So this kind of took me a really long time to write, there is a lot of changes I have put down that would be great for UO, not just a few tweaks here and there, but some real changes.. I'm wanting this to be some kind of "focus" thread.. This is everything I got, post your ideas as well..
Alignment: This is something that is very broken, alignment is this... You kill someone and get a count, when you get 5 counts, you go red and the only penalty is that you don't get to go to Trammel rulesets... Then you have to sit around and wait many days and weeks and burn off the counts if you want to go blue.. Out it should be, there should be no such thing as counts. Everyone should start with a neutral alignment and based on your actions, this alignment changes, turning evil would be easy and would make for a difficult life, making most guards, players and guilds to attack you on sight.. There could also be a reputation with each town, by doing quests and helping out NPC's etc, you can gain a good reputation with a town and when your character has an "evil alignment" You'd be safe in that town... Killing evil NPC's should also change our alignments to good..
Guards: They kill you in one hit, allow players to fight them off, similar to faction guards....
Character emotes: You would thinking our character would be able to perform emotions by now with the KR client and all, you know, by jumping, climbing up some mountains and swimming in that water over, but no..
More Races: Yeah, we shouldn't have to wait every expansion just to get 1 race with a new skill, Juka's, Orcs, Hobgoblins, Meers, etc.. Should all be races in the game..
More Skills: I can honestly think of about 100 more skills they could add into the game, and allowing them to raise the skill cap very much higher.... Maybe a mount riding skill, swimming, jumping(acrobatics).. The list can go on, if they ever added these features into the game, and they should..
Realism: Realism is something the devs have been driving away from UO, wearing metal armor should make our running speeds and casting speeds slower, and make us swing our weapons slower, is a good example, but it should offer us way more physical and magical proection from spells and weapons..... Get my drift??
Random house customization: It sounds like this would be difficult, but some players are just really bad at customizing their houses, and there should be a random houses customization for this.... There should also be name generators when we make characters..
Factions: More needs to be done with factions.. I have always suggested to get rid of stat loss and the whole no beneifictial acts for you thing.. But we also need to be able to get rewards from it, which would make a lot of players join... They should change the way faction points work, I think when we kill other faction players or when we are in a party and our party kills other faction players, we should get points, but when we die, these points will never go down, and then you spend these points on some nice "faction only" equipment... A lot of you would complain, well two people will just kill each other over and over, but to prevent this, an item could cost, let's say, 10,000 points? Depending on how good it is..
Naval Combat: Sure why not? I don't need to have a long paragraph to describe how awesome this would be... There should also be some bigger boat sizes, and crafters should be able to craft boats and players should be able to customize their own, similar to housing....
NPC Hirlings: How many people do you see with one of these now and days?? Exactly, not very much people.. NPC hirlings should be able to perform tasks for us when we hire them for example, go out and chop some wood for us, and do some mining for us, perform maybe some simple tasks such as healing when we get injured... Just a thought..
Currency: 1 million, or let alone, 10 million, should not be a word that is used in a medieval game such as UO, when someone says to a new player.. This really needs to sound a lot less tedious... I'v suggested in another thread on the old forums that we need new currency, copper/silver, where as 100 copper = 1 silver and 100 silver = 1 gold, then convert all existing gold into copper and put copper loot on monsters and lower the amount of gold on them by quite a bit... This would knock off two zero's although it wouldn't change anything, an item that was 1 million would = 1000 gold I think.. This would make it a lot less tedious for new players and myself to work for gold.. If you also want to stop the duping of gold, get rid of it physically, no more dropping it on the ground, there could just be a bar or something down in our backpack or health bar of our screen that tells us how much gold, silver and copper we have... There could also be a max on how much gold we can have...
Alignment: This is something that is very broken, alignment is this... You kill someone and get a count, when you get 5 counts, you go red and the only penalty is that you don't get to go to Trammel rulesets... Then you have to sit around and wait many days and weeks and burn off the counts if you want to go blue.. Out it should be, there should be no such thing as counts. Everyone should start with a neutral alignment and based on your actions, this alignment changes, turning evil would be easy and would make for a difficult life, making most guards, players and guilds to attack you on sight.. There could also be a reputation with each town, by doing quests and helping out NPC's etc, you can gain a good reputation with a town and when your character has an "evil alignment" You'd be safe in that town... Killing evil NPC's should also change our alignments to good..
Guards: They kill you in one hit, allow players to fight them off, similar to faction guards....
Character emotes: You would thinking our character would be able to perform emotions by now with the KR client and all, you know, by jumping, climbing up some mountains and swimming in that water over, but no..
More Races: Yeah, we shouldn't have to wait every expansion just to get 1 race with a new skill, Juka's, Orcs, Hobgoblins, Meers, etc.. Should all be races in the game..
More Skills: I can honestly think of about 100 more skills they could add into the game, and allowing them to raise the skill cap very much higher.... Maybe a mount riding skill, swimming, jumping(acrobatics).. The list can go on, if they ever added these features into the game, and they should..
Realism: Realism is something the devs have been driving away from UO, wearing metal armor should make our running speeds and casting speeds slower, and make us swing our weapons slower, is a good example, but it should offer us way more physical and magical proection from spells and weapons..... Get my drift??
Random house customization: It sounds like this would be difficult, but some players are just really bad at customizing their houses, and there should be a random houses customization for this.... There should also be name generators when we make characters..
Factions: More needs to be done with factions.. I have always suggested to get rid of stat loss and the whole no beneifictial acts for you thing.. But we also need to be able to get rewards from it, which would make a lot of players join... They should change the way faction points work, I think when we kill other faction players or when we are in a party and our party kills other faction players, we should get points, but when we die, these points will never go down, and then you spend these points on some nice "faction only" equipment... A lot of you would complain, well two people will just kill each other over and over, but to prevent this, an item could cost, let's say, 10,000 points? Depending on how good it is..
Naval Combat: Sure why not? I don't need to have a long paragraph to describe how awesome this would be... There should also be some bigger boat sizes, and crafters should be able to craft boats and players should be able to customize their own, similar to housing....
NPC Hirlings: How many people do you see with one of these now and days?? Exactly, not very much people.. NPC hirlings should be able to perform tasks for us when we hire them for example, go out and chop some wood for us, and do some mining for us, perform maybe some simple tasks such as healing when we get injured... Just a thought..
Currency: 1 million, or let alone, 10 million, should not be a word that is used in a medieval game such as UO, when someone says to a new player.. This really needs to sound a lot less tedious... I'v suggested in another thread on the old forums that we need new currency, copper/silver, where as 100 copper = 1 silver and 100 silver = 1 gold, then convert all existing gold into copper and put copper loot on monsters and lower the amount of gold on them by quite a bit... This would knock off two zero's although it wouldn't change anything, an item that was 1 million would = 1000 gold I think.. This would make it a lot less tedious for new players and myself to work for gold.. If you also want to stop the duping of gold, get rid of it physically, no more dropping it on the ground, there could just be a bar or something down in our backpack or health bar of our screen that tells us how much gold, silver and copper we have... There could also be a max on how much gold we can have...