• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

NEWS [UO.Com] Publish 85 to be Publish to All Shards Tomorrow

Frarc

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
Yesterday evening it all went fine as long 1 warrior (that was me) pulled 1 Captain and his group near the exit of the area. Everyone killed that spawn and that 1 Captain. But as soon 1 or 2 others "smart" players ran inside and brought back too many Captains thing went wrong. The tactic, let me kill the spawn and forget about the captains, it DON'T work! The Tactics to run to the lighthouse as soon its vurnable and forget about everything else, DON'T work! You need to work together and fight the Captains one at a time. Patience is a Virtue!

And Bards... well I don't like them!
 

MissEcho

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Just checked out Catskills....

Only one invasion going on....3 Bards at the door....an impossible task, even with a dragon...

DEVS, please limit the Captains to one at a time, make them Discordable, and give them something like a 4hr time limit
I think up to 4-6 captains is the max an area should have at any one time, one is a little easy, how it is now is totally stupid, however watch your dragon when attacking a bard as they can unbond once the tamer is discorded and giving them commands. Right now on our invasion we have 3 red bards, and two yellow ones, a couple of archers, an assassin, and a necro. The MOST people that has been there today at one time to fight is hmmm 4 perhaps 5? Most of the time I was there today was me and my shadow.

Personally I think they should take the bards OUT. Feedback on these boards clearly shows that people are NOT liking that spawn at all, and maybe that is what the devs want, but after a while people just won't be bothered. And if they have to have the bard spawn in those small areas, make it ONE not 5.

We pick em off around the edges if we are lucky but now the bards win, we were unable to take down ONE lighthouse today, we were averaging 2-3 per day when the invasion was in the towns.
 
Last edited:

MissEcho

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Yesterday evening it all went fine as long 1 warrior (that was me) pulled 1 Captain and his group near the exit of the area. Everyone killed that spawn and that 1 Captain. But as soon 1 or 2 others "smart" players ran inside and brought back too many Captains thing went wrong. The tactic, let me kill the spawn and forget about the captains, it DON'T work! The Tactics to run to the lighthouse as soon its vurnable and forget about everything else, DON'T work! You need to work together and fight the Captains one at a time. Patience is a Virtue!

And Bards... well I don't like them!
Works fine until you get an archer that wants to zip all over the place with dragons and summons in tow. We all try pulling just one captain, it isn't rocket science, but as I said in my other post, this morning within 10 steps inside the entrance I had 9 captains. Most spawned there so always rebounded to the same spot. While we were trying tonight, two 'fresh' spawns happened right on the entrance. Luckily they were manageable with a necro and sampire, however the bards (3 red/2 yellow) ended up winning as two bards were just inside the entrance and although we tried dragging em off to the edge they always ended up back where they started.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
I agree with most everyone else...... Bards need to be limited to ONE at a time there should NEVER be more than one in there at a time. Given the small space the captains should be limited as well to no more than 6 to 8 tops on a heavy population shard and 4 to 6 on a small population shard. Having too many in the tiny cramped space is a NIGHTMARE and trying to fight it seems an effort in futility. Will only drive folk away and give them a NASTY taste in the mouth when they think about doing the area and the spawns.

Bards are WAY too overpowered and if you get one with the fey spawn with the dryads and the satyrs all spamming calm on folk you can do nothing but walk away because you will NEVER finish the spawn.... not with 20 people.... everyone will be calmed and die. Calmed, Discorded and Slowed you can't do anything. Tamers can't command their pets for fear of having the pet go wild, Archers can't shoot and are limited to only being able to bandage and even if you "had" GM healing you now have only 70 so most times you fail... can't rez anyone cause you no longer have the skill for it...... Mages can't cast so they are useless... If someone manages to get off a RC or something that's great but that won't happen often since at 120 you are now down to 88 or so in your skill and can barely cast one with success. And the problem only gets multiplied if there are more than one and the satyrs and dryads as well as it seems to stack.... Slowed, Discorded, half naked because of the Dryad/Satyr..... and half the skills can't do it. May as well just leave and wait for another day when there is other sort of spawn not the Fey combo... 100% impossible with 40 people ....... WAY too much spawn in way too small of an area. No room to kite no room to move.
 

