to one with no resist! How about the devs fix those first instead of crying about pets bleeding.....
What about any DOT (damage over time) like strangle or bleed still does damage, or perhaps a few more hps, but doesn't fizzle mages or completely disrupt a bandage?
 

kaio

Lore Master
Stratics Veteran
Stratics Legend
So modest you are sir, i do see alot more than 3 things that needs to be changed :) I dont mind the faction bandage as it is now. But i would like to see healing time based on stanima instead of DEX.And a general increase in healing time. purhaps the ability to fizzle a bandage based on a combo of stanima/life. Make the faction bandage apply to the same colddown time as enchanted apples.
And i could go on
.....
 
X

Xizz

Guest
I have alot more ideas.

But i settled with..two really. If i put in more ideas that would
damage templates people without brains could use to achieve
world domination im afraid i'd get flamed to hell.
Now i dont mind going to hell, but i want to get somewhere with this thread.

EDA_GL; complaining about para being breakable by a box?
IMO that's a no prob at all, having a lvl 5 spell that can immobolize
someone for an eternity (it is on the battlefield) is just craziness.
And yes, i play a mage.
 

PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
They need to bring back skill loss with non-use/death.
Hell no. I played as a perma-red back in them days, and perma stat-loss when killed sucked ass. Blues always camped the Chaos Shrine waiting for a red to rez to rez kill him for further stat loss. On Napa there was a Large Tower that blue Archers would sit hidden on the doorstep waiting for a pop shot on a freshly rezzed red. Reds aren't the only ones that grief.

Losing GM Resist when my account went down for 2-3 months really sucked ass, that was back when GM Resist was the cap, and an actual achievement.

Yes! We cannot forget a trapped box while going into the field of battle! There isn't an item that is more important to one with no resist! How about the devs fix those first instead of crying about pets bleeding.....
How about the Devs first fix how EO (A low level, fast, low mana cost spell) basically makes someone with 120.0 Real Resist might as well not have it? Maybe then Trapped Boxes won't be needed as much.
My Nox Mage with 40 Necro from Midnight Bracers/Jewelry/Talisman can cast a EO on someone with 120.0 Resist, then a Poison on them which is not only un-resistable, but is also boosted to Lethal. EO+Paralyze, they're screwed unless they got a Box. Otherwise, X-Field them, drop a DP Field next to them, and watch the OoOoOoO.
 
Top