...and we get imbueing,what will you be itching to make? What uber set of armor or uber weapon will you aim for? I know I'll be aiming to make a repeater bow with hld/hla/hit lightning. So what about you?
Yes and I can't wait to see what can be added to the jewlery!Is it possible to imbue rings and braces?
yeah that would be sweet. Bad-ass leecher with as much ssi and hit lightning as possible.I will prolly make a crazy leech ornate axe. =D
I have a few weps that have 100 mana leech others have 100 stam and life.
I couldn't agree more. Repeater with insane ssi and hld/hla with maybe hit spell or some mana leech to pop off special after special.I'll be lookin' to make the most insane bows ever seen. Archery is still and will always be my fav skill in the game for pvp or pvm.
Nothing. I hate UO becoming more and more a purely item-based game. I probably will boycott imbueing.
I've been asking myself the same thing about the major publishes (prophets) of middle-eastern religions. I think the answer is "never".How many more years till the pre-AOS die hards get over it?
I appreciate the way you phrased it "becoming more and more" of an item-based game.Nothing. I hate UO becoming more and more a purely item-based game. I probably will boycott imbueing.
Almost every publish and extension that has come out in the past years concerned items, items, items. Even the (quite well done) quests need valuable rewards, because the player-base has changed from a RP community into item addicts. You may claim UO has always been an item-based game. Yes, it has. But during the first years, items didn't play an important role. They were secondary. If you lost them, you just went to your friend, the crafter, who made you new equipment. Today, items are the primary thing. Without getting the new items, you never will be able to compete in PvP or fight the new uber monsters. Without items, you are excluded from 90% of the game content. UO has turned into a game that FORCES people into hunting for new items. Imbuing is yet another enhancement that concerns items. I'd rather see enhancements that concern adventure, better content, dynamic content, riddles, history, bug-fixing, game depth, and communities. All those things that have been neglected since AOS.I appreciate the way you phrased it "becoming more and more" of an item-based game.
I've always hated how some people seem to think that UO was never item-based before AoS; I've always argued that UO was always item-based, it just became moreso after AoS.
However....I must point something out.
Does Imbuing really make UO more item-based? I'd argue no; it's just another means to get items.
For that matter, has any change since AoS made UO more item-based? I'd argue not...If anything the institution of caps made it less so.
But either way....do you really think Imbuing will make UO more item-based? I simply see it as a different means to get items. And now that I think about it....It's really just a modification to an existing way to get items (crafting).
-Galen's player
You should change the first word in the title to "If"
Stop that - just stop. *makes futile attempt to stem the seasonal outbreak of paranoia sweeping UHall*Agree with you there with the news of more job cuts and also project cuts makes me wonder if SA will get canned this time or delayed again.
Stop that - just stop. *makes futile attempt to stem the seasonal outbreak of paranoia sweeping UHall*
Nothing. I hate UO becoming more and more a purely item-based game. I probably will boycott imbueing.
Get over it. How many more years till the pre-AOS die hards get over it? besides imbuing makes it easier to get what you need...like the old days.
I already am doing that. My main character only uses simple gm-made armor and no insurance. However, it does not make sense if you're the only one doing it, especially in PvP or guild wars."Other games have failed long-term because they were a leveling treadmill or forcing you into item-hunting. I don't want UO to make the same mistakes and fail"
dont use the items not use them at all fight only with GM made gear if you want to you can choose too !!! i have a char that dont use magic none never because i choose too i can play him for weeks having a blast never board !!
Not to bash you or start a new/beat to death argument but there are hundreds no thouands that want this (or so they say) yet everyone eats the pixel candy as fast as they hand it out.I already am doing that. My main character only uses simple gm-made armor and no insurance. However, it does not make sense if you're the only one doing it, especially in PvP or guild wars."Other games have failed long-term because they were a leveling treadmill or forcing you into item-hunting. I don't want UO to make the same mistakes and fail"
dont use the items not use them at all fight only with GM made gear if you want to you can choose too !!! i have a char that dont use magic none never because i choose too i can play him for weeks having a blast never board !!
well, that's lame.0% - you can lose materials on a failure but not the item.
right on.Not to bash you or start a new/beat to death argument but there are hundreds no thouands that want this (or so they say) yet everyone eats the pixel candy as fast as they hand it out.
this may sound shocking but they (EA etc) give us what we want
hunh? You do realize that the leeching % displayed on an item is not the intensity, right? It's the intensity weighted by the speed of the weapon - so you'll never get "100% mana leeching" on a fast weapon.i can see the reset / roll back already.
Remember, a weapons balance pass is coming with or before SA.Is it possible to imbue rings and braces?
I will prolly make a crazy leech ornate axe. =D
I have a few weps that have 100 mana leech others have 100 stam and life.
I don't see them as often as I would have guessed. Maybe it's the specials.Remember, a weapons balance pass is coming with or before SA.
Ornates may not be disproportionally powerful like they are now.
Before you dispute that comment, a simple look at the delay and base dmg on ornate axes reveals that it's roughly 10 DPS higher than anything else.
I don't know what I'll be imbuing when SA comes out. I'm going to have to make that judgement call after I see what happens with the balance pass
well, that's lame.
wow.
i can see the reset / roll back already.
don't get me wrong... i'm a crafter and i'm looking forward to IMB... but if people do manage to put 100% leeches and stuff on repeating crossbows or katanas that were never meant to have those mods, we're gonna see another server reset and mass item delete like we saw right after ML came out.
I don't want UO to make the same mistakes and fail.
i should read up on how the ingredients work for imbuing then. i thought some other people above were getting excited that they were going to put 100% leech on their repeaters.hunh? You do realize that the leeching % displayed on an item is not the intensity, right? It's the intensity weighted by the speed of the weapon - so you'll never get "100% mana leeching" on a fast weapon.
By let everyone get all the sweetest gear, the devs are actually returning the game to a skill/player based state. How? The easier it is to get to the caps, the more people have essentially the same armor (although individual pieces will vary), and therefore combat will once again depend on the player's skill...Nothing. I hate UO becoming more and more a purely item-based game. I probably will boycott imbueing.
By let everyone get all the sweetest gear, the devs are actually returning the game to a skill/player based state. How? The easier it is to get to the caps, the more people have essentially the same armor (although individual pieces will vary), and therefore combat will once again depend on the player's skill...
Give everyone the most insane items possible, but keep the caps tight. This will please both types of players: those addicted to eye-candy; those who want balance.
In theory, you are right! Let us only hope the caps will remain tight! You already seen those players asking for higher skill caps, better mods on items etc. Let's hope the Devs will not listen to them.By let everyone get all the sweetest gear, the devs are actually returning the game to a skill/player based state. How? The easier it is to get to the caps, the more people have essentially the same armor (although individual pieces will vary), and therefore combat will once again depend on the player's skill...
Give everyone the most insane items possible, but keep the caps tight. This will please both types of players: those addicted to eye-candy; those who want balance.