Frarc

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
Bards could stay if our bards have some sort of bard Mastery that makes the group immune for the bards "songs" as long the mastery is running in your party.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
lets be honest...it was only tested for a few days by a few people.....deffo no feedback given....they threw it together in the lunch break and published it....devs read above.. things aint good...things could be a lot better....'ask and u will be told'
I beg to differ regarding your statement: "deffo no feedback given." The list below shows posts regarding the new dungeon that were made by 29 people in the threads about this publish hitting TC1 and when the publish hit Origin and Izumo. These posts include actual feedback from a handful of people who apparently visited the dungeon in person, and quite a few comments or questions about it that did not indicate the poster actually went there or in a few cases specifically stated someone hadn't been there yet but wanted to make an observation or ask a question.
  1. Arrgh: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-3#post-2329892, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-4#post-2330085, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-5#post-2331043, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-5#post-2331062, http://stratics.com/community/threa...o-origin-and-izumo-today.307675/#post-2331360
  2. CovenantX: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-2#post-2329820
  3. DJAd: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-3#post-2329932, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-5#post-2330588
  4. Dol'Gorath: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/#post-2329756 , http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-2#post-2329797 , http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-2#post-2329810, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-2#post-2329821, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-3#post-2329971, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-4#post-2330086, http://stratics.com/community/threa...o-origin-and-izumo-today.307675/#post-2331187, http://stratics.com/community/threa...o-origin-and-izumo-today.307675/#post-2331188, http://stratics.com/community/threa...o-origin-and-izumo-today.307675/#post-2331419, http://stratics.com/community/threa...o-origin-and-izumo-today.307675/#post-2331445
  5. Faeryl: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-6#post-2331080
  6. Frarc: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-5#post-2330579, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-5#post-2330593, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-5#post-2330604, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-5#post-2330605
  7. GalenKnighthawke: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-2#post-2329841, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-2#post-2329843, http://stratics.com/community/threa...o-origin-and-izumo-today.307675/#post-2331186
  8. hen: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-3#post-2329907
  9. Herman: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-3#post-2329938
  10. kaio: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-3#post-2329910
  11. Katrena: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-5#post-2330596
  12. Lord Kotan: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-3#post-2330005, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-3#post-2330007
  13. Lord Obsidian: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-6#post-2331436
  14. Lythos-: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-5#post-2330644
  15. Obsidian: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-3#post-2329878, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-4#post-2330287, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-4#post-2330345
  16. Petra: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-2#post-2329774 , http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-3#post-2329925, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-3#post-2329933, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-4#post-2330288, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-4#post-2330325, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-5#post-2330639, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-5#post-2330666, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-5#post-2330849, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-6#post-2331430, http://stratics.com/community/threa...o-origin-and-izumo-today.307675/#post-2331379, http://stratics.com/community/threa...o-origin-and-izumo-today.307675/#post-2331380
  17. Pfloyd: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-4#post-2330306
  18. siverman: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-6#post-2331426
  19. Smoot: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-4#post-2330220, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-4#post-2330314, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-4#post-2330331
  20. S_S: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-5#post-2331057
  21. swroberts: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-5#post-2330862, http://stratics.com/community/threa...o-origin-and-izumo-today.307675/#post-2331309
  22. The Zog historian: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-5#post-2331077
  23. THP: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-3#post-2329921, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-3#post-2329962, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-3#post-2329997, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-4#post-2330231
  24. Tina Small: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/#post-2329699, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/#post-2329745 , http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-3#post-2329968
  25. Uvtha: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-4#post-2330121, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-4#post-2330263, http://stratics.com/community/threa...o-origin-and-izumo-today.307675/#post-2331327
  26. Warpig Inc: http://stratics.com/community/threa...o-origin-and-izumo-today.307675/#post-2331376
  27. Winker: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-4#post-2330234
  28. WootSauce: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-2#post-2329788 , http://stratics.com/community/threa...o-origin-and-izumo-today.307675/#post-2331320
  29. yars: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/#post-2329762, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-5#post-2330557, http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-5#post-2330692, http://stratics.com/community/threa...o-origin-and-izumo-today.307675/#post-2331368, http://stratics.com/community/threa...o-origin-and-izumo-today.307675/#post-2331444, http://stratics.com/community/threa...o-origin-and-izumo-today.307675/#post-2331451
Now, when it comes to feedback from the dev team, on the other hand, it was pretty sparse:
  1. Kyronix's three posts regarding the dungeon in the same two threads: http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-2#post-2329817 (regarding which mobs drop Minax artifacts), http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-3#post-2329975 (regarding effect of luck on dungeon drops), http://stratics.com/community/threads/uo-com-publish-85-to-test-center-1.307500/page-4#post-2330326 (regarding why bagball blocking is not allowed in the new dungeon)
  2. Posts by Mesanna or anyone else on the dev team in those two threads: None.
 
