some talk started on another thread about skills bars so rather than highjack the thread I will post here. For the most part I am fine with short skill bars. However, it leaves me no room to hot key potions and food. If we decide to keep the stacked bars, how about bringing the misc bar down to the bottom right and add a potions row. This row could be programed to only hold things that are in our pack so we can't put skills or buffs in it. As it is now, I don't even loot potions cause when I need them I cant get to them.
Now we have to issue of cluttering up the screen and taking away our playing view. For this discussion I offer this screen cap taken from Rift.
I don't know how other games like to hotkey thier skills, I just know what works for me. I don't mind the short skill bars because I need to learn my skills a little at a time, then incorporate a simple strategy that works. You see here in the image that Rift allows you to stack three skill bars. The area boxed in gold is my fighting area. It coincides with my game pad visually, which this ol cow needs. The rest of the are of the stacked skill bars I have food, potions, buffs and some special abilities that I don't use all the time but I want to have available. At any rate, this set up allows me to play with mouse and game pad and not have to reach for the keyboard very often.
Looking at the user interface as a whole, there is a lot going on there and I still have plenty of play viewing area. Is this a resolution issue? Anyone have any thoughts about the user interface?
This screen cap is from Wurm Online. There is a tiny ribbon up top and from there you choose what items you want on your interface. Then you can choose where to place them and adjust thier size. In this pic they are big, since this person looks to be grooming his horse and not in battle.
I mentioned the idea of community in another thread. The dynamics of Wurm online is that skills are so time intesive that its very hard to get started alone. The best way to play this game is to specialize and either work in trade or join an become an active member of a homestead or community. The last time I played there was two or three communities whose purpose was to take in new players and help them get started and give them time to get used to the play style and find a permanent community that fits their personality.
This screen cap is from Ultima Online, in the newest client. What we have is resizable play window contained in a blank black screen. You can place your user interface items anywhere you want, in either the black area or the play area. So I have my paper doll in the black area because I am vain. My pack is directly under. The yellow bars you see all over are movable and sizable, as well as being able to flip them vertically. This results in a bigger play view.
For the moment I am going to just throw all this out there for discussion. I will have more after I take some screenies of Gorgon.
Now we have to issue of cluttering up the screen and taking away our playing view. For this discussion I offer this screen cap taken from Rift.
I don't know how other games like to hotkey thier skills, I just know what works for me. I don't mind the short skill bars because I need to learn my skills a little at a time, then incorporate a simple strategy that works. You see here in the image that Rift allows you to stack three skill bars. The area boxed in gold is my fighting area. It coincides with my game pad visually, which this ol cow needs. The rest of the are of the stacked skill bars I have food, potions, buffs and some special abilities that I don't use all the time but I want to have available. At any rate, this set up allows me to play with mouse and game pad and not have to reach for the keyboard very often.
Looking at the user interface as a whole, there is a lot going on there and I still have plenty of play viewing area. Is this a resolution issue? Anyone have any thoughts about the user interface?
This screen cap is from Wurm Online. There is a tiny ribbon up top and from there you choose what items you want on your interface. Then you can choose where to place them and adjust thier size. In this pic they are big, since this person looks to be grooming his horse and not in battle.
I mentioned the idea of community in another thread. The dynamics of Wurm online is that skills are so time intesive that its very hard to get started alone. The best way to play this game is to specialize and either work in trade or join an become an active member of a homestead or community. The last time I played there was two or three communities whose purpose was to take in new players and help them get started and give them time to get used to the play style and find a permanent community that fits their personality.
This screen cap is from Ultima Online, in the newest client. What we have is resizable play window contained in a blank black screen. You can place your user interface items anywhere you want, in either the black area or the play area. So I have my paper doll in the black area because I am vain. My pack is directly under. The yellow bars you see all over are movable and sizable, as well as being able to flip them vertically. This results in a bigger play view.
For the moment I am going to just throw all this out there for discussion. I will have more after I take some screenies of Gorgon.