Last edited:

DJAd

Stratics Legend
Stratics Veteran
Stratics Legend
Bards need to go, yes.
And the number of captains in the area needs to be toned down badly.
Smaller shards have little to no chance of making use of that part of the dungeon as it is.

I was thinking exactly the same about this on smaller shards. It must be horrible! Maybe take the bards out or adjust that nasty spell they have that gives -5 faster casting and other negative mods.

I spend so much time waiting for this to finish (about 30 seconds right?) Then throw in being disco'd and then not being able to control my pet makes it even worse.

I like the new area and the whole concept but I feel there are way to many captains for such a small zone. You can't lure them away either as they just ping back which is also quite annoying.

I'm not one to normally winge about stuff like this but I can totally understand with this new setup why people are getting annoyed.

I'd also like to add that the new reward trade in system is fantastic. I've not been doing any other champs or peerless bosses since the invasion's have been live and active. This is because you can pick a reward and work towards it by collecting the minor artifacts. I think this works really well and would love to see this similar system put in place in more areas.
 

Kyronix

UO Designer
VIP
Stratics Veteran
Stratics Legend
UNLEASHED
We are monitoring feedback from a variety of sources and will make adjustments where necessary. What that means is we will make changes based on the feedback provided so long as it coincides with the higher goals of the implementation. There are a variety of factors in play regarding the invasion pods. The pods area is intended for group play. If group play isn't your thing and you prefer to go it solo, the rest of the dungeon provides a variety of lower level creatures. These creatures will provide "points" that will accumulate and ultimately reward you with minax artifacts just as the accessory invasion mobs do. These mobs function exactly the same way the Treasures of Tokuno did. It's also worth noting, that the most valuable feedback comes when we expose the content to the largest audience...hence the short stay on traditional test shards. Thanks everyone who have given feedback thus far! Keep your eyes on UO.com for updates.
 

Krinkle

Journeyman
Stratics Veteran
Stratics Legend
Whether they change things, or not, is irrelevant. What there is now is what you have to work with. It is obvious that new strategies have to be used. People simply want to barnstorm in and drop a pile of dragon on things and call it a game. Actually working together is too much to ask for some because they want everything for themselves and working with others might mean they have to share. Sure, the population is not what is used to be but you don't need many to kill a single captain.

With that said, has anyone tried fields? There are small building sections that might work with this tactic. Some say bards do not work but I think their songs still work. Even if a bard provides song and heals, the heals will allow the bard to get 'kill' credit if magery is used. Instead of worrying about what cannot be done, talk about what CAN be done.
 

BeaIank

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Supporter
Group play is quite fun, and it was great to hunt with a bunch of friends during the invasion.
There we would have a group between 3 or 5 people hunting, and thanks to the plenty of space in the cities, we could tackle one captain per time, allowing us to succeed in the larger, more open cities.

I recall quite well how Trammel Skara spend 3 days in a row without being cleared due to a daemon invasion. Legends didn't have enough force to defeat it as it was. It took entirely too long to clear it.
The same will happen with these captains. The space is too tight, and there are too many of them there for a small shard to take on.
Once the daemon mobs turn come on, it will stay on pretty much forever at Legends or other small shards that have smaller hunting groups, I am afraid. It will be more rewarding to hunt down the monsters at the dungeon than to just die again and again to the captains.

Lowering their numbers will be needed, and the bard needs the nerfed badly or removed completely, because in such tight space, they cause too much havoc.
 
Last edited:

Prince Erik

Seasoned Veteran
Stratics Veteran
Stratics Legend
UNLEASHED
We are monitoring feedback from a variety of sources and will make adjustments where necessary. What that means is we will make changes based on the feedback provided so long as it coincides with the higher goals of the implementation. There are a variety of factors in play regarding the invasion pods. The pods area is intended for group play. If group play isn't your thing and you prefer to go it solo, the rest of the dungeon provides a variety of lower level creatures. These creatures will provide "points" that will accumulate and ultimately reward you with minax artifacts just as the accessory invasion mobs do. These mobs function exactly the same way the Treasures of Tokuno did. It's also worth noting, that the most valuable feedback comes when we expose the content to the largest audience...hence the short stay on traditional test shards. Thanks everyone who have given feedback thus far! Keep your eyes on UO.com for updates.

Thank you for reading our feedback!! :) Just out of curiosity how big of a group did the team envision being necessary to finish a pod? Last night we had about 15 people there and of course it was the hydra spawn. I saw some wonderful tactics being used to try to stay alive long enough to kill one hydra but when captains can just walk through energy fields and TEN HYDRAS at full health all breathe at the same time everyone on the screen just gets obliterated. I admit it was very fun having an almost impossible challenge to overcome but after an hour of playing "run back to res station, run back to your body, get slowed by one of the two bards, die to 10 full health hydra blasts, run back to res station" game 20 times, myself and about 12 others all started filtering out shaking our heads. Nothing we tried worked and I don't think even 50 people would have cleared that mess out. :(

I'll try again today and see how it goes as I need 7 more mini's to trade in! I think certain combinations of spawn and captains are just plain ridiculous in that small of an area with all of them popping back to the exact same spot. Could they at least rebound to random areas in the pod so we have a chance at separating some of these? ;)

-P.E.
 

Kyronix

UO Designer
VIP
Stratics Veteran
Stratics Legend
UNLEASHED
Thank you for reading our feedback!! :) Just out of curiosity how big of a group did the team envision being necessary to finish a pod? Last night we had about 15 people there and of course it was the hydra spawn. I saw some wonderful tactics being used to try to stay alive long enough to kill one hydra but when captains can just walk through energy fields and TEN HYDRAS at full health all breathe at the same time everyone on the screen just gets obliterated. I admit it was very fun having an almost impossible challenge to overcome but after an hour of playing "run back to res station, run back to your body, get slowed by one of the two bards, die to 10 full health hydra blasts, run back to res station" game 20 times, myself and about 12 others all started filtering out shaking our heads. Nothing we tried worked and I don't think even 50 people would have cleared that mess out. :(

I'll try again today and see how it goes as I need 7 more mini's to trade in! I think certain combinations of spawn and captains are just plain ridiculous in that small of an area with all of them popping back to the exact same spot. Could they at least rebound to random areas in the pod so we have a chance at separating some of these? ;)

-P.E.
I personally have seen as few as a group of 5 just absolutely demolish a single pod with little effort. Different combinations are going to provide varying levels of difficulty, which is the intention - the same old fight gets stale quickly. As I mentioned in my previous post, we will make tweaks where appropriate. Thanks for your feedback!
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
It's also worth noting, that the most valuable feedback comes when we expose the content to the largest audience...hence the short stay on traditional test shards.
Kyronix, it's really disappointing to read this. I've tried now several times to frame an explanation of why I find it so disappointing, but I'm afraid that if I say what I really want to say, it's just going to be deleted by someone from Stratics.

:(
 

Kyronix

UO Designer
VIP
Stratics Veteran
Stratics Legend
UNLEASHED
Kyronix, it's really disappointing to read this. I've tried now several times to frame an explanation of why I find it so disappointing, but I'm afraid that if I say what I really want to say, it's just going to be deleted by someone from Stratics.

:(
That's not to say that feedback provided on test center/origin/izumo isn't valuable, it is, and as I've said before we absolutely appreciate it. I should have worded it better. What I mean is that at this stage we are trying to balance things. The core features of the invasion system were reused from the wider invasion. There isn't much else to find in the way of issues that cause problems with overall functionality since it has been in production for a about a month or so. When it comes to balancing the widest audience will provide the most valuable feedback and that's the stage we are at.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
I personally have seen as few as a group of 5 just absolutely demolish a single pod with little effort. Different combinations are going to provide varying levels of difficulty, which is the intention - the same old fight gets stale quickly. As I mentioned in my previous post, we will make tweaks where appropriate. Thanks for your feedback!
Doing a Humanoid sure...... doing dragons, Deamons or the Fey I highly doubt it.
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
I posted my concerns about the new dungeon will it was on test, so not going to post again. Thank the virtues i play atlantic so maybe there might actually be another person there in 4 months. Then new pods are bad. really bad.
P.S. (ill be selling minax arties for 8mil each in 3 months if anyone would like to make a note)
 

Mark Trail

Journeyman
Stratics Veteran
Stratics Legend
Looks like some developer is awake. The doors of the gold elemental room disappeared recently. FYI I saw one dragon left in there killing goldies for over 4 hours.
 

Arrgh

Sage
Stratics Veteran
Stratics Legend
Just checked out Catskills....

Only one invasion going on....3 Bards at the door....an impossible task, even with a dragon...

DEVS, please limit the Captains to one at a time, make them Discordable, and give them something like a 4hr time limit
Saw this problem coming a week before it happened. Small shards ='s screwed. One of my favorite shards is (honestly) lucky to have 3 people on at the same time, let alone wanting to do the same thing at the same time. If by some strange coincidence we can get a group, just one person being interrupted by real life in the dungeon will leave the other 2 to try and see how many death robes they can collect, so may as well kill the less fun stuff because it might yield quicker results. =/

EDIT: Don't get me wrong, I absolutely appreciate any new content and any effort to keep the game interesting. I just don't like the fact that being on small shards makes things like the last dungeon (underwater) hard to do thanks to not being able to find enough people for a group. Now we have this latest dungeon which has the potential to be a time consuming obsession but the small shards will more than likely be forced into playing the lesser spawns due to low, low, low populations. Atl will be fine but I'm not so sure about the rest of your customers. I really do mean it when I say I thank the developers for their efforts, I just wish the small population shards would get a little love regarding new content.

Thanks.
 
Last edited:

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
I need to say that I am enjoying the new dungeon much more than the city invasions. I've been working the traditional portions of the dungeon. There are plenty of places for an average character to gain skill and in the process get minax arties. I've been toying a l0t with the mages and the balrons and having a good time. Looking forward to the change tomorrow morning for the rez option. Other than that, this is about perfect.
 

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
Actually there is one suggestion / request...

Can we please get the new loot system turned on for this dungeon in addition to the Minax Artie drops? It seems odd that a completely revamped dungeon would have the old loot that is now antiquated in most cases.
 

The Zog historian

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Saw this problem coming a week before it happened. Small shards ='s screwed. One of my favorite shards is (honestly) lucky to have 3 people on at the same time, let alone wanting to do the same thing at the same time. If by some strange coincidence we can get a group, just one person being interrupted by real life in the dungeon will leave the other 2 to try and see how many death robes they can collect, so may as well kill the less fun stuff because it might yield quicker results. =/

EDIT: Don't get me wrong, I absolutely appreciate any new content and any effort to keep the game interesting. I just don't like the fact that being on small shards makes things like the last dungeon hard to do thanks to not being able to find enough people for a group. Now we have this latest dungeon which has the potential to be a time consuming obsession but the small shards will more than likely be forced into playing the lesser spawns due to low, low, low populations. Atl will be fine but I'm not so sure about the rest of your customers. I really do mean it when I say I thank the developers for their efforts, I just wish the small population shards would get a little love regarding new content.

Thanks.

And we thought getting enough people for a focus was hard! Though we numbered a dozen, earlier a bunch of us were having trouble. We could have done ok with a couple of macers and a sampire, but once the bard walked in, it was all over. I don't know what adjustments will be made, but there needs to be some downward scaling.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
Actually there is one suggestion / request...

Can we please get the new loot system turned on for this dungeon in addition to the Minax Artie drops? It seems odd that a completely revamped dungeon would have the old loot that is now antiquated in most cases.

That would be nice but... it is right in town.
 

MissEcho

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
And we thought getting enough people for a focus was hard! Though we numbered a dozen, earlier a bunch of us were having trouble. We could have done ok with a couple of macers and a sampire, but once the bard walked in, it was all over. I don't know what adjustments will be made, but there needs to be some downward scaling.
Haven't been able to get a six focus on Oceania for MONTHS. I get a 4 everyday, with my three accounts and three spellweavers at wbb. Without my accounts I doubt I would get a focus at all. Each day I ask and noone comes.

When did they make it when word of death doesnt work at all without a focus. It used to do 'some' additional damage even without a focus, now it does zip. Must of been changed when I went away, along with the fact you have to cast enemy of one twice when switching targets, that used to be a cast and target and it would refresh the mark, now you cast and it just turns the existing EOO off and you have to cast again to refocus it. Drives me absolutely NUTS now. Shouldn't have to spend twice the mana to cast one spell. *shrugs* no idea why some things in this game are just made more tedious than they have to be.

Like not being able to recall to the hitching post in that dungeon and not being able to recall out. That is just added tedium. I am so over tedium.
 
Last edited:

MissEcho

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
I don't think it uses mana to shut it off
Maybe not but it sure takes a crapload of time. Especially if your chiv is only around 70 so you fizzle to turn it off x 2 then fizzle turning it back on. Why did they change it? Just to make it more tedious?
 

Dol'Gorath

Grand Inquisitor
Stratics Veteran
Stratics Legend
Haven't been able to get a six focus on Oceania for MONTHS. I get a 4 everyday, with my three accounts and three spellweavers at wbb. Without my accounts I doubt I would get a focus at all. Each day I ask and noone comes.

When did they make it when word of death doesnt work at all without a focus. It used to do 'some' additional damage even without a focus, now it does zip. Must of been changed when I went away, along with the fact you have to cast enemy of one twice when switching targets, that used to be a cast and target and it would refresh the mark, now you cast and it just turns the existing EOO off and you have to cast again to refocus it. Drives me absolutely NUTS now. Shouldn't have to spend twice the mana to cast one spell. *shrugs* no idea why some things in this game are just made more tedious than they have to be.

Like not being able to recall to the hitching post in that dungeon and not being able to recall out. That is just added tedium. I am so over tedium.
I think Word of Death was always like that, where it doesn't work without a focus. The problem lies when they changed Arcane Circle to not be able to cast alone. You used to be able to cast it alone and get a level 1 focus [or level 2 at the special double circles] and Word of Death would work, but at very low levels, like 10%, but it was better than nothing.

They really need to switch Arcane Circle to the old way where you could cast it alone for a level one. I always thought that was a stupid change.
 

Odin of Europa

Slightly Crazed
Stratics Veteran
Stratics Legend
UNLEASHED
Word of Death does work without a focus, but the target has to be real low on HP, redlined .. and even then you may need to wait for its HP's to drop a bit more.

Thats what I did yesterday with the captains in the new dungeon as I was unable to get a focus.
 

greenwolf

Journeyman
Stratics Veteran
Stratics Legend
That would be nice but... it is right in town.
That's not the case at all. Just because you have to go through town to get to the dungeon, does not mean that the dungeon is in town. My reason being you can still be attacked if you go to the fel side of the blackthorns castle as it should be because it is a "dungeon" in fel not a town. If that was the case then you wouldn't be allowed to attack without getting guard whacked.

I do have to agree though that this NEW dungeon should have the NEW loot added to it, simply because it is NEW. Why on earth would we want to go back to the old loot system in the first place. I do recall from a post when shame revamp first came out stating the new loot would eventually be sosaria wide meaning even monsters in the wild would have the new loot. If that's the case everything new that comes out, should already have the new loot system from the get go, to reduce the need for future revamps.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
That's not the case at all. Just because you have to go through town to get to the dungeon, does not mean that the dungeon is in town. My reason being you can still be attacked if you go to the fel side of the blackthorns castle as it should be because it is a "dungeon" in fel not a town. If that was the case then you wouldn't be allowed to attack without getting guard whacked.

I do have to agree though that this NEW dungeon should have the NEW loot added to it, simply because it is NEW. Why on earth would we want to go back to the old loot system in the first place. I do recall from a post when shame revamp first came out stating the new loot would eventually be sosaria wide meaning even monsters in the wild would have the new loot. If that's the case everything new that comes out, should already have the new loot system from the get go, to reduce the need for future revamps.

Right, but considering that most farming goes on in tram, you have to consider that as well. Regardless, the dungeon is at worst 2 screens away from town, so its close enough to be considered an in town dungeon. I personally don't think any dungeon should be so close to town, by thats just me.

It would be nice to have the new loot everywhere, but we arent there yet I guess.
 

Faeryl

2011 Winter Deco Contest 1st Place
Alumni
Stratics Veteran
Stratics Legend
There is new loot on the executioners at least. Iguess it depends on if the monsters come from a revamped dungeon, or one that hasn't been done yet.
 
